james Deer
▶ Godbound
2019-03-24T20:20:43.206Z

Question regarding Knights of the Invocotant Order. +Kevin Crawford

In the Godbound Deluxe you stated that it is okay for Godbound to learn mortal talents, if they have a Fact attributed to a certain organization or membership such as the Orders of Knighthood. (pg 195 bottom left column)

In Ancalia, the Broken Towers, are Godbound able to acquire the Knights Special abilities Reserved for Lords, since their Fact would make them a Knight Lord? pg 62 (bottom)

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james Deer
▶ Godbound
2019-03-22T22:40:49.646Z

I am confused by how some GM/Players are interpreting the rules in such a way that even a lone 10HD Godbound can kill a Made God.

In one example the Godbound had Might, Alarcity and Health. So the player basically took advantage of PC's getting the initiative and then proceeded to use Alarcity to use "Storm Breaks" to gain a bonus round and used a miracle for "Faster than thought" for an extra action. Then proceeded to use a miracle for Sorcery's "Wizard's Wrath" to straight die his Fray Dice, also using miracles for "Unerring Blade" and "Shattering Hand" to maximize Fray Dice. That's all in round one.

That's all in his original round. He still gets his bonus round and then an extra round.

So that is FOUR actions! Something doesn't sound right about that?

Then another poster decided to streamline everything and even add an artifact that can attack on its own besides the PC. Like AD&D's Dancing Sword.

Was this the intent of the creator +Kevin Crawford
https://www.reddit.com/r/godbound/comments/6ff4kq/level_10_godbound_that_can_reliably/

r/godbound - Level 10 Godbound that can reliably singlehandedly defeat a made god.

5 votes and 13 comments so far on Reddit

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Kevin Crawford
▶ Stars Without Number
2019-03-19T20:20:10.374Z

Two Stars Without Number bundles are now up at Bundle of Holding, for those curious about some supplements they may not have gotten yet.

The More Stars Without Number bundle includes SWN: Revised, Other Dust, the SWN:R GM Screen, and has a bonus collection of Starvation Cheap, Dead Names, Sixteen Stars, and Polychrome, all cheap and easy to add to your collection, all at https://bundleofholding.com/presents/MoreStars

The SWN Classic bundle is a revival of the 2013 BoH offer, with SWN 1st Edition rules, Skyward Steel, and Hard Light in the main bundle and a bonus collection with Suns of Gold, Engines of Babylon, Relics of the Lost, and Darkness Visible, available at https://bundleofholding.com/presents/SWN2019

These two bundles meld nicely, as everything in one is usable with everything in the other. I wrote SWN: Revised to be backward compatible with all my existing supplements, and even readers not necessarily keen on SWN's mechanics can get hours of usefulness from the system-neutral GM tools in these books.

More Stars Without Number

(Looking for our other offers? Castle Oldskull -- Lone Wolf Adventure Game -- SWN Classic ). Adventurer! This More Stars Bundle presents the Stars Without Number Revised Edition tabletop roleplaying game and recent supplements from Sine Nomine Publishing. This offer, a high-flying companion to ...

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james Deer
▶ Godbound
2019-03-16T01:57:02.512Z

+Kevin Crawford This may have been asked before, but in your Lexicon of the Throne. Word Fear says it can be used against PC's to force them to role a Morale roll. However, in the Godbound Deluxe version it says PC's never roll for morale (pg 144). Was the Fear Word a type and you meant to say "NPC"?

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Darth Kwame
▶ Spears of the Dawn
2019-03-15T20:33:06.308Z

A question: is the Eternal King in Spears of the Dawn intended to be the same person who ruled Deshur when the Eternal were first created or something else? Or is it up to the GM?

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james Deer
▶ Godbound
2019-03-15T02:14:56.799Z

Greetings all. How did you folks determine the ethnic races of people in Arcem. For example, I've read that Ancalians resemble our Sub-Saharan African peoples.

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Chuck Dee
▶ Discussion
2019-03-10T20:04:02.381Z

I heard that there was a SWN discord- can anyone generate an invite with G+ dying I'm looking at alternatives.

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Dreaming Dark
▶ Godbound
2019-03-09T19:02:08.088Z

I am a bit confused about the magic/sorcery in Godbound. From what I can tell all the spells in the book are Theurgy. So low magic is just the effects listed in the traditions? They can only really do the items of a given tier whatever their level of mastery, which makes it a bit fuzzy on preparing spells, what are considered the spells for low magic. For Cinnabar Order Adept I am guessing Summon Spark (creature) would be a spell and take one of the two slots available for a 1 HD caster?

Are there any other examples of low magic spells?

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Nepene Nep
▶ Godbound
2019-03-04T17:22:55.372Z

List of discounted Godbound books.

Many other Kevin Crawford books are also on sale.

https://www.drivethrurpg.com/product/243137/The-Lexicon-of-the-Throne

Lexicon, the new words on sale. I 100% recommend it as a book, the words are great. Be the dragon you always wanted to be.

https://www.drivethrurpg.com/product/185960/Godbound-A-Game-of-Divine-Heroes-Deluxe-Edition

Core book on sale as well, has lots of cool additions like giant robots and being notExalted and mortal heroes.

https://www.drivethrurpg.com/product/199446/Ancalia-The-Broken-Towers

Have you ever wanted to visit Ethiopia, the only Africa country to never be long term colonized, with knights and transhumans and zombies and abysmal monsters? Now you can.

https://www.drivethrurpg.com/product/212946/The-Storms-of-Yizhao-An-Adventure-for-Godbound

Storms of Yiz! A cool and fun adventure, with new rules for mundus wards, ideas for handling city adventures, and razor mooses along with the Word of Freedom.

https://www.drivethrurpg.com/product/194924/Ten-Buried-Blades-An-Adventure-for-Godbound

Ten Buried Blades, see what mortal power can do to flesh, explore your masochistic needs with a new strife, and see new spells and creepy theurgists.

https://www.drivethrurpg.com/product/185968/Sixteen-Sorrows-A-Handbook-of-Calamities

Sixteen sorrows, see all sorts of interesting ideas for adventures and ways to help your heroes feel badass and have fun.

I recommend them all.

r/godbound - Buy them while they're hot- Godbound books selling cheaper.

0 votes and 0 comments so far on Reddit

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Daniel Clark
▶ Scarlet Heroes
2019-03-01T03:55:19.742Z

A solo Scarlet Heroes dungeon adventure. Yao Meihui explores a ruined mage school in the Altgrimmr Mountains.

The Academy of Fa al-Tabari

This is a solo Scarlet Heroes dungeon adventure in which Yao Meihui explores the ruined mage school in the Altgrimmr Mountains known as the Academy of Fa al-Tabari. The first four rooms of this dun…

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Brian Courtemanche
▶ Silent Legions
2019-02-26T10:43:37.794Z

Silent Legions question...how to determine if an in-game character is lying? Call of Cthulhu uses the Psychology skill to spot untruths. Delta Green uses HumInt (Human Intelligence) skill. In Silent Legions, would it be the Perception skill to notice subtle clues that a character my be engaged in deception, or would it be a Mental Effect Saving Throw to avoid 'falling' for the lie?

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Paradox Song
▶ Stars Without Number
2019-02-23T11:51:53.150Z

Are pretech artifacts made largely obsolete by modding? Couldn't a Colonial Arms Shear Rifle be made superfluous by a Boosted Customized Autotargeting Mag Rifle?

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Joshua Burnett
▶ Godbound
2019-02-22T13:26:35.994Z

Every Friday in February, I post the stats for flumphs in a different system. This week, I ported the flumph into Godbound. Check it out!

https://bernietheflumph.blogspot.com/2019/02/the-flumph-for-godbound-flumph-friday.html

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Dreaming Dark
▶ Godbound
2019-02-17T18:18:10.884Z

Ok so I have the printed and PDF versions of Lexicon of the Throne. In the Word of Entropy the Functional Lifespan ability is completely different. The one in the printed book seems like almost a duplicate to Zero Functional Lifespan. Was wondering if this is an error and the one in the PDF is correct

The version in the PDF let's you protect an item or person from decay leaving Zero Functional Lifespan as the accelerating decay power.

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Joseph Dellavecchia
▶ Silent Legions
2019-02-16T21:58:20.627Z

I am trying to convert Silent Legions to SWN:R. I have either added content into SWN:R or adapted it. (Expertise and Salughter Die were added and skills were converted). The laat major hurdle is converting Silent Legions Classes into options for the adventurer class. I know Codex of the Black Sun adds magic but i dont have it yet, and will work on adapting converting when i do.

My current workaround is for either of the two Silent Legions Class you get 1 class ability at 1 and 7th and the other class's ability at 4th and 10th. I think this will work bit i wanted to hear everyone else's opinion.

I have a google docs page with my ideas if anyone wants to take a look.

https://docs.google.com/document/d/1i4HggwnGsKe8mqoNCwfabOQt0Z5BFgSL4dK-N0dH7pA/edit?usp=drivesdk

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Dreaming Dark
▶ Godbound
2019-02-16T15:51:15.878Z

So I have a Godbound with the Word of Fate that was made before noticing it was one of the themed Godbound. In the Undestined it says they can't find fire, sea, sky, earth, etc. Words tied to the physical world. So if you were the GM, would you allow binding the word of Entropy? The idea that ultimately nothing lasts, the eventual Fate of everything is to fade away. Just looking for some opinions here.

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Michael Bales
▶ Stars Without Number
2019-02-12T05:30:09.121Z

One of my players wants to be a gunsmith. He comes from a culture that reveres weaponry, the shooting and making of them. He's already got sniper as one of his foci and was thinking of taking the tinker focus now that he's level 5 but he doesn't want to be an all-purpose wrench monkey. He just wants to be good at making and modding weapons. So I'm trying to come up with a focus for him and would appreciate any thoughts on what I have so far.

Gunsmith
Weapons are not just tools to you they are art. You are particularly adept at modifying and creating weapons.
Level 1: Gain shoot as a bonus skill. For weapon (personal, vehicle, or ship) mods you can substitute your shoot skill for fix when calculating your maintenance score or meeting a mods minimum fix score. Weapon mods cost half their price in credits but pretech salvage requirements remain the same.

I don't think this is enough. Here are my ideas for possible additions:

- Upgrade his ability to make weapons - Normal weapons have the cost (time, money, materials) of jury-rigged weapons, master craft weapons have the cost of normal weapons.

- When making a fix-type roll for weapons use shoot and roll 3d6

- Any weapon he mods gets either a +1 to hit or +1 to damage in addition to the mod, his choice

- When crafting a weapon choose two of the following: half the cost, half the time, +1 to hit

How do these sound and do you have any other ideas?

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David Brewster
▶ Scarlet Heroes
2019-02-09T19:51:59.490Z

I'm trying to better understand elven creeds.....it's something that hasn't quite cystalized for me yet. Is there some sort of semi-historical analogue? Would it be like greek schools of philosophy if they continued for lifetimes of the original thinkers?

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Justin Gordon
▶ Godbound
2019-02-08T05:54:56.814Z

I'm probably reading right over it, but do Heroic Mortal PCs deal damage to enemies' HD (like a Godbound would) or to their HP (like a weakling mortal would). I'm leaning toward B, but want to make sure before I dive into this.

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Chuck Dee
▶ Discussion
2019-02-04T00:24:35.012Z

Where is the gathering for Sine Nomine after the G+ apocalypse?

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Kevin Crawford
▶ Discussion
2019-02-03T21:27:12.710Z

And here's the latest rough of Wolves of God, with the magic system bookmarked. I've stuck fairly close to Anglo-Saxon sources for the galdor-magic, which was interesting at times. The things that English wizards in 710 AD cared about tend not to be the same things that D&D adventurers care about.

Now to do the This Is England chapter that explains the political situation, daily life, and the equipment and Stuff list for the setting.

WolvesOfGod_0.7-Chargen-Systems-Magic.pdf

None

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Josh Peters
▶ Stars Without Number
2019-02-01T06:38:26.946Z

Medium sized space battle last night as the privateers ran a blockade after having rescued a princess. A couple of minor questions came up, and one major one:

Unless it says otherwise, can a PC department head perform multiple different actions from that department? So for example, can a pilot perform Evasive Maneuvers and Escape Combat in the same round?

With that in mind, the bigger question: none of the Engineering actions have the "Once Per Round" restriction. Does this mean that a very busy and capable engineer Boost Engines, perform Emergency Repairs, and perform Damage Control all in the same round, given enough CP? Can that engineer perform Damage Control twice? Or Boost Engines three times?

The crew is 7th level, and all have level 3 in their respective crew skill. So even with the Captain only Supporting a Department and the Gunner shooting, the pilot, engineer and comms can generate 12CP with ease.

Thoughts? Input?

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Dreaming Dark
▶ Godbound
2019-02-01T05:07:23.352Z

Ok so I am running Godbound for the first time and one item that seems a little fuzzy is what is a "Worthy Foe?"

The one answer I have found so far is anything with more HD than the godbound has levels. But I think there was something I read somewhere that made it sound like the HD or HP gap was larger than to count as worthy.

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Paradox Song
▶ Godbound
2019-01-31T15:44:56.821Z

Where is Bonaya supposed to be in ancalia? Its not on the map, unless I am truly blind.

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Daniel Clark
▶ Scarlet Heroes
2019-01-31T05:55:04.111Z

A Scarlet Heroes wilderness adventure in which Yao Meihui explores the Altgrimmr Mountains.

Targessa and the Ghost Mountain Bandits

One hex = six miles This is a solo Scarlet Heroes wilderness adventure in which my character Yao Meihui explores the Altgrimmr Mountains. Meihui is a second level fighter with the following traits:…

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November 3312
▶ Godbound
2019-01-28T10:22:17.417Z

Can Ten Thousand Skins allow one to change only a part of one's body? Such as giving yourself a pair of wings? And if so, does that mean that Ten Thousand Skins is just an objectively better gift than Sapphire Wings?

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Bob Something
▶ Scarlet Heroes
2019-01-28T04:13:08.484Z


I've been thinking about running 'Yoon-Suin: The Purple Land' using Scarlet Heroes. Now while the Fighter and Thief give me all I'd need for the most part I have been wondering about doing my own twist for the Magic-User and Cleric. These classes do exist by default in Yoon-Suin but very little concrete information or evidence is given on the nature of magic in that setting, leaving quite a bit open to interpretation.

Given I'd live to portray Yoon-Suinian magic as much more vague and funky, I've decided that I would not separate magic into Arcane and Divine. Or Psionics. Rather I'd intertwine it all together in one big 'mush' which combine the trappings of all three.

Hence I've been thinking of making a generic 'magician' class for it, which could be used to represent priests, fakir, mentalist and other weirdoes. I thought of making it like the abilities of the Scion Wyrd in Red Tide. Some powers are direct spells, some are rituals, some are passive effects.

Thoughts?

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Guilherme Lamar
▶ Stars Without Number
2019-01-26T01:19:55.143Z

Hey guys, I have a question about Stars Without Number, and I am hoping someone knows the answer to this (I just started DM'ing it recently)

If a player gets Unarmed Combatant Lvl 2, and has a Punch skill of 1, how much damage they can dish out when missing someone bellow the Shock AC?

I mean, the Lvl 1 text reads "At Punch-1 or better, they have the Shock quality
equal to your Punch skill against AC 15 or less"

But they do "unmodified 1d6 damage" on a miss (per Lvl 2 text)

My guess is, if this player misses an attack on a guy with AC 14, he does 1d6+1? I want to make sure though.

Edit: Just to clarify my reasoning: It isn't JUST 1d6 whenever is it? I am thinking not, because if so, a PC with a Punch 4 and Unarmed Combatant Lvl 1 would do better damage on a miss when compared to someone with Unarmed Combatant Lvl 2, if they both attacked low AC enemies. I mean, a guaranteed 4 is better than a 1d6. Am I getting something wrong?

Thanks in advance.

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Kevin Crawford
▶ Discussion
2019-01-24T23:30:43.775Z

The latest iteration of Wolves of God, my 710 AD England game. This one has rough drafts for character creation and systems chapters in it, with some bookmarks for easier skimming. The next draft should have the magic rules in place. Commentary is welcome, of course.

WolvesOfGod_0.6-Chargen_And_Systems.pdf

None

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Rebecca Ashling
▶ Stars Without Number
2019-01-24T10:50:27.900Z

I finally have my hardcopy of "Codex of the Black Sun". Hurray!

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Patryk Misiapa
▶ Stars Without Number
2019-01-21T23:04:41.418Z

Automated turrets.
How would you handle automated turrets in your game? I want to use Soldier Bot Expert System from "Robots and VIs" section, but I was wondering if you have any better ideas. I was also considering how to compensate the lack of mobility and the best idea I got was a free level of programming.

Do you have any thoughts on this?

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Marek Zelwer
▶ Godbound
2019-01-21T19:09:49.718Z

Hey Kevin,

How does concentration work exactly in Godbound, while quick casting lets say an invocation of the way which takes 2 rounds...can the caster do anything else at all ? Like on turn things or instant gift usage, does it consume only their action to maintain the invocation or does it consume everything they can do, including the movement ? I started playing a Knowledge/Entropy/Sorcery godbound and am checking my options :D

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Jacob Ross
▶ Stars Without Number
2019-01-18T22:32:38.251Z

Should be my last post about this for a good long while.

Originally shared by Jacob Ross

Okay, so the subreddit for Kaigaku now has the main rules, character options and equipment list for Second Edition. The only thing I need to put up is the character creation and advancement section, which work just like they do in Stars Without Number Revised, the Skill List, some Backgrounds, NPCs/Creatures and the fluff.

As it stands, if you have the free SWN Revised rules, you can make up a character and go. Just note that I made each weapon group its own skill.

I should have all of the stuff up by the end of the weekend. I'll hold off on most of the setting fluff, as I'm focusing on playtesting right now. Please, please, please, give any feedback that you can, and spread the word.

r/KaigakuRPG

None

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Taylor Bleir
▶ Stars Without Number
2019-01-16T18:55:13.665Z

(Dumb) Question:

Reading Stars without Number Revised Edition. On the ship chase rules (pg 112), it says that if the pursued ship wins it's int/pilot roll, it get's 6 hours of distance modified by the difference in spike drive ratings.

So, going of the following example, if a drive-1 ship wins against a drive-2 ship, it actually only get's three hours of distance. My question is, if it was a drive-2 ship trying to escape a drive-1 ship, and it won it's roll, would it get 12 hours instead of six?

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Gonzalo Prados
▶ Godbound
2019-01-16T18:01:10.770Z

Hey guys I just created a few sheets to record Ruins, Factions and Courts for Godbound. I hope someone find this useful. Please let me know what you think :D

https://docs.google.com/document/d/1MbKCskCXKWJAq2Ato4o_8QpLR81_kNs6cdmAYdYqNZI/edit?usp=sharing

https://docs.google.com/document/d/1hCaUtiMyCSsMP6SU-YHbCyN_IAMQS5d-Azb-Y2sAISE/edit?usp=sharing

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Josh Peters
▶ Stars Without Number
2019-01-16T13:36:31.553Z

Two interesting Stars Without Number rules questions:

Tangible Force Construct: once called into existence, is it rigid and now "baked" into its form, or can it be reshaped later? My ruling last night was that it was permanent, and if you want a new shape, you need to spend more Effort.

Crew Capacity and Life Support: my plucky privateer player characters have rescued 60 prisoners and wish to transport them to another system. Unfortunately, their patrol boat hull only supports 20 crew for two months. If you have fewer crewmembers, the life support lasts for a proportionally longer time (so, say, 10 crew would be able to live for 4 months on this boat). Is the same true for exceeding the maximum? Would the 60 prisoners and 10 crew be able to live on the ship for about two weeks? Or is it non-linear once you exceed the max crew?

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November 3312
▶ Godbound
2019-01-16T10:10:35.774Z

What are the criteria for being able to choose a creature for the Persuit of the Fury? Can one just make up some shit like "god offends me so show me where he is" and thus know the location of god if such entity exists? It seems to me like this ability allows one to find anybody as long as the godbound is vaguely aware of their existance...

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Jacob Ross
▶ Stars Without Number
2019-01-15T23:18:34.688Z

Originally shared by Jacob Ross

Even more free Stars Without Numbers Foci! I've got them listed as Techniques in this document since they follow a samurai theme. There are four Disciplines, too, for your Psychics or Black Codex characters.

Oh, and ninja really, really rock now.

Please take a look and tell me what you think. The last update with new content is going to have Henjin, half-human, half-animal shapeshifters. They're not in this one yet, though.

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Paradox Song
▶ Godbound
2019-01-13T17:50:01.518Z

This has come up in my campaign: A Godbound of Shapeshifting (Not Protean) transforms another willing Godbound into an inanimate object for **reasons** and both wish to know whether this Godbound can still use Actions. Mainly for the purposes of turning into a wearable Perception Filter.

Does anybody know if the two Godbound can do this?

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Samuel S. (GottJammern)
▶ Godbound
2019-01-13T16:00:44.433Z

Does anyone have a link for the Homebrew Book of Words that Mason Munden wrote? I can't seem to find it anywhere.

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Rebecca Ashling
▶ Stars Without Number
2019-01-12T05:13:11.548Z

The Free Nexus basically allows a character to become someone's familiar. That is quite odd and rather unique.

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Jacob Ross
▶ Stars Without Number
2019-01-11T22:39:05.027Z

So here's the first part of the Kaigaku rules. You'll notice some reprinted and rethemed material from the SWN core book, but there are about three dozen new techniques here. More stuff is incoming later.

Please feel free to leave any feedback.

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Anton Graeven
▶ Stars Without Number
2019-01-10T23:12:57.034Z

Hi, im starting my first campaign soon and im really struggling to create a interesting overarching story hook for the sector. do you have any tipps? Like a interesting theme

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Jacob Ross
▶ Stars Without Number
2019-01-10T21:31:42.348Z

Originally shared by Jacob Ross

So I'm finally comfortable low-key announcing this. I spent months experimenting with what to do for a new version of Kaigaku. After a lot of deliberation, I finally arrived at the Stars Without Number Revised Edition Rules.

This is an OSR game. SO is the first edition. Since 1E runs on basic Black Hack rules, I can make all future content compatible with both editions.

I'll be uploading playtest rules to Drivethru any time between tomorrow and the next week.

The playtest rules aren't going to be the full game. Since SWN Revised is available for free, I'm comfortable releasing just the changes and brand new Techniques (Foci) and equipment. You'll be able to run the whole game with these.

There are literally dozens of new Foci coming. To better fit in with the environment of Kaigaku, they're called Techniques. But they're compatible with the base game, so you get a lot more options for even your regular SWN games!

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Rebecca Ashling
▶ Stars Without Number
2019-01-10T15:18:12.355Z

I've just skimmed through the PDF of "Codex of the Black Sun". Wow, this is good stuff! Still waiting on the hard copy but in the meantime there's a lot of reading to be done. This is an excellent book.

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Omer G. Joel
▶ Stars Without Number
2019-01-09T22:41:11.258Z

Coming Spring 2019 from Stellagama Publishing:


UFOs

Six classically-shaped UFOs piloted by Grays ready to abduct you!

Including:
- Full UFO starship stats for the Cepheus Engine, Stars Without Number, and White Star!
- Full high-res deck plans for each UFO!
- Gray alien character generation for the Cepheus Engine, Stars Without Number, and White Star!
- Stock Gray alien NPCs for the Cepheus Engine, Stars Without Number, and White Star!

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Kevin Crawford
▶ Discussion
2019-01-08T23:33:50.938Z

For general comment, a roughed layout of the character creation chapter of Wolves of God, the 710 AD England game I'm doing.

WolvesOfGod_0.5-Character Creation.pdf

None

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Rebecca Ashling
▶ Stars Without Number
2019-01-06T18:04:22.218Z

Would someone spoil Yama Kinɡs for me? They sound intriɡuinɡ.

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Rebecca Ashling
▶ Stars Without Number
2019-01-03T12:24:33.488Z

Been thinking about the Fermi Paradox in fictional universes with FTL travel and lots of aliens. On the one hand, the Fermi Paradox has been solved and the answer to "where is everybody?" has been answered. But on the other hand it begs the question "why isn't the universe a monoculture of the first species to achieve FTL?". Evidently, interstellar civilisations in these universes do something or encounter something that gets them ganked.

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2019-01-02T05:44:18.295Z

I find myself seeking some assistance on the faction front, once more. I was hoping that my fellow SWN scholars might have some thoughts on FACTION FRACTURE . So we have rules for merging Factions but what about when a hegemon just needs to break into smaller pieces? How do we divide those bits, what happens to the stats, etc?

Has anyone had any thoughts on what that might look like in the Faction material of SWN?

I'm thinking there's likely a divide between an amicable split and an unfriendly one, and that since we're looking at an abstraction set (the stats, HP, FacCreds, etc) that any fracturing might cause some damage to one or all of those things.

I'm going to try and draft a ruling for this by the end of the month and I'd love to start with any feedback that +Kevin Crawford has on the matter?

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Rebecca Ashling
▶ Stars Without Number
2019-01-01T18:28:09.138Z

Are Yama Kings identical to the context assassins mentioned in "Suns of Gold"?

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Rebecca Ashling
▶ Stars Without Number
2018-12-29T19:24:21.732Z

It's interesting that certain techonologies (virtual intelligences, grails and soul transference) are tied to local metadimensional conditions. Would I be right in thinking that Shadows and magic flourish under the same kinds of metadimensional conditions as the aforementioned technologies?

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Matthew Zahn
▶ Godbound
2018-12-29T14:37:48.774Z

First post here so forgive me if it is technically inept. I have a question Regarding the inherent power in the Word of Cities from the Lexicon: when I first read it I thought it basically just let you pass as a native of whatever city, So if Bob The Godbound is in New York, he seems like a native New Yorker, whereas if he's in Paris, people swear he is Parisian. But people still recognize him as being Bob the Godbound. However, reading it again and looking through the word in general, the intent to me seems to be that others regard Bob as being an anonymous citizen of whatever city. Obviously, this is much more potent and kind of cool, although it requires some thought as to how it works. What do the folks out there think?

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Daniel Clark
▶ Scarlet Heroes
2018-12-29T07:24:37.789Z

Another Scarlet Heroes urban adventure in which Meihui attempts to foil a plot to assassinate Hao Ying, the magistrate of Haicheng.

The Assassins of Haicheng

This is another urban adventure in which I tie up the loose ends of my Scarlet Heroes campaign before sending Meihui into the Altgrimmr Mountains. Meihui is a second level fighter with the followin…

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November 3312
▶ Godbound
2018-12-29T07:24:33.520Z

Do mobs deal straight damage to each other?

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Darth Kwame
▶ Spears of the Dawn
2018-12-29T01:45:20.153Z

WELCOME TO EYA III: THE LINE

I've written up an 11-page document about the region to the north of the Three Lands in Eya, my expanded version of the Spears of the Dawn setting.

https://docs.google.com/document/d/18zErgpX9vq0XGhYy-n8qegwgAdjZ_BSyAFGytVgRJuE/edit?usp=drivesdk

Feel free to use this in your own games if you like it. Next, I plan to detail the areas to the south and west of the Three Lands: Aktugia, the Grand Triumvirate, the Horrorlands, and the Equatorial Archipelago.

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Rebecca Ashling
▶ Stars Without Number
2018-12-27T18:51:15.529Z

It's going to be a while before Codex of the Black Sun gets to me so could someone here do some spoiling on Metadimensional Shadows?

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Rebecca Ashling
▶ Stars Without Number
2018-12-25T17:02:21.962Z

Codex of the Black Sun is on its way to me. Now my witchy polity, the Aradian Leaɡue (aka the Witch Worlds), can have proper maɡic and not just have to make do with psionics.

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Bob Something
▶ Discussion
2018-12-24T16:51:48.765Z

So what's the final verdict for where the main hub of the Sine Nomine discussions are going?

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Viktor Haag
▶ Discussion
2018-12-24T15:00:23.773Z

Here's my landing spot for post-G+ game connections:

Blog . https://old-huron-archive.netlify.com/
Where else I am on the internet . https://old-huron-archive.netlify.com/about/

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Ruka Boop
▶ Stars Without Number
2018-12-23T08:29:31.521Z

Hey y'all! Quick question regarding the Codex of the Black Sun. Summoning Shadows and Binding them are different, right? If someone wanted to just summon one for the short term, they'd use one of the Pacter Spells like Call Myrmidon, right? But if they wanted a permanent eldritch companion, they'd use the rules on page 117 or page 104, right?

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Vincent Brown
▶ Stars Without Number
2018-12-21T22:18:42.141Z

Quick question regarding the "Windcutter" artifacts. Do they ignore normal armor? Shock damage is applied as if all targets were AC 10, and they are able to damage vehicles. Is that the extent of their abilities? RAW, I would say yes, but I'm just making sure I'm ruling that correctly. Thanks everyone.

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Jacob Ross
▶ Stars Without Number
2018-12-21T17:44:10.161Z

2 questions for +Kevin Crawford or anyone in the know. I'm probably overlooking something but I need clarification about Sunblades.

1: So the Sunblade skill adds to damage with their sacred weapon. Awesome and cool. And instead of running off of Stab, Shoot, or Whatever, the Armsman Focus and others like it instead run on the Sunblade skill. Still awesome and good.

I know that Sunblade doesn't stack with other skills whose rank might also add to damage (such as Shoot), which makes sense. Amy I right in assuming that Armsman and its brethren wouldn't add Sunblade Skill damage to the damage rolls, since you already add Sunblade to damage rolls?

2: How does Unarmed Combatant work with an Unarmed Sacred Weapon? They both dictate static results, not bonuses to the baseline. Am I correct to assume that an Unarmed Combatant uses base Unarmed Sacred Weapon damage of d8+Sunblade Skill until the Unarmed Combatant bonus becomes better (which would be 1d10+Sunblade Skill at Sunblade Skill Rank 2). And does the same go for the Shock bonus?

Thanks!

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Rebecca Ashling
▶ Stars Without Number
2018-12-19T21:38:53.265Z

Is 10th level the maximum for characters in SWONr?

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Tore Nielsen
▶ Stars Without Number
2018-12-18T19:04:55.349Z

Originally shared by Tore Nielsen

So, I bought Codex of the Black Sun, the Stars Without Numbers-supplement about 'interstellar sorcery and magic'. I've made a character to test it out.
The book notes that the Warrior and Expert classes may be a bit bland or underpowered next to people who can do the impossible. Thus the book offers the Arcane Warrior and - Expert. They need not be magical exactly, but they have some Foci that transcend the possible.

This is an Arcane Expert.

Valeria Starns

Valeria Starns is from Little Falstaff, a drab planet which mainly served as a base for the Rightly-Guided Stellar Navy before the Scream.
After the Scream the isolation was deafening. Ships no longer took off for distant planets and systems, nor returned with goods and stories. Society deformed, and pilots became a noble caste, the shadows of their legends growing longer with each passing generation.
When the Silence began to lift, it was heralded by certain skills emerging among the Falstaffians. An uncanny sense of direction, of space, location and movement. These people were first persecuted, then by degrees lifted into the ranks of the pilots – after all their abilities would have to be some manner of providential gift.
Valeria is a fourth-generation pilot waymaker. Her trips off-worlds has shown her that she is out of a long line of soldiers, not priest-aristocrats. There is a vast universe out here, and being a grunt in space is infinitely better than being groundling royalty.

1st-level (Arcane) Expert
Str 8
Dex 15/+1
Con 11
Int 14/+1
Wis 5/ - 1
Cha 10

Hit points: 6
BAB: 0 (Melee: 0/Ranged +1)
AC: 11

Saves
Physical: 15
Mental: 15
Evasion: 14

Class ability:
Once per scene, you can reroll a failed skill check,
taking the new roll if it’s better.

Skills
Pilot-1
Shoot-0
Fix-0

Foci
Waymaker
Level 1
You always know your exact location, whether
on a planet or in space, and the correct bearing to
any other location known to you. You have an eidetic memory for paths and travel routes. You can gain a point of System Strain to automatically deactivate, unlock, or bypass any single sealed door, hatch, or other barrier within your sight, forcing it to remain open for at least one round per character level. Such arcane opening never triggers any associated automated alarms or magical countermeasures, but sentient guardians may notice it.

Specialist (Pilot)
Level 1
You are a remarkably talented pilot Roll 3d6 and drop the lowest die for all skill checks
in this skill.

Equipment
Laser Pistol (1d6 damage)
Armored Undersuit (AC 13)
Monoblade knife (1d6 damage)
Climbing harness
Low-light goggles
2 type A cells
Backpack (TL0)
Compad
Metatool
25 credits

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Rebecca Ashling
▶ Godbound
2018-12-18T15:57:48.649Z

Does psychic or maɡical ability in the SWONverse have a ɡenetic component? Are they hereditary traits?

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Kevin Crawford
▶ Stars Without Number
2018-12-17T20:56:18.808Z

Behold! The Codex of the Black Sun: Sorcery for Stars Without Number. Now available in both hardcover and PDF/Mobi/EPUB.

The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number - Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the

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Josh Peters
▶ Stars Without Number
2018-12-13T15:26:41.482Z

I have a player who is interested in "reviving" the Mind over Motion Telekinesis level 9 power in the original SWN rules as an alternative level 4 technique for Telekinesis in the revised rules.

I am not averse to this, though it is a scary and powerful power--much like all the other level 4 techniques.

Just wondering: should I let him use it, possibly with some modification (like making one saving throw to resist the power, not one per round), or is it just too overpowered and was dumped with good reason in the new rules?

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November 3312
▶ Godbound
2018-12-13T11:20:58.073Z

I'm wondering, is there a way for a godbound to make a single mortal stronger without spending 8 dominion for it? If say, a player wants to spend a single point of dominion to buff a mortal follower, would they have to use the same rules as if they were buffing an entire village of people?

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Matthew Skail
▶ Godbound
2018-12-13T09:55:06.959Z

Can pore of hell be scribed on something portable, like a tower shield, and carried somewhere?

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David Johnston
▶ Discussion
2018-12-12T12:50:38.601Z

+Kevin Crawford Did the Tudor England project ever happen?

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Anton .Shami
▶ Godbound
2018-12-09T18:07:11.613Z

If a godbound was to use "Unending Abundance" from the fertility word in an artifact...should that count as a miracle use or create a permanent feature, as when used in a gift?

Also, is eater of Legions meant to target just a single mob per use or all the godbound can see who are engaged in combat with them?

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J Allen
▶ Discussion
2018-12-08T01:56:34.201Z

So, from what I understand the days of Google+ are numbered. Is there anywhere else that has an active Sine Nomine community we can migrate to? Like a Discord server or something?

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Nepene Nep
▶ Godbound
2018-12-04T23:05:18.409Z

How would people stat up the creation of archmages in godbound with dominion?

I've seen varying views. One is that you'd need to make them a heroic mortal, so, 7 dominion to teach them a strife. Another is that you'd make them 8 dom empowered minions. A third is that you could make a village's worth of them with 2 dominion as an implausible change.

Creation of powerful mortals of varying sorts has been a common desire.

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Anton .Shami
▶ Godbound
2018-12-04T16:20:01.966Z

And...one more question. It says in the section about Archapotheosis, that an Archgods supreme divinity christalizes into one shard per month. If i have a pantheon that shares a Paradise....do they get one shard/month or Oneshard per person per month.

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Vlad Tin
▶ Godbound
2018-12-03T08:46:47.478Z

Hello!
Need some comments on this:
"Great enemies should always have at least one Word bound, or some ability that lets them dispel Godbound gifts defensively. Otherwise, they can easily get swamped by a volley of Divine Wrath gifts launched by a pantheon."

If I understood right, when we make enemies, we pick some Gifts for them just mechanically. In terms of the game/fluff, such enemies aren't bound with any Word and don't have Divine Gifts, they just have some abilities which mimic effects of Divine Powers. So, it's kinda low magic or supernatural abilities.

Here's the question:
1) defensive gifts always stronger than offensive
2) divine powers always stronger than low magic
3) how non-Godbound enemies can use defensive abilities or dispel gifts to avoid supernatural divine gifts, if the Godbound gifts are always stronger than mortal magic?

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Ruka Boop
▶ Stars Without Number
2018-12-03T02:41:57.093Z

Hey there! Just wanted to clarify something real quick: when a spike drive-1 rated ship is moving through hexes and drilling into others, do they add two days every hex for moving through the system, or twelve? I wasn't sure if the whole outer rim part of a solar system counted as the same region or not.

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Bob Something
▶ Silent Legions
2018-12-02T20:36:24.909Z

An experimental game concept cobbled together. Sorry for posting and self-shilling twice in a day, btw.

A few days ago I posted (on the now defunct OSR G+ and on MeWe) about the idea of mixing things which come from retro-RPG with Tokusatsu. However, examining the idea I increasingly found myself drawn more to the darker shows than the cheesy, colorful kid-friendly stuff we normally associate with the genre.

The end result? My random game pitch end up using Silent Legions, of all things!
https://theamateurdungeoneers.blogspot.com/2018/12/silent-legionstokusatsu-game-concept.html

Thoughts on the idea? Is there any potential in the concept? Given the inspiration may not be something people here are familiar with, if you have any questions feel free to ask me to expand.

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Anton .Shami
▶ Godbound
2018-12-02T18:41:34.823Z

Has anyone here run a campaign in the skerries? What kind of Eldritch template did you use for the witchqueens?

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Bob Something
▶ Godbound
2018-12-02T16:55:10.774Z

Took a while but it's finally done.
https://theamateurdungeoneers.blogspot.com/2018/12/godbound-oasis-states-and-their-god.html

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Darth Kwame
▶ Spears of the Dawn
2018-11-29T14:00:54.631Z

WELCOME TO EYA II: The Wakyambi

Here is a page I created to describe the Wakyambi race for Eya, my expanded Spears of the Dawn setting. The Wakyambi are loosely inspired by a creature of that name from Congolese mythology, adapted to the lore of SOTD.

https://homebrewery.naturalcrit.com/share/rJ-pg4En0X

The Homebrewery - NaturalCrit

Wakyambi. The Wakyambi are inquisitive, tailed humanoids. Though they appear native to this planet, Wakyambi actually hail from the Spirit World. Wakyambi still have a strong connection to the plane their ancestors came from, and to nature itself.

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Dungeon Musings
▶ Other Dust
2018-11-29T07:32:02.579Z

For anyone who may want to give Other Dust a try, there are still spaces available in the Friday and Saturday sessions at this weekend's Hobbsapalooza online convention!

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Anton .Shami
▶ Godbound
2018-11-28T21:37:52.918Z

Are fist of the grave and rage of the eternal meant to stack? The way they read, they should. So...if a godbound hits with rage of the eternal enhanced fist of the grave for say..8 straight damange, could he then spend an effort to heal 16?

Also, since rage buffs a normal attack gift...can it be definsively dispelled?

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Tim Phillips
▶ Godbound
2018-11-28T21:21:33.196Z

I'm running a Viking themed Godbound game and am left thinking that most combinations of 3 words seem to miss out a certain something about the Æsir... I am planning to introduce a free word to all my players. May I present, for review, the Word of the Æsir:

The Word of Æsir covers all those who now call Asgard home. The a great doom of Ragnarök is fated to befall the Gods one day, but until that day the Æsir will continue to prepare for this day, and enjoy themselves.

Even the Æsir who devote themselves to more ‘peaceful’ arts are all able warriors in their own right. Come Ragnarök all are expected to march out, weapon in hand, and hold thier own whilst meeting their fate.

Whilst the Vanir were once a separate tribe of Gods, when the Vanir recognised Odin’s and the Æsir’s supremacy they for all purposes became members of the Æsir and are bound to same fate.

The Æsir are always ready for a fight, and are rightly famed for their physique, their Strength or Constitution is raised to 16, or 18 if it is already higher.

Lesser Gifts:

(Let us) Eat drink and be merry, for tomorrow…. Action
Commit Effort for the Day. You imitate the great feast of Valhalla and the daily rebirth of Einherjar. So long as you have adequate food and drink such that each may have a bite of food, and have a mouth full to drink all Allies who so ‘feast’ heal 1D6 + Level in HP. The provisions however meagre, will allow eating and drinking though the night so long the available provisions meet the initial requirement.
The feasting is rejuvenating as rest, in the morrow all who feasted are as fresh as if they have had a full nights rest. Consequently the effort Committed for the Day is refreshed as normal, and may by available for use again at the end of the feast.

Nothing left to Fear Constant
To be Æsir to face to end. Having embraced the fate that will befall you and your fellows you have nothing left to fear. You have an Invincible Defence against Fear.
You can Commit Effort as an instant action to extend this immunity to all allies within 100’.

Endless Rampage Instant
Commit Effort to the end of the scene. You shrug off an otherwise successful attack or source of physical damage, which only serves to further fuel your wrath. In place of the usual damage you take 1D6 damage, rolled normally. On your next normal attack against the assailant you may roll twice to hit and damage and take the better result for each.

Prepared for a Fight Constant
Your body reflects the Æsir’s endless preparations for the fight that will come. You have an AC of 3 and your maximum hit points increase by 1 per level.

Fury of Asgard Constant
Any weapon you wield deals 1d10 damage and is treated as a magical weapon.
When brought to 0 Hit Points you may make a free normal attack against whomever would best you. If your attack hits the damage is read straight. Should this retributive strike slay a worthy foe you may take no more than 9 steps before succumbing to your injuries. The Retributive strike is resolved before the decision is made to enter Divine Fury

Unorthodox Steed Constant
The Lords of Asgard are famed for their unusual rides. You may summon your steed to you as needed. Whilst mounted move twice your normal movement rate, and outside of combat may fly at 100 mph.

Haven't thought of any greater gifts yet, and yes the bouns to 'Fury of Asgard' (other than it being constant) is rather wordy and specific, but more than one prominent member of the Æsir is destined to kill and be killed by an opposite number at Ragnarök.

So what do people think?

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Ben Ojanen
▶ Scarlet Heroes
2018-11-28T20:34:26.369Z

I don't know how many people other than me are running Urban Fantasy games with Scarlet Heroes, but if anyone else is this rule is for you.

NPC reactions to the supernatural and Revelation Saves

In the last session of my urban-fantasy Scarlet Heroes game the player characters introduced several NPC’s to the supernatural for the firs...

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November 3312
▶ Godbound
2018-11-27T12:52:30.850Z

I was wondering, does Farie Queen's "Swift Servitor" gift last for just a scene before disappearing, or indefinitely until slain or dismissed?

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Kevin Crawford
▶ Stars Without Number
2018-11-26T17:40:21.172Z

And the Codex of the Black Sun is now submitted for proofing. Due to the holiday season, I would be dubious about it actually getting printed and shipped to me before Christmas, unfortunately, but the book now needs only confirmation of its print correctness before I can put it on sale.

As usual of late, the final PDF will be bundled with Mobi and EPUB files.

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Kevin Crawford
▶ Stars Without Number
2018-11-25T05:09:06.460Z

While it might be superfluous to many here, Stars Without Number: Revised is now on sale in PDF for $4.99 over at DriveThruRPG, as part of their limited-time Cyber Monday deals. Interested parties are advised to move promptly.

Stars Without Number: Revised Edition

Stars Without Number: Revised Edition - The year is 3200 and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links betw

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Neal Dalton
▶ Stars Without Number
2018-11-24T20:31:45.030Z

+Kevin Crawford Once G+ closes its doors, where will I be able to find news on Sine Nomine products?

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Dungeon Musings
▶ Scarlet Heroes
2018-11-24T19:22:18.011Z

I recently changed the rules set being used to run my home game's Barrowmaze Complete campaign, going from the Pathfinder 2nd Edition playtest to Kevin Crawford's awesome Scarlet Heroes.

In the weeks since, I have been tinkering with the rules, adding material from Revised Stars Without Number and Godbound (two of Mr. Crawford's other games), from Pathfinder 2nd edition, from other OSR sources, from Rob Schwalb's awesome Shadow of the Demon Lord, and from my own head, to shape the rules to fit my own sensibilities and those of my home group.

Attached is the first draft of these house rules, which I present for the community's review and comment. To assist with that, I have set out some of the "design principles" I am adopting for these house rules, which are an effort to make for heroic-style play using B/X or other OSR-style material without conversion.

The character generation material is more detailed than most OSR games, but that is to satisfy my players (some of whom are remorseless theorycrafters) though I am still trying to keep those decisions at a low level of complexity (the goal being that non-caster characters will always fit on one sheet of paper).

They are still a work in progress (there are no rules for non-combat equipment gear or magic items, or spells, or travel, etc...), but you can assume that the starting point for filling any holes in the current draft will be material based on Scarlet Heroes, Labyrinth Lord, or B/X Essentials.

Thanks in advance to any who share their thoughts and happy gaming!

Mad Hack House Rules.pdf

None

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Omer G. Joel
▶ Stars Without Number
2018-11-23T19:46:13.223Z

Stellagama Publishing reminds you that we participate in DriveThruRPG's Black Friday to Cyber Monday sale. This means that you can get Piracy & Privateering at an all-time low price - just $3.34!

Fully compatible with Stars Without Number!

https://www.drivethrurpg.com/product/254216/Piracy-and-Privateering?src=blackfriday

Piracy and Privateering

Piracy and Privateering - Pirates are the scourge of the space-lanes. Cutthroats, bandits, and scum, they are enemies to all humanity. Captured pi

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November 3312
▶ Godbound
2018-11-22T20:39:03.516Z

I have a question regarding Fray Dice. It says in the book that "Most heroes have a Fray die of 1d8, though some gifts can increase this.", however I can't find any gifts that can increase the damage of a fray die. Is there some way to make it 1d10 or 1d12?

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Dungeon Musings
▶ Scarlet Heroes
2018-11-20T02:40:32.469Z

I finally recorded an episode on Anchor, discussing how my Barrowmaze game went from using Pathfinder 2nd edition to Scarlet Heroes, and why.

Listen to the newest episode of my podcast, Dungeon Musings: Braving the Barrowmaze: Unhappy Marriages of System and Setting https://anchor.fm/dungeonmusings/episodes/Braving-the-Barrowmaze-Unhappy-Marriages-of-System-and-Setting-e2k32h

Braving the Barrowmaze: Unhappy Marriages of System and Setting by Dungeon Musings • A podcast on Anchor

In the inaugural episode of the Dungeon Musings Anchor podcast, I chat about system, setting, and ludonarrative dissonance in my Barrowmaze Complete campaign.

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Peter Humburg
▶ Stars Without Number
2018-11-18T23:56:58.961Z

I've been working on designing a play mat for ship combat. The idea is to make all (or at least most) of the relevant information easily accessible to everyone at the table and allow ship stats to be updated as combat progresses.

The mat has information for each of the ship's stations, including available actions and a space for a token of some sort to indicate who is manning the station, as well as boxes for the most pertinent ship stats. The idea is that you'd use dice to track these. Areas for weapons and fittings are intended to hold index cards or printed templates with the relevant details. There is (of course) an area to hold command point counters as well as an evasion tracker.

Any constructive feedback would be very welcome. Is there anything missing you think would be useful?

A PDF version, as well as an alternative version intended for use with VTTs, are available here: http://bit.ly/2TpNj2C .

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Kevin Crawford
▶ Stars Without Number
2018-11-18T01:35:24.289Z

Doing the final layout and editing on the Codex of the Black Sun: Space Magic for Stars Without Number. As is inevitable for most self-written projects, I've let this one run away with me a bit. I had originally just wanted to do a small supplement to fill in before Wolves of God, but it looks like this one's going to run about 140 pages. Might as well do it in hardcover if it's going to be that big.

It's got new spellcasting classes, metadimensional Shadows, new Arcane Foci, arcane sanctums, a new system for magical research and development, arcanotech gear, Shadow-possessed Daemon items, and guidelines for making however much of it fit into a campaign as you want to put in.

I expect it'll be at DTRPG for print proofing by Thanksgiving, and then another 10-14 days to confirm the proofs and get it on sale.

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Bob Something
▶ Godbound
2018-11-17T23:28:37.206Z

Started my own fleshing out of the Oasian, in the same vein (but also somewhat differently) as what I wrote for the Ulstangers. No idea if Kevin will ever do another Ancalia-esque book and on what region it will focus so I may as well extrapolate my own material.

https://theamateurdungeoneers.blogspot.com/2018/11/godbound-oasis-states-and-their-god.html

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Darth Kwame
▶ Spears of the Dawn
2018-11-15T05:41:54.296Z

WELCOME TO EYA
I've begun to work on expanding the setting of the Three Lands for my SOTD campaign. I call the world Eya, and the Three Lands are on the continent of Sah (named after Sahel/Sahara's 3 common letters).

I was a little disappointed by the lack of non-human character options in Spears of the Dawn so I added a few: the merfolk (west Africa has at least 2 mermaid-like mythological creatures so it fits), the fairy-like Aziza from Dahomey legend, the Shapeshifter inspired by African myths about human-animal shapeshifters like the were-lion story, and the Giantborn (humans whose family has dormant Giantish ancestry that resurfaces in them, creating larger and stronger humanoids). Deshur seems to have a bit of ancient Egyptian inspiration so I also added the Godtouched as a rare race: formerly human, they or their ancestors were blessed or affected by the Namuran (definitely not Egyptian) gods and they have the same beast head/human body features.

The races I created, as well as my own rules for converting the Dungeons and Dragons classes to the setting, are in this document. Ignore the last page which is just for my players:

https://docs.google.com/document/d/1-TbQdDRJu79E9Zfxyjo98pxh3V9gNnL4WCQWx7GcqUU/edit?usp=drivesdk

I have also added new nations and geographical features. North of the Mountains of the Sun is a region known as the Line, from the shape of its border with the Three Lands. It has five more nation sized regions. From west to east:
- The coastal Luran Empire
- The young but advanced Reko Empire
- The four smaller kingdoms of Suyo, known for their horseriders (including Centaurs)
- The ancient and powerful Obea Empire
- The 7 Frona Kingdoms, each ruled from a city built on the divine site of one of the Seven Gods.

To the east of the Weeping Mountains lies the long-lived Sarleh Empire (based on 15th Century Abyssinia AKA Ethiopia). South of Lokossa is the horrible land from which the Night Men came. But they are not the only monsters there, with the Adze vampires and the human-eating utuchekulu dwarves being a common threat as well.

To the west of these Horrorlands is the Equitorial Archipelago, tropical islands that serve as a trade hub for the western coast of Sah, and to the east are the three kingdoms of the Grand Triumvirate, simultaneously allied and competitive: Ara, human-led but home to many azizas, Sere, the oldest of the three, and the Domain of the Ebony City, the capital of which is known for its mighty wall.

Aktugia, southeast of Meru, is said to be the nation of origin of the Shapeshifters, a theory supported by the unusually large population of them. And finally, the kingdom of Gelerrsik, land of the Rom giants, is in a civil war between two royal clans.

I should probably give a brief overview of the other races in my document:
- Centaurs with horse, zebra, and donkey bodies
- The Rimalese, who inhabit the desert of the North and the Ezequan subcontinent, a gray-skinned and resilient humanoid people adapted to warm deserts.
- The Wakyambi are tailed humanoids who originate from the Spirit World, and emigrated to Eya in ancient times (wakyambi come from Congolese tales)
- Cyclopes, and the quick, clever Unthlatu (from Zulu folklore) serpentfolk are the least common playable races due to the distance of their homelands.

Alright I think that's enough. I'll probably come back sometime in the next month to tell you more. And if anyone is doing an SOTD campaign, feel free to steal all of my ideas! (just don't take credit for them :P)

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Carl Pellegrini
▶ Silent Legions
2018-11-13T20:32:57.970Z

So I was wondering if anyone has more spells and disciplines for thus game. Additionally does anyone have light path spells even though it's not supposed to exist but I disagree as I dislike that limitation as much as anything can be disliked.

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Dungeon Musings
▶ Stars Without Number
2018-11-11T19:26:35.081Z

Just a reminder to those who missed Gamehole Con, and to those who will be suffering post-con withdrawal after leaving Gamehole, the inaugural Hobbsapalooza online convention will be running throughout the weekend of Friday, November 30th to Sunday, December 2nd (in only two weeks time)!

So far, there are games being run by the one-and-only Hobbsgoblin himself, +Jason Hobbs (running his legendary Kalmatta B/X game), Karl "the King" Rodriguez (running an epic post-apocalyptic game using Stars Without Number and Other Dust), Aron "All-Star" Clark (running the narrative-based swords & sorcery game, Swords Without Master), and yours truly, Kevin "the Organizer" Madison (running a Stars Without Number session set in the world of Bungie's Destiny video games and a session of Astonishing Swordsmen and Sorcerers of Hyperborea).

It costs nothing to participate in the con, you just need to sign up and then show up!

If you want to get your gaming fix in before the run-up to the December holidays start, please join us for the online gaming glory by signing up on the Player Sign up sheet, below.

Also, if you want to run something at Hobbsapalooza, just add your name and game to the DM Tab and we will try to round up players for you!

Have a great weekend, all, and I hope to see you at the Hobbsapalooza Extravaganza!

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Joakim Bröms
▶ Godbound
2018-11-11T12:30:32.605Z

What is coming up next from +Kevin Crawford ?

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Omer G. Joel
▶ Discussion
2018-11-10T14:16:27.740Z

Stellagama Publishing is happy to announce that we have permanently reduced the price of Cauldrons & Casseroles - the ultimate role-playing gamers' cookbook - from $8.99 to $4.99. Enjoy!

We are also exploring the possibility of a PoD version through LULU.

https://www.drivethrurpg.com/product/247374/Cauldrons--Casseroles

Cauldrons & Casseroles

Cauldrons & Casseroles - As role-playing games are becoming an increasingly popular pastime and hobby for many in our current culture for quite a

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Ben Ojanen
▶ Discussion
2018-11-10T03:37:20.618Z

Hey could someone point me to the policy on publishing fan content? Is it the same for all the games or does it vary by title? Thanks a ton for any help.

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Chris Wolf
▶ Stars Without Number
2018-11-08T23:25:12.212Z

Rules questions about pursuits in SWN revised.

It would usually require multiple rolls to run away to a new region, right? Assuming a Drive-2 ship, it would take 4 successful rolls to escape to a different region.

If the ship were to make 3 of those rolls, gaining 36 hours of distance, then fail the 4th, does the pursuer immediately get moved into combat distance, as if it had been the first failed roll, or does the pursued ship just lose some of the gained distance? The way I am reading it, it's the former, but I'm not sure.

I guess I am trying to develop a stronger fictional image of what is actually happening in a pursuit. The way I am reading the rules doesn't necessarily jive with how I imagine two ships moving towards the same point, one trying to catch the other before they reach it.

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Omari Brooks
▶ Godbound
2018-11-08T17:21:14.465Z

Made a Pinterest board that can be used as inspiration for Made Gods, Godwalkers, Parasite Gods, and other larger than life entities that wouldn't be out of place in a game of Godbound:

https://www.pinterest.com/odog4ever/giants-and-gods/

(I grouped the pics into 4 categories; only visible if you are signed into your Pinterest account)

283 best Giants and Gods images on Pinterest in 2018 | Monsters, Drawings and Fantasy art

Oct 30, 2018- Explore Odog4ever's board "Giants and Gods" on Pinterest. | See more ideas about Monsters, Drawings and Fantasy art.

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Something Random
▶ Godbound
2018-11-08T15:25:45.515Z

Quick Question about Artifacts, Gifts and Effort.

The Deluxe Edition States that:
"All Effort the artifact commits is for the day, and the gifts it triggers don't last longer than a scene"

Does this also apply to gifts which are simply Commit Effort, that would, separate from the artifact, ordinarily be capable of being withdrawn?

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Robert Ahrens
▶ Stars Without Number
2018-11-06T19:18:25.139Z

I have a question about the Gunslinger Focus and how Ready weapons work. According to the Systems chapter, it takes a Main action to Ready a weapon by digging through a pack or pulling it out of a belt pouch. The Gunslinger Focus meanwhile lets PCs Ready a "Stowed" weapon as an On Turn Action.

That's all clear as far as it goes, but I'm not clear about the situation for weapons which are holstered, either on the bearer's belt or at the shoulder. Do all such weapons require a Main action as well in order to Ready them? Or do they count as Readied? Or is there some other text in the rulebook that I've overlooked that indicates how to adjudicate them?

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Matthew Skail
▶ Godbound
2018-11-05T16:56:56.321Z

Question about Webweaver, from Networking

Why is this an Advanced Gift? All it allows you to do is create a network and computers. While that's kinda cool, you already are connected to every computer in a mile and can use them as though you are touching them. There are no mechanics for computer effects, speeds, or anything like that, so this seems like a fluff power that, at best, allows you to use your word anywhere you might be in the world. That feels really like a Lesser Gift to me. Am I missing something?

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Matthew Skail
▶ Godbound
2018-11-05T15:41:45.605Z

Where is Saro in Ancalia?

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Marshall Brengle
▶ Godbound
2018-11-04T14:55:56.271Z

Magical healing dice are always read straight, right?

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November 3312
▶ Godbound
2018-11-04T12:10:20.283Z

+Kevin Crawford Hi, I'm sorry to bother you about this, but I was wondering if the weapon-boosting gifts can interact with one another in any way. For instance, could Hammerhand and Stormsword both be applied to a weapon in order to deal 2d10 damage? And would their additional special effects work together? The reason I'm in doubt is because each of those gifts' descriptions say that you deal "at least a 1d10 of damage", so I'm unsure what the "at least" part refers to. I hope I haven't overlooked some obvious answer to this, but I couldn't find it in the book :(

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-11-03T02:59:54.696Z

Hello from the Faction Turn! Far Verona folks have a question about the Marketers Asset that I wanted to get a handle on from the source before we start to meddle too hard.

"Marketers: Deployed to confuse enemy factions into untimely investments. As an action, the marketers may test Cunning vs. Wealth against a rival faction’s asset. If successful, the target faction must immediately pay half the asset’s purchase cost, rounded down, or have it become disabled and useless until this price is paid."

Assuming the defender has sufficient FacCreds, does the "OR" in the Marketers description allow the defender to elect to have an asset be disabled, rather than pay the cost? Or does the "MUST" mean that the defender pays if they are able, and an asset is only disabled if the defender does not have sufficient funds?

+Kevin Crawford thank you for your eternal patience with all our questions.

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November 3312
▶ Godbound
2018-11-02T05:33:55.965Z

I was reading the chapter on Theurgy and it mentioned the possibility of importing spells from "other old school games". I'm fairly new to trpgs and unsure what qualifies as old school, and since depending on the edition of the game the spells vary quite a lot, I was wondering if someone can tell me which books I could use for this.

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Marshall Brengle
▶ Godbound
2018-11-01T14:19:00.206Z

Heroic Mortal takes Lesser Strife Mastery twice: once for Bitter Rival, once for Drowning Tide.

Can they use both simultaneously (as long as no one else attacks their rival)? Can they change stances each round?

Do the preclusions p. 213 apply to Lesser Strifes; and if so, how would a mortal get a gift point to integrate their strifes?

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Bob Something
▶ Silent Legions
2018-11-01T00:22:35.975Z

Happy Halloween!

https://theamateurdungeoneers.blogspot.com/2018/10/silent-legions-sandbox-tools-eldritch.html

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Rebecca Ashling
▶ Stars Without Number
2018-10-30T17:23:22.181Z

In reference to a previous post I made on the subject. I think Fleet Cruisers should have about 15 hardpoints instead of 10 and Battleships should have about 50 hardpoints. The mass and power capacities need to be increased but I'm not sure by how much.

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Mason Munden
▶ Godbound
2018-10-29T18:18:28.857Z

+Kevin Crawford Hey Doc,

Whenever you refer to demons (Toba Plains, "guardian demons" in the lamaseries description; "uncreated monsters and demons" in Raktia's description, "demon-sorcerer" from Ancalia, and finally "demonic Uncreated" in Sixteen Sorrows), are these all Uncreated, or just a description of something as "demonic," which may be fulfilled by Lusae, by Uncreated, by Misbegotten, by Timeworn, or Anima Spirits? I prefer the latter possibility ("demon" as a description for something), rather than the former, but I'd just like to know what you had in mind originally.

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Bob Something
▶ Silent Legions
2018-10-28T18:46:07.131Z

Have you re-aligned your dimensional chakra pathways, brothers?

https://theamateurdungeoneers.blogspot.com/2018/10/silent-legion-sandbox-tool-random-new.html

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Nathan Easton
▶ Stars Without Number
2018-10-28T17:01:32.601Z

https://travellerrpgblog.blogspot.com/2018/10/the-starship-geomorphs-book-if-finally.html?m=1

Apologies if someone posted this already, it seems relevant.

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Rebecca Ashling
▶ Stars Without Number
2018-10-27T21:32:50.851Z

Is it just me or are the ship types in SWON underɡunned? Still, it's better than the overɡunninɡ in Traveller.

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Dungeon Musings
▶ Godbound
2018-10-27T06:29:07.061Z

Ran a Halloween-themed session using Godbound with a dash of Silent Legions in a modern day setting.

This was my first time running straight Godbound and we had a blast. We loved how much freedom the players have to improvise Miracles and how badass the PCs feel at the table. Looking forward to getting back to it again soon!

Actual Play Godbound/Silent Legions RPG - Halloween Special

None

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Dungeon Musings
▶ Godbound
2018-10-27T01:34:30.581Z

Finished prep for tonight's Halloween-themed Godbound/Silent Legions mashup!

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Rebecca Ashling
▶ Stars Without Number
2018-10-25T19:47:22.257Z

What's "Worlds Without Number"? Is it extended world ɡeneration and society buildinɡ rules?

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Matt Stark
▶ Stars Without Number
2018-10-24T12:57:31.140Z

I've got a question on the faction action--Expand Influence.
Well, maybe just a clarification.

"Factions may use this action to buy additional hit points for a Base of Influence, paying one additional FacCred up to the maximum HP allowed. It is possible to decrease a base's hit points with the action as well, albeit without refunds. The base on a faction's homeworld cannot be shrunk this way."

Let's assume that a faction has overextended its reach and wants to minimize risk by decreasing a Base of Influence on some remote planet. Does this action require the faction to spend FacCred to reduce hitpoints by a likewise amount?

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Marshall Brengle
▶ Godbound
2018-10-23T17:15:02.992Z

How do Seeing Things from Intoxication and Hallucinatory World from Madness interact?

Would damage from Seeing Things end Hallucinatory World ?

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-10-22T21:37:57.228Z

A question regarding the Faction action: "Seize Planet"

Does it include the Attack action that triggers it? If so, is that a standard "you can do this action but on as many worlds as you like" clause type of action? I'm just curious because the reading seems obvious but the stated rules aren't 100% clear.

"Seize Planet:
The faction seeks to become the ruling body of a world. The faction must destroy all unstealthed assets on the planet belonging to factions who oppose their attempt before they can successfully take control. If all the assets cannot be destroyed in one turn, the faction must continue the attempt next turn until either successful or all of their own assets on that planet have been destroyed or have left the planet. No other actions can be taken in the meanwhile. Once all resistance has been crushed, the attacker must maintain at least one unstealthed asset on the world for three turns. If successful, they gain the Planetary Government tag for the world."

+Kevin Crawford can you shine your light on this humble Spacemaster?

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Ben Ojanen
▶ Scarlet Heroes
2018-10-19T23:30:54.818Z

Has anyone thought about using/hacking Scarlet Heroes to use in espionage games? I feel like the one on one focused mechanics make it a natural fit for the genre.

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Anton .Shami
▶ Godbound
2018-10-16T11:33:04.956Z

A small question about the guidelines in Lexicon of the throne and how they relate to thing from the core book.

Kevin crawford has stated before that, as of lexicon of the throne, he thinks that dispellation abilities like Purity of brilliant law should only be able to affect a given opponent once per scene.

The book also states, that gifts that negate damage for an entire round should be On Turn, not instant. Does that mean, that, from a balance perspective it would be better to make
nine iron walls or unbreakable also On turn? Have any of you tried that? To me it seems like that would make god focused on direct combat massivly less viable.

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Dungeon Musings
▶ Recruiting
2018-10-11T04:50:21.373Z

It is still a ways off, but I will be running my Destiny RPG hack (based on the Bungie video game) using a mash-up of Revised Stars Without Number and Godbound at the inaugural Hobbsapalooza online convention, on Saturday, December 1, 2018.

If you are interested in signing up (either to play or run a Sine Nomine game yourself), you can do so in the Google document, below:

https://drive.google.com/open?id=1aSrWY0xjGiNy6YfWhPBH_HTwsZPJyMS47HgMaIB4fJY

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Marshall Brengle
▶ Godbound
2018-10-09T18:43:29.995Z

Should summoned minions of the Uncreated variety (shades, unbidden) have Black Consumption and Cold Breath?

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Parker Emerson
▶ Discussion
2018-10-09T14:55:54.806Z

For those fleeing G+ for MeWe, I made a Sine Nomine community over there: https://mewe.com/group/5bbcc157a40f3002b32a1f00

MeWe: The best chat & group app with privacy you trust.

Brilliant features with no BS. No Ads. No Spyware. MeWe is the Next-Gen Social Network.

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Aaron Stockser
▶ Discussion
2018-10-08T18:35:31.272Z

After acknowledging a major security breach Google just announced that Google+ public communities will be shut down sometime in the next 10 months!

We need to find a new home!

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Marshall Brengle
▶ Godbound
2018-10-08T16:09:59.053Z

What do we know about the Din culture that occupied northwestern Arcem in the days of the Former Empires?

Links to posts elsewhere by +Kevin Crawford welcomed

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Bob Something
▶ Godbound
2018-10-07T21:05:56.924Z

So, what the hell ARE 'Lusus' anyway? I'm not entirely sure on what they are supposed to be that isn't covered by Misbegotten (warped person or animal) or a Parasite God (false divinity 'stuck' in a 'glitch' of Celestial Engines). From what I understand they seem like they are some leftover part/phenomena of a Realm whose engines failed...except sometimes that phenomena can manifest as/once was a person?

I'm just a bit confused on what they are, that's all.

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Marshall Brengle
▶ Godbound
2018-10-06T23:15:45.662Z

Godbound... strife of broken earth vs. construct (e.g., theotechnical iconodule or guardian automaton)... what would you rule is the construct’s AC vs. No Walls Stand (or the Master ability of the Lesser strife)?

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Omer G. Joel
▶ Stars Without Number
2018-10-06T10:20:15.182Z

AVAST YE SCURVY DOGS!

Stellagama Publishing proudly presents: Piracy and Privateering! Everything you need to know about space-pirates and star-privateers in one book!

Compatible with a wide variety of interstellar sci-fi RPGs, including the Cepheus Engine/2d6 OGL SciFi, Stars Without Number, and White Star.

https://www.drivethrurpg.com/product/254216/Piracy-and-Privateering

Piracy and Privateering

Piracy and Privateering - Pirates are the scourge of the space-lanes. Cutthroats, bandits, and scum, they are enemies to all humanity. Captured pi

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Brett Maack
▶ Stars Without Number
2018-10-06T04:09:41.853Z

Hey there folks! I'm currently working on a cyberpunk hack of Ben Milton's Knave.

Cyberpunk is all about gangs, corporations, governments, etc. and I absolutely love the faction mechanics from Stars Without Number. I was wondering what the logistics would be if I wanted to rip those rules, reflavor them, and use them in my own game that I might publish one day.

I mean, the faction rules are technically free on DTRPG thanks to SWN's free version. Does that mean that I can just take the free parts and use them?

I really hope I don't come off as ignorant or that I'm trying to full on steal +Kevin Crawford 's work or anything. I just truly don't know how creative commons works given that this is my first time making something for the OSR.

Any input would be greatly appreciated.

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Matthew Skail
▶ Godbound
2018-10-03T07:21:32.404Z

From the Iron Cavalcade:
"The constructs are tireless and perfectly obedient to their riders, allowing their masters to cross twenty miles of distance every hour they ride, or half that when crossing rugged terrain"

What is the limit of 'rugged terrain'? Could these things go up a Mountain Skyrim style? Or is it more lots of trees and stuff blocking your path?

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Piotr Piasecki
▶ Godbound
2018-10-03T03:42:06.628Z

+Kevin Crawford - Do Mobs to AoE damage against other Mobs? As in, do Mobs (with Blood Like Water?) do straight damage to other Mobs?

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Cody Rogers
▶ Godbound
2018-10-01T22:41:58.454Z

So this is just a general post but I'm struggling to figure out what timesworn relicts who crossed from one world to the other would look like. Anyone got any suggestions?

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Josh Peters
▶ Stars Without Number
2018-09-30T00:48:01.524Z

Privateering Campaign Update: some harrowing ship combat.

The crew of the armed merchant ship Zorya decided to take on a semi-humanitarian mission to a world 4 spike-1 drills away. They had to hire a second free merchant, a lightly-armed freighter with huge cargo bays, to lug most of the supplies and personnel to this world.

Both ships were equipped with a single fuel bunker, meaning that they had to refuel after the second spike drill. This, unfortunately, put them in hostile territory. The Zorya encountered a free trader which properly made them as privateers and broadcast the ship's presence in the system to anyone who would listen. The players figure they've got a day or so to find fuel in the system and get out before a punitive patrol arrives.

They indeed manage to scrounge fuel for their ship and their hired freighter from an abandoned settlement they knew about. Unfortunately, the patrol knew about it too, and deemed it the most likely place they'd go to.

The situation: the Zorya (privateer merchant, Spike-2) and the Katan (free merchant, Spike-1) are being pursued by a corvette (4 reaper batteries with specialized mountings), two patrol boats, and three fighters (all spike 2). Everyone knows that the Katan is toast if the patrol catches up with them, so the players devise a particularly daring and insane plan: they'll turn and face down the six vessels for a round, and hopefully give the Katan time to escape.

The PCs now consist of four level 6 characters with skill level-3 in Fix, Program, and Lead, and level-2 in Pilot. The new gunner is level 4, and has level-2 Shoot. The Zorya has a plasma beam and a volley capacitor. It also has emergency thrusters (which will come in handy later).

The first round the Engineer and Captain PCs generate 10CP, and spend quite wisely: the Comms officer boosts the ship's AC to 17, and the Pilot boosts it up to AC 19. Still 6CP left, and the Gunner opts to engage the Volley Capacitor. So that's 10CP for shooting: 5 blasts with the plasma beam. The rolls are atrocious: one fighter is damaged, another destroyed. That's it.

I grin evilly. The two patrol boats break off to chase down the Katan at spike-2. The corvette and the fighters hang back to handle the Zorya.

The Zorya (20HP) manages to hold on with only 5HP left, a Cargo hold Crisis, and a Fuel Leak crisis, by the end of the round. I realize that if the Captain is generating CP with going Above and Beyond, he shouldn't be allowed to take a crisis on his own, but I figured that that paid off because of the Fuel Leak crisis: which threatened to undo the entire effort getting the fuel in the first place!

The next round was another nail biter: the engineer repaired the ship as best as he could, the others deal with the crises, and they didn't get hit too badly.

Round three: time to FLEE! The PCs generated 12CP, gave them all to the Pilot, who rolled quite poorly to Flee against the fighters (highest speed). However, with the judicious use of Emergency Thrusters (+2 to speed), the PCs generated their requisite 3 points of Escape, and that was it.

They then trimmed the course and intercepted the Katan and the two patrol boats that were about to tear it apart. Now the gunner rolled well, and cored both patrol boats with three shots each (one crisis taken each). And then they ran away, both ships badly scarred.

Takeaways:
The prospect of a TPK hung over the room quite heavily. Mammas, don't let your babies grow up to be space pirates!

The new player who played the level 4 gunner forgot about his auto-hit ability. Whoops!

I need to work some basic rules for "positioning" to make some of the tactical aspects of what my players want to do work mechanically. Things like attacking from odd locations, maneuvers to keep the ship in the blindspot of an enemy's gun... I wonder just how useful the Skyward Steel ship combat system would be for this sort of thing.

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Dungeon Musings
▶ Discussion
2018-09-29T21:32:40.484Z

Last night, my son and I played our second session of our Destiny RPG hack using a mix of Revised Stars Without Number, Godbound, and Other Dust.

I still have not found the time to type up our full rules, but those familiar with RSWN and Goundbound should be able to make sense of what we have so far, though how we are handling ammunition is a bit different.

Because Ammunition is an important part of gameplay in Destiny (it is what balances some of the heavier weapons against the weaker weapons) I am stealing an idea from Feng Shui and using dice to model ammo.

After a scene, you roll the Reload dice for every weapon you used and if you roll a 4 or higher, you are out of ammunition for that weapon. On any other result, you scale up your Reload dice by one step (a 1d4 becomes a 1d6, a 1d8 becomes a 1d10, etc...).

You also run out of ammunition on a roll of 1 on your attack roll.

You can carry "Reloads" with you and after each combat encounter you have a chance to have your Ghost transmute the dropped loot into Kinetic, Energy, or Power ammunition (the chance of each is set by the type of adversary).

We are using the "Ammunition" icons next to each weapon as a way of tracking the Reloads, placing a dice of different denominations on it (today, we picked up two sets of dice of the same colour to use for "Ammo Dice" in our next session...this was actually my son's suggestion, after he started using a token to track his Light. :) ).

You may notice that we also changed how burst damage works. As an alternative to the flat +2 damage you get against a single target, you can use the burst mode to do straight damage against Mobs (this did a nice job of simulating a badass Guardian blazing his way through a horde of 30 normal human/Awoken bandits, last night).

After two sessions of play, we are really happy with how the Sine Nomine games are simulating the Destiny setting (though I am abandoning my plan to use Barrowmaze as a setting, as the gritty megadungeon does not feel like a good fit for the superhuman run-and-gun feel of Desinty). The system feels light on its feet, playing quickly and responding to improvisation easily, but has enough tactical depth for the players to make interesting tactical decisions (my son loved his host of Light-related powers, particularly enjoying his Sunsinger Warlock's Firestorm).

Over the next week, I need to do work to flesh out more of the sandbox, which will necessitate some Destinypedia research, so I doubt I will be able to type up and post the full rules just yet, but it is on my "to-do" list, and I will continue to post stuff as it comes together.

Thanks to those in the community who responded to my last post about this, as well. Your feedback helped us shape the rules we used last night. :)

Skrix 83 Exo Warlock Explorer Warrior Level 3.pdf

None

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Matthew Skail
▶ Godbound
2018-09-29T10:16:56.851Z

Since my next couple of adventures might involve the party exploring pre-Shattering ruins, I'm looking for some short adventures that involve exploring more advanced dungeons, by which I mean high-tech or magi-tech or something in the vein. Anyone know of any? I know of ASE and of course Barrow Peaks.

I'm not looking for Mega Dungeons but if that's all we have, I'll take a look. Anyone have any recommendations?

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Anton .Shami
▶ Godbound
2018-09-28T19:33:52.620Z

Me again, with a question about greater undead and the death word...basically, at what point, if any, should an entity that clearly IS a greater undead no longer fall under the intrinsic effect of the Death word.

It seems to me like greater undead meant as serious opposition or created with a different template (like, say, a Master Eldritch Litch) should not have to save against a death godbound all the time. Or should this simply be given to the player? What about necromantic undead that themselves have acess to the death word.

I would similarly be interested in wether or not PCs with the Lich King template are meant to count as undead for the purpose of gifts and effects.

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Aaron Griffin
▶ Stars Without Number
2018-09-28T03:23:33.571Z

Ship Combat question on General Actions.

Do Your Duty costs 0CP and nets you +1CP. It's a basic "do something you're good at" narration.

Above and Beyond costs 0CP and a skill check to give you Skill+1CP. This is also where you do something you're good at, but you're risking it with a roll - failure means you lose 1CP.

But what if you use Above and Beyond with a crap skill. A -1 or 0 level skill. Does that net you 0 or 1 CP respectively? Should there be a floor, or are players only encouraged to play it safe and use +1 or better skills?



Additionally, is there any clear line between DYD and AAB fictionally? If the pilot has a really good piloting skill, can they just always roll for AAB to gain a boat load of points?

The pilot in our game has a Unique Gift letting him roll 3d6(+2), dropping the lowest, on piloting checks, which makes it pretty difficult to fail that check. Is that intentional or should you need to do something other than pilot to go Above And Beyond as a pilot?

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Michael Blank
▶ Godbound
2018-09-27T17:19:43.913Z

+Kevin Crawford with the Lexicon clarification that dispel gifts are best handled as one per target per scene, would you consider an Artifact dispel as an additional one if the same character uses it that used a purity dispel?

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Anton .Shami
▶ Godbound
2018-09-26T19:58:13.939Z

So...would you allow a godbound of sorcery to use a certain invocation as justification for a dominion change? I.e. the specific case: I a godbound wanted to use legion of marching clay as justification to create, say, an Palace guard out of obsidian to guard their divine palace, or a city beureaucracy out of clay...would you allow that? It would have to be a dominion change, obviously, since just casting the spell again and again will hardly produce sufficient numbers in game.
But it is not strictly in the domain of what Sorcery should be able to do in the big picture.

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NineHeavensMaster
▶ Godbound
2018-09-26T00:47:14.998Z

How does Hedge Magic function? It says that it takes the normal ritual time to cast, but if you're using the incantations how can you enhance someone's attribute check if it takes a day to cast?

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John Desmarais
▶ Stars Without Number
2018-09-25T23:08:04.903Z

Hey folks, looking for one or two additional players for a recently started Stars Without Number game. Any interest out there?

Online. Discord for communication, Roll20 for gamey stuff.

Every other Tuesday at 7:00PM (US east coast time)

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Matthew Skail
▶ Godbound
2018-09-25T10:14:01.442Z

Would you grant someone with The Merciful Hand Low Magic the benefits of the Skilled First Aider Talent for Mortals? I understand why the Low Magic didin't include that ability (originally written as an afterthought for GB characters), but it seems weird that a skilled Merciful Hand practitioner can't perform first aid that has mechanical benefits, especially since the first level ability is almost useless in most games (making a 'medical' roll has little to zero impact in game except under weird circumstances).

If I did this, I would probably grant it as a side benefit for Adepts.

In addition, 'knowing how to stabilise gravely wounded characters...how would this interact with the death and dying rules for mortals?

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-09-24T17:24:55.858Z

Quick clarification on a rule, if folks don't mind lending a hand:

"Once per turn, a Book of Secrets allows the faction to reroll one die for an action taken on that world or force an enemy faction to reroll one die."

Is the intent here that the Book of Secrets allows the Faction to meddle in any one roll on the planet during a single turn or only their own / opposed rolls against them? Could the owner of a Book of Secrets force a reroll between two other factions?

+Kevin Crawford if you have a clarification, the Faction Turn folks would hella appreciate it.

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Jeffrey Bowes
▶ Scarlet Heroes
2018-09-24T00:16:59.322Z

Completing the Palace of the Jade Sorceress using Scarlet Heroes Solo play.

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Cat of Many Faces
▶ Godbound
2018-09-23T11:45:24.298Z

So i just coded up a small program to automate the court generator from Godbound. Is it okay for me to share the program?

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NineHeavensMaster
▶ Godbound
2018-09-22T08:46:31.572Z

What kind of Influence or Dominion projects can you do with the Time word? I'm drawing a blank for ideas but I'd like to do something.

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Mason Munden
▶ Godbound
2018-09-21T12:36:02.216Z

+Kevin Crawford Should the new standards of area increasing by level for cubic or radius-based areas be applied retroactively to older gifts? Or would you leave them as they were?

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Matthew Skail
▶ Godbound
2018-09-20T15:20:00.239Z

Would you let the Engineering Word's default power create clothing? Swords? The word used is actually 'device' so I feel like it should only work on things with moving parts.

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Matthew Skail
▶ Godbound
2018-09-20T14:11:00.995Z

Can Fray dice inflict emotional damage? Like if a character is Passion or Desire or whatever, could their subtle attacks be mental in nature?

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Dustin Laurence
▶ Exemplars and Eidolons
2018-09-20T04:42:30.164Z

Well, my idle threat to let E&E heroes make a mockery of old-school lethality may not be so idle. I am running a simple first-level OSR adventure for the family, and "Fantasy VIetnam" just isn't what my wife in particular wants. She's a chemist, and and already has enough puzzles and resource management. I think stress relief is more along the lines of "kill orcs" and "moar dakka". Well...who's got more dakka than E&E heroes? (Well, Godbound of course, but GB naturally brings up metaphysical issues that you don't need to worry about in E&E. I think this is about treading the jeweled thrones of earth under the PC's sandaled feet.)

So I was thinking about what kinds of adventures would be inspiring for this particular kind of thing, and it occurs to me that Anomalous Subsurface Environment fits within the Godbound universe very well. The Vancian Dying Earth technomagic vibe makes perfect sense for a realm somewhere in the Uncreated Night. In fact, the more I think about it, the more I think that old-school Gonzo adventures in general work startlingly well, given that the universe comes with built-in excuses for past catastrophes, changes in natural law, and magitech.

Anyway, I'd be happy to hear other thoughts or suggestions in that vein.

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Carl Pellegrini
▶ Godbound
2018-09-20T03:32:48.381Z

Anybody watch or play Bards Tale 4 because it has to me such an awesome potential for something like a Godbound (or somewhasr standard D&D like game).

I especially love, as in LOVE, the underground city of the game. To me it leads to such a great campaign potential. One based on people having to retreat underground after a situation on the surface where they haved to explore and secure the ruins of ancient civilisations which have been brought underground for some reasons.

I could see there being various districts of a greater city underground that the players get to adventure through. With maybe each district being covered in one broad monster type asnd led by a elder version of the type. Claiming a district is destroying the monsters and activating the local elemental fountain. Once done the people can move in to the district restart their lives. I envision the center district containing an amcient massive towering stone tree some hundred stories tall, all to showcase it a primordial nature. I drew a very basic map which saw 45 walled districts around the center one. Oh, and as this is Godbound, activating the centra l Great Tree and it's elemental fountains is what made them Godbound.

:)

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Marshall Brengle
▶ Godbound
2018-09-20T01:29:16.256Z

Godbound, Word of Bow... would you allow None Beyond Reach, Omnipresent Reach, The Seeking Flight, et al to be used with a scope/cyber eyes/scrying/gifts of far seeing?

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Rebecca Ashling
▶ Stars Without Number
2018-09-20T01:09:33.093Z

Do we know when "Codex of the Black Sun" miɡht be released?

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Josh Peters
▶ Stars Without Number
2018-09-18T21:43:16.055Z

Quick rules question: is a drone occupied by a Split Focus AI immune to telekinesis, or is it just the AI core in its armature that is immune?

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Paradox Song
▶ Godbound
2018-09-18T21:26:32.321Z

Okay... So due to party antics, they have a normal parasite god as a party member (Seal of Regnal Dominion, and a mistake on my part not committing effort to pass the save) it is now relevant whether a Parasite God recovers HP like god bound do. My party and I are at an impasse saying a minor would likely heal like normal NPCs (1/day) a normal parasite god could go either way, and a major would definitely heal like a godbound. Is this right at all?

Also, how would you GM's out there handle a Parasite God of Death in Ancalia, what kind of trouble would the party have keeping something around, when, generally speaking, ancalians might not be able to really tell they are one?

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NineHeavensMaster
▶ Godbound
2018-09-18T06:30:30.534Z

+Kevin Crawford When using the lesser gift of War "General's Escort" is the summoned Small Mob of soldiers Trained Soldiers or Elite Warriors? It says "veteran soldiers" but doesn't specify exactly what kind for stat purposes.

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Powhatan Belton
▶ Godbound
2018-09-18T01:05:06.176Z

Hey everybody. I've been messing with a Genestealer Patriarch-type character but was unsatisfied with the Words available, so I made the concept word of the Monstrous Progenitor. It's a little heavy on the Greater Gift side because some of the Lesser Gifts were too powerful. I promise it IS a lot of fun though (I think).

Have a look!

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Cody Rogers
▶ Godbound
2018-09-17T23:16:56.970Z

+Kevin Crawford Does the "Legion of Marching Clay" count intriscially as a magical weapon since they were forged with Throne level Thuergy? My group is in a big debate over this, I ruled as such in the moment because I didn't know and it doesn't say but it's causing problems so I figured I'd go to the source.

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mericka uni
▶ Godbound
2018-09-17T17:06:27.479Z

So it seems my book has become somewhat worn from use. Thanks Kevin Crawford for such a good game!!

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Kyle Greene
▶ Discussion
2018-09-17T01:56:59.313Z

So, this question is for Heroic SWN in particular, but might be applicable for the other games that use the same "PCs do damage in terms of Hit Dice" system.

When something is listed in terms of HP, and not hit dice, how do you handle that for your heroic PCs?

In particular, I am looking at the Revenant Wiring Cyberware for the underlings of a Gene/cyber cult, which says it takes 25 HP worth of damage to destroy.
My initial thoughts are either to A) use the average for the HD (so 3.5 in SWN) and divide by that, getting 7 HD (24.5 HP on average) or B) use the maximum value of the HD (6) and divide by that, getting 4 HD
But I am interested to see what other people do in these cases,

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Matthew Skail
▶ Godbound
2018-09-16T18:13:34.742Z

One of Many-ciries Gift.

Since citizens won't give you trouble, does that mean you can pretty much go anywhere, including the evil cultists lair or top secret assassin guild or military base so long as it is peopled by locals?

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NineHeavensMaster
▶ Godbound
2018-09-16T02:23:42.670Z

I created a Space Marine Concept Word for a Godbound/Warhammer 40,000 crossover game I'm running. Enjoy!


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NineHeavensMaster
▶ Godbound
2018-09-16T02:19:43.660Z

The lesser Health gift Plaguebringer says I can create any type of illness I choose to inflict - does this also mean magical ones like a zombie virus or exploding guts plague or the like? The text doesn't specify.

Also, Plaguebringer says that to cure the illnesses magic is needed, but in the section on Low Magic it specifically states that Low Magic cannot stop or dispel the effects of Gifts. Does that mean only something like the Beacon of Celestial Purity theurgy, a miracle, or Influence/Dominion will do the trick?

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Jon Mayo
▶ Stars Without Number
2018-09-15T01:34:22.640Z

I'm finally serious about putting together a sci-fi campaign for my usual group. I've been aching to run SWN for years (you can find my name as a backer in some of the supplements and books).

Looking over the current state of the online resources for GM's, and I ran into Sector Parca Nona. Seems god but hasn't been updated since 2015. I guess I have 2 questions.
1. Are the web owner(s) still around, any have any intention of revising the site?
2. What can I expect different between the old 2011 Core and the 2017 Revised books? (maybe there is a list compiled somewhere, maybe it doesn't matter?)

Welcome to Sector Parca Nona - Stars Without Number (Sector Parca Nona)

What's it about? It's the 33rd century. Humanity is scattered like dust among the stars without number. The broken relics of a former day may litter the sky and men and women struggle to rebuild the glory of humanity's lost golden age. And somewhere in a remote pocket of the galaxy is Sector Parca Nona ...

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Michael Kaganovich
▶ Godbound
2018-09-14T22:03:29.426Z

Anyone running (or planning to run) a Godbound game in need of an extra player?

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Lance Johnson
▶ Exemplars and Eidolons
2018-09-14T11:39:40.287Z

In Exemplars & Eidolons, there is a spell called Open Path. It shows up in the Space list, but has no description in the actual spells. Anyone know what it actually is? Perhaps +Kevin Crawford can weigh in if he has a moment? :)

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Matthew Skail
▶ Godbound
2018-09-14T10:13:53.893Z

Here's my Automaton Concept Word. Let me know what you think!

https://drive.google.com/open?id=1sTP6POFa2JQVsnqwgDXfUZcamAYfFmeO

Concept Word Automaton.docx

None

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Marshall Brengle
▶ Godbound
2018-09-14T03:00:12.903Z

Heroic Mortals in Godbound , with the Heroic Old-School Ability talent, taking Blademaster Arts from Scarlet Heroes ... brilliant, or broken?

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Ruka Boop
▶ Stars Without Number
2018-09-12T16:54:28.841Z

Can someone clarify something for me? I'm gonna have the party begin on Gateway, making to get a quick buck by being authorized to dive into one of the sealed bunkers and villas that dot the planet. I plan on having the Friend be the pre-generated salvage buyer given in the core rulebook entry for Gateway.

Since I have no idea how IRL salvaging works, I'm not sure if it would make more sense if this Friend worked directly for the government's Salvage Board or is a contracted buyer of sorts. What would make the most sense?

ALSO: What's the term used to refer to people from Gateway? Gatewayans? Gateans?

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Jeffrey Bowes
▶ Scarlet Heroes
2018-09-12T01:00:29.358Z

More solo adventures in Scarlet Heroes.

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Matthew Skail
▶ Godbound
2018-09-11T22:18:32.336Z

Since Godbound with the right words can miracle corresponding Strife powers, could they also take them as Lesser Gifts? I can see an argument both ways but it seems a bit off that a fire martial artist can do things a God of fire couldn't.

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Matthew Skail
▶ Godbound
2018-09-10T15:36:01.987Z

What form of damage is the damage inflicted by Strife of the Scorned Lover? Is it emotional damage? It would seem to fit the bill. Especially a Love Like Murder, what form does that take?

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Rebecca Ashling
▶ Stars Without Number
2018-09-09T23:23:31.754Z

Did the Scream kill off adepts and arcanists as well as psychics?

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Bob Something
▶ Godbound
2018-09-09T22:04:15.724Z

You know, I can't decide if flat out mixing Godbound+every single D&D-ism (across multiple editions and visions of the game) is the worst and most boring idea or if it's simply 'natural'.

Thoughts? And if so, should one actually bother with the name and characterization of races and gods from D&D lore? Is that even worth it? I'm just torn on the idea but I know the result would appeal to my players at least for 'a read'.

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Omer G. Joel
▶ Stars Without Number
2018-09-09T13:58:37.844Z

Stellagama Publishing wishes you a happy Jewish New Year!
To celebrate, we offer a 25% discount on all our products! Shana Tova!

https://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

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Carl Pellegrini
▶ Godbound
2018-09-09T01:43:57.027Z

So. Anyone else think a massive campaign world set in a vast series of archipelagos (almost wrote arcologies, which is a whole different thing) would be nifty.

Maybe have it so there is a whole Mist Wall surrounding the known world which sometimes causes islands to appear. Which leads to the border being dangerous and perfect for adventurers.

Maybe instead of this place being after the war of heaven it's at the start of reality and in this the Godbound are granted shards of the celestial power used to create the realm from elsewhere.

Maybe the player Godbound could come from some of the larger island cultures and have come together after visions that show that they are needed. That said, they are not the only group to come together.

Just some thoughts. :)

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Josh Peters
▶ Stars Without Number
2018-09-08T14:58:48.261Z

AI Routines Rules Question:

I'm trying to plan ahead for an encounter with an Unbraked AI. I figure that the AI might be insane, they'll still have to follow some of the basic rules for AIs, and certainly the standard tropes for AIs.

I'm trying to determine how an AI would control a small army of drone armatures. On the one hand, the AI can use the Split Focus routine, which would allow it to control say, 100 drones, given no Quantum ECM interference.

On the other hand, the AI can use the Drone Command routine, and run a few drones at a time.

I guess I'm just stuck trying to figure out what Split Focus does? I don't want to overthink it, since it's an NPC AI that is going to be very scary, but I am simply not grokking the Split Focus routine. Help!

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Matthew Skail
▶ Godbound
2018-09-07T13:39:16.457Z

I'm working on a Golem/Automaton Concept Word. Right now I've got all the powers except I need another Advanced Gift. Any good ideas for Advanced Gifts that are golem or warforged or automaton themed?

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Matthew Skail
▶ Godbound
2018-09-06T15:26:43.967Z

How would you represent non-humans (elves, dwarves, etc) in a Mortal/Heroic Mortal game using GB? I know there is the 'Fact' option, which feels...lacking in actually conveying different abilities and expectations. Talents? If so, how many and what would you allow from the talent?

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Quinn Moerike
▶ Recruiting
2018-09-06T14:10:22.557Z

Have you ever wanted to write about tabletop pen and paper RPGs? Do you have burning desire to express to the community your genius when it comes to this hobby, nay, art form? Do you have expertise or a unique point of view that absolutely needs to get out? Do you have the desire to work with a community of like minded folks? Do you want the mentoring that comes only with working with an Editor who will help your work be the best it can be? Do you want to be paid for your work?

If you answered yes to, like, some* of these just contact us here on this page, or go through to the website and see our Style Guide and contact us there.

Our team will be happy to discuss specifics with you and walk you through your first article.

- - - - - - - -

*Math isn't our strong point.

https://www.highlevelgames.ca/getinvolved.html

Get Involved

High Level Games is a community of fans of role-playing games that pools our talents to get the word out about all kinds of role-playing games. We are always on the lookout for people who are interested in getting involved in providing listicles for our b

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NineHeavensMaster
▶ Godbound
2018-09-05T01:18:18.683Z

How does one do mass combat in Godbound? Especially while balancing and dealing with anything and everything a demigod can come up with?

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Wright Johnson
▶ Stars Without Number
2018-09-04T20:06:06.559Z

Anyone know of good “vanilla” maps of deep space stations, especially of the standard sci-fi “wheel, hub, and spokes” variety? I need one for my game at 7PM Central.

Thanks for any help you can provide!

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Matthew Skail
▶ Godbound
2018-09-04T15:31:52.101Z

Would a scene (in the context of dungeon exploration) be:
1) Every room/fight is a scene
2) Every level or the whole delve is a scene

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Robert Wiesehan
▶ Godbound
2018-09-04T14:18:23.622Z

Is the basis for whether a mob is a worthy foe (for Fray Dice, etc.) the hit dice of the whole mob, or the hit dice of the constituent creatures? My gut says the former, but I haven't found a ruling one way or the other.

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Frank Rafaelsen
▶ Godbound
2018-09-04T13:44:31.346Z

I've been trying to figure out if it is possible to defensively dispell an attack with an appropriate word, but I just can't seem to find a definite answer. This might be obvious for everybody else, but could a bearer of the Sun word dispell an Angelic Ravager's bolts or and Eldritch magic attack? What about the twisted ogre's physical attack?

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Matthew Skail
▶ Godbound
2018-09-04T09:24:49.664Z

Dumb rules abusive question...
If a mortal character sacrificed an attribute to get as much cyberware as possible could they then buy Legacy/Inherited Prowess to boost the attribute and repair the damage they've done, either immediately or at a later level.

Would that work? Say they burned a 13 down to 3 for 15 integration then repair the attribute with inherited prowess next level...

Does that work? Or are sacrificed attributes permanently unraisable?

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Matthew Skail
▶ Godbound
2018-09-03T14:48:56.105Z

Knightly Talents

So I think the knightly abilities are really cool, but I also think that they should be available to PC knights. Not all of them of course, because some of them only work for NPC (like doing straight damage) or are already covered by other talents (multiple attacks). I was thinking the following:

The following abilities can be taken by characters belonging to a knightly order. Their rank determines the total amount of abilities they can take (Squires can possess one, Knights two, and lord up to three).
Hellscourge, Holy Luck, Leader of Men, Pure Heart, Shieldwork, Thundering Charge, Tireless Faith, Unflinching Will, Witchfinder.

What do you think?

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Josh Peters
▶ Stars Without Number
2018-09-02T23:23:34.674Z

Well, it's that time for me to consult the hive mind.

How much would a newly discovered course rudder sell for on the open market?

500K per hex? A million? Would the government or a major corporation simply snap them up the way large tech companies buy out smaller innovators?

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Dungeon Musings
▶ Stars Without Number
2018-09-02T20:28:09.357Z

Last night, my son and I took the rough draft of my Destiny hack for Revised Stars Without Number/Godbound/Other Dust out for a spin.

He rolled up the attached Exo Warlock character, named Skrix 83, fought some Fallen, discovered the town of Helix (I am reskinning Barrowmaze Complete on the fly for this campaign, setting it up as a chunk of the moon infested with Hive that came to Earth when the Traveler and the Darkness fought their battle) where he met members of both the Cryptarchs and Future War Cult, and learned of a sprawling Hive complex hidden deep in the southern marshes.

After receiving a weapon engram from the local Future War Cult contact, he met up with the Cryptarchs in town to have it "decrypted" (which yielded his first uncommon weapon), and headed out to the marshes, where he explored his first Hive crypt and defeated his first Hive beetles and Thralls before heading back to town.

I will be typing up all the rules used in this campaign as it comes together, but those familiar with both RSWON and Godbound should recognize most of what is on Strix's sheet.

For weapons, I considered using some of the material from Starfinder (both the corebook and the Armory) to come up with the specialized gear that he will encounter throughout the campaign (a helpful suggestion that someone in this community had offered), but after reading over the customization rules from RSWON and reviewing the existing weapon perks in Destiny, I decided I could use pretty much all of the Destiny perks and just add game rules for each of those. This would allow for a wide variety of different perks (there are currently 25 different unique perks available for Autorifles in the RPG, in addition to flat bonuses to hit and/or damage) and make it easy to snag stuff from the actual game and plunk it in my campaign (my son is enough of a Destiny fanatic to recognize those kinds of Easter eggs).

The character's uncommon weapon, the Light Taker, was generated using my draft rules for random loot, and we were pretty happy with the result (it felt like a cool item, but not as good as something that might have 3 or more unique perks).

Just like in the video game, Guardians (PCs) are likely to chew through a ton of ammo in the RPG. To get around either the Guardians continually going back to town for ammo or just lugging around a ton of it when they go dungeon delving, I am going to use ammo drops, which, in the fiction, is your Ghost using advanced nano-tech and available resources to convert some materials into ammunition you can use in your weapons (so, a Fallen soldier with a gun might drop materials that can be converted into ammo for your Autorifle, but a Hive Thrall may not provide any such useful material).

Light is basically a reskinned version of Effort to be more evocative of the Destiny setting, but I am having Light regenerate at a different rate than Effort does, to try to capture the feel of the Destiny video game.

Finally, you may notice that the character is getting abilities from a variety of different sources (class, type of Guardian, partial class, subclass, background, species). In the full version of these rules, I am hoping that this will allow for a wide variety of interesting Guardians (for instance, an Awoken Stormcaller Warlock with the Knowledge Secret will feel very different from a Human Voidwalker Warlock with the Luck Secret).

I will post more about this as I type it up, but after one session, both my son and I are really excited to get back to the fortified town of Helix and see where Skrix 83 will go next. :)

Skrix 83 Exo Warlock Explorer Warrior Level 2.pdf

None

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Bob Something
▶ Discussion
2018-09-02T19:38:18.562Z

So, I was looking at the 'Blademaster' class aka 'Kevin Crawford does Weaboo Fightan Magic' for people who speak the 4chan-speak. Or, in layman's term it was his take on the Book of Nine Swords-type classes. However I have to admit that, derision spawned from memes aside, there always was quite the potential in such a concept especially if one is doing Wuxia.

However, only two Schools exist for it. When I was thinking on how to flesh out the class some more I started wondering if, maybe, if I was to one day run a Wuxia game making use of such a class if I shouldn't just let the players build their own fighting style. How? Simple: Keywords. Each fighting style would be a made of, say, 3-4 keywords and the complete 'spell list' (or Art list) would be assembled from the respective keyword.

Completely made up examples using hypothetical keywords:
-School of the Crimson Blade Dancer (Swords, Offensive, Elemental [Fire])
-School of the Iron Turtle (Hammers, Fists, Defensive)
Of course some keywords would be mutually exclusive (Offensive vs Defensive, Fast vs Slow). But basically a player would just mix and match from the total 'art list' and same for NPC. Hell, entire styles could be generated at random from such a method as long as I actually stat up all the keywords.

Thoughts on the idea?

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Carl Pellegrini
▶ Godbound
2018-08-31T15:53:03.347Z

So I know this might seem obvious but it wasn't for me till just recently.

Basically, I have long had difficulty in figuring out where Low Magic and Theurgy fit into the normal setting structure of D&D type magic. (In fact i still do because of how it maps to such thing.)

BUT I just realized that thematically at base the two magic systems fit more the Exalted mindset of Thaumaturgy and Sorcery/Necromancy. With regular people learning Low Magic and the elite being able to learn Theurgy.

This kind of makes more sense to me.

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Daniel Clark
▶ Scarlet Heroes
2018-08-31T12:31:26.516Z

Another Scarlet Heroes urban adventure. Yao Meihui must deal with an infestation of Tidespawn in Haicheng.

The Red Tide in Haicheng

This Scarlet Heroes urban adventure follows on from The Secret Shrine, a previous urban adventure in which my thief character Gong Trond failed to completely destroy a Tide cult in the slums of Hai…

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francesco nuzzi
▶ Stars Without Number
2018-08-29T10:06:30.358Z

Hi

I cant speak english very well

Im looking for a sand box old School sci fi game to play with Friends on roll 20

Stars without Number Can be good for me?

Thank you very much

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Matthew Skail
▶ Godbound
2018-08-28T11:48:23.883Z

I'm thinking writing up an Angel Concept Word. Other than flight, some AC gift and some attack gift, what kind of powers do you think they should have? Thinking of normal GB angels, not mythological ones. I've had ideas for a gift around creating/detecting divine shards, sensing 'reality deviants'. I'm thinking their innate power will be basically immunity to mortal needs (food, breath, radiation, age, etc).

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Matthew Skail
▶ Godbound
2018-08-28T11:44:12.108Z

One of my Heroic Mortal players has access to White Bone Harvest, which destroys any lesser undead in sight. They are soon to be up against a village full of 3 large mobs of husks. I'm hemming and hawing about whether it should work on an entire mob since, thanks to the fact they'll be fighting the mobs in chunks (as more and more pour out of ruins) that it maybe shouldn't wipe the entire mob in one go (since he can only see bits and pieces of it at once).

I'll still let it do the full 3xlevel damage.

Thoughts? Am I being too harsh?

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seth blevins
▶ Stars Without Number
2018-08-27T23:37:56.968Z

Are there Faction Sheets for SWN Revised, I am having trouble finding any?

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Darth Kwame
▶ Spears of the Dawn
2018-08-27T21:06:57.866Z

I know this is kind of a weird question to ask in a community dedicated to Old School style gaming, but does anyone have any tips for converting Spears of the Dawn to D&D 5e? I'm running a game of it for my cousins, but that's the only system they know and I don't want to re teach everything. I'm also more experienced with 5e.

My ideas so far are to modify Bard and Cleric to fit the roles of Griots and Marabouts better, such as replacing Bard college features with access to Songs, homebrew the nganga class entirely, and just keep rogue, fighter, and barbarian for Warrior. I''ll be dumping Paladin, Warlock, Monk, and Wizard since they don't really fit in the setting and I'm considering whether to keep Ranger. I might adapt Druid into a sort of alternate type of marabout or something. the way Witches are described reminds me a bit of 5e sorcerers but I'm not sure they work as a core class, especially since they seem meant to be weaker magicians.

I plan to write up new Backgrounds based on some of the more unique character origins, and homebrew a lot of monsters. Fortunately, the equipment is pretty compatible between the two games.

Any advice/ideas on classes specifically? Marabout and Warrior are easy, Griot might take a bit of work but won't be terrible, it's really the nganga i need to figure out. Also would it work better as Intelligence based since that's a Prime Attribute, or Charisma because their power is more innate and sorcerer like than wizardry?

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Carl Pellegrini
▶ Stars Without Number
2018-08-26T21:42:28.895Z

Random setting idea. Expansion of a post I made with image a while ago.

The galaxy is, from a FTL astrography perspective, divided into two brad regions. The main, wider galaxy is everything but the second smaller region - a single stretch of space a thousand light years wide by 50 thousand light years long from core to rim, with Earth luckily enough to be in the exact center of. Within this zone, the Void Corridor, FTL travel is normal as it is outside the Corridor, what is blocked is easy travel from outside to inside, except from a few special easily missed plans.

The Void Corridor isn't natural, it is an ancient creation of a now extinct species some hundred thousand years ago. Why they built it is unknown for all that remains of said species are ruins. That said a lot of theories do exist.

The point if this is that species inside the Corridor are safe from the going one outside the Corridor. Including the presence of horibble nightmarish species that occasionally crop up to destroy all life every 50,000 years.

Humanity is inside the Corridor, as mentioned. In fact the Sol System is exactly half way both spinward-antispinward and coreward-rimward. Even more lucky is the fact that while other sapient species exist Humanity and it's selfmade kin (the uplifted and bioengineered mutant animal Gaians and the fully sapient AI Anima, plus the augmented and human subraces) are the most technologically advanced in the present day.

Human history can be broken up into four rough periods. Now to 2100, Earth progresses, wars occur, technology is developed. In 2096 the FTL engine is developed which leads to the start of interstellar colonization. This first version is slow, risky, high maintenance, and expensive but it works - leading to coloni station to the 59 systems around Sol, the Spacer Systems. Between 2100 and 2200, Earth dominates the governments of the Spacer Systems. In 2194 this changes when war occurs and the technological advances Spacers push Earth forces back to Sol then Earth itself. Treaties are signed restricting what Earth can do outside it's system. 2200 to 2500, the Spacer Era. The Spacer worlds develop technologically and gain focus in culture. Thdy don't, on the other hand explore much beyond the original sector. It is during this time that the augmented, the Gaians, and the Anima are created, and wars are fought. In 2486, Earth is united by an immortal man who goes on to record human unity - creating the Terran Empire by 2500.

It is now some time later, actual date not decided, and the Terran Empire has grown to encompass tens of thousands of light years of space and mostky peacefully absorbed some eight other species. Not that imperial history is all that peaceful, as wars have definetly occurred.

My thinking is that near the start a discovery is made on a bridge of systems leading to a space outside the Void Corridor. Which is something that would change the game as the Empire meets others equal in technology to it for the first time.

What that Other is I leave up to GM decision. Ideas could be a Mass Effect like galaxy with the Void Corridor being there to stop the Reapers.

Just wanted to share this nifty idea I had.

Oh. As a note. My version of FTL is called the Jump Engine and exists on large ships in a Drive version and in space gates in a, well, Gate version. Both lead to a sort of artificial wormhole highway system ships fly down at speeds varying based on engine rating. :)

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Kevin Crawford
▶ Stars Without Number
2018-08-26T07:07:47.601Z

All right, that's the Adept section of the Codex of the Black Sun finished. I've got four Adept classes in it, each with a two-page spread on their in-game history and how you can fit them into your own campaign, one page for their class abilities, and one page with some example backgrounds suited to them.

The Adept classes I've got down are Free Nexus (a support class that can boost other PCs with their actions and resources), Godhunter (a Shadow-killing combat specialist class), Sunblades (space monks with laser swords, because it's mandatory for space opera games I guess), and Yama Kings (itinerant magical judges-slash-investigators-slash-social engineers).

Now I need to provide the same spread for Arcanists, and Arcane Warriors, and Arcane Experts, and a couple-three Magister options, and then about four pages of magic system summary so you don't need to keep flipping back to the core book, and a couple more pages of how-to-build-and-use-magical-classes, and the Classes section of the book should be done. And considering that it's looking to be about 44 pages right there the book might be a bit bigger than I was planning.

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Carl Pellegrini
▶ Godbound
2018-08-26T04:59:08.086Z

Random quick variant setting idea. The player characters are mostly normal people, though they occasionally do have Dreams, in say a Bright Republic like world. One day they feel a Call which brings them as individuals together in a group to some location where a massive ancient tree resides - or to spice things up it's the stump of an ancient tree. Something happens and their blood is spilled, which leads to the tree going all shimmering gold, then regrowing, and then bestowing upon them the nature of Godbound. At this stage in their powers they need to protect the tree for it being destroyed causes them power loss.

Obviously the question is what for choose them, and why now. Also clearly the government has to know about it which couk d be allies or cause trouble. Troubles begin to appear as Night Roads manifest disgorging monsters.

Just a random idea I had.

An extension to thus is that they find themselvesd in a realm with realms which right now us a small piece of land in the Mists. As they grow in power they can manifest new lands and living creatures from out of the Mist.

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J Allen
▶ Godbound
2018-08-26T00:26:43.435Z

Anyone ever incorporate other settings as Realms in the overall Godbound cosmology?
The two that I've found that work best are Dark Sun (With the desert surrounding the Tyr Region eventually trailing off into the Uncreated Night), and a third-party setting made for the Dungeon World RPG called The Last Days of Anglekite (A dying world besieged by problems, including the Things From Outside, that are textbook examples of the Uncreated.)

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Josh Peters
▶ Stars Without Number
2018-08-25T03:38:59.246Z

Privateering Campaign 1 Update: the epic space battle for Nestor Station

This is going to be a bit of a long one, and worth the read. I'll try to keep everything straight as best I can, but, like I said, epic space battle.

If you're playing in my other SWN campaign (Matthew!), do not read this post!

Ok, so the PCs have a ship (which they have finally named The Light of Alexandria, or Lex for short... I didn't mention the old sci fi series Lexx to them, since it was nice that they finally named the damned ship!). They have been engaging in all sorts of privateering. They have captured a notorious slaver vessel, the Red Queen, and have found out that in the adjacent system, there is a station (Nestor Station) that orbits an old abandoned mining colony. The station is now used as a warehouse/clearing house for slaves and slaver ships in the entire region.

The plan: return to the privateering home base. Sell off the ship. Recruit privateers, maybe a couple of naval vessels from the government that issued the letter of marque. Then sail off and strike at Nestor Station, either crippling it, or better yet, seizing it, and dealing a fatal blow to the organized slave trade in the region.

The trick: instead of taking a direct drill route that will undoubtedly lead to an arrival zone that is filled with anti-ship mines, listening posts, and pirate/slaver guards, the players informed me before the game that they'd like to do a blind spike drill into a neighbouring system, and then take a 600 year old drill route into the the Nestor Station system. This means that they'd be able to attack from an unexpected direction, bypassing all the local security. They had done some serious interrogation of the Red Queen's captain (using a pretech device called a Devil's Advocate), and got really good intel.

The PCs wheel and deal. First off, for the enormous heavy frigate slaver, they get a cool 5 million credits. That's 50% of its final roll value of 110% from the Suns of Gold price chart. Privateering is great, but the government takes its cut.

During their four-drill voyage back to their home base, they encountered a pirate corvette who they fought to a surrender. The deal: if you fight alongside us against the slavers you hate, we will get you a letter of marque. The corvette had a charged particle caster, so that's good.

After some wheeling and dealing at their home base, their final ship roster for the strike is as follows:

The Reaper (pirate corvette with charged particle caster)
The Kropotkin (patrol boat with 2x multifocal lasers)
The Thoreau (patrol boat with an 8 shot torpedo launcher)
The Lead Sled (free merchant, flak emitter battery)
The Doublecross (free merchant privateer, mag spike array)
The Light of Alexandria (PC patrol boat with plasma beam, Eternal Reactor mod, Weapon Overcharge mod, and Specialized Fitting mod on the Spike-3 drive)
The navy also loaned 40 fully armed boarding marines for this excursion.

The good news: the pilot (a Warrior) has Specialist/Pilot 1, and Starfarer level 2. So with Pilot-2, he's rolling 3d6 + 5 (Int bonus), take the best 2d6. Also, each one-hex drill will take 3/4 of a day at spike 4. That's a Spike-3 ship with a +1 drive bonus because of Starfarer 2.

The player gets help from the Scientist PC who gives him a +2 bonus to the roll with some stunningly difficult TL4 astrophysics.

The target number: 7 + 6 = 13. The player needed a 6 to make the drill.

He rolled a 5.

The intake of breath around the table was simultaneous. The player was devastated. Naturally, I didn't tell him that the Drill Mishap Table is relatively forgiving. I rolled a "ship off course, spend base time in transit, roll again." Well, base time at spike 4 is 1.5 days, and then the player rolled an 11.

Collective sigh of relief.

Then, another drill using a 600 year old course rudder. I ruled that it will increase the difficulty by +4, since the +2 modifier for "5 years and over" seems a bit too broad. And because there is a large gap between "+2 for over 5 years" and "+6 for blind drills". The player made the roll easily.

They drilled into the Nestor Station system, but at an unguarded arrival zone (no one uses it). Now they've got brand new course rudders, so they headed home at spike 5 (Spike 3 + 1 for Starfarer, + 1 for trimming the course) which took 1.2 days. They then transmitted the rudders to their flotilla, and drilled.

Nestor Station and its defenses:
Nestor Station is a Bannerjee 12 model. I gave it a bit of extra mass, mainly to account for the 2000 cryo-pods on board (slavery!), and the 16 fuel bunkers for passing ships. Weaponry consists of three Flak Emitter Batteries, and a secret Torpedo Launcher with 40 shots.

1x corvette with 2 plasma beams
3x Patrol Boats: standard
4x Fighters: multifocal lasers and system drives. Also, these were hidden in the station.
6x Free Merchants who were going to cut and run the moment hostilities began.

The PCs' plan was to coast in at low power until the last minute, and then light up the station. Then the ships would operate in 3 groups of 2 to attack the defenders and keep them from focusing fire too heavily on one attacker. It was a pretty solid plan, despite not knowing about the 4 fighters and the station's torpedo launcher.

How I ran it:
Each player played their crew position on the PC ship (Lex).
Each player also received a ship card, and played that NPC ally. Each card had the ship's stats, crew skill bonus, attack bonus, and a static number of command points per turn.

I ran all the enemy ships off of two pieces of paper with all their stat blocks.

House rules:
I used a deck of cards for initiative, as per Savage Worlds. I find its very dynamic and dramatic, and allows players to hold their actions just by keeping their card. Each of the players got a card for their NPC ship.

Tactics: a skill roll here (I kept the Tactics skill) gave the players an extra card to use as a tactics pool. They had to exchange it with another card in their hand.

Leadership: the player playing the flotilla commander (the captain of the Lex) could generate CPs as per Going Above and Beyond, but instead of using them for his ship, he could dole them out to the ships in his flotilla.

The NPC ships could each take one crisis per fight, but I allowed another roll to generate a pool of additional crises for the entire allied flotilla (they got 6). The defenders got a pool of 3 additional crises.

The pilot of the Lex, being a Warrior with Starfarer and Specialist/Pilot, could use his Veteran's Luck ability to dodge a single enemy attack in the ship. I figure that since the player has sunk 3 foci into making his warrior an ace combat pilot, it seems fair to allow the auto-Dodge ability to work. This worked nicely, since he avoided a 12 HP damage hit on the PCs' patrol boat (25hp!) in the first round.

Additional Set-Up:
I asked for a bunch of space ship minis from two of the players. The PCs and their allies were represented by Battlefleet Gothic minis. The defenders were represented by micro-transformers--jets and spaceships, mainly.
There were no movement rules used. The minis were just really helpful to keep track of who was fighting who, etc.

How it played out:
It was pretty epic! My rolling was terrible!

The PCs led the charge, using their stealth attack approach to strike first (I gave the entire flotilla initiative in the first round, but NO free round of attacks!).

5 rounds of intense fighting later...
The slaver corvette was blown to pieces. As were two slaver patrol boats. The four fighters were reduced to 2. All six free merchants were captured.

The station was damaged, all weapons destroyed. The PCs triggered a mutiny when they broadcast an offer of amnesty for all crew and junior officers. Slavers are pirates, after all, and have no legal standing. In the end, the marines had to be landed on the station to tip the scales in favour of the PCs. I did not run the battle to take the station, since it was 1:30am when that happened. Besides, what are a bunch of criminals and slavers going to do against 40 space marines in assault suits with plasma projectors?

The PCs flotilla: took heavy damage, but only the Kropotkin was destroyed. The engineer did not stop the reactor overload. In a fit of heroism, the player running the Thoreau brought his ship in close to the Kropotkin to rescue survivors. Which he did, but the reactor exploded at minute 11 of a 15 minute combat round! Happily, I rolled exceedingly low on the damage roll, so the Thoreau survived to land most of the marines on the station.

End result: the PCs and their allies have captured the main slaver station in the region, taking away their largest space infrastructure, and scattering their remaining vessels to the four winds. There is still an enormous slavers market on a nearby planet, but it will find its supply of slaves has dried up... temporarily, at least, if the PCs don't keep the pressure up.

Takeaways:

Well, this required a fair bit of preparation on my part. The plan was entirely the players' and they were rewarded for being bold and somewhat insane. I told one player: "I didn't plan on throwing any serious wrenches at you. Your plan was already sufficiently nuts without my meddling!"

Ship combat with this many vessels works, but it's pretty intense to run. Having only the PCs generating Command Points is absolutely essential. Giving the players NPC allies to control was a major, major, load off my shoulders.

The players were pretty upset that they couldn't capture the corvette and take it as their new ship. I have a better ship in store for them, but their frustration was palpable. Then again, they were using a plasma beam and a charged particle caster against the corvette: not exactly ideal weapons to disable the vessel for capture! And slavers don't like to surrender, when they know that they are going to be tried and executed.

Crew Actions: I'm wondering if there should be a Skyward Steel 2 mini-supplement of sorts. A slightly expanded combat system for ships. The basic rules are very successful: they keep everyone at the table engaged, every round. Even if it's just to say "ok, I go Above and Beyond, Gunner, here's your 3 CP". It's a major accomplishment, and everyone's enjoying themselves at the table: +Kevin Crawford , take a bow! These are some pretty sweet rules.

But there's a problem that's come up a few times now: a lack of mechanical levers to pull when Going Above and Beyond. The problem is that if the player decides to, say, Crash Systems, that's great. It costs 2CP. Only, it actually costs 2CP + the amount of CP that the Comms position would normally generate by Going Above and Beyond. In this case, it's a 5CP loss. That's a normal Fire a Weapon attack and a Target Systems attack, otherwise gone.

I have been considering a few ideas to remedy this problem:

1. Look at Skyward Steel and use its combat system somehow. My only problem with that is that it seems to detract from the players' overall engagement.

2. Develop a few position-specific Command Point generating moves that also have a mechanical effect. These would require a skill roll. So, maybe something like Evasive Maneuvers for the Bridge, but generate Skill Level -1 in CP.

3. Develop a few more position-specific moves that help another position. The Comms already does this, but the Bridge should do this as well: lining up shots comes to mind. Or possibly generate Command Points that can only be spent by one specific other position. So a Gunner can only spend the CP generated by the Bridge's Line Up A Shot position.

I probably won't move forward on these ideas for a while. The overall feelings towards the ship combat mini-game are positive, and I don't want to wreck something that's working pretty well.

Next week: Privateering Campaign 2 just sold a prize for 1 million credits, and I have a feeling they will want to go out and tear things up...





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Mason Munden
▶ Godbound
2018-08-24T16:44:22.038Z

Terrible request to solicit, but +Kevin Crawford ? What guards and fail-safes are in place in your ideal Arcem to keep supernatural entities from Arch Divinity?

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Bob Something
▶ Stars Without Number
2018-08-23T20:32:32.491Z

I've been on a Deep Space Nine marathon during the summer and this has gotten me thinking about those '90 to early 2000-era science fiction television series, like TNG/DS9/VOY/ENT for Star Trek, Babylon 5, Farscape and Stargate. All relatively continuity and setting-heavy (compared to earlier scifi television) series with dense and fleshed out universe and characters (but not without their continuity and writing fumble aplenty, of course).

With this specific era and type of TV show in mind I've been wondering about using SWN as my baseline for it. However, what I've realized is that to some extent the good old OSR and sandbox can only get one so far in doing these type of games as they would require quite a bit more of interpersonal drama, more fleshed out stories and overall wouldn't really work for a 'kill stuff get loot' type of game unless one played space pirates. What ideas and tweaks could one make to combine these styles of tv shows with a tabletop game without going full 'storygame'?

Lethal combat with a genuine risk of death doesn't seem so bad as it would make the idea of conflict more 'gritty': less like an action movie where people fight to the death every time and more akin to real life where absolute conflict and violence brings with it a very serious and real threat of death. That and without an abundance of things like personal force fields or power armor (outside of big offscreen land battles, maybe) it would make it more like real life where all you have at best is body armor and the security guy getting shot mean he might legitimately die from the hit. This make using the stun setting or whatever it's called a lot more appealing.

Even with a lot more 'story' going on, I don't think I'd need to get rid of the play style which use random tables a lot. If anything, these would be even better provided I can make these tables work in creating an 'emergent setting' from the result.

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Paradox Song
▶ Godbound
2018-08-23T19:45:19.986Z

Does the Ancalian sea pose any dangers? Kraken, boat-eating sharks or the like? Are ulstang Pirates so prevelant that an attempt to re-establish an Ancalian navy is doomed? I couldn't find anything sea-related, anywhere.

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Ruka Boop
▶ Stars Without Number
2018-08-23T19:01:13.797Z

Hey guys! I was thinking of running a Stars Without Number game using the Fragged Empire setting. In that setting, there aren't any humans, but all of the playable races are their bioengineered descendants. I'm trying to think of the racial bonuses each one would get, and this is what I have so far:

Corporation: The "space merchant" race. +1 bonus on any social-based skill check. In addition, Corporates start the game with 500 extra credits.

Legion: The "space warrior" race. Dwarf/orc-like. +1 bonus to their normal attack bonus. They also begin level 1 with max HP. Any dice rolled after level 1 for more HP can be rerolled if the result is 1.

Kaltoran: The "space rogue" race. Elf-like. +1 bonus to all saves. In addition, Kaltorans have an innate ability to see perfectly in pitch darkness.

Nephilim: the former "bad guys" of the setting. Like Starcraft's Zerg, but more humanoid. They come in a wide variety of forms. Gain a +1 to any attribute's bonus. For example, if you had a Strength score of 10, normally the modifier would be +0; this ability raises that to a +1.

Remnant: Space priests. Their home planet is ground zero of psionics.
You MUST either be a Psychic or take the Partial Psychic class option from the Adventurer class. On the other hand, your maximum Effort score increases by 1 point. In addition, Remnant have claws that give it the equivalent of a medium advanced weapon.

Twi-Far: Nomadic space hippies. Fused with beings of pure energy. You gain a natural energy weapon-based attack that does 1d10 damage that uses your Dexterity and Shoot skill.

Zhou: A sapient mass of bacterium cells. You can function normally in all non-heat related, hostile environments (void, underwater, etc.). Being a sapient amoeboid, you are also largely immune to toxins or diseases that target organs, synapses or circulatory systems.


None of that's concrete, of course. I'm trying to figure out better ways of implementing the Corporation/Twi-Far's abilities, but I'm not sure how to go about it. Any feedback/advice would be greatly appreciated!

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Michael Kennedy
▶ Discussion
2018-08-23T02:02:50.135Z

Are the sine nomine books available through any distributors for retail accounts? Started up a demo day at local store but store cant seem to find books.

Just checking! Thanks!

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Jeffrey Bowes
▶ Scarlet Heroes
2018-08-23T01:58:01.222Z

Attempting to run a classic B-Series module solo using Scarlet Heroes.

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Bhoddisatva
▶ Godbound
2018-08-22T21:55:25.814Z

Do the re-embodied dead in a Paradise count for a Godbound's cult?

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Mason Munden
▶ Godbound
2018-08-22T19:52:51.549Z

https://docs.google.com/document/d/1XHiuGb8iuCEweBkYHKnfMDLZOnbaSU_xRJ50uHt2nSs/edit?usp=sharing

Please enjoy.

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Matthew Skail
▶ Godbound
2018-08-22T10:29:33.878Z

Here's my attempt at writing up an Eldritch Themed Godbound character type. Let me know what you think.

https://drive.google.com/open?id=1Ssh4l8U1Z6tIr6dLSfbt4J_-wgs_XysL

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Kevin Crawford
▶ Stars Without Number
2018-08-21T19:29:54.277Z

Here's an Adept class snippet from the upcoming Codex of the Black Sun for Stars Without Number: Revised. It's going to be a relatively short space-magic supplement for the game, with some more fully-fleshed tools for adding cosmic sorcery into your sci-fi. The Godhunter class below is going to be one of several Adept classes, and I'll be fleshing out Arcanists and Magisters a bit more fully in turn.

CodexOfTheBlackSun-Godhunters.pdf

None

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Johannes Bretscher
▶ Stars Without Number
2018-08-21T18:50:18.307Z

Hello all.
I have again made some improvements to my hexagonal hexmap tool. This time it is:

- Enabled the single planet per hex option. The button was there before, but disabled. Now the tool can make sure there is maximal one planet per hex, as the rules recommend. You can always add further planets later. Of course this only works as long as there are more hexes than requested planets. But that should not be a problem for most groups.

- Also I changed the visuals for the hex map a little bit. Let me know if you like it. Or see any difference at all.

- The search path for data files (just one yet) has been extended a bit. Not sure if I keep that as final, but right now it is:
./data/
~/.local/share/Swyrtr/swnMap/data/
/usr/local/share/Swyrtr/swnMap/data/
/usr/share/Swyrtr/swnMap/data/
Plus maybe some more, depending on your system configuration.
Swyrtr is the name of a conworld I created some years ago. It turned out to be pretty unique, so I continue to use it whenever I need to make a distinction between "my stuff" and "everything else".
I do not have made an installer yet. Does anyone think, a installer might be more useful than complicating things?

I tried to make print available. But hat to recognize, that while Qt (The tool I use) has many strong points, print layout and printing is not among those. At this moment I am inclined to do a TeX output instead of a direct print. Only, not everyone might know, what to do with a TeX file?

Also I thought to externalize more data so the user can for example customize the available tags for planets. Up to now saves of old versions have always been usable with new versions. Externalizing data could changes that, since many things are saved by number, not name.
Would it still be worth it?

As always, tested on Linux Mint.
Binary: https://www.4shared.com/file/Dbjuw5cefi/swn_mapbinv05.html
App Image: https://www.4shared.com/file/UUe-synZfi/swn_mapbinv05AppImage.html
Code: Ask me.

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Matthew Skail
▶ Godbound
2018-08-21T10:55:41.299Z

Maybe a dumb question, but I can't remember if its specifically addressed...

How do the Undead/Husks interact with the Uncreated Courts? Like, would engumen work for/make bargains with the Uncreated? Do they just sort of ignore each other? Do the Uncreated round up husks and put them to 'work'?

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Chris Johnston
▶ Stars Without Number
2018-08-20T21:17:53.328Z

I need the advice opinions of the Sine Nomine collective.

I'm running Stars Without Number Revised, using the Suns Of Gold trade rules for interstellar trade. The party's main trader character has the Specialist focus on the Trade skill.

After I explained the SOG trade mechanics one player declared that because the mechanic wasn't a skill check, it made the Trade Specialist focus worthless.

I said I'd ask here, see what other GMs (and maybe even the High Lord Crawford himself) think about it.

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Marshall Brengle
▶ Godbound
2018-08-20T14:44:06.747Z

Anyone use An Echo, Resounding with Godbound ?

Can it drop-in replace the Faction system? Is it redundant?

Looking for some hands-on answers. Normally I’d just buy it and see for myself but income is a little less disposable than usual these days. 😅

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Joshua Burnett
▶ Silent Legions
2018-08-20T12:27:31.133Z

Last night we wrapped up our Silent Legions campaign. The PCs saved the world from Dhag-Othyg-Zoag and Rite of the Grey Truth cult. They blew up a building and stopped the hyperspace ritual to open a gate to the supermassive black hole at the center of the universe. Good times.

Two PCs survived (one for the entire campaign!), one PC heroically blew himself up, one PC got his head knocked off by Guardian Things, and one PC transformed into a hideous monstrosity. Also 2 PCs parachuted out of an exploding office building. Heck of a way to end a campaign.

Silent Legions worked great for modern eldrich investigations, and everyone at the table really enjoyed the game and easily grok'd the mechanics. My son (the above hideous monstrosity) wants to use it now for an "occult Ocean's 11" game.

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Dave Dunaway
▶ Discussion
2018-08-20T04:16:26.026Z

Hey all...I'm trying to convert An Echo Resounding over to my 5e campaign and I had a question about the table. Was the intent for level 8 to be 900,000 xp? Being a devotee of the OSR, I'm OK with the stutter step of "only" 50,000 between levels 7 and 8, but it doesn't match with the level before or after.

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Josh Peters
▶ Stars Without Number
2018-08-20T02:39:04.763Z

Ok hive mind: Telepathic Assault, how does it work?

Does the psychic have to initiate a Telepathic Contact with a target, which is a Main Action, (1 Effort) then on a subsequent turn, use Telepathic Assault (1 Effort)? The target then gets a saving throw for half damage. Am I reading that correctly? It is powerful, though for a level 3 technique, requiring two turns to use seems a bit clunky.

Or is it much less complicated? Just spend a point of Effort for the day to do 6d6 (or 9d6) damage, save for half?

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Cecil Fields
▶ Godbound
2018-08-17T15:23:14.992Z

I have a question regarding Firewalker, it says "You cannot move more than one mile total in any one hour." But in other instances of teleportation this is usually limited to 10 miles. Is this a typo?

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Robert Wiesehan
▶ Stars Without Number
2018-08-17T14:17:54.281Z

I've been bouncing back and forth between SWN Revised and Godbound as I'm thinking about what to run next.

When I read Godbound, my brain immediately fires up with possibilities for adventure because the pitch is so clear. Your spark of divinity has awakened. Go get into trouble remaking the world in your ideal.

This pitch has amazing synergy with the sandbox campaign framework because its all about being proactive, nosy, and hotheaded. You know how the world should be, and you can force it into that mold, so why shouldn't you?

By contrast, I struggle more with getting a clear vision reading SWN. Maybe its because the PCs could be just about anything and go anywhere. Are they merchants? Soldiers? Bounty hunters? Diplomats? Xenobiologists? Are they freelance, or sponsored? How do they gather credibility in a sector where they fly to the next star and they (or their company) are anonymous?

The downside of anything being possible in SWN is that, for me anyway, there's not the same clear loop that makes me confident about what sorts of things to prep.

I guess my big question is: How did you (SWN GMs) do it? Did you just tell your players you were narrowing the game to a specific career? ("Let's make characters who run a bounty hunting ship!") Did you start them roaming freely on a planet with a few hooks and see what caught their eyes? Does your campaign have some sort of sector wide event (a war, an alien invasion, etc.) framing things? Or do your characters just roam free, meet people, and take the job of the week, skipping merrily from planet to planet in episodic fashion?

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Hijos Del Rol
▶ Godbound
2018-08-16T11:03:06.071Z

We are back with our Actual Play in Spanish of Godbound after a few weeks. We did a recap of previous events at the beginning of the video, so now it's the perfect time to jump in into the game. Anyway, I hope you like it!

Originally shared by Hijos Del Rol

Hijos del Rol: Godbound Episodio 4 Parte 1

Hijos del Rol: Godbound Episodio 4 Parte 1

None

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Kevin Crawford
▶ Stars Without Number
2018-08-15T21:37:25.407Z

Here's a basic shim to help run SWN: Revised in a play-by-post environment.

It's completely untested, of course, and little more than idle noodling, but it's an attempt to deal with the significant number of response cycles normally required by D&D-based combat. Whenever the guns come out, a GM needs to query and get a reply from each PC each round, and it may take several rounds to actually resolve the fight. This isn't bad at a table, but it can be excruciating when it takes 24 hours to cycle through PbP players, even assuming they pay that much attention.

As such, these PbP rules try to boil down all challenges into a single exchange between players and GM, with only one post required from each before the situation is resolved. The PCs can push the matter, but even worst-case, it only requires three answer-response cycles before the conflict is resolved.

It sacrifices a great deal of precision and fine detail to get that far, naturally, and the original SWN:R character sheet is really only used as a reference to build a separate PbP list of PC Assets, but the conflict resolution system doesn't stop the players from using the existing rules to buy stuff or interact with the world in the usual ways.

Comments and observations are welcome, of course.

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J Allen
▶ Godbound
2018-08-15T06:41:18.828Z

So, there's plenty of high-powered enemies to pitch PCs against, but are there any specific rules for Godbound vs. Godbound combat, whether it be party infighting or against NPCs?

I figure that If I wanted a single older, more experienced Godbound to be a threat to a whole party, I'd just stat that character similarly to a Parasite God, but what about a group battle against a approximately equal number of Godbound opponents of approximately equal power?

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NineHeavensMaster
▶ Godbound
2018-08-15T02:16:58.770Z

When creating Artifacts, it can contain as many gifts as the creator's level. Conjuring any miracle of a Word counts as five gifts, a Word's special abilities count as two, and greater gifts or dispelling powers count as three.

So what do lesser gifts count as when making Artifacts? One gift? Two?

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Bob Something
▶ Discussion
2018-08-14T21:58:16.504Z

Power armors in space!Godbound: equipment of some form or legit full-blown artifact? I mean by that mass-produced high tech stuff, anything more fancy is no doubt a (very small) Godwalker.

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Dustin Laurence
▶ Exemplars and Eidolons
2018-08-14T15:11:30.273Z

Idle question here. E&E was actually the first Sine Nomine product I looked over, as improbable as that sounds. I liked it a great deal, so I'm a little sad that it doesn't merit support, though much of it clearly lives on in Godbound, which I also like. I can't compare until my cash flow situation improves, but am I right in guessing that the heroic mortal rules in the paid Godbound now replace E&E as Sine Nomine's offering in that niche? Asked another way, has the Godbound system diverged enough that E&E still has a separate feel, identity, and niche of its own, or is it simply squeezed too tightly between Scarlet Heroes and Godbound?

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Michael Blank
▶ Discussion
2018-08-14T00:18:11.231Z

I saw a great idea the other day on Reddit that I thought I would share with the group. The suggestion was to improve GM descriptive techniques by watching Netflix or Amazon Prime movies with the audio description.

I gave it a shot today with The Dark Knight and I can really see how it will help.

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Tanner Yea
▶ Stars Without Number
2018-08-13T17:25:27.443Z

My players took out a ship last night, and they wanted to detach the sandcaster the enemy ship had and put it on their ship. I wasn't really sure how to handle that. Any suggestions?

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Robert Wiesehan
▶ Godbound
2018-08-12T19:40:57.353Z

I love the adventure crafting advice in Godbound, but it's buried in a wall of (admittedly very useful) text. I made a shorthand version for my own use that I thought might be worth sharing. Enjoy!

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Matthew Skail
▶ Godbound
2018-08-12T14:43:46.397Z

Does Uncreated Cold Breath effect beings other than Godbound? The main book implies GB only, but Ancalia seems to indicate any use of Effort. But some things (like drones) spend effort to represent special but innate abilities.

Would it effect Mortal heroes with abilities or innate gifts that represent superior skill or magic, like minor and major heroes? Eldritch? Heroic mortals with gift talents?

+Kevin Crawford enquiring minds want to know!

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Carl Pellegrini
▶ Godbound
2018-08-12T02:12:12.775Z

I don't have an actual campaign for this but I was just thinking of a Godbound setting idea where instead of a normal world it's a bunch of floating islands in the void which are the remains of say two different planets. The islands are linked by bridges and magic portals and such things.

Now im not saying "Draenor" but "Draenor"!

My other random idea is imagine if there were Godbound in a sci-fi setting. Maybe the Scream created Godbound rather then destroy psionics, or it did both.

OR

If like Godbound is the stare humanity reached after millions of years of technological growth and represents us as a First Age sort of species.

These are the random ideas I have.

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Paradox Song
▶ Godbound
2018-08-11T15:01:32.256Z

Ancalia game.
I'm not sure if I'm missing anything, but is there a reason why the Shackled Court is the only faction-ized Uncreated Court? Or perhaps I missed them in the book somewhere? Is it just assumed you will use them as a template to convert the other courts, or is it specifically not intended for you to do so?

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NineHeavensMaster
▶ Godbound
2018-08-10T20:05:21.378Z

Here's a Blood Magic path for Low Magic, too!

BLOOD MAGIC

Apprentice
An apprentice blood mage learns no true magic at the beginning, but instead focuses on learning about the circulation and use of blood, differentiation of various types, its properties both mundane and mystical, and the anatomy of the body. This acts as a Fact towards anything involving blood.

Adept
The adepts learn the subtle art of controlling and channeling blood, whether to cause harm (1d6) or to prevent someone from bleeding out, including themselves. Adepts are taught to bolster their own vital force through a suitable sacrifice, giving them 4 temporary hit points or hit dice that disappear after a day if not used. An adept can instantly tell what a creature is by tasting their blood, and even a particular specific one if they’ve tasted their blood before.

Master
A master of blood magic can severely damage an enemy by boiling their blood (1d10), track a victim unerringly simply by possessing a drop of their blood as a single use arcane connection, warm or cool their blood to withstand extreme conditions, or compel a target to perform a single non-suicidal action. They may also thieve life essence after causing a wound, absorbing a quarter of the damage dealt to heal themselves or another.

Archmage
The pinnacle of blood magic allows for devastating harm to a single victim (2d10) or explosive damage against a group (1d10). An archmage can compel a target to obey for a scene in non-suicidal ways, or for a single potentially suicidal action. By possessing a sample of a victim’s blood the archmage may learn secrets about them, or use it as a continuous arcane connection. An archmage can steal blood from a target and use it to heal for 2d6 worth of physical damage.

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NineHeavensMaster
▶ Godbound
2018-08-10T20:04:38.625Z

Here's my version of Necromancy Low Magic, based loosely on the Cinnabar Order!

NECROMANCY LOW MAGIC

Apprentice
Apprentice necromancers learn no magic, but become skilled in anatomical studies, the liturgies of the dead, funeral rites, and the embalming of corpses.

Adept
Adepts can detect the presence of dead bodies within a mile and know their exact conditions, become impervious to pain by deadening their flesh, call forth a necrotic nimbus around their limbs (turning them into 1d6 weapons), summon 2 HD skeleton soldiers, or cause a one foot cube of matter to decay and rot away no matter its composition.

Master
Masters of necromancy can hurl bolts of death energy (1d10), become immune to cold or freezing conditions, place a rotting affliction that slowly withers limbs and liquefies organs, create a shroud of death for a scene that damages everyone around them within 10 feet for 1d4 damage, remove their need for food, sleep, and drink for the day, create 5 HD war-draugr from a suitable corpse, or command undead to briefly obey them for a scene.

Archmage
Archmages can hurl exploding orbs of necrosis that do 2d10 damage to everything within a 20’ radius of their landing point, become immune even to magical cold, summon an 8 HD wraith, place a horrific rotting affliction on an entire group of people, or sacrifice a lesser foe's life and soul to grant the necromancer youthful vigor for a month regardless of age.

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Bob Something
▶ Godbound
2018-08-10T02:13:58.847Z

So, I was wondering about crossing Godbound with Wuxia. More specifically the really high powered martial art stuff with truly ludicrous powers, more something you'd see in shonen anime at the higher 'tiers': beside the strifes taking on a much, MUCH bigger role what would be the setting and mechanics elements most needed?

I'm already running Exalted but my current game has not a single martial artist and a single sword fighting guy, with the rest not really being melee combatants so the wuxia elements of the setting are so downplayed that most of my research and ideas on the matter could very well be used for a completely different game.

Is a 'Word of Strife' a good idea or a bad idea? Is a Martial Arts word, then, to replicate all the Wuxia stuff a better idea or am I better off using a variation of the 'Peak Human' concept word for the god-like but still technically mortal martial arts masters?

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Israel R.S.
▶ Godbound
2018-08-09T05:11:10.448Z

I've made a concept word, and I'd like some thoughts and opinions on the word. This is my first time making a word, but I've been trying to really make it the best word I can for the past few weeks. Trying to really get the essence of the word, and make it the best word it could be. I'd love some input, on, the Word of the Evil Overlord. https://docs.google.com/document/d/1wEgk6PPF0e2fJ5O8UPuVEFaU2FGku-uYkIwKX69owXo/edit

Also in the off chance that Kevin Crawford is reading this and this bit shows up. Thank you sir for creating one of my favorite tabletop games ever, and arguably what I consider to be one of the greatest tabletop games ever made. Thank you for taking everything great about Exalted, and making it twenty times better. I love Godbound and everything about it. So thank you and everyone else who worked on the book!

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Dungeon Musings
▶ Discussion
2018-08-08T23:04:59.001Z

Ready to start work on my hack for Bungie's Destiny!

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Jason Shamblin
▶ Stars Without Number
2018-08-08T21:30:15.358Z

I'm new to both Godbound and SWN. I've really enjoyed watching +Adam Koebel and his Far Verona videos. I'd love to start using factions for my Dark Sun game, featuring the trade houses, city-states and other important organizations. For a fantasy setting, would you suggest converting the SWN system or trying to use Godbound's faction system instead? Any pitfalls to avoid or other suggestions?

All feedback welcomed and appreciated! Thanks!

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NineHeavensMaster
▶ Godbound
2018-08-07T23:09:34.124Z

A theurgy I created from a D&D spell. Enjoy!

Ray of Draining Enfeeblement

The theurge launches a ray of swirling dark energy from the tip of his finger at a single target, siphoning away their strength. Those who are affected by this terrible invocation automatically fail all checks related to Strength, and automatically miss any attack they make that could conceivably use raw physical might as well. Lesser foes get no chance to resist this, while worthy foes may make a Spirit saving throw to resist.

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-08-07T21:27:46.317Z

A +#StarsWithoutNumber Faction Question!

The Far Verona Faction Friends have some questions about Transport Lockdown, which reads:

Transport Lockdown: These techniques involve selective pressure on local routing and shipping companies. On a successful Cunning vs. Cunning attack against a rival faction, the rival faction cannot transport assets onto that planet without spending 1d4 FacCreds and waiting one turn.

How does this Asset work, exactly? Is it triggered using the Attack action? Does it have to occupy a planet with a rival Faction’s asset or is this merely a test of Cunning vs. Cunning against the rival Faction generally? If the roll is successful, and the 1d4 FacCreds are paid, when does the moving Asset arrive? If the Rival Faction doesn’t pay, how long does the effect last?

+Kevin Crawford can you help us untangle this?

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Patryk Misiapa
▶ Stars Without Number
2018-08-07T16:38:34.221Z

I'm not sure if I understand the mobile extractor, factory correctly, parts, raw material, maintenance etc. English is not my first language so I would appreciate if you could take a look and see if I understood the concept correctly.

Mobile extractor can daily take 1 ton of asteroid input and create some amount (undefined here) of raw material output worth 500.

From Mobile factory description:
"The ship can stock raw materials and parts at 5,000 credits per ton; these parts can then be used to “pay” ship repair or maintenance costs ..."
Does it mean that both "raw materials" (that act as an input for the factory) and "parts" (that act as an output for the factory) are taking similar amount of space, and only "parts" (output) can be used for repair/maintenance? Is this different from 10.000 per ton spare parts from the starship repair section? Or maybe both "raw materials" and "parts" are inputs for the factory to produce vehicles etc.?

Below you can find the exact wording from the book so you don't need to dig that up.

Mobile extractor: (page 99)
Automated mining and refinery equipment has been built into the ship, allowing it to extract resources from asteroids and planetary surfaces. Careful extraction of specific lodes of valuable minerals can be quite profitable at the GM’s discretion, but if the crew is simply melting down available asteroids for raw materials, the unit can refine one ton of usable materials per day worth about 500 credits in most markets. These raw materials can be used to feed a mobile factory, and a ship may have more than one mobile extractor fitted to it to multiply the return if sufficient raw feedstock is available. Operating an extractor requires at least five crew members.

Mobile factory: (page 99)
The ship is equipped with a full-scale TL4 fabrication plant programmed to support its needs. The ship can stock raw materials and parts at 5,000 credits per ton; these parts can then be used to “pay” ship repair or maintenance costs when conventional shipyards are unavailable. The factory can also create and repair vehicles, TL4 equipment, space habs, and planetary structures with these parts at a rate of 10,000 credits worth of construction a day. If a mobile extractor is available, the raw materials processed by the latter unit can be used to feed the factory. Operating a mobile factory requires at least 100 well-trained personnel. Each 10 fewer available doubles repair or maintenance times.

Spares, Repairs and Refueling (page 113)
Most ships have their repairs and maintenance done at a shipyard, but a ship can perform field maintenance and repair if they have the necessary parts. One ton of cargo space can hold 10,000 credits worth of spare parts. Any time required is quadrupled, however.

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Hellkite
▶ Godbound
2018-08-07T00:46:21.475Z

I made Guts from Berserk In Godbound:

https://docs.google.com/document/d/1TI3qiGhatrw_c6qB5hsZ7I9dbxer3mpRIv4uG29Jz38/edit?usp=sharing

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Tim Razzle
▶ Stars Without Number
2018-08-07T00:37:59.354Z

So, I am wondering if anyone has ever done a Macross kinda thing with SWN and if so, if ya have any notes on how you did it that you would be willing to share (not sure if I should end that with a question mark or period)

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J Allen
▶ Godbound
2018-08-06T06:34:00.178Z

So, I have two questions, one a rules question, the other more a matter of opinion. Thanks in advance!

1: If you have multiple gifts that effect your basic attacks, do their effects stack, or do you have to use them separately? Hammerhand from Artifice, and Fists of Black Iron from Might, for example.


2: What are some good OSR Bestiaries/Monster Manuals for converting to Godbound?

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alex castro
▶ Stars Without Number
2018-08-05T05:56:19.155Z

Game Recruitment Blurb
Welcome to Arcadia Burns, a Stars without Number faction game. This game will function as a character driven faction game(using faction rules of my own design instead of the inbuilt ones), revolving around the characters leadership of their factions through the Great Cataclysm, the sector civil war between the Holy Arcadian Empire and the league of rebel leaders opposed to their rule. This game will take inspiration from and use aspects of both Stars without Number and Silent Legion. Players, in groups of either two or three, will create factions that pledge their allegiance to either the Imperial, Rebel, or Neutral cause and fight to achieve their aims. This game will be a Play by Post game that requires at least one post a day(Of course, please feel free to post many more if you so choose). I, and the majority of the players, are on Central and Eastern Time, but players from all time zones are welcome. We have as many slots as people want to join so feel free to hop on in. Just click the Discord link and the game awaits.
https://discord.gg/pa3eGsw

Discord - Free voice and text chat for gamers

Step up your game with a modern voice & text chat app. Crystal clear voice, multiple server and channel support, mobile apps, and more. Get your free server now!

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Johnathon kulchyski
▶ Godbound
2018-08-04T20:43:04.975Z

A New Soul - A quest to fix the world of Dark Souls 3 with the power of a godbound

https://forums.sufficientvelocity.com/threads/a-new-soul-dark-souls-3-godbound.49287/

I figured I'd advertise the quest here. Basically It's a system where people vote for what they want the character in the story to do. We have completed character creation and are just after the fight with Iudex Gundyr.

A New Soul [Dark Souls 3/Godbound] - Crossover

Name: Lady Terra Level: 2 Strength: 14 Dexterity: 16 Constitution: 13 Intelligence: 10 Wisdom: 8 Charisma: 13 Hit Points: 14/14 Armor: Light Armor...

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Dan Bolton
▶ Stars Without Number
2018-08-04T14:08:01.508Z

HI there. Wonder if anyone can help me.

Regarding the Starfarer focus it says this under Level 2

Level 2: Double your Pilot skill for all spike drill-related
skill checks. Spike drives of ships you navigate
are treated as one level higher; thus, a drive-1 is
treated as a drive-2, up to a maximum of drive-7.
Spike drills you personally oversee take only half
the time they would otherwise require.

What I want to know is what the last sentence means. Does this mean that preparations take half the time or dows this mean that the journey itself takes half the time? (i.e. it takes 15 minutes instead of 30) The players and I initially read this as the journey time taking half the time as usual but when I thought about it that would nearly break the game as you as you may as well have double the drive rating otherwise.

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Moritz Lohmann
▶ Godbound
2018-08-03T17:34:29.051Z

Hey guys,
I'm not good at math... Can you tell me which factor or formula is used on the Level-Advancement table for Godbound? Or in other words, did someone have a table for Level 11 -> x?

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Anton .Shami
▶ Godbound
2018-08-03T08:23:33.526Z

So....two questions that are largely unrelated.

1. About Ren ancestor worship...from what i gatherd from storms of Yizaho, the ren seem to beliefe, that continued sacrifice is required to keep their ancestors out of hell. Is that true or am i mireading that? And would it mean that, if ren abandond the pattern, they risk all their ancestors loosing their safety in the grave?

2. extending dominion. The book says, that when the regional scope of a change is expanded,only the difference between the original change and the new scope needs to be paid. Since the scope of changes are not linear, my question is at what point an "upgrade" should have to be paid by linearly expanding godbound. Case in point, if you godbounds rule a kingdome, say patria, give it a bunch changes and institutions, and then swallow Raktia and Vissio into their new theocrat empires, what, if anything, should they pay to extend their changes to the new provinces. Their area has just doubeld in size, but is still far from the size of arcem.

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Josh Peters
▶ Stars Without Number
2018-08-03T03:51:16.899Z

Privateer Campaign 2 Update:

So, last week I regaled you with an intense combat between the Eris and the PCs' ship, both patrol boats armed with plasma beams. That game lasted 6 hours, and was just one fight.

This week, my other campaign group fought the same encounter. The differences being that they were in a Free Merchant (still with plasma beam), and they had already tried a ground assault, which failed.

I started in media res with the Eris chasing them, firing away. Crises were taken, and solved.

The players decided that there would be no capturing of these vessels. They were to be destroyed in a massive show of force. So the PCs generated a large amount of CPs, and it took 3 rounds to turn the Eris into a fireball in the upper atmosphere.

Then, they dove hard on the Red Queen, which was just getting off the ground, and engaged their Volley Capacitor. In total, 18 CP to fire 9 shots with the Plasma Beam. The player rolled 6 hits, and the Red Queen ran off, only to be chased down. Escape pods ejecting all over the place, it crashed into the ocean, and the PCs fished out about 40 survivors.

Then they did all the RP and diplomacy stuff they were supposed to do last session, so I'm glad all that was prepped a month ago!

Takeaways:

Not having to account for the -4 to hit penalty to target systems made this fight much shorter. It also helped that the player running the gunner rolled much better than last week's player.

Atmospheric starship combat: I ruled that the rounds were a minute long, if only to make it feel more like a dogfight. But that's entirely subjective anyways.

Definitely seeing that the best defense is a good offense. That's fine. Though a couple of players from this week's and last week's game have mentioned that they're concerned that ship combat might be too swingy: either it's a long, drawn out battle (last week), or it's a short anti-climactic fight that leaves everyone in the lurch. Also, ship combat is "too dangerous, why not lower the damage levels of the weapons a bit?"

I'm not entirely sure I agree. Thoughts?

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Matthew Skail
▶ Godbound
2018-08-02T20:01:51.259Z

So, in my Heroic Mortals game, one of my players is eyeing Theurgy as a road he's interested in. He asked me if he could get a theurgic version of the spell that creates undead but instead creates constructs (since he's a theotechnician).

I don't see any real balance reason to say no, but obviously it would be restricted in different ways than the undead raising spell.

Any suggestions on how to change it to make it work for creating constructs? What sort of raw materials would he need?

Stat wise they will still work as undead.

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NineHeavensMaster
▶ Godbound
2018-08-02T01:12:47.792Z

I need advice. My players keep wanting to make artifacts that have a certain set of powers, such as Intrinsic Health and Vital Furnace, and then adding other powers on top of it.

It feels like it... I dunno, violates the aesthetics of artifacts or something to have this. Is it just me?

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Daniel Clark
▶ Scarlet Heroes
2018-07-31T06:03:59.063Z

Another Scarlet Heroes urban adventure in which Yao Meihui attempts to deal with the Heat that she acquired in her previous adventure.

The Scroll of Wen Tengfei

In this Scarlet Heroes urban adventure Yao Meihui attempts to deal with the Heat that she earned in her first adventure in which she killed Fan Beremud, a diplomat from the Magocracy of Tien Lung w…

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Dungeon Musings
▶ Discussion
2018-07-30T19:28:11.964Z

I just ordered print copies of Godbound, Revised Stars Without Number, and Other Dust.

Am I crazy to think I could steal stuff from each of these to put together an OSR campaign based on the Destiny video game for my son (Godbound for some powers, RSWN for tech/psionics, and Other Dust for Post-Apocalyptic Earth)? I want to introduce him to an OSR/Sandbox-style of play and he LOVES that series of games.

I have used Savage Worlds and Genesys to do this in the past, but would much rather use something with D&D roots.

Thanks in advance for your comments/suggestions!

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Anton .Shami
▶ Godbound
2018-07-30T13:06:24.815Z

Two questions first: Has anyone played in nezdovah yet? If so, what kinds of stats did you use for the Iron tsar, the boyars and the rank and file autokossaks.

The book makes them sound rather formidable, but then again they are the product of mass produced human artifice and should'nt probably rate TOO high on the cosmic scale of things. My players are currently gunning to make an example of the iron tsar and they are pretty veteran , so while i could just make the iron tsar and his automaton servants appropriate opposition, i am not entirely certain if i should at this point.
There is also a chance they might decide to completely destroy the Nezdovahn nobility and i struggle with how hard that would be to pull off. We are talking about 60 thousand machine Lords after all.

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Serf McSerfington
▶ Stars Without Number
2018-07-30T03:15:01.845Z

Just ran my first session of Stars Without Number. Session 0 was a little bit of character creation and then we got right into the game.

Our cast of characters:
Alys Valen (Expert/Warrior): Ship mechanic and hacker
Magnus Zhao (Psychic/Warrior): Former soldier for an imperial power and ship problem-solver
Overdose (Psychic): Ex-child soldier and psychic healer acting as the ship's medic.

The characters are the crew of a small free merchant vessel captained by Marcos Kyrkos, an older easygoing trader. They set down on Sata Son, a planet ruled by a class of psychic elites who are worshiped as gods called the Mantira and served by an empowered caste of administrators and assistants, the Kalaraka. While there, Magnus and OD admitted to being psychics and were treated like visiting royalty while Alys and Captain Kyrkos were taken to get paid.

During these separate scents, Magnus and OD ate a meal with the Mantira elites and watched them all receive an injection from their Kalaraka assistants while Alys was witness to an apparent car bombing and invasion of the planetary government building they were in. During the ensuing chaos, the Mantira departed to provide assistance with Magnus and OD in tow. Alys hacked into the building's computer system and provided overwatch for the government forces. They witness the attackers have their own psychic use a metapsionic ability to knock a telekinetic out of the sky before they made their escape.

Now the characters are grounded while the government deals with these apparent rebel forces and Alys has received a mysterious proposition from the rebel leader, which the crew will discuss next week.

Overall it was kinda a slow session, but it is a brand-new system for all of us and I think it was important to get everything on the table and introduce all the characters and the world. I fully expect things to go gloriously sideways next week.

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Fugitive Unknown
▶ Godbound
2018-07-30T03:05:40.522Z

Rules Questions...

My GM has explicitly stated that Lesser Strifes do not provide any mechanical benefit to Godbound, and that this information is located in the Lexicon of the Word.

I've read the sections on Strifes, but I'm not understanding where he's getting this.

Also...

Regarding the power Sanctified Shield...
Sanctified Shield Action
....Any damage inflicted on these allies within the area may be transferred
to the Godbound as an Instant action on the Godbound's part...

How does this interact with
1) Powers that reduce damage (Fear No Steel) or that negate attacks entirely.
2) The Vengeance word: "Their normal attacks always hit against a target who has inflicted hit point damage on them within the past round"
3) Counter attacking powers such as Furious Counterstrike or Water Red and White? Would the person who was attacked be counter attacking, or the person who uses Sanctified, or both?

The way I see it is
1- Yes, since these powers just say they reduce damage.
2- Leaning yes, though you could make an argument that it's not them doing the damage.
3- Leaning no, since they specifically says they need to be hit?

Of course, the "Game Master word" has complete immunity to anything and cancels all rules. :)


Third Question
Can worthy foes use effort to cancel a failed morale test? By the rules, I didn't see anything that said they could. It just seems weird that a Morale 9 Angelic Tyrant can be sent packing with a single power 40% of the time (-2 Test from Fear).

P.S. If you are listening Mr. Crawford, well done. This game is a blast!

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Johannes Bretscher
▶ Stars Without Number
2018-07-28T21:21:34.640Z

Hello all.
Again a small update to my hexagonal sector map tool. Mainly I added Names for planets.
The names are taken randomly from the file ./data/names . Maybe I will be a bit more flexible with that in future versions. The format is very simple: UTF-8, one name per line. Names can have any character with the exception of some control characters like eol or eof.
That also means, I can no longer just provide a binary for you, I have to include a initial name file. So now there are xziped tar files. If for any reason you want the binaries only, tell me.
If you see strange planet names like KHU-2225 or so, that means the program could not find the name file.
Names can be edited in the usual planet edit window.

Also, Planets can now carry notes. For now, you have to press "notes" on a planet to see them. Any ideas, how to improve that?

An other minor thing. After loading or creating a new sector the central star is now activated.

Links:
binary (with namefile) https://www.4shared.com/file/g6s42Ddpda/swn_mapbinv04.html
AppImage (with namefile) https://www.4shared.com/file/Y9v8NEuBda/swn_mapbinv04AppImage.html

For source code ask me.

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Josh Peters
▶ Stars Without Number
2018-07-27T20:30:47.823Z

Privateering Campaign 1 update:

Strangely enough, both my player groups are at the same planet, doing the same thing: trying to capture/destroy a large slaving ship. Last week, one group failed to take the slaving ship (the Red Queen) while it was on the ground, and is going to start their next game with its escort in hot pursuit.

This week's group took a different approach

The Red Queen is a heavy frigate outfitted to carry lots and lots of slaves in cold sleep pods--about 500 or so. It also has about 80 crew, both slavers and spacers. The RQ is not a particularly scary warship: it only has a Multifocal Laser and a Reaper Battery fitted. It relies on its escort, the Eris, to protect it from attack.

The Eris is a patrol boat with a plasma beam, sensor mask, Low Emissions mod, and 9 Command Points. It's also filled with 20 crew: 10 spacers, and 10 5-HD murder commandos with assault suits, shear rifles, and few morals. They are led by a 7HD boss with an assault suit and thunder gun. This is not a crew you mess with by choice.

The Eris arrived a day before the Red Queen, scouted out the system, and parked itself in high orbit over the planet, waiting for the slave ship to arrive and begin its grim harvest.

My players this week consist of one relative newbie, and four hardened veterans of many of my most challenging games and other games too. They collected all the intel, and rightly concluded that there are probably people on the planet who collaborate with the slavers to prevent their communities and families from being targeted. So the players do not land their ship on the planet. Instead, they spend nearly two weeks in orbit at low power, working away to get the Overcharged Weapon mod installed on their Plasma Cannon. This takes 12.5 days, since the engineer has the Tinker 2 focus, which reduces the cost by half.

I enjoyed the risk they decided to take, and rolled: the Eris arrived only a few hours after the PCs finished their modification and were ready to bring the plasma gun back online. But then they surprised me:

"No," they said, "we're going to wait for the Red Queen to make landfall. Then we're going to hit the slaver ship when it's on the ground. Then we will leave the atmosphere and deal with the Eris." Another ballsy risk.

So the comms operator PC just upgraded his Program skill to level 2, and has Specialist/Program 1. He manages to keep the the PC ship undetected until they're ready. Then, they have to turn on all systems, and I'm about to make the engineer make the Fix roll to have that work out properly, when another player pipes up:

"No no, we're going to use our parking maneuvering thrusters to nudge the ship into a freefall re-entry until the very last moment. Then we'll power up the ship, make our run on the Red Queen, and get into space to fight the Eris."

"Alright then." I say.

Another player starts playing Tom Petty's "Free Falling" on his phone. Then he rolls the dice for bringing the ship's engines back online, and makes the roll handily. So far, they've succeeded at staying hidden, and not crashing into the ground. Win!

The PCs's ship is a patrol boat with a plasma beam, and the Eternal Reactor mod, which, by the way, is a great power and mass saver: no fuel scoops, no fuel bunkers. They carried out a targeted strike against the Red Queen's maneuvering thrusters: they were happy to keep it on the ground to deal with the slaver ship after they handle the Eris. This was highly successful, and the RQ's return fire was ineffective.

The Eris and the PCs' ship met in orbit. The battle was, in a word, epic! If you recall from the last time I discussed ship combat, this crew is great at generating command points: Star Captain: 2, plus 4 crewmen each generating 3CP with Above and Beyond for a total of 14CP in a round. These CP were dutifully handed over to the Gunner, who blazed away with the overcharged plasma beam.

The fight between the Eris and the PCs went on for seven full starship combat rounds! The players decided to target the Eris' plasma gun with targeted shots each round, because they really, really, REALLY wanted to take the ship as a prize. It took them a round to realize that they had to use some standard gunnery attacks (untargeted) to "draw out" one of the two crises per round they knew I was having the Eris take. Inevitably, they did destroy the plasma gun, but it took a few rounds due to a combination of horrible rolls by the gunner PC and my ability to have the Eris' crew repair the disabled weapon a couple of times.

Eventually, the Eris was de-fanged, and reduced to a handful of hit points. The PCs' ship made out pretty well, taking multiple crises that were dealt with by their harried engineer PC and the psychic telekinetic PC (also the comms guy). They lost their cargo hold (and their ubiquitous party grav car), and all their armor was reduced to nothing during the fight. The PCs then demanded the surrender of the ship. This offer was refused, because the slaver/mercenaries on board knew that the PCs were not going to imprison them. Piracy is bad. Slaving is worse. The Eris makes a run for it, so the PCs now have to start picking off its spike drive. They managed to do that, but in the process the Eris caught a Hull Breach crisis it could not recover from, and was reduced to 0HP.

I then rolled to see if their engineer could shut off the reactor before an explosion, and got a result of 2 + 3 = 5, so... no. The PCs caught the unstable reactor readings on their scopes, and decide to approach to dock anyways! They had 8 minutes to board the Eris, fight their way to the engineering section, and hopefully shut the reactor down before the explosion forced a TPK.

After being held up by mercenaries in assault suits, all fighting in zero-g and in no atmosphere, using dead crewmen as floating cover, the PCs managed to make it to the engineering bay and shut down the reactor. The NPC captain with the thunder gun was killed in the boarding action, and a half-dozen crew and mercs surrendered to the PCs.

The session ended six hours later(!) with the PCs arriving at the Red Queen, now abandoned by its crew, save for a handful of stragglers who were rounded up and imprisoned in the PCs' increasingly crowded brig. It was 2am, and that was the latest most of us had gamed in years, so we decided to call it then, and deal with loot and what to do with the Red Queen in the next game in two weeks.

Two house rules we've decided on:

1. Most NPC ships will still adhere to the "one crisis per combat" rule. The exceptions to this rule are "Nemesis NPC" ships, like the Eris. These ships are allowed to operate like PC ships: one crisis per round, plus one crisis if the Captain so chooses. It costs 0CP to deal with the first crisis in a round, and then 2CP to deal with the second crisis. This way, I still don't have to roll to generate CP for NPC vessels, which is ideal. (am lazy)

2. Warrior PCs with the Specialist/Pilot focus, and/or the Starfarer focus can use their auto-dodge ability for their ship once per combat. One of the PCs is a 5th level Warrior with Specialist/Pilot 1, and Starfarer 2, and has a background as a combat pilot. I don't see this as particularly game-breaking, especially since it requires the player to really dump warrior foci into non-shooting abilities. It certainly helped, and I think helps model the Fighter Pilot Warrior build pretty well, without breaking the game.

Some takeaways:

Ship combat is super fun, and my players and I were engaged from start to finish. Expert re-rolls helped save the PCs' bacon, but their overall plan was very solid. Risky, but solid.

The one thing about ship combat is that is absolutely crucial that everyone knows their PC's position actions and the general actions backwards and forwards. It is also very important that the players understand the game mechanics of CP expenditure, crisis management, and how the Target Systems gunnery action works in relation to disabled/destroyed ship systems.

In terms of the boarding action, I have to say that the "no rifle weapons in melee" rule is absolutely essential. One player tried to get cute and say "well, I want to run up using my Move action, and unload my spike thrower as I flank him and avoid his cover." I did not allow this, since we understand that close combat entails a bunch of elbows, knees, and not standing still. None of the PCs in this group took Close Combatant as a focus, so they're at a distinct CQB disadvantage during boarding operations. Instead, they had to face down 3 mercs in assault suits with shear rifles, and a captain in an assault suit with a thunder gun.

One warrior PC learned that it is better to save the auto-dodge than it is to auto-hit. He took a 16 hit point thunder gun blast after hitting and not killing a mercenary. Learning achieved!

The players initially found it frustratingly hard to capture a ship. I told them that their problem was that they were using a sledgehammer to hit a fly: trying to disable the Eris' plasma beam with their own (overcharged!) plasma beam still did 1d6/2 damage, which chips away at the potential prize's HP rather fast. Better to mount a multi-focal laser for the purposes of landing precise blows to disable systems that do very little HP damage.

One thing they also want: more ship combat combat actions! They like the gameplay, they like the collaboration, the action, the fact that they have to roll the dice nearly every round, and that they have to deal with crises. But the want to have more options, available to them. I don't know if that's in the works at all, but it'd be interesting for sure.





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Robert Wiesehan
▶ Godbound
2018-07-27T19:06:39.828Z

Hey all,

Purchased 4 Godbound PDFs on the DriveThruRPG Christmas in July sale. Excited to dive in and do some heavy reading this weekend!

My question is: Can you link me some must-read Godbound posts in this community? Posts where someone wrote a clear explanation of the game's systems at work, or crafted a great cheat sheet? Or any other posts that would really enrich my understanding of the game?

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Isaac Carroll
▶ Godbound
2018-07-27T18:49:34.706Z

Here is my first draft of a Low Magic tradition for cultists of the principles of Grail and Moth from Cultist Simulator. As always, please let me know what you think.

Lure of the Moon

The occult science of temptation and deception.

Apprentice: Your lies are convincing. Worthy foes can make a Spirit save to disbelieve. Targets will believe until confronted with strong evidence to the contrary.

Adept: With a brief discussion, change target's mind on any subject that isn't tied to their sense of personal identity. Worthy foes may make a Spirit save to resist.

Master: Commit effort to create a full-sensory illusion that lasts as long as effort remains committed. Worthy foes can make a Spirit save to disbelieve. Summon a Raw Prophet.

Archmage: Commit effort to enthrall a target for as long as effort remains committed. The target will do anything that isn't directly contrary to their nature. Worthy foes may make a Spirit save to overcome this.

Raw Prophet: AC 5, HD 6, Attack +6x2 by voice, Damage 1d8 mental, Morale 12, Move 20', Save 12+, Effort 2. A strangely fascinating mass of flesh with no fixed form. It constantly produces limbs and facial features, only to reabsorb them moments later. Its mouths continually whisper disturbing truths and compelling lies. Opponents reduced to zero hit points collapse as emotional wrecks, incapable of taking action even to preserve their own lives. Such victims will die of thirst in a few days unless cared for.

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Matthew Skail
▶ Godbound
2018-07-25T21:27:32.719Z

Question about Theotechnicians-
So creating magic items...what level of change is it when a theotechnician is involved? I would hardly think it's impossible and maybe not even improbable.

Also, what if they don't want to create magic items for tons of people (through Dominion expenditures)? How long for an Adept to enchant a single +1 sword? Just enough items to outfit their friends?

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Marshall Brengle
▶ Godbound
2018-07-25T05:49:25.251Z

What’s the scale of the map of Arcem?

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Isaac Carroll
▶ Godbound
2018-07-24T16:05:52.477Z

Here is my first draft of a Low Magic tradition for cultists of the principles of Heart and Forge from Cultist Simulator. As always, please let me know what you think.

Dance of the Hammer

The occult science of endurance and creation.

Apprentice: Base armor class of 7. Fashion weapons and armor or other items. Determine the function and powers of minor magic items.

Adept: Choose a type of energy (heat, cold, lightning, etc) and commit effort. While effort remains committed, take no damage from natural or Low Magic sources of that type of energy. Fashion +1 weapons and armor or minor magic items.

Master: Base armor class of 5. Always gets a Hardiness saving throw like a worthy opponent. Commit effort for the day to automatically make a Hardiness save. Summon a Percussigant.

Archmage: Fashion up to +2 weapons and armor. Choose a target and commit effort. While effort remains committed the target must dance frenziedly. Worthy foes may make a Spirit saving throw to overcome this. While dancing the target is unable to perform any other action. Target loses one hit point for each round spent dancing. At 0 hit points, target collapses in exhaustion or death.

Percussigant: AC 5, HD 6, Attack +6x2, Damage 1d8 impact, Morale 12, Move 30', Save 12+, Effort 2. A Percussigant never stops dancing. It loves to stamp and thump, bash and beat. If its summoner loses consciousness, it will attack anyone and anything nearby in a joyous rampage of destruction.

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Isaac Carroll
▶ Godbound
2018-07-24T15:15:00.689Z

Here is the final draft of my Cultist Simulator inspired Low Magic tradition for cultists of Lantern or Knock.

The Illuminated Path

The occult science of enlightenment and the opening of ways.

Apprentice: Understand the meaning of any language or symbol. Convey meaning to any conscious entity, matching the mode of communication it uses.

Adept: Perceive things hidden by mundane means. Open any mundane portal, lock, or fastening. Remove or bypass Low Magic barriers or seals.

Master: Cause an object to give light of any intensity up to the brightness of a sunny day. The light reveals illusions and enchantments, causes up to 1d6 damage per round to creatures of darkness such as undead, and gives beings in the light up to a -4 penalty to hit due to dazzled sight.

Archmage: Create an opening, doorway, or path between two nearby locations. The opened way appears unremarkable to a cursory examination. Touch attack to open a wound in a target, doing 2d6 damage.

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Marshall Brengle
▶ Godbound
2018-07-24T13:04:43.741Z

What are some of your favorite OSR bestiaries with good wandering monster by terrain tables?

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Isaac Carroll
▶ Godbound
2018-07-23T18:34:13.440Z

Here is my first draft of a Low Magic tradition for cultists of the principles of Knock and Lantern from Cultist Simulator. Please let me know what you think, especially with regard to making sure its power level is commensurate with that of other Low Magic traditions.

The Illuminated Path

The occult science of enlightenment and opening of ways.

Apprentice: Can understand the meaning of any language or symbol. Can convey meaning to any conscious entity, matching the mode of communication it uses.

Adept: Can perceive things hidden by mundane means. Can open any mundane portal, lock, or fastening. Can remove or bypass Low Magic barriers or seals.

Master: As a touch action, can cause a single item at a time to give light of any intensity up to the brightness of a sunny day. This light reveals illusions and enchantments, causes up to 1d10 damage per round to creatures of darkness such as undead, and gives beings in the light up to a -4 penalty to hit due to dazzled sight.

Archmage: As an action, can commit effort to create or remove an opening, doorway, or path between two well-known locations. The far side of a wall or barrier typically counts as well-known if the near side does. If the opening could be natural, it is permanent and the effort is reclaimed at the end of the action. If the opening could not be natural (eg, a doorway that leads to a location miles away) then it lasts as long as effort remains committed. The opening appears natural to a cursory examination. This can be used as a touch attack to open a wound in a target, doing 2d10 damage; or as a healing touch, closing wounds to cure 1d6 physical damage. This healing can only be performed once per target unless the target suffers further wounds.

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Omer G. Joel
▶ Stars Without Number
2018-07-23T15:28:45.085Z

Stellagama Publishing is proud to participate in DriveThruRPG's Christmas in July sale! 25% off all our products until July 31st!

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Matthew Skail
▶ Godbound
2018-07-23T10:55:38.860Z

Do the undead/husks in Ancalia operate with normal senses? For example, do they hunt by sight and are they effected by the Sunlight Gift that gives your an AC 3 versus creatures needing sight to attack you?

Or do they use scent or life-sense or some other power to hunt with?

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Matthew Skail
▶ Godbound
2018-07-23T10:42:54.781Z

Does anyone have (or have links to) any homebrew Low Magic paths?

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Josh Peters
▶ Stars Without Number
2018-07-23T04:41:52.295Z

Any suggestions for building an unbraked AI that runs a ruined Major Shipyard?

Asking for a friend.

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Marshall Brengle
▶ Godbound
2018-07-23T03:36:51.057Z

How would you handle grappling?

My Might Godbound wants to put an ogre in a full nelson so my Sword buddy can cut him to ribbons.

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Wright Johnson
▶ Stars Without Number
2018-07-23T02:30:12.964Z

Crowdsourcing my next session a bit.

What are some obstacles a party of bounty hunters could expect to face if they’re trying to make it offworld undetected while the corporation they’re meant to be working for is throwing a raging New Year’s bash for its top brass? They’re trying to escape without said corp noticing, because they didn’t kill the person they were hired to kill.

I’m assuming there will be at least one security checkpoint they have to pass through on foot, and at least one they’ll have to pass through offworld. Any other obstacles you can think of?

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Isaac Carroll
▶ Godbound
2018-07-23T01:01:41.838Z

Here is the final draft of my Cultist Simulator inspired Martial Strife for cultists of Winter or Edge.

The Strife of Winter's Edge

The occult science of ending lives.

Techniques of Winter's Edge
• A Keen Brightness, On Turn - Choose a target. Attacks on that target are not hindered by natural or magical darkness. Commit effort for each additional such target.
• A Mortal Secret, Constant - Unanticipated strikes count as a magical weapon that always hits and does 1d10 maximized damage. If the strike is fatal, the target dies before being able to take any action.
• A Glacial Ruin, On Turn - Choose a target and commit effort. As long as the effort remains committed, the target's evasion bonuses do not count, and the target is unable to gain meaningful distance or place meaningful obstacles in the way. Worthy foes may make a Spirit saving throw to overcome this.
• A Blinding Expediency, On Turn - Commit effort for the scene. The next strike is unanticipated by the target, even if the target would otherwise be aware and on-guard. Worthy foes may make a Spirit saving throw to prevent this.
• An Unheralded End, On Turn - Choose a target and commit effort. As long as effort remains committed, the target is completely unable to alert others to any present danger. Worthy foes may make a Spirit saving throw to overcome this.
• Winter's Gift, Action - When unanticipated, a strike can take the form of giving a symbolic item to the target. Worthy foes may make a Spirit saving throw to realize the connection between the gift and its effects. Commit effort to delay the attack's damage (and any other effects) for as long as the effort remains committed.

The Lesser Strife, Sudden Frost School
• Initiate: The strife counts as a helpful Fact for all stealth or ambush ability checks. Choose a target at the beginning of the scene. Attacks on that target are not hindered by natural darkness.
• Disciple: Unanticipated strikes gain +4 to hit and damage.
• Master: Unanticipated strikes always hit and do 1d6 maximized damage.

The Lesser Strife, Chilling Resolution School
• Initiate: The strife counts as a helpful Fact for all tracking or pursuit ability checks. Choose a target at the beginning of the scene. Evasion bonuses do not count for attacks on that target.
• Disciple: Choose a target at the beginning of the scene. The target must make a relevant ability check at -4 to gain distance or place an obstacle in the way.
• Master: Choose a target at the beginning of the scene. The target must make a relevant ability check at -6 to alert others to any present danger.

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Josh Peters
▶ Stars Without Number
2018-07-20T04:28:30.024Z

Privateering Campaign 2

Tonight my second group got together and decided that they would meet with the locals on a planet that has been subjected to six centuries of slaver raids. They have taken it upon themselves to fight the slavers and end their presence in the sector. Naturally, the locals of this planet are particularly xenophobic.

This TL3 planet is in the grips of an ice age, and has sea-going cities that were constructed before the Scream. After doing some legwork combined with some easy codebreaking (TL4 Quantum ECM vs. TL3 cryptography = you go make a sandwich and microwave your leftovers, and DING, the code breaking is done!), the PCs learned that there is one floating city that is more welcoming. The PCs land their armed merchant privateer at this one city, only to learn that it's partially abandoned, because it's trapped on an ice shelf. So it's a nice place to learn some information, but little else is available.

The PCs instantly make waves because they a: want to help free the city from the ice before the glacier crushes everything, and b: they openly state that they are there to deal a heavy blow to the slave traders, by destroying the largest and most notorious slave ship, the Red Queen.

The players did a lot of legwork and learned that the Red Queen never arrives in this system alone. It is always preceded by another ship that is clearly a scout, or even a more powerful military ship that keeps an eye on things. Nevertheless, players being players, they decided to set an ambush for the Red Queen in the city, after it touched down and began harvesting new slaves. They managed to recruit over a dozen volunteers from the city to bolster their numbers. They'd deal with the escort afterwards.

The PCs did a decent job of planning the ambush, but when they attempted to bring the fight to the Red Queen itself--the plan was to storm the ship and subvert it with an expert computer hacking job--they underestimated two things: the sheer number of crew/slavers on board, and the fact that these guys were all 5HD trained combatants with TL4 light weaponry.

The PCs were in the fight of their lives: their attempt to use demolition charges on the outside of the Red Queen (a Heavy Frigate with Augmented Plating) was futile. The AR 10 of the ship absorbed all the damage (3d10/2). The PCs were more effective against the crew, but they only managed to kill or disable about 20 of them before realizing that there were likely upwards of 60 slavers still on board, getting ready to counter attack. It was time to retreat.

They had hidden their armed free merchant about ten minutes away via parabolic suborbital flight, and once the fight began, they called it in for air support. Once it took off (one player was absent, and his character is the gunner and backup pilot, so it was convenient to have the ship hidden away), the PCs' ship was detected by the escort, a plasma beam carrying patrol boat called the Eris.

We left off with the PCs licking their wounds as they boarded their ship, having retreated from the ambush site, and are now about to take on a small warship while in the atmosphere. Meanwhile, the Red Queen will start collecting slaves, and hopefully the PCs will last long enough to be able to stop it from taking off.

Takeaways: level 5 PCs are great and all, but they are going to be laid low very quickly by vastly superior numbers with thermal pistols and laser rifles. I'm used to throwing low HP, high damage and high AB NPCs against my player characters. This time, I wanted the fight to be especially challenging: the slaver crew each had 25HP, which made my players sweat when they saw that the bad guys weren't going down in one shot. I probably made them too tough (3-4HD would have been better), but the players have now learned a valuable lesson about shoddy planning and in/out of character hubris. Also, the player running the warrior has learned that while the auto-hit power is useful, the auto-dodge option is probably better.

Meanwhile, the slaver crew of the Eris are all 6HD murder-commandos led by a 7HD death machine, and backed up by a 5HD combat psychic. I am interested to see how they manage. I am hoping for a gruesome little bloodbath that will go down as a campaign highlight. I might lower the HP of all the NPCs except the leaders, just to make it a little less ridiculous, but the boarding action will not be pretty.

"Man, we failed tonight!" was the consensus from my players. But everyone had a good time and was very engaged.

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Matthew Skail
▶ Godbound
2018-07-19T22:51:43.618Z

So in my modern day game one of my players has Networking and reading it I'm not sure I grok it completely.

One of the common limitations on it is that it usually works to modify information on computers within 1 mile. However, in the world of cloud based servers and similar internet style stuff, it seems like other than secure computers, a character is rarely going to be within a mile of a server which could be anywhere in the world. How is this supposed to work? How do they use their powers (other than the ones that specifically let them spend an effort for the day)?

Also, a lot of the distance powers are recommended for modern settings of getting a multiplier. So if you are letting flight and journey powers work at x10 speed (to make them more impressive than a jet) should the 1 mile teleport power similarly be increased or is it taking into account because it is a modern only power?

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Samuel S. (GottJammern)
▶ Godbound
2018-07-19T20:33:53.165Z

A Godbound creating a candle that will never go out. Presuming they have a proper Word, would you make them pay Dominion? My thought is they can make any number as long as they are inconsequential.
If they were to be used to some sort of effect, then require new candles made for that purpose and require Dominion?

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Bob Something
▶ Godbound
2018-07-19T20:23:41.697Z

Random thought: is a 'Word of Heroism' too vague and/or cheesy? By that I mean a Word to this idealized heroic paragon type, which are inspiring and often unbreaking/unwavering. It's a bit of a silly Word concept but I was trying to think of a Word concept that is at the opposite end of the spectrum of those 'edgier' Words like Murder.

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Isaac Carroll
▶ Godbound
2018-07-18T18:08:47.413Z

For my Cultist Simulator / Godbound crossover idea, here's my first draft of a Martial Strife that cultists of Edge and Winter will know. I'd love to get feedback on names, power levels, etc.

In particular, what about an adept of the True Strife using several techniques simultaneously by giving a symbolic item to the target, having the attack automatically succeed and do 10 damage, but committing effort to delay the damage until the adept has departed? It's a really cool power, but is it OP compared with other Strifes?

The Strife of Winter's Edge

The occult science of ending lives.

Techniques of Winter's Edge
• A Keen Brightness, On Turn - Choose a target. Attacks on that target are not hindered by natural or magical darkness.
• A Mortal Secret, Constant - Unanticipated strikes count as a magical weapon that always hits and does 10 damage. If the strike is fatal, the target dies before being able to take any action.
• A Glacial Ruin, On Turn - Commit effort on a successful unanticipated strike. No overt action is perceived by the target or onlookers. The attack's effects are delayed as long as effort remains committed.
• Winter's Gift - When unanticipated, a strike can take the form of giving a symbolic item to the target. Worthy foes may make a Spirit saving throw to realize the connection between the gift and its effects.
• An Unheralded End, - Choose a target and commit effort. As long as effort remains committed, the target is completely unable to alert others to any present danger.

The Lesser Strife
Initiate: The strife counts as a helpful Fact for all stealth or ambush ability checks. Unanticipated strikes gain +4 to hit and damage.
Disciple: Choose a target. Attacks on that target are not hindered by natural darkness.
Master: Unanticipated strikes always hit and do 6 damage.

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Cody Rogers
▶ Godbound
2018-07-17T23:23:01.488Z

Hello again,

Is there an effective way to make the wealth system fair? Because magical vs real wealth is fine an all until a dragon comes in with a hoard of 10 real wealth. Which makes my god of Caverns and Artifce question what's the point of his wealth-related gifts cause they are incredibly weak in comparison. So I abolish the difference to try and make things fair, until said Artificer wants to use wealth from Treasures to make 1500 theotech servitors since magical wealth isn't a thing anymore, but if I make magical wealth a thing then my dragon god is stupidly powerful in that regard and if I make all wealth magical if generated that way what's the point of it in the first place.

Help

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Anton .Shami
▶ Godbound
2018-07-17T23:14:20.574Z

Me again. Just out of curiosity....has anyone used the word of murder in their campaigns yet? What did the characters use it for?

I have some trouble placing the role this word could play in a pc campaign since it seems to mostly give the pc an abundance of ways to easily kill or get rid of lesser foes and offers very little of value beyond that. However, finding ways to quietly dispose of mortals usually is'nt all that hard to a decently flexible group of pcs anyway so i am a little at loss as to what this word should be able to offer.

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Anton .Shami
▶ Godbound
2018-07-17T15:00:59.154Z

Sooo one question about creating beeings...how did you guys stat the greater undead a Godbound of Death can create with "Pale crown beckons"? It seems that one of the main "things" of death should be to easily generate minions for the whole necromancer vibe.

Also, the gifts that are given to 8 Dominion beeings...do they have to be from a word of the creator or would you give the players leeway as long as abilities fit the set? Like an death gb trying to create a deathknight type beeing with one or two sword gifts.

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Matthew Skail
▶ Godbound
2018-07-17T14:00:24.949Z

Another thought re: Mortals

Allow Mortals to earn Dominion for Heroic Deeds. These can be spent on Probable and Imporbable changes only.

Gives a mechanic for mortals to be like celebrities and movers and shakers based on knowledge of their past deeds. Allows them to play in the political game of a realm. Allows them to have 'montage' moments where they whip a village into fighting shape ala any number of movies. And they get to do it without it needing GM fiat.

Thoughts?

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Matthew Skail
▶ Godbound
2018-07-17T12:10:29.970Z

Mortals buying Lesser Strifes spend one talent per level (if they are Common) or get the whole thing for one if they are Heroic.

Why do magic traditions not work similarly?

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Matthew Skail
▶ Godbound
2018-07-17T12:04:23.858Z

I'm thinking about running a Heroic Mortals game in Ancalia.

What kind of things can a group of Heroic Mortals accomplish? Most of the big ticket threats and events are aimed at Godbound. Are there smaller, meaningful victories a group of HM's could win? Like the country has 4-5 years barring GB influence, what could HM's do to help?

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Patryk Misiapa
▶ Stars Without Number
2018-07-17T07:25:39.955Z

How do you handle vehicle repair in the SWN Revised? I found info about both drones and starships, but I can't find anything about vehicles.

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Josh Peters
▶ Stars Without Number
2018-07-16T17:47:43.280Z

Exploration and Privateering Campaign 1 Update:

As promised, the latest update in one of the two campaigns that I'm running on alternating weeks.

The PCs have sold off their captured merchant ship to a local warlord on the planet Meza Virs. This will have major repercussions, since no one on Meza Virs has a starship, and the local warlord is wholly committed to conquest. But that's not their problem.

The PCs spent two sessions exploring a fraction of a pre-Scream megalopolis (the size of Japan) that was left in ruins over the past 600 years. Dust was deployed. Bio-weapons. Mutations. The PCs made contact with some descendants of survivors, who now eke out an existence as scavengers in the urban wasteland. And they also made contact with a variety of interesting fauna that was eager to eat them, but did not: mutant crocodiles, giant spiders, nanite-ghouls (with paralytic bite), an amalgam horror created by a eugenics cult and left to roam the seedy streets of the city, and a nanite-driven tornado of bone, debris, and rebar, were but some of the encounters. I especially enjoyed the Dust encounters: the players were decked out in TL5 websuits and guns, all which began to melt and drip off of them. But they were quick to act, made their saves (barely) and saved their fancy gear. Then they pulled out their TL4 thermal pistols and mag pistols, stowed their websuits, and faced down the giant mutant spiders like real men (and women).

They got some loot: mainly Mandate-era trinkets like Proust Dust and Polyvalent Couture. But there are some useful med tools they've yet to identify, and I'm interested to see what they do with those. They also picked up two pieces of pretech components for mods. This, combined with the fact that the group's tech just upped his focus to Level 2 Tinker means that they'll have 3 pretech components to play with in the near future.

Upon leaving the planet's surface, they ran straight into a pirate-hunting corvette that was dispatched to apprehend them. This corvette was built to hunt free merchants: I gave it specialized mountings for FOUR (!) Reaper Batteries. I also increased the ship's Command Points to 7. I fully expected the players to turn tail and run. No shame in doing that. Instead, they decided that it was entirely within their mandate given by their letter of marque to attack pirate-hunting vessels.

Well hey then!

The Reaper Batteries were a mistake on my part. The PCs' Patrol Boat was able to shrug off most of the damage the pirate hunter was dishing out: no AP on the reaper batteries meant that at 3d4+1/hit, they're doing 8-9 points of damage on a hit, on average. This is then reduced by 5 for the PT boat's AR. The players took a couple of crises to minimize any hits. Life was made even easier for them because I totally flubbed at least half the attack rolls for the Reaper Batteries. Seriously, even with an AB of +8, I was rolling so badly I couldn't make a 14 most of the time. That made the Reaper Batteries even worse.

The PCs were kind of smart, and kind of dumb in dealing with this ship. They targeted each Reaper Battery once per round by generating at least 12CP per round for the gunner to use Target a System attacks. This meant that I could usually manage to take two crises, and have at least two guns operational on the corvette per round.

(I know that the rules state that NPC ships should only be taking one crisis per round (or even per fight), but I figured that the additional crisis would cost them 2CP to handle.)

All that to say, it didn't matter. In the end, the PCs in their little patrol boat with a single plasma beam blew the corvette out of the sky as it attempted to make for an allied space port on the ground.

Takeaway: These are level 4-5 PCs now, and they have level 2 in all ship combat skills except for Program, which is at level 1. The Comms officer is also the Psychic, and he found that using Thermokinesis during Above and Beyond to cool down the plasma cannon was more effective than hacking the enemy's ECM.

Going Above and Beyond worked most of the time, with a couple of exceptions that made the PCs a bit less effective for a round or two. Still, between Star Captain and having on average 4 PCs making their Above and Beyond roll successfully, that's anywhere between 13 and 14 CP per round, not including Support Your Department.

Next time, I'll be sure to use weapons with the AP characteristic against a ship with AR 5 or more.

This week: the other privateering crew in an armed merchant will have their hands full...

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Paradox Song
▶ Godbound
2018-07-16T13:38:33.702Z

+Moritz Lohmann has disabled commenting on his post, but I'd like to know the answer too: Can a Godbound PC create for 8 Dominion a Dragon including the Concept Word of Dragon?

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Paradox Song
▶ Godbound
2018-07-16T01:08:44.277Z

In the Ancalia splatbook under points of interest, "Red Watch, The"
it talks about how the Oasians could break through the defensive Wards if they ever stopped bickering- what type of Wards are supposed to be stopping them? Mundus and Empyrean wards specifically don't affect low magic, so how are they impactful at all? Did I miss something or is there an example of this defence elsewhere in the book?

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Zachary Brown (Your3rdShadow)
▶ Godbound
2018-07-15T00:36:28.539Z

So quick question, the 8 dominion single creature mentioned in the sidebar on page 131, does that require a celestial shard to create?

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Aaron Hamric
▶ Stars Without Number
2018-07-14T22:43:07.742Z

I lost my notes somewhere, but I figure somebody might find this sector map useful or interesting. If you want to know anything about the sector, feel free to ask, as I remember a fair bit. And, yes, the side of the tablet says HewletPackardGlaxoSmithKline. You have to have some megacorps in space.

As a bonus, have the banner I made for the Obsidian Portal page for the game. The double helix art is not mine

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Josh Olsby
▶ Godbound
2018-07-14T20:03:34.304Z

I hadn't seen it mentioned, but on pg. 38 of Ten Buried Blades, the Yin/Yang motivations for the Golden Lord seem to be switched. It seems like the Yang should be the aggressive strategy while Yin would try to save the Scriptures

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Moritz Lohmann
▶ Godbound
2018-07-14T10:37:30.514Z

Can a Godbound PC create for 8 Dominion a Dragon (including the Concept Word: Dragon)?

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Neal Watson
▶ Stars Without Number
2018-07-13T23:47:49.361Z

On Monday I'm going to run my first SWN game, and I'm looking for any advice people may have.

The session is going to be a one shot to get a handle on the rules. The premise being that the PCs are part of a PMC highered to retrieve a pretech artifact and kidnap a couple people from a feral world. They're all going to be level 1, but have access to non power armor TL4 gear through their company.

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Josh Peters
▶ Stars Without Number
2018-07-13T13:58:32.231Z

I remember this coming up in discussion before, but I can't remember the consensus:

If a focus pick were to boost a character's skill level over the level cap, do we advance the skill level anyways, or does the character have to wait until they get to the required level?

Example, a level 5 psychic with the Psychic Training 1 focus, and Telekinesis 2 upgrades the focus to level 2. The character gains 4 skill points retroactively in TK. The player elects to raise the base skill to level 3, but that requires a level 6 character... Would you allow it?

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Rebecca Ashling
▶ Godbound
2018-07-12T23:20:27.819Z

I'm thinking about a Worm/Godbound fanfic. Here are the stats for Taylor Hebert aka Skitter:

Taylor "Skitter" Hebert

1st Level Godbound

STR: 8 (-1/13)
DEX: 13 (+1/8)
CON: 16 (+2/5)
WIS: 14 (+1/7)
INT: 16  (+2/5)
CHA: 16 (+2/5)

HP: 10  AC:4 (Spidersilk suit, base AC5, no save penalties)
Saves: All at 13
Effort: 2 Influence: 2
Weapon: baton (+2 attack, 1d6+1 damage)
Fray: 1d8

Bound Words (Gifts): Command (Know The Inner Truth), Endurance (Amaranth Vitality, Untiring Inspiration*), Insects (Call The Swarm*,  Flesh Of The Many, Verminous Venom)

*Gifts that Skitter is aware of. She believes her self to be a bug-controlling parahuman so views her Godbound powers through that lens. Untiring Inspiration has been used on spiders to make things out of spider silk without having to keep them fed.

Facts:

1) Taylor is the daughter of a college professor mother and a trade union administrator father and lives in the New England city of Brockton Bay. Her mother died in a car crash two years ago and her father is deep in  depression.

2) Taylor is a 15 year-old high school student. Taylor has been bullied by a trio of girls which includes her former best friend. This culminated in being shut in a locker full of biological waste for several hours. Taylor believed she triggered as a parahuman due to this (actually she became Godbound). Taylor is distrustful of authority due to the callous indifference of most of the school staff  and , though she would deny this, her father being ineffectual. Her best class is computer science.

3) Taylor has fallen in with a gang of supervillains, the Undersiders who work for an unknown patron. She is supposedly working undercover to betray the Undersiders to the local branch of the Protectorate, a national superhero LEO. Her contact in the Protectorate is Armsmaster who distrusts her. Lung, leader of the ABB, a local gang, hates her.

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Rebecca Ashling
▶ Godbound
2018-07-12T22:20:16.410Z

Can careful dissection of Made Gods or Artifacts yield up Celestial Shards?

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Rebecca Ashling
▶ Godbound
2018-07-12T19:56:11.915Z

A question. A 1st level Godbound, let's call her Skitter, is bound to the word of Insects. She fancies a suit of spider silk armour and commands a whole bunch of mundane spiders to weave it for her. She commits her single point of Influence to the task. Am I interpreting the rules correctly?

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Rebecca Ashling
▶ Godbound
2018-07-12T16:01:01.479Z

Reading the Peak Human Word. It made me think of some of the pulp adventurers from the 30s. Doc Savage came to mind.

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Michael Blank
▶ Godbound
2018-07-12T14:19:14.750Z

Here is a fun idea for a Luck blessing/curse. Make a target's success for all rolls that are succeed or fail 50/50. Hit rolls, skill rolls, saves, etc. Blessing for the weak and curse for the powerful. If they wanted to make it into a gift, you could also have it add chance to automatic success situations.

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Rebecca Ashling
▶ Godbound
2018-07-12T09:37:30.588Z

My copy of "Lexicon Of The Throne" has arrived! Yay!

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Kevin Crawford
▶ Stars Without Number
2018-07-11T22:38:36.163Z

Here's a draft of the optional magic research and development rules for the space magic supplement. I adapted them from my Crimson Pandect rules, with the general aim of making "being a mage" a more motivated sort of concept, one where acquiring tomes and instruments and sanctums was more than window dressing. Comments and observations, of course, are welcome.

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Matthew Kearns
▶ Godbound
2018-07-11T19:42:49.533Z

Godwalkers are described as operating by "drawing divine sympathies between their shape, their function, and their pilots." In addition, we know that in previous empires "a few experimental godwalkers were created in more exotic shapes, such as thrones or libraries..."

Has anyone seen any examples of non-martial godwalkers in practice, or have any good ideas for how to develop and manage one?

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Luca
▶ Discussion
2018-07-11T09:58:43.757Z

Does anybody have a list of previous hardcopy printings of Sine Nomine products?

I own pretty much the whole set currenty available on DriveThru but I know the first books were initially sold in different form.
The SWN unrevised core book for example, as far as I know, was sold in an initial DriveThru "print run" which is different from the current one, and also saw a Mongoose Publishing edition.

I'd like to try and track down these items but it's hard without even knowing what's out there.

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Jay Wyatt
▶ Godbound
2018-07-11T04:02:35.130Z

Does anyone have any good homebrew Words of Creation? I'm interested in earthy stuff in particular relating to nature, plants, animals etc. Kind of a Mother Nature Word.

I'm also sort of into Concept Words regarding other media such as a word for Kryptonian or Saiyan physiology, similar to the Peak Human Concept Word. Not that in particular but anything similar.

EDIT: I'd also like input on how to make a Mjolnir artifact/weapon.

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Cody Rogers
▶ Godbound
2018-07-11T02:43:07.180Z

So, I'm having a serious internal conflict about the Impossible Victory gift from luck. I mean It's a magic gun with one bullet. But my main concern is that a player would use it to just actively make an encounter that is meant to be significant trivial.

In my game, one of my players is playing a twin god to an evil god currently the object of worship by an expansionist empire. He asked me "what's stopping me from using this gift to march down to the capital and then taking care of my evil twin"

and I was drawing a blank, so I'm at a loss, Nothing I have come up with has been good enough to replace it as a greater gift but I don't want to nerf the gift or ban the Luck word outright.

Any suggestions?

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NineHeavensMaster
▶ Godbound
2018-07-11T01:30:02.107Z

For Boreal Spike, when it says it 'deals a number of points of damage equal to the Godbound's level', is that straight damage or subject to the damage table?

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NineHeavensMaster
▶ Godbound
2018-07-10T23:38:25.318Z

If a Godbound has the Knowledge gift The Omniscient Scholar, does that mean they automatically know any language that has a written component to it?

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Eduardo H Schaeffer
▶ Discussion
2018-07-10T20:23:28.893Z

Do we have any news on Wolves of God? There is a Kickstarter coming right? Can't wait to get my hands on the finished game.

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Rebecca Ashling
▶ Godbound
2018-07-10T18:43:58.135Z

Will there ever be any more gazeteers for Arcem is Ancalia going to be it?

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Isaac Carroll
▶ Godbound
2018-07-10T17:55:52.482Z

I have been playing Cultist Simulator recently and have been pondering the possible intersection between its approach to occult power and Godbound's Theurgy. For example, the Mansus from CS could be somewhere reachable via Night Roads, and the various rites of summoning and transformation could be adapted as Theurgic rituals.

Has anyone else had similar thoughts? Does this sound interesting as a fan supplement sort of thing?

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Data Lore
▶ Discussion
2018-07-10T03:50:42.303Z

I did some digging and noticed that Mr. Crawford did some noodling on a Supers game he called A Second Fire. Anyone know what the status on that is or if a beta was ever put out?

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Rebecca Ashling
▶ Godbound
2018-07-08T22:11:56.884Z

Is it just Made Gods, Parasite Gods and Godbound who can be empowered by cults? Can Anɡels also ɡain this kind of enerɡy?

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Johannes Bretscher
▶ Stars Without Number
2018-07-08T20:22:34.833Z

I asked, if it's ok to publish each of my updates here and 100% of persons who were concerened enough to answer (i.e. 1 person) said yes. So here it is.

This little hexagonal sector creator tool got an additional information window. Not any "new" information, but a lot depends on how information is presented.
My motivation for this is: I was unhappy of how the general planets overview handled tags. Each planet has two tags by default and the sorting only accounts for one of those. So the user still has to search through all planets for a specific tag, possibly only to find that it does not occur in that sector.
The new window lists all occurring tags, alphabetically sorted, and links them back to the star system where they occur. Those star system designations are clickable. I might need some help with usability design some time, but for now it works.
Also I think some global information is better available in this format. If you have twenty planets and three of them are "Cybercommunists", what does that say about the general political climate in your sector? Such information might be more easy available in this view.

Of course the old planet list is still there.

Stars and Planets still have no name. (On a desert planet you can't remember your name.)

Again, tested on linux. I can not compile for mac or win from here.

Single binary: https://www.4shared.com/file/a1zfjJUMda/swn_mapv0.html
App Image: https://www.4shared.com/file/iMMeKwEDfi/swn_mapv03.html
Code: Ask me.

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Rebecca Ashling
▶ Godbound
2018-07-08T01:13:06.214Z

It has just occurred to me that in a modern-day setting that governments may well try to ban the practice of idolatry. Also, to prevent the poor and desperate flocking to gods, governments may be willing to spend more on social programs. It's a form of defence against gods after all.

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Anton .Shami
▶ Godbound
2018-07-08T00:07:44.400Z

Soo... quick question.

How would you deal with your PCs trying to convert a Place/Region/City/Kingdom by force? The book says that, while faithfull cannot be magically compelled into following godbound, they can be bribed or threatend. Which is more or less the situation i am in now, but on a larger scale.

My players play an ascended partian noble family that makes the borgias look downright cuddly. They recently repossed Raktine with their new theocratic empire (they got into a multi adventure conflict with the black academys which left relatively little substantial resistance).

They will probably outlaw open unitary worship and try to convert the populace with carrot and stick methods (or carrot and pyre methods as things may be).

I have a few ideas for specific problems that can arise, but i have a bad grip on how difficult this undertaking should be in the first place. As in, how difficult or easy should it be for them to solidify their theocracys grasp and convert people and how many difficultys are appropriate.

I am not looking for answers, just ideas and perspectives.

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Thredith Undomiel
▶ Scarlet Heroes
2018-07-07T18:00:06.434Z

I have a question. I've been looking for a monster manual or monster compendium to use with Scarlet Heroes. Any recommendations or suggestions?

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Mason Munden
▶ Godbound
2018-07-07T16:24:09.592Z

+Kevin Crawford For Bonefather and General's Escort, and other such gifts--is it acceptable to persist the mobs with Dominion? At your table, that is?

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Bill Spytma
▶ Stars Without Number
2018-07-07T02:28:46.730Z

+Kevin Crawford Stars Without Number pg. 38 the telekinetic power Impact Sump, does it apply to/could it be used in ship combat?

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Johannes Bretscher
▶ Stars Without Number
2018-07-06T20:15:36.597Z

Hello again,

I keep updating my little tool. Now what would be the right place to keep anyone interested updated, without spamming everyone else here?
I have an old twitter that I never used (hans_bretscher), that might be it? Anything else that would be preferred? I am a little out of touch with the social media.

Last edits:
- Restored Planets data view columns captions.
- Highlight currently selected starsystem.
- Select starsystem from planets data window.

Next on todo (maybe):
- Make better tag overview and select planet from tags
- Name stars and planets. I have an idea for themed names like, if star is a Greek god, then planet is a Greek hero. Just make sure it can be used, but doesn't have to be.

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Mitchel Pigsley
▶ Stars Without Number
2018-07-06T00:18:36.712Z

Hey all,

Custom hex layers have been added to Sectors Without Number along with Player/GM view toggle. Let me know if you run into any issues!

https://medium.com/@mpigsley/sectors-without-number-custom-hex-layers-97e5f423b973

Sectors Without Number: Custom Hex Layers – Mitchel Pigsley – Medium

Welcome to another update!

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Something Random
▶ Godbound
2018-07-05T02:27:34.432Z

A quick question regarding Lesser Strifes in Godbound. As per the introduction of the Lexicon, Godbound no longer benefit from the stage benefits of the Lesser Strifes, correct? I've encountered some problems in the game I run as to what degree the benefits of the Lesser Strifes are applicable for Godbound. A player contends that so long as a Godbound is in combat with a single opponent without aid they can benefit from the Initiate bonus.

I pointed out that the True Strife involves Name Their Doom, which pretty much does the same thing, stating that the contents of the True Strife implied that they would need to use the aforementioned ability to gain that bonus. Though, admittedly, it says nothing about the need to be entirely alone in single combat to benefit, merely that attacking others results in two rolls with the worst result taken.

The player pointed out that difference and asserted them to be two separate cases.

I'm curious as to what an official ruling would be on this matter? Would Godbound benefit from the Lesser Strife in this fashion, or is the "Godbound don't benefit from Lesser Strifes" statement applicable to that, also?

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Tanner Yea
▶ Stars Without Number
2018-07-04T20:23:12.106Z

I wanted to add mutants from Other Dust as a playable race in SWN. Any ideas for adaptation? I have two ideas: make it either a focus, or make it it's own stand alone race

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NineHeavensMaster
▶ Godbound
2018-07-04T02:31:22.960Z

My Godbound group wants to create a nation-spanning spy network across the Thousand Gods area. So...

Nation = 8
Improbable Change = x2

However, I know there is Resistance against it. Do I only apply the highest penalty against that (Major Parasite God: 8) or is the penalty applied multiple times, theoretically making this impossible to accomplish?

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Tanner Yea
▶ Stars Without Number
2018-07-04T00:13:55.737Z

I was thinking of making TL4 stuff a bit of a rarity in my setting - not hard to get, but expensive. I was thinking making TL4 worlds offer TL4 stuff at twice the price, but normal price on TL5 worlds. Seems like it'd work?

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November 3312
▶ Godbound
2018-07-03T09:44:33.157Z

I have a question related to the rules. If you commit effort for the scene in order to use one of many smite powers, can you keep using them every two turns without committing additional effort, or do you have to commit effort every time you invoke them during a scene? The reason I'm asking is because a gift called "Fury of the Heavens" specifies that you can keep using it for the rest of the scene, while other smites don't. Also, some gifts that require you to commit effort for the scene specify that the effect is for one attack or for one round, while the smite ones don't. Sorry in advance if it's a stupid question, but I've searched through the book and can't find an answer.

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Bob Something
▶ Scarlet Heroes
2018-07-02T19:46:08.505Z

Some random bit of fluff I found while cleaning more of my GM notes (both physical and digital), which was written before the magic book of Red Tide (Crimson Pandect) expanded a bit on the magic and the divine stuff. Drawing upon Hinduism and Buddhism (as I tend to do, since there's so much good stuff in there not used enough by tabletop RPG) I had a bit more fluff related to the 'Outsiders'/Spirits of the setting. So feel free to steal the idea or tell me how wrong it was:
-The Celestial 'Tulpa' of the Gods (and the God themselves) are classified in two categories. The Daeva/Ten/Tenbu/Celestials and the Asura/Ashura/Devil. The gods follow the 'Path of Enlightenment'. You know, clarity of mind, wisdom, meditation all the jazz.
-The Skandr Gods are unique in that they are considered Asura (a reference to the often debate Asura-Aesir theory) and follow the 'Path of Passion': physical (and to a lesser extent, mental) prowess, power, passion and merriment.
-The evil spirits of the monstrous kind, including those which turn people into Ogres are Rakshasa.
-The fey and nature spirits map up to the Yaksha.
Of course, a lot of these ideas only really find credence among the Imperials and Kueh. Eirengarder would no doubt deem this entire concept sacrilegious.

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Johannes Bretscher
▶ Stars Without Number
2018-07-02T16:58:45.777Z

I updated my little tool for hexagonal hexfield sector maps.
Some Bugs have been fixed.
Planets can now be added, deleted and edited.
Tired of seeing all those young girls braiding floral wreath from daisy flowers? Now it's just a little slide and you can have daisy flowers braiding girly wreath. (Muahahaha)
Or one click and Alderaan is no more.

Planets and star system still have no name.

I switched to Qt 5. Turns out I can still use the Qt 4 Designer, only have to run uic from hand. Works for me.

Executable: https://www.4shared.com/file/rRNAECX8da/swn_mapv0.html
App Image: https://www.4shared.com/file/gXxxgRWMfi/swn_mapv02.html
Source: https://www.4shared.com/file/I_7NjWK3da/swn_mapv02.html

If you find it useful please drop me a note.

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Samuel S. (GottJammern)
▶ Godbound
2018-07-02T01:52:37.531Z

I've been doing some thinking lately on the Sorcery Word and how it FEELS underwhelming compared to my preconceived notion of what wizards can do.

Perhaps one way to remedy this is to add onto the Sorcery intrinsic.
"While a sorcerer will typically specialize in two other expressions of magic (Their other bound Words), all wizards/mages/sorcerers possess diverse magical abilities.

Heroes with the Sorcery Word may create miracles of any other Word approved by the GM. This does not change any of the existing rules for miracles, it simply expands their selection of possible miracles effects."

A GM could work up a small list of acceptable Words for the PC, or perhaps the PC could simply pick a few Words that they like and be able to access those miracles. You could tie the number of these 'demi-Words' to an attribute, or require them be tangentially related to the full Words they've chosen.

I'm open to suggestions and ideas of course. I have concerns about Sorcery becoming a JOAT, but with the proper restrictions it could make it more applicable and more fun.

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Anticrisis
▶ Discussion
2018-07-02T00:13:47.153Z

Wasn't sure where else to share this but I noticed Wikipedia doesn't know about Stars Without Number or Sine Nomine, in case someone wants to contribute some content. For example: https://en.wikipedia.org/wiki/List_of_role-playing_games_by_genre#Science_fiction and https://en.wikipedia.org/wiki/List_of_role-playing_game_designers

List of role-playing games by genre - Wikipedia

None

Read comments →
Omer G. Joel
▶ Stars Without Number
2018-07-01T20:26:11.248Z

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

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Kevin Crawford
▶ Stars Without Number
2018-07-01T17:40:19.435Z

Here is a sketch of how I might handle Warriors and Experts with magical abilities in a theoretical SWN:R Space Magic supplement.

The trick, of course, is not depreciating the value of a conventional Warrior or Expert when you have people who want to have flat-out magic powers to go with their guns or skills. My general tactic is to clip off the keynote special abilities of the class and instead allow them to spend their resources on a pool of "magic powers" foci. A conventional Warrior will have the autohit/automiss ability and a selection of combat foci. An Arcane Warrior will not have the autohit/automiss ability and won't have any more foci than the regular Warrior, but they'll be able to pick them from a group that includes directly magical abilities. An Arcane Warrior doesn't have the deadly aim of a conventional one, but he might have the ability to spacewalk in his underwear or summon a Shadow warbeast to help him.

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Joshua Burnett
▶ Silent Legions
2018-06-30T22:30:24.030Z

My Silent Legions investigators recently had to go to a big fancy party to uncover some occult activities. Here are the resources I used to run that scenario.

http://bernietheflumph.blogspot.com/2018/06/putting-party-in-adventuring-party-how.html

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Josh Peters
▶ Stars Without Number
2018-06-30T16:31:38.365Z

Is the Dust (Mandate Archive) vulnerable to Telekinesis?

Put another way, are the nanobots that make up the Dust, or the robot hive mind that exists because of the Dust, sufficiently sentient to count as a VI or even an AI?

Or is this point moot, because it's impossible to see the nanites themselves, so they are not valid targets. Unless there are enough of them that the Dust is visible...

Thoughts?

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Matthew Skail
▶ Godbound
2018-06-30T16:08:27.364Z

Maybe a dumb question, but the Desert attack power...what damage type is that? It's described as burning winds and cutting sand. Does immunity to fire protect a character?

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Aslan Reed
▶ Godbound
2018-06-30T10:08:18.846Z

Lich King states that "A Lich King is dead,...". Does that mean that a Godbound with Lich King can be targeted by effects such as White Bone Harvest or the innate effect of the Death word?

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Cody Rogers
▶ Godbound
2018-06-29T20:07:20.237Z

I am in a little bit of a pickle. I've been discussing with some of my players, and reviewing the rules and I realized I was doing mobs wrong. Which is fine I can fix it it's only been 1 session.

My problem is now, if I understand the rules right. Then how am I supposed to have combat with anything that is not either massive / flying / not mobs? (which is a lot of early level combat) as my War god, has General's escort, which is no big deal on it's own. but my other Godbound burned all his GP on getting Theurgy and has Legion of Marching clay, and he used the first downtime to make a small legion of stone that he had as bodyguards.

So how am I supposed to have any sort of combat and have enemies move if two groups of mobs get oppurtunity attacks every time. It's kind of frustrating but I don't just want to upscale things super hard or nerf player mobs.

any suggestions?

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Marshall Brengle
▶ Godbound
2018-06-29T19:13:44.491Z

Griot songs, etc. from Spears of the Dawn could be imported whole cloth as low magic traditions, could they not?

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Michael Blank
▶ Godbound
2018-06-29T18:05:05.354Z

+Kevin Crawford I am curious. For the Cities word, were you inspired by Jack Hawksmoor from The Authority comics?

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Mason Munden
▶ Godbound
2018-06-29T16:30:29.587Z

+Kevin Crawford Must Sire of Stone & Street/Builder of Mountain Peaks/Cavernwright/Ice Sculptor/Transmuter be discrete cubes, or can the overall space be split up into smaller dimensions? E.g, could Sire of Stone & Street work with 8 50' cubes, rather than 1 100' cube?

Thank you for your time.

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Marshall Brengle
▶ Spears of the Dawn
2018-06-29T05:01:57.313Z

How compatible with Godbound is Spears of the Dawn?

Specifically is there sufficient spice to the generator content to bring a unique African-inspired flavor to a place Godbound might find themselves?

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Josh Peters
▶ Stars Without Number
2018-06-28T15:58:09.117Z

I have a tricky ruling to make, in anticipation of my game tonight, which will be all ruin-delving, all the time.

On P. 52 of Dead Names, there is a great set of rules for when PCs try to identify artifacts. The PC gets to make a Tech save modified by the relevant attribute and relevant Tech skill (in 1st edition SWN). Naturally, this would likely be Tech/Pretech or perhaps Tech/Maltech.

In the new edition, the Tech save can be replaced by the Mental save. The Tech/Pretech or Tech/Maltech skill modifier can be replaced by the Fix or Know skill.

My ruling problem is this:

The character has either Specialist/Fix or Specialist/Know at level 1, giving extra dice on the skill roll. If I want to use the Mental save mechanic from Dead Names, how should I incorporate the Specialist focus? The player was a bit dismayed when I didn't do so last time, rightfully pointing out that his character was designed specifically for these sorts of situations.

My initial thought was to give the character "Advantage" on the saving throw, rolling 2d20 and taking the better result, but I'm not sure.

+Kevin Crawford , I could really use your help on this one!

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Anton .Shami
▶ Godbound
2018-06-28T15:31:18.805Z

Sooo....a question about the word of sorcery: What kinds of things would you allow it to be used as a justification for expending dominion for.

It can probably easily be used to justify things like creating a magical collegium but beyond something like that i have trouble deciding. The word allows no miracles and as such seems very...narrow.

Would you allow it as a justification for something to do with a single invocation, like raising a permanent army of undead if the character has necromantic theurgy spells? Or should that be left to the word of death? What about breeding supernatural creatures?

It seems to me you could use it to justify either anything, or, lacking very specific invocations, very little.

What is your approach?

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Ahmad Abdel-Hameed
▶ Godbound
2018-06-28T11:38:59.385Z

Is there any more information about Night Roads to be found anywhere? The Godbound book doesn't seem to have much on them and they're not even found in the topic index.

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Tanner Yea
▶ Stars Without Number
2018-06-27T23:46:39.965Z

When you create a system with multiple planets, what do you think is a good amount per system? The internet says based on current knowledge, most solar systems have one or two planets, but I'm wondering what y'all think

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Johannes Bretscher
▶ Stars Without Number
2018-06-27T18:13:30.424Z

Originally shared by Johannes Bretscher

Hello, I wrote a little tool for a slightly different sector map for Stars Without Number.
Why? Because sometimes I like to make things which nobody than me will ever need. If you want to prove me wrong on the latter, drop me a note.

It is still unpolished and lacks some functionality. Like the only way to edit a sector yet is to edit the savefile externally. And stars and planets are with no name.

Still, well. What do you think?
+#starswithoutnumber

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Carl Pellegrini
▶ Godbound
2018-06-27T16:25:59.881Z

So I was wondering if I wanted to create an effect that would allow all or a subset of people to have basic powers similar to the Occult Disciplines of Silent Legion how would one go about it in Godbound. Maybe as low magic paths with the level of training representing how powerful one can get. But I was just curious on what others thought.

Basically I like the idea of a race of people having access to certain basic magics on a very easy level and really those powers of occult discipline seem perfectly suitable.

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Carl Pellegrini
▶ Silent Legions
2018-06-27T16:22:48.239Z

So I REALLY like the Occult Disciplies of Silent Legion (tthough i admit to completely ignorning thr Madness penalty as I dislike that concept immensely) and I was wondering if any others had been written up either officially or fan made since the book came out.

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Carl Pellegrini
▶ Godbound
2018-06-27T16:19:26.961Z

I was just thinking of a campaign start. So pre-story has the heroes being a party who went on many normal traditional adventures. They faced enemies both living and undead and mundane and magical, and it all resulted in them reaching the heights one can go (as in level 20) before finishing it with an epic battle against a would be god. With said entities defeat the power of Creation became theirs, making them Godbound. How the world looks post epic final battle depends on what the players want - they might have won but at great cost, the world in shambles or they may have won and the world goes on, just as fantastic as before, or they may have won but things are slowly unraveling.

As Godbound one of their automatic Words is Peak Human (even if said person is of a non-human race) to represent their 20 levels of badassery. I think this might be in addition to there other Word options.

Anyway just a random idea! :)

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MarvAlice
▶ Stars Without Number
2018-06-27T05:39:46.795Z

I have a question about the lesser gift General's Escort for the word of War;

So the gift says I can summon a certain number of small mobs per day, and that these small mobs can be combined into large mobs.

It also says that the gift can only sustain a number of mobs equal to how many you summon, but does not specify the size.

So my question is, for the purposes of how many the gift can keep in reserve, does 1 large mob count as 2 small mobs? Or just 1 large mob?

I ask because 1 of my players wants to know if they can use the gift at level 4 to summon 1 large mob, than use it the next day to summon another large mob. He thinks this would be fine because it's still just 2 mobs, but I'm skeptical. At this point I just want to know the intent of the gift.

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Charles Blanco
▶ Scarlet Heroes
2018-06-27T05:24:08.840Z

I have a question about Scarlett Heroes. How would I scale the Threat in the solo rules if I was running the adventure with to PCs? Should I just add 2 hit points to each enemy for every two hit dice past the first, +Kevin Crawford suggested in an earlier post? Any suggestions would be appreciated.

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Darth Kwame
▶ Stars Without Number
2018-06-27T02:48:53.592Z

TLDR: Trying to decide if I should use Traveller M2e, SWN, or something else entirely for a far future space campaign.

Okay, I have a personal sci fi campaign world, that I plan to use for a campaign I'm running in a year or so. It's set in the far future, about 12,000 years from now.

The campaign would be set in known Human space, specifically the nearest 200 parsecs (652 light years) from Earth. My world is mainly populated by Humans and genetically modified Human subspecies, but there are a few alien civilizations with playable species. There is a lot of transhumanism amd biotech, advanced AI, terraforming, FTL travel at around 8 light years per day through hyperspace, et cetera.

I want to have a well designed system that is good for hard science fiction, preferably has rules and info for the aforementioned technology, is relatively simple and easy to learn, and allows varied play styles and characters.

I have skimmed through the Traveller rulebook, SWN Revised, GURPS Space, Genesys, and mire but it's hard to decide. What do all of you suggest?

Another important thing: my world has no psionics.

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Cody Rogers
▶ Godbound
2018-06-27T00:43:04.011Z

I looked over the advancement section a couple of times and I didn't find a direct answer so I'm asking here: Is the dominion spent for leveling purposes in total, or each time? For example one of my characters is saving his dominion at level one for an 8 point expeniture. By the point that would come about he'll probably have enough XP to level a few times, would he just go up to level 2? or jump up to level 3?

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Josh Peters
▶ Stars Without Number
2018-06-26T20:45:51.541Z

Grenades in SWN are TL3 weapons, and that's fine. But it led to an interesting combat tactic the other night:

The PCs are wearing Websuits (Relics of the Lost) or Assault Suits, both of which are immune to TL3 weapons. They were beset upon by a larger force of TL3 foes who swarmed them and grappled them into near-submission. In response, the PC telekinetic "lobbed" a couple of grenades into the melee. It was a bit gruesome, but the PCs certainly emerged unscathed. I'm fine with this, since it demonstrates one of the real perks of having high tech gear.

I am more or less fine with TL4 versions of things like revolvers, rifles, and SMGs. I figure doubling the price on the weapon is probably going to be sufficient, and most of the time, TL4 versions of TL3 weapons are simply a waste of good credits. Why use a 1d8 damage TL4 revolver when you can use a 2d6 damage thermal pistol, or a 2d6+2 damage mag pistol?

However, it got me thinking: is there such a thing as a TL4 grenade? Improved explosives, fragmentation along planes, etc... There is a TL4 Grenade Launcher (Starvation Cheap), so it would seem feasible that a thrown TL4 grenade exists. Instead of 25 credits, it could cost 50, do the same damage, but can harm enemies in Assault Suits and other high tech armor.

Thoughts?

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Mason Munden
▶ Godbound
2018-06-26T13:33:25.021Z

+Kevin Crawford Sorry to bother, I was wondering if there was a high-res fully labelled (including the major city labels) map of Arcem anywhere that might be available?

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Kevin Crawford
▶ Stars Without Number
2018-06-25T21:03:45.239Z

(A snippet from an eventual work on SWN Space Magic)

Before the Scream psychic powers were a known and well-researched phenomenon throughout human space. The existence of Metadimensional Extroversion Syndrome was a common fact and the complex regimen of mental exercises and training protocols were standard throughout Mandate-influenced systems. The psychics resulting from these training methods were capable of remarkable feats of psionic power, but tended to gravitate to a few individually-developed techniques and specialties. In theory, any full-fledged psychic not limited by natural neurophysical blocks could develop any psychic ability. In practice, the painstaking effort and neuroadaptive practices each technique required limited the number of techniques any psychic could practically master.

Each individual technique required the psychic to adapt his or her own neural structure to handle the specific influx of metadimensional energy that produced the effect. Without the correct neural lensing and cerebral restructuring, the raw energy would punch a hole through human cognition, resulting in the inevitable brain damage and trauma that would eventually result in death or permanent insanity.

These adaptation protocols were originally designed by the Psychic Academy, and were developed with flexibility and wide applicability as primary design goals. Because of this, almost any zone of neural tissue could be adapted to channel any given Academy technique. The psychic had to start from scratch in adapting to every technique they learned, but nothing they learned would foreclose other options. They could always work to develop a different neural zone along different principles, ones suitable for whatever new technique they were learning. Of course, simple systemic strain and neural flexibility exhaustion would limit the number of adaptations they could practically undertake, but learning one trick never foreclosed learning another.

Yet by the same token, learning one trick never made learning another any easier. The psychic invariably began from zero in mastering every technique they ever gained. More advanced expertise might make new techniques possible, but the actual process of learning them never got any easier over time.

The original Academy researchers who unlocked the essentials of the "arcane" method of metadimensional energy manipulation are lost to history. No one is quite certain who they were, and indeed, different sectors often credit the insight to different sources. It may be that the principles were developed independently in several places over time. The fundamental insight of these researchers, however, was soon widespread; with the right structure for developing techniques, the same neural adaptations could be made to serve multiple different techniques.

By voluntarily restricting their development efforts to a few basic types of metadimensional energy channels, the researchers were able to create a standard arcane neural interface specification. Any psychic who developed a fundamental set of cerebral adaptations could theoretically use any of these techniques, and do so with far less effort and training than a conventional psychic. A few relatively modest adjustments would need to be made to accommodate the individual quirks of a practitioner's brain tissue, but with the standard arcane interface, a psychic could exhibit dozens of different abilities without needing to undertake any serious neural adaptations.

Such flexibility, of course, came with its own set of tradeoffs. Standard psychic training protocols produced very responsive neural zones. Provided the psychic hadn't exhausted their net neural flexibility for the day, every technique they mastered was instantly ready to receive the metadimensional energy that fueled their powers. Every technique they had learned was constantly at their fingertips.

Arcane practitioners did not have this luxury. While the standard arcane interface allowed for great flexibility, the neural adaptations had to be primed for specific effects, charged and aligned in brief morning meditations so as to prevent neural damage when the energy actually was made to flow. Thus, where a conventional telekinetic could use any of their powers so long as their strength held out, an arcanist could only discharge a limited number of specific pre-chosen arcane effects before they exhausted their priming. The more developed the arcanist, the more neural zones they could adapt to the standard interface and the more effects they could channel before exhaustion, but they would never have the constant availability of a conventional psychic and their techniques. Once the neural zones discharged their priming, it would take a significant rest period before they could be safely re-energized.

Later arcane researchers refined the standard arcane interface. By further restricting the types of energy flows it would support and compelling the practitioner to shoulder more of the neural adaptation load, they were able to mitigate some of the availability limitations of a standard arcanist. These "focused" arcane interfaces were coded for specific bodies of arcane study and the specific techniques they developed. Once a practitioner had adapted his or her own neural tissues to the specific limitations of the corpus, they could use the same neural zones to trigger any of the techniques they had prepared, rather than dedicating specific techniques to specific zones. While superior in flexibility, these "magisters" were compelled to do a great deal more adaptation to the specific effects of the corpus, leaving their minds incompatible with the standard interface's techniques and making it much more difficult to develop new techniques that could be used with their body of learning.

Some historians believe, however, that some of these "magister" schools were actually precursors to the standard arcane interface. According to these scholars, the original arcanists were inspired to generalize the focused interfaces of their predecessors, rather than by a leap away from the conventional psychic training protocols. Some magister schools do insist that they predated the practice of standard arcane interfaces, while others were undeniably developed after the advance. The truth may well vary from sector to sector.

By some indeterminate point before the Scream, the practice of arcana had solidified into two main streams. The Academic tradition produced arcanists, who could use their generalized standard neural interface to "cast" an arbitrarily wide range of academic spells, provided they primed their neural tissue after each rest with the specific spells they wished to have available. The Heritor traditions of the magisters were restricted to a much narrower, more specific range of potential spells, but once they had primed their focused interface, they could use it to invoke any of the spells they had prepared that day, a range that steadily grew as the magister increased in their proficiency.

It was difficult but practical for arcanists to develop new spells, because the standard interface required only that the spell utilize specific, fixed channels of metadimensional energy. It was far more difficult for magisters to develop new spells, however, because each spell's structure needed to cooperate with the far narrower specifications of their tradition's focused neural interface, and each spell required substantially more personal neural adaptation by the psychic. For many Heritor traditions this was a perfectly acceptable exchange, as their founders had already developed all the techniques that were necessary for the tradition's function in its society. Academic arcanists, however, often measured their own accomplishment by how extravagantly they could push the limits of the standard interface.

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Johnathon kulchyski
▶ Godbound
2018-06-25T16:24:43.834Z

+Kevin Crawford

Does The path through War work on weapon gifts from words and Strifes and such? There is a discussion going on if it could block damage from the fire gift, and i'm curious as to the intent.

Edit: What about unarmed attacks that are emotional based, like the one from Strife of the scorned lover?

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Cody Rogers
▶ Godbound
2018-06-23T16:22:39.357Z

Need some advice, I'm about to start a godbound game and I'm trying to find an enemy that the newly formed party can fight since they are all kinda determined to come together session 1 but they all have their own interest and have spent the last month or so as we waited for the Lexicon planning the individual conquest of their homelands. So while I certainly have things that can drive them to work together in the long run in the first adventure I need an enemy for them to fight but it seems like everything in the book that would be mildly threatening could kill a first level godbound cause it rolls straight.

Any suggestions?

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Joshua Burnett
▶ Silent Legions
2018-06-22T22:00:11.836Z

An eldritch artifact from my current Silent Legions game.

http://bernietheflumph.blogspot.com/2018/06/the-black-katana-silent-legions.html

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Rebecca Ashling
▶ Godbound
2018-06-22T21:08:02.379Z

Has the POD of "Lexicon of the Throne" had it's typos amended yet or should I wait another week?

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Daniel Clark
▶ Scarlet Heroes
2018-06-21T14:24:39.193Z

Here is another Scarlet Heroes urban adventure featuring my new character Yao Meihui, a female fighter.

Intrigue in Haicheng

I’ve created a new Scarlet Heroes character for a solo urban adventure. Yao Meihui Yao Meihui is an assassin from the city of Haicheng. She has worked for the Ghost Mountain bandits of the Al…

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Darth Kwame
▶ Spears of the Dawn
2018-06-21T03:27:05.758Z

A few questions about Spears of the Dawn:
1) Has anyone homebrewed their own setting beyond the 3 Lands? I created a world called Cadafre, and the 3 Lands are located on the Africa-inspired continent of Sah .

2) Does anyone have advice on ways to reduce the combat lethality of SOTD? I get that it's part of the system but I like to run campaigns where PCs have a better (though not necessarily guaranteed) chance if survival.

3) Am I correct in assuming Nyala is inspired by the Mali Empire, because of its status as an empire in decline competing with nearby (Songhai-inspired) rising empire of Kirsi? I want to make sure I'm getting my cultural influences right.

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Hellkite
▶ Godbound
2018-06-20T05:33:54.950Z

I made a Word. It's a silly Word and not meant to be used in game at all.

https://docs.google.com/document/d/10UFt8lAWyfhlitwGRDfZztSu5ZyhmfTjsXcpMWl4jWk/edit?usp=sharing

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Data Lore
▶ Discussion
2018-06-20T02:27:29.893Z

I am quite used to standard DnD dungeon play and linear modules. How hard is it to run these sandboxes? I am really drawn to Godbound and SWN. I love the idea of players running around in a randomly generated universe. I have bought both in hard cover but I haven't run either.

Part of me feels like, ack! What do I do when the players do X? With online play, I am so used to prepping maps and npcs and the focus being on tactical combat set pieces. A dungeon is many nights of entertainment and its easy to adjudicate. Running a sandbox seems like such a different cognitive shift. You cant just fall back on a bunch of predetermined rooms and their encounters.

I have never even brewed my own adventure. Mostly, I just take prefab campaigns, adventure paths or modules and run with those (often combining or modifying as needed). But totally new adventures made up by me? Nope, I haven't done that.

Of the two, Godbound and SWN Revised, which would be easier for a novice to sandboxes to run? Any advice you would give a DM who has never experienced sandbox gaming? I really want to move away from linear combat grinds but, man, it seems so daunting!

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Rebecca Ashling
▶ Godbound
2018-06-18T15:03:37.059Z

If you can obtain a PDF of "Stalker: the Scifi Role-Playinɡ Game" you should. It's the RPG of the novel "Roadside Picnic" and preserves the novel's ambiance beautifully. Anyways, the systems for quantifyinɡ the hazards and anomalies of the Zones are system-aɡnostic and would work beautifully for reɡions like the Bleak Reaches which has disrupted physics and causality. When I first read about the Bleak Reaches I thouɡht of the Zones from "Roadside Picnic". You can ɡet the PDF from DriveThruRPG.

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Patrick Hilligoss
▶ Godbound
2018-06-17T02:18:23.859Z

Reading through Lexicon of the Throne and looking at the Winter Word I noticed Ice Sculptor is written similarly to the Builder of Mountain Peaks Gift and I'd assumed it would be similar in use, however the language implies it can only be use once as an action

"Commit Effort for the scene. As an action, the Godbound can conjure up to a twenty-foot cube of ice or snow in whatever shape they desire."

Is this intended or am I misreading things?

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Rebecca Ashling
▶ Godbound
2018-06-16T22:56:49.775Z

How would you go about setting Godbound on Earth? One approach I'm considering is having history diverge during the Renaissance and a magical singularity happening in the 18th Century with a Final War taking up much of the 19th Century. The Godbound start appearing in the early 21st Century. My other approach is simply to kill off the Creator offscreen with the only inkling of their death being a rain of glorious Celestial shards. Nobody knows what's going on or why the world stops making sense. Your thoughts?

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Rebecca Ashling
▶ Godbound
2018-06-16T12:53:09.444Z

I am so pleased that "Lexicon of the Throne" is out. Haven't got it yet but soon; looking forward to it. I haven't found any reviews online. What do you think of it?

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Anonymous Man
▶ Godbound
2018-06-16T10:41:19.614Z

If I am the Flesh of Shifting Sands does attacking with my Sirocco Sword count as unarmed weaponry or is truly only my d2 Unarmed weapon usable? What about gifts like Sanctified Violence that specifically say my Unarmed Attacks count as magical weapons?

Speaking of Sanctified Violence, does such an empowered attack count as "normal" for the purposes of the Vengeance gifts and intrinsic ability that require a normal attack?

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Michael Yater
▶ Stars Without Number
2018-06-15T22:01:36.112Z

Anyone have any advice for running a game set in a single system? Im thinking it could be fun to focus in on a single, contained system.

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Errin Larsen
▶ Discussion
2018-06-15T14:33:06.480Z

Is there a comprehensive index/list of all the various "system-agnostic tools" that +Kevin Crawford has published/written?

The wording in the latest "Lexicon of the Throne" announcement email I received inspired the above question. The words in question read, "...system-agnostic tools for GMs bent on building new religions for their campaign worlds..."

I realized that I own many of these ("Stars Without Number", "Red Tide", "Sixteen Stars", "An Echo Resounding", etc.), but I wondered if there were others I hadn't heard or seen yet.

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Michael Blank
▶ Godbound
2018-06-14T21:19:51.619Z

Lexicon of the Throne thought. For those mortals a Godbound empowers with Mark of the Prophet, perhaps each Godbound could work up a themed word like Peak Human for them to bind. I would have any magical gifts/miracles be considered Low Magic vs divine or Theurgy, but it could be representative of things like priestly domains.

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Michael Blank
▶ Godbound
2018-06-14T19:17:03.321Z

+Kevin Crawford noticed a little table of contents error while you make any other edits to the PDF. Looks like Cities is formatted as a subsection of Birds and the other words are subsections of Cities. It doesn’t cause me problems, but I know you like them as nice as you can get them.

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Marshall Brengle
▶ Godbound
2018-06-14T03:57:26.703Z

Lexicon of the Throne... word of entropy... can someone help me understand the difference between Functional Lifespan and Zero Functional Lifespan?

Is it just the size of the object you can effect?

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Johnathon kulchyski
▶ Godbound
2018-06-14T00:23:33.513Z

About the rules for creating new strife's.

Could you go into why the rules require that a play needs to spend a full 4 levels doing nothing but building a new strife? The 16 dominion requirement means you can't get it before lvl 4 and then it takes another 4 levels to learn, which even at a fast progression rate would take 28 sessions, each level seeing you weaker and weaker then your companions. Furthermore, you can't start any later than lvl 6, or you'll never complete the strife.

It seems kinda clunky in an otherwise very smooth system.

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Kevin Crawford
▶ Godbound
2018-06-13T18:41:49.880Z

And it is live, a day or two earlier than I expected.

Originally shared by Kevin Crawford

And the Lexicon of the Throne is live.

Within these pages, you'll find more than two dozen new Words of Creation for the Godbound RPG, guidelines and advice for creating new Words, gifts, and Strifes, and dozens of pages of Sine Nomine system-agnostic GM tools for building new religions for your own game worlds, whether fantasy, modern, or sci-fi.

The book is available at DriveThruRPG as print-on-demand softcover, PDF+Mobi+Epub, or a bundle of both.

The Lexicon of the Throne

The Lexicon of the Throne - Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of ne

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Mason Munden
▶ Godbound
2018-06-12T17:24:14.216Z

Sine Nomine fans on DriveThruRPG today.

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Lance Johnson
▶ Godbound
2018-06-11T13:21:37.027Z

How have people been handling Low Magic and Theurgy against Cold Breath/Wards? It is unclear how these powers are meant to interact with suppressive powers like Cold Breath.

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Rebecca Ashling
▶ Godbound
2018-06-09T12:17:49.784Z

How much free will do Made Gods have? Are they bound to follow the precepts of the philosophy or religion they exemplify?

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Michael Bales
▶ Stars Without Number
2018-06-07T21:25:25.739Z

I've got a rules question about the stars without number faction turn. If a faction take the sieze Planet action they must eliminate opposition and then have an unstealthed asset on planet for 3 turns. But what happens if new assets show up after their 3 turn clock has started? Does it reset? Does it keep counting down anyway and the opposition has to destroy all the unstealthed assets to interrupt the seize planet action? The text of the action is below:

Seize Planet: The faction seeks to become the ruling
body of a world. The faction must destroy all
unstealthed assets on the planet belonging to fac-
tions who oppose their attempt before they can
successfully take control. If all the assets cannot be
destroyed in one turn, the faction must continue
the attempt next turn until either successful or all
of their own assets on that planet have been de-
stroyed or have left the planet. No other actions
can be taken in the meanwhile. Once all resistance
has been crushed, the attacker must maintain at
least one unstealthed asset on the world for three
turns. If successful, they gain the Planetary Govern-
ment tag for the world.

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Daniel Clark
▶ Scarlet Heroes
2018-06-07T10:00:14.094Z

I've returned to my solo Scarlet Heroes campaign. This is the first part of an adventure in which I'm using The Location Crafter to randomly construct an island during play. The thief Gong Trond is exploring the island of Tanguyan in search of a ruined temple.

Tanguyan – Part One

I’ve returned to my Scarlet Heroes campaign. This is the first part of an adventure in which the thief Gong Trond explores an island in search of a ruined temple. Instead of using the usual p…

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Mason Munden
▶ Godbound
2018-06-06T18:25:42.337Z

More rules clarifications. I'd request answers from all but those who are already involved in the discussion elsewhere. In context, this is a discussion between multiple GMs on how to adjudicate a particular situation.

Topic: "Can Welcoming the Dusk's darkness be dispelled by anything short of a divine gift, miracle of a Word, or Sunder Any Sorcery?"

My stance: "No, it cannot."
- Supporting Evidence: Gifts typically have explicit causes for their dismissal and dispellation.

Opposing stance: "Yes, it can, or it can be determined this way by a GM due to the ambiguous nature of the effect"
- Supporting Evidence: The Word of Night states that "These gifts often require a dimly-lit area for best effect."
- Result of Evidence: The Sun Word's innate gifts, sufficient lighting, or an individual with a Torch would be permitted to dispel Welcoming the Dusk's darkness.
- Pre-Counter Argument: Liken the situation to Deception. The word of Deception's entry indicates that: "Violence, loud noises, and directly exposing themselves to guards or other vigilant sorts risks the loss of concealment."
> My Rebuttal: Veiled Step and Walking Ghost are very explicit in what dismisses or dispels their effects, and if a gift were meant to be dispelled by exterior action outside of those outlined in my previous stance—this would be explicitly indicated.
- Counter-Rebuttal Query: What occurs to the light shed by a Hero of Sun's intrinsic?
> Query Rebuttal: A 'Clash' as described by the "Conflicting Gifts" section of page 22 would take place.

I've done the best I could to translate the argument onto here.

+Kevin Crawford , if you would weigh in—your wisdom would be invaluable in this matter.

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Joshua Burnett
▶ Silent Legions
2018-06-05T03:05:10.468Z

My long overdue update on our Silent Legions campaign.

http://bernietheflumph.blogspot.com/2018/06/a-thoroughly-inadequate-silent-legions.html

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Moritz Lohmann
▶ Godbound
2018-06-03T07:06:34.494Z

Is there a Godbound-SWNR-Crossover Setting?

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Tavel Gorge
▶ Discussion
2018-06-02T19:43:18.576Z

Interview with Kevin Crawford and Adam Koebel

https://www.youtube.com/watch?v=ziteyWHAzCs

Interview with Kevin Crawford of Sine Nomine, Designer of Stars Without Number

None

Read comments →
Mason Munden
▶ Godbound
2018-06-01T15:42:00.312Z

How long would folks allow a Time GB to miracle a "time has stopped for all but me, I cannot harm anyone though I may move" effect? Like, how many rounds? Delay the Coming of Dawn has 1d6 rounds to its effect, so I'd anticipate a miracle or a gift to be good in terms of duration.

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Mason Munden
▶ Godbound
2018-06-01T14:04:00.688Z

I hexed Lom.

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Jason Abdin
▶ Discussion
2018-06-01T09:17:28.233Z

I could use some help from you folks in regards to An Echo Resounding, Kevin Crawford's fantasy book for domain-play. I'm having trouble understanding some of the specific mechanics. I'm not getting exactly how adding values and subtracting upkeep work. Perhaps someone could point me towards an actual play or an in-depth example of several Domain turns. Otherwise, assistance with my own example would be a lot of help:

I've got a small village, we'll call it Timbervale, that's been helped out quite a bit by adventurers. The village has the Survivor trait and Strong Society activity. Here's my current values with those items in place: Military 2, Wealth 2, Social 4. In addition, the adventurers have assisted them in clearing out a good portion of the forest from goblins, opening up a Good Timber resource. This gives the village an additional +2 Wealth, so we're sitting at M2, W4, S4. One of the adventurers that helped the village so much was a cleric of Olus, the Smiling One, so now the village wants to build a Shrine to Olus. They spend a couple domain turns making the checks for the Shrine and succeeding, so now they lay down the Shrine. The Shrine is Social 2.

According to the small sample domain play in the book, my understanding, after spending a couple turns building the Shrine, is that our Social score will increase by 2, giving us totals of Military 2, Wealth 4, Social 6. This would also increase our social modifier to +1, while the others remain 0. At this point, the only cost to the players is the time taken to build the shrine, is this correct?

Continuing on, the players want to convert the Shrine into a Temple. This is where it gets a little confusing to me. The Temple is Wealth -1, and Social 4. The players will spend the turns building the temple and now their new values are Military 2, Wealth 1/4, and Social 10? Firstly, am I denoting the Wealth score properly? The sample domains at the end of the book lead me to believe I'm actually supposed to subtract the Wealth of the temple (the cost?) from my values, which would actually make it Wealth 3, but I'm currently assuming Wealth 1/4 to denote upkeep, which is also how I assume all of the units on pg 48 work where it lists their upkeep cost. Secondly, when increasing the Social by 4 (from the Temple), do I keep the bonus of Social 2 from the Shrine or does that disappear now that I've build the Temple? So, instead of Social 10 like I'm assuming, it would actually be Social 8?

Lastly, I want to recruit and train some Longbowmen which have an upkeep of 2M, 1W, and 1S. Assuming values of Military 2, Wealth 1/4, and Social 10, the Longbowmen, once trained, put me at Military 2/2, Wealth 2/4, and Social 1/10? This also means my modifier for Social is +1, and +0 for the others?

I think I'm on the right track, but I was having a lot of trouble properly adding up the values based on all the assets for the sample domains toward the end of the book. The values all seem very low to me, which made me think that I'm supposed to subtract values at some point, but can't figure out where. So, thank you so much for any help from you fine folks.

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Brynn Mountain
▶ Stars Without Number
2018-06-01T05:32:19.859Z

Does +Kevin Crawford specify anywhere in the revised book whether you should round up or down in general? I can't seem to find a reference to rounding anywhere in the book. Specifically, should an off world base of influence's HP be rounded up or down?

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Eduardo H Schaeffer
▶ Godbound
2018-05-31T20:00:15.458Z

What settings have you guys used with Godbound successfully?

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Lance Johnson
▶ Godbound
2018-05-31T11:50:49.281Z

So I’m curious how others are handling monstrous/modified plants. Would they count as Misbegotten, Eldritch, or something else, and what kinds of benefits would you give in exchange for (most plants’) lack of movement modes?

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Mason Munden
▶ Godbound
2018-05-29T20:11:55.307Z

This sounds like a 'no,' to me, but as time goes on I grow more and more uncertain in my previous conceits surrounding Godbound.

Would a Godbound of Time be able to create an area where time moves much faster with a Dominion Change? For instance, in a village time moves at 10 times the speed of areas surrounding, thus, ten days conclude in the span one, outside.

Even if one were to permit such a Change, how would that interact with things like Artifact crafting time, or Lesser Magic item creation time, or even cult worship dominion gains? Should it simply not interact, as a matter of preserving balance?

=====

Further: would the same Godbound of Time be able to use a Dominion change to freeze foes who crossed a threshold into a timeless region in place? Perhaps they were interested in using Time as a defensive measure for their village/region/stronghold/etc.

=====

Would Miracles of Time be able to age non-immortal creatures backwards/make them younger? Would they be able to do the same for immortal creatures? What about a Zone of Danger?

I can see that permitting a Timebound hero to infantilize his foes like this could turn the party into an impromptu-daycare as the best-case scenario.

Would it work better as a Dominion Change, or simply not work at all?

=====

Would a Timebound hero be able to go back in Time as a change, or a miracle? If a change, what would the rating on that be? How long would you permit them to go back?

Thanks for your time, all.

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Brian Gracey
▶ Exemplars and Eidolons
2018-05-28T05:53:18.359Z

Anyone still playing E&E? Anyone have any new material for it? I'm going to be running a modern urban fantasy/horror game with it. Not that it would take much to hack it, but wondering if anyone has any house rules and whatnot.

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Stephen Murrish
▶ Stars Without Number
2018-05-28T04:15:31.721Z

Can anyone recommend/list Stars without Number Revised actual play podcasts?

Thank you.

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Hijos Del Rol
▶ Godbound
2018-05-27T16:37:35.670Z

Hi! We recently started an actual play of Godbound in Spanish on our channel. I know this is mainly English-speaking community, but I though some of you may be interested. Here's the videos so far. I hope you enjoy it!

Godbound - YouTube

None

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Kevin Crawford
▶ Godbound
2018-05-27T06:23:14.707Z

Table of contents for the Lexicon of the Throne. If all goes well, I'll be uploading print proof files Monday, with PDF+POD release in the first half of June if all goes well with the proofs.

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Johnathon kulchyski
▶ Godbound
2018-05-26T16:15:05.022Z

The Black Strife of Uncreation

This is a little strife I through together for fun. A guy on the discord chat was working on it and asked for ideas, and I just had so many I made this. I have borrowed a few of his too when making this, so I can't claim full responsibility.

Fists of the Uncreated (On turn)
When the adept makes an attack they may choose to have their damage roll read straight. Each time the adept chooses to do this they release an Uncreated Unbidden into the world with HD equal to twice the adepts Level. When this gift is taken the adept must treat all Uncreated as greater foes regardless of HD.

Undo Creation (Instant)
The adept may commit effort for the day to gain a perfect defense against all attacks until the start of their next round. The adept accomplishes this by ripping a temporary hole in creation that releases a hulking abomination with HD equal to thrice the adepts level, and actions per turn equal to a third of the adepts level. When the adept learns this gift Uncreated that attack them become able to ignore any defensive gift, or ability the adept is able to use other than this one.

Destruction of the Soul Smite (Instant)
The adept may commit effort for the scene to have a visible target be unable to use any gifts, miracles, or sorcery until the start of the adepts next turn. Any ongoing gifts are ended except for ones that are constant. If the target is killed while this effect is ongoing their soul is taken by the uncreated for purposes unknown and my not be resurrected. When the adept uses this gift a single point of effort turns black. Black effort may only be used for black strifes and may not be used to activate any other gift, miracle, or sorcery.

The path of Uncreation (On Turn)
The adept may commit effort to travel through the uncreated night to any location they are aware of. This travel happens instantly, but leaves a small hole to the uncreated night at both the entrance and exit point that take 13 minutes to close. Each Minute 1d4 Uncreated Unbidden enter creation through the holes, splitting their numbers between both sides. The adept also gains the ability to move at twice their movement speed while in the uncreated night. When this gift is taken if the adept becomes more Uncreated than god or man and any dominion and souls they would receive from worship instead go to the uncreated night and the adept does not receive them. The adept gains dominion each month as if they were an independent deity.

Breathing a cold breath (Constant)
The adept gains the cold breath ability equal to half their level. Anyone other then themselves, and those they have chosen that attempt to use effort in a 5 mile radius around them must commit effort for the scene equal to half the adepts level to do so. This effort only needs to be committed a single time. Additionally the adept becomes immune to cold breath. After buying this gift the adept becomes a beacon for the uncreated and each day an uncreated unbidden with HD equal to twice their level is released somewhere in a 5 mile radius. When this gift is taken the adept is unable to target uncreated with any gifts, miracles, or sorcery that require effort to be committed.

Anathema (On Turn)
The adept may choose to spend effort for the day to make an extra attack on their turn. There is no limit to the amount of effort that may be spent this way. Each time an effort is spent a permanent rift to the uncreated night occurs near something that the adept cares about. If the adept has nothing left in the world they care about when they use this gift, then at the end of their turn they die and return as an uncreated shade. Their HP remains the same, they keep all gifts and words they had other than this strife, but for all other stats they use the hulking abomination stat block. When the adept takes this gift they become unable to deal damage to uncreated.

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Josh Peters
▶ Stars Without Number
2018-05-24T20:26:14.966Z

I'm cross-posting this post of mine from RPG.net. Was wondering what you guys think of my reasoning. I could use a bit of guidance here. Thanks!

https://forum.rpg.net/showthread.php?821506-Stars-Without-Number-Second-Edition&p=21904325#post21904325

----

I'm currently running two privateering campaigns using SWN. Thus far, it seems to be working, but I'm still tweaking some of the numbers.

In terms of piracy/privateering, I've had a couple of issues come up:

1. Selling stolen/plundered cargoes. I think Privateering campaigns solve this issue easily enough. The letter of marque should come with the stipulation that all cargoes have to be sold at market value (Trade Table Roll!) and then the proceeds split 50/50 with the privateer and the privateer's sponsor. That's not a major problem. Pirates, on the other hand, are a little trickier, especially with SWN's baseline setting assumptions. There is no 3rd Imperium or other all-encompassing space government that makes piracy outright illegal and forces pirates to sell their stolen plunder on the black market, where fences will likely never offer more than 50% of the market value. In SWN, space is truly wild-and-woolly, and there aren't many planetary governments that can enforce old laws about space piracy. So who's to say what's stolen, and who cares if the merchandise is a little worn around the edges/covered in the blood of innocent?

My solution to this has been to use the "Space Trucker" prices outlined in Suns of Gold, which just divides all the prices of goods by 10, and just have the players use the basic Trade Table to move their merchandise. I'm considering changing this to something like the Fence Trade Table that is found in the Mongoose Traveller (1st Ed) Scoundrel supplement, but that might be a bit too setting-dependent. It might just be simpler to use the regular Suns of Gold prices for goods, and drive up the Friction of a black market cargo sale, but I am not sure by how much.

2. Capturing ships and selling them. This is a big deal in a Traveller space pirate campaign, because the ships are so valuable. In SWN, the ship prices are lower, but it's still an issue due to campaign continuity. If the PCs get lucky, do they just ditch their old ride, and use the better ship they've just captured? I suppose so, but that can leave a GM frustrated. It can change the entire nature of the campaign. I know it's all supposed to be sandbox-gaming, and that's fine, but some GMs might find it hard to pivot, especially if they've been prepping adventures with certain assumptions.

What's great is that capturing ships means leaving prize crews on board, which means building the NPC crew roster up. Lots of RP opportunities. It also forces the PCs to treat their underlings with a great deal of respect to avoid having the prize crew desert the PCs with the newly captured prize!

So far, I've had one crew of PCs capture a merchant ship and sell it off to a local planetary warlord. This might not be the wisest of actions, but it's certainly going to be hilarious to game out. The question becomes, again "how much do we get for the ship?" Do I divide the list value in half and have them roll on the Trade Table? That seems fine, until you note that the Free Merchant example starship in the rules has a base price of 387000 credits after you divide its list cost in half. Then you roll on the Trade Table in Suns of Gold, using the Connect (replaces Culture/World) and Trade skills, and the highest Charisma or Intelligence modifier in the group. So, using this group of 4th level PCs as an example: Connect/1, Trade/1, Charisma +1, a world with a +1 demand for Astrogation/Spacecraft and say Friction of 2 since they're selling their ship as privateers: that's an average of 12.5 on the Trade Table in Suns of Gold: +10% to base price. That captured merchant is worth 425000 credits. Not bad for an evening's adventure! Probably a little too good, especially since the PCs' own patrol boat privateer costs them about 40000/month in maintenance.

My thoughts are that captured ships sold in a privateering court should have their base price halved, and the proceeds split in half after the sale with the privateer's sponsor. Pirates are luckier in the sense that they don't have to split their money with anyone, but it should be a little harder to offload a hot starship on the open market, no? Jack up the Friction on such a sale, even if the demand for starships is good?

I anticipate that the other group of PCs (flying a free merchant privateer) will likely capture a spike drive shuttle tonight. So I'll see how the numbers play out.

Stars Without Number Second Edition - Page 37

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Tanner Yea
▶ Stars Without Number
2018-05-24T17:58:11.481Z

I'm working on a SWN setting with Lovecraftian magic, so I'm using a lot of stuff from Silent Legions, but I have hit a road block. How would you go about using Sorcery Assets from Silent Legions in Stars Without Number? Can't think of a very good solution and would love some advice

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Ruben Navarro
▶ Godbound
2018-05-23T10:10:28.688Z

Can a Godbound with an "internal positive" (improvement of self) Words like Might, Alacrity or Endurance make miracles that affect those same qualities on others? Like positively improving other peoples´strenght or resistance, or negatively impacting the same qualities on others (Endurance removing resistance or causing fatigue, or Might causing enfeeblement, for example).
I know the written explanation of each word only makes reference to self-effects (except for Might) but I was thinking on fiction explanations for miracles or gifts like Divine Wrath/Corona of Fury). One example may be invoking a Corona of Fury of Endurance (or Might) that makes the targets' bones brittle and then break under their own weight.
What is your view on this?

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Pablo Antonio Licata Caruso
▶ Godbound
2018-05-22T23:04:01.064Z

Godbound Character Sheet by me!

I made a character sheet for Godbound.
It's full color with a couple of pages (may be too much pages :P).
If you like it you can download the complete version for free from:
http://www.drivethrurpg.com/product/242543/Godbound-Character-Sheet-by-Pablo-Licata-d12damage

Don't miss any news! https://www.facebook.com/d12damage

*Sorry for my broken english, it's not my native language.

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Chris Wellings
▶ Godbound
2018-05-22T20:26:50.046Z

Bit of an outlier, but has anyone tried converting 4E D&D characters to Godbound?

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Christian Leonhard
▶ Silent Legions
2018-05-22T19:17:01.969Z

So I'm diving into Silent Legions and, having really enjoyed developing my pantheon and cults, am now turning an eye toward building out my regional locations and adventure templates. I do have a question about my approach, however, and whether I'm looking at things the right way.
It seems to me that a given location (especially a smaller one, like a rural or isolated location) are generally only going to support a single adventure's worth of use, assuming the scheme and enemy involved are "resolved" in that adventure. In a larger urban location, I'd imagine a new set of enemy, scheme, etc entries could be selected to build another adventure around, but this seems less feasible with a smaller-scale location.
This is not necessarily a huge problem -- one can always add new locations to the region as needed -- but I'm curious whether I have this essentially correct or whether I'm looking at it all wrong. Comments?

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Viktor Haag
▶ Discussion
2018-05-22T15:23:52.185Z

Third party use/contribution question. I realize this is likely a newb question but I couldn’t find a clear articulation about SNP’s position on derivative works. I can infer from discussion that freely distributed community content seems ok, but what about, for example, for-pay adventures that a third party might want to create? Is there a clear statement somewhere about what is and is not approved/allowed? Maybe a pinned topic could clarify this?

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Matthew Skail
▶ Godbound
2018-05-22T14:39:17.916Z

Artifacts-anyone got any made up for their campaigns? I'd love to see what people have created to expand the existing material.

I'm specifically interested in weapons/armor and similar divine gear if people have made things like that.

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Jay Wyatt
▶ Godbound
2018-05-22T06:53:29.734Z

Word Homebrew idea: Gravity.

I'm reading through the deluxe core rulebook (Just bought the physical copy, so cool.) and as i'm reading the Words available in this version new ideas for new Words are flooding to me. I know Lexicon of the Throne is bringing more Words but one Word that's been on my mind a lot is Gravity.

I just finished Gravity Rush 2 a few weeks ago and the idea of a Gravity Shifter Godbound flying around, redirecting their own gravity, falling a mile out of the sky unharmed and crashing through rooftops and creating gravity fields to lift objects or people and toss them is too cool to ignore.

Unfortunately i'm a total noob at this and I don't want to make a Word myself that ends up being too broken. Anyone have any ideas for gifts that are suitable to the above mentioned Gravity Rush mechanics? And of course anything else. I feel like Gravity is a cool Word regardless of whether it's based on Gravity Rush or not. It's a primordial universal force after all.

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Brock McCord
▶ Stars Without Number
2018-05-22T05:13:14.305Z

I've been revisiting the Mass Effect games and enjoying the idea of a sort of combat tech character, and since I always have to turn whatever character jam I'm currently having into a tabletop character, I was thinking about what that could look like in SWN.

I like the idea of being a Warrior/Expert, maybe having a Drone Control Link to have a little drone buddy helping out in combat. But, I was wondering how you could recreate something like the OmniTool and the "elemental" tech abilities from ME in SWN-- things like Incinerate, Cryo Blast, and Overload.

My first thought was the bland and straightforward approach of just like taking the stats for a Laser Pistol and reskinning it as shooting out a little fireball like in ME, but it'd be nice to come up with unique items that do something a little more special than that (a flame attack applying damage over time, cryo attack stunning or debuffing the target, etc.).

Does anyone have any cool ideas for how to implement items like this for a character that uses tech and gadgets in combat?

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Rebecca Ashling
▶ Stars Without Number
2018-05-20T23:58:36.637Z

The Milspec Laser Rifle in "Starvation Cheap" has the same ɡame stats as the vanilla laser rifle in the core rulebook but costs 50 credits more. Are the PCs payinɡ for the braɡ value of havinɡ "milspec" associated with their weapon?

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Matthew Skail
▶ Godbound
2018-05-20T16:42:23.534Z

Thinking about the big mass battle, it occurred to me that Effort recovery will be an issue. This is looking to be a day long battle at least. I was already thinking that I would stretch rounds to last a turn(10 minutes) instead of the six seconds or so that they normally last.

In this case, I was thinking that a character who gave up their round could recover any effort (1/2 effort) as though the scene had ended.

Any thoughts on this?

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Mitchel Pigsley
▶ Stars Without Number
2018-05-19T18:22:35.093Z

Hey all!

A brand new Sectors Without Number update is live. You'll be able to build your navigation routes with custom route color, width, and type. If you'd like to keep things hidden from your players you can also toggle route visibility. Access the route builder from the floating toolbar to the top right of the sector map.

The medium post will have some more in-depth information to get you started.

Sectors Without Number: Navigation Routes & Website Performance

Hey all,

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Lance Johnson
▶ Godbound
2018-05-18T10:59:24.539Z

Lomite Stifler powers are super unclear. Lawful Pyre-Born shows ‘the intrinsic abilities of a Lomite Stifler’, but the Cold Breath ability, while problematic for level 1-2 Godbound, is mostly just inconvenient for higher levels. Does the power stack for Stiflers, unlike Uncreated, or are they just less potent equivalents to Uncreated with overall smaller numbers? I’d welcome any input, especially from +Kevin Crawford . I’m loving this game but I’m struggling with some lack of definite information about some things.

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Matthew Skail
▶ Godbound
2018-05-18T10:07:33.082Z

Here are some of the mobs I've statted up for the big mass battle. How are these looking?

This is kind of turning into a pseudo war-game, which is what I want I think (to help prevent the mobs just being blobs of HP). The main PC characters are Godbound or near-enough to them in Heroic Human power that they will be able to interact with the battle individually.

https://docs.google.com/spreadsheets/d/1wkUEUw1afwliqw7VNZZtXHqFmU8IRFSPnywUQfZzaUc/edit?usp=sharing

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Kevin Crawford
▶ Godbound
2018-05-15T21:36:29.441Z

The Lexicon of the Throne is now done in text. I've still got a few days before the cover art comes in, so there'll be more editing and scrubbing in the meanwhile, but if all goes well I'll have it in for proofing before next week.

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Mason Munden
▶ Godbound
2018-05-15T15:45:40.960Z

Further questions on the Word of Sorcery. +Kevin Crawford, I'm tagging you if you wish to answer, though please know that I'm not demanding a response. As always, I appreciate and respect your time.

Once more, I probe the boundaries of the system and find doubt in my own rulings, questioning that which I've thought to be factual and eligible in fair-play. Today, I'd like to request assistance in discerning the boundary of the abilities offered by the Word of Sorcery, in Godbound.

Outside of Theurgy and Gifts, Sorcery seems like it may not offer much. A Word typically has four major components of what it can do: Miracles, Explicit Gifts, Dominion Changes, and Artifact Creation. Sorcery trades its capability to perform Miracles to perform several discrete, but extremely widely-applicable abilities in the form of Theurgies. It can, as well, satisfy the requirements for other general gifts.

My questions:

• What kind of dominion changes can Sorcery stand as justification for? Can it justify ambiguous 'theurgic experiments' that could alter a populous? I understand that it can be used to teach a group a lesser magic tradition, but can it transmogrify them into other forms?

• Should dominion changes require the Sorcery Godbound know a theurgic invocation which accomplishes a similar effect, or would obtaining pertinent 'arcane knowledge' or study on the subject be sufficient justification?

• What kinds of artifacts can Sorcery create? Certainly its artifacts could interact with all manners of magic, but could it be used to create artifacts such as weapons or armor that empower a Godbound to strength? Like an Artifact version of a Belt of Cloud Giant's Strength? Would this be permissible, or strictly impermissible?
○ Would creating such artifacts be permissible with 'arcane knowledge' obtained for the making of such a thing? Could it be done through self-study?

• Can you infuse theurgy into artifacts? How would that look?

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Johnathon kulchyski
▶ Godbound
2018-05-15T03:19:11.262Z

I'm trying to figure out how to deal with a godbound with the beast gift. They have an alpha predator and can res it with link of unity. Even against AC 0 that is an average of 6 damage a round all the time without costing an action. Nothing in bow, or sword can match that. And while it costs an action to res, it also requires 12 damage to put it down, acting as a good meat shield.

So I'm asking other GMs, how do you deal with the beast word? especially when it can get stronger with taking parasite gods or any major foe over and turning them into a fighter on the godbound's side. It makes someone with the sword and bow word look really weak outside of niche builds. And it can give flight almost as good as the travel word.

I'm stumped.

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Josh Peters
▶ Stars Without Number
2018-05-14T02:21:16.701Z

Telekinesis ruling:

PC has an Instapanel (p. 75). Wants to use it as a personal elevator: unfold the panel, step on it, and lift-off! Now, it's 20m/round, so it's not flight, and the PC was using it basically as a glorified cargo elevator to get himself and some allies up and down from their ship to a captured cargo freighter ship at sea. THis was not used as some personal conveyance. But was I being too lenient in letting him use TK this way?

The sentence that says yes is on p.38: "The psychic cannot use this discipline to lift their own person without special techniques."

Then, later on down the same page: "A telekinetic force can be maintained over multiple rounds without expending further actions, such as holding a metal platform in place under a group of allies..."

So he wasn't lifting himself, per se, but the panel under him. I do trust this player to not abuse this stunt in the future, so I'm not overly concerned. Just curious.

Thoughts?

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Benoît FELTEN
▶ Godbound
2018-05-14T01:02:05.667Z

Word: Madness

I'm missing the word Madness for a game I'm planning. Here is a very early attempt at some of the associated gifts. This is very early stage, so any recommendations on either how these gifts are defined or what other gifts I should add is most welcome.

Lesser Gifts
Lose your marbles
The target becomes completely irrational, and incapable of coherent thought for the next scene.

Mad Logic
By messing with the target's head, you manage to convince them of something they could not be logically convinced of.

Furious Frenzy
Everyone around you enters a mad frenzy and commits violence towards anyone around them.

Greater Gifts
Party Time!
Everyone around you enters a mad bacchanal of drinking, dancing, laughing, having sex and all other activities associated with a really wild party. The effect lasts for one day, and usually ends up in physical exhaustion for participants. When they wake up, they will not think anyone influenced them into joining, although they may marvel at their own decision in participating.

Mass Delusion
Everyone in a given community starts believing what you want them to believe. This can be anything, no matter how irrational it may seem. The Delusion lasts for at least a day, and more if influence and/or Dominion is commited.

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Rebecca Ashling
▶ Stars Without Number
2018-05-13T20:40:12.049Z

Been looking at historical battleships such as the Bismarck and comparing them with SWON military hulls. I think the SWON battleship hull is undergunned. I think it should have 20, maybe 25 hardpoints, not 15.

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Michael Blank
▶ Godbound
2018-05-13T16:58:59.166Z

I think I had an interesting idea for a lock based on the knowledge word. Instead of a physical key, it requires the user to have specific memories. Myabe it was designed for an ancient order with rigorous training or only for someone who had completed a pilgrimage.

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Eric Covill
▶ Stars Without Number
2018-05-13T14:00:17.546Z

Roll20 SWN Character Sheet 2.0

For our fellow R20 friends, the new SWN sheet is going live next week (hopefully). It's based on the existing v1.62 sheet, and fully backwards compatible. Its a major functionality and experience update with some pretech upgrades making your games run a little smoother. More info on the team can be found on the official character sheet forums.

A live test game is available now at https://app.roll20.net/join

Its still in beta now, but most bugs have been squashed. If you find anything else, let me know!

2.0 Features:
| Complete sheet HTML/CSS has been re-done for a more compact look
| Edit/Display mode toggle at the top of the sheet
| Roll template overhauled
| Many attributes were renamed or otherwise reorganized
| Chat menus for easy access to all sheet macros
| Ship sheets track power/mass/hardpoints, as well as weapon attacks
| NPC sheet now has repeating sections for attacks and special abilities
| Lots of little quality of life features & more

3.0 will include a holistic sheet UI overhaul similar to what Roll Templates got this round, and features like a full Faction tab, Transhuman/Shells, Drones, etc.

Thanks!

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Wright Johnson
▶ Stars Without Number
2018-05-12T20:56:51.746Z

Hey +Kevin Crawford , my character just took her second level in Unarmed Combatant, and I noticed that the description doesn't say anything about the 1d6 damage on a miss being Shock damage. Is it meant to be Shock damage, or do I just do 1d6 damage on a miss to anything I can punch now?

Thanks!

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Brandon Perry
▶ Stars Without Number
2018-05-12T17:12:08.471Z

Quick question for my fellow Stars Without Number GMs--I can't recall if it says anywhere in the Faction section what an "action" actually is.

The book says, on page 213, "A faction can only take one type of action per round, but they can perform that action on as many worlds as they wish. A faction that selects the Attack action, for example, can launch attacks on multiple worlds, while one that selects the Use Asset Ability action can use the special abilities of any or all assets they possess."

So I know that factions can do the same kind of action with multiple assets (such as attacks), but I'm confused about one thing in particular.

When an asset's special ability says "As an action, [DO THE THING]," does that phrasing "as an action" mean that the special ability occupies a faction's entire turn, or is it just terminology for doing a specific "Use a Special Ability" action that can be done multiple times with other Special Ability assets?

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Benoît FELTEN
▶ Godbound
2018-05-12T10:38:11.760Z

I'm working on running a short campaign with greek gods reincarnated in the modern age (a kind of gritty Percy Jackson ;-))

I tried to map the greek gods to the existing words (Zeus excepted, I'm planning on keeping him in the background) for the players to pick, and this is what I have:

Aphrodite: Passion, (Beauty), Deception
Apollo: Bow, Time, (Arts), Health, Sun
Ares: Sword, Might, Command
Artemis: Beasts, Bow, Alacrity
Athena: Sword, Command, Knowledge
Demeter: Earth, Fertility
Dionysus: (Madness), Fertility
Hades: Death, Wealth
Hephaestus: Fire, Artifice
Hera: Command,
Hermes: Journeying, Deception, Luck
Poseidon: Sea, Journeying

So it seems like maybe I'm missing a few words both to keep in line with the myths and to offer a balanced approach to all.

Beauty is maybe not a huge deal, and seems to overlap a lot of things, which is why I gave Aphrodite Deception.

Arts seems like a bigger one (to me) although it intersects with Beauty in some way. I'm just a little bit at a loss for gifts, beyond inspiring artists and creators, and things around fascination maybe.

Madness for Dionysus is a big one too, and in fact at the core of that particular god. Guess it's a bit easier to build, although if anyone has pointers or recommendations, I'll take them.

Hera is clearly missing something, and while Command makes sense, I think something around order/justice would be good. So probably another word there. Justice sounds right.

Is there any resource for fan made Words ? And is +Kevin Crawford 's Lexicon out yet ?

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Lance Johnson
▶ Godbound
2018-05-10T21:43:29.983Z

I’m fairly new to GM’ing Godbound and I wanted to get some opinions on a Word I'm trying to craft: Order. I’m still getting used to the system and have no real idea how the Words are balanced, so I may have the balance of the Word off by quite a lot. I also haven’t really thought of good names for the Gifts so I’ve just stuck with the basic Order theme. I value all opinions and suggestions!

Word of Order
Every realm is a place of Order – the rules that guide every facet of existence, from whether electricity works to which direction gravity pulls, or what gases compose the atmosphere. In Arcem, Order is breaking down as the celestial engines of Heaven continue to decay. A Godbound who binds this Word is intimately aware of not only the local laws that are currently functioning, but is also aware of what the laws should be. What they choose to do with this knowledge is, of course, up to them, and can be as potentially catastrophic as it can be beneficent.
Note: This Word is both a work in progress and potentially game-imbalancing. Consider carefully before allowing it to be used by a PC.
Heroes with the Word of Order can innately sense the (non-societal) Facts of a 10-mile diameter area centered on themselves without effort, and can extend this distance to a 100-mile diameter area centered on themselves if they concentrate (using an action if in combat, and precluding the use of other concentration-based Gifts while this ability is in use), and they always know what the Laws of Heaven originally had put in place for the area being sensed. They may increase their Wisdom to 16, or to 18 if it’s already 16 or higher, and have an invincible defense against effects caused by Fact changes resulting from the use of Theurgy, Influence, Dominon, or the breakdown of celestial engines.

Lesser Gifts

The Sight of Order On Turn
Commit Effort. While the Effort remains committed, any object or creature within line of sight that has been afflicted with unnatural changes becomes visible to the user of the Gift, appearing as if surrounded by an attention-getting glow. For each round the user concentrates on a single subject while this Gift is active, they can discern a Fact about that subject related to their natural form and behavior (where applicable) and current capabilities and form, but cannot determine changes due to societal pressures or shifts, nor can they read a being’s mind. For example, concentrating on a Misbegotten creature can reveal what kind of creature it began life as, that its current behavior will be harmful without the use of Gifts or Miracles, or even specific vulnerabilities and powers of the Misbegotten thing. Similarly, an object or creature that has been created through Theurgy, Words, Influence or Dominion will appear different from its surroundings, standing out in such a way that the user of this Gift can’t miss it. 

The Touch of Order Action
Commit Effort and select one Fact of a single lesser foe, non-artifact object, or 100-foot diameter area centered on the user of the Gift. While the effort remains committed, that Fact is changed to a different but related Fact of the user’s choice. For example, a shark that has gained the power to swim through, and breathe, the air as if it were water could have the ability to swim through the air changed to being able to swim through earth, or even reverted back to swimming in water, causing it to fall from the sky and potentially die. Similarly, an area around the user of this Gift could have its gravity negated, or the direction of its pull changed, or the air changed to water or methane, and so on. An anvil could be made to float in water in defiance of natural law, or a drop of water made to be as heavy as a boulder. This Gift can only affect a single Fact of a single target per use, though the Effort can remain committed with each use to change multiple Facts and sustain those changes. As noted above, this Gift cannot affect worthy foes or artifacts, but could temporarily change one of its magical powers into something different, which might be either useless or even potentially harmful to the wielder.

The Dissolution of Order Action
Commit Effort for the scene. A single object or lesser foe of no larger size than an elephant, chosen by the user of this Gift, vanishes utterly from the world as if it had never existed. Alternately, a 10-foot diameter area can be struck clean of Facts, creating a hemispherical zone in which nothing can live (due to a lack of warmth, air to breathe, or air pressure), where there is neither gravity or light, and which is immune to the touch of Theurgy, Low Magic, Words, Influence or Dominion. This space can be entered or exited, but anything passing through it takes 1d10 damage as the utter void tears at their existence. At the end of the scene, the effect vanishes, restoring the object or creature to the world as if nothing had ever happened to them. The area affected by this power will return to normal, but any living thing or object that was destroyed by the void is gone without a trace, forever.

The Presence of Order Constant
The Godbound’s companions (up to 12 people) also benefit from the Godbound’s immunity to harmful Facts resulting from the breakdown of natural laws, Theurgy, Influence or Dominion. Commit Effort for the day to convey this effect to all allies within 100 feet of the user of this Gift for a scene. 

The Reiteration of Order On Turn
Commit Effort for the scene to replicate any non-artifact object or non-sentient creature no larger than a wagon that would qualify as a lesser foe. It is a perfect duplicate, with all Facts affecting the original object (including Low Magic but not Theurgy), and is only distinguishable from the original by someone using The Sight of Order, or by the one who used this Gift to create the duplicate object. The object so created is permanent.

The Revelation of Order On Turn
Commit Effort and select a target area of up to a 10-foot diameter, or an object or creature no larger than a wagon. Until the Effort is reclaimed, the target is impossible to conceal from the user of this Gift, and everything that occurs within ten feet of the creature or object, or within the target area, is known to the user of this Gift. Additionally, creatures can’t deceive the user of this Gift through word, deed, or the lack of either. Finally, while this Gift is in use, the user of this Gift can affect the target as if it always has a Fact that gives it a penalty (-4) to whatever is being attempted. Lesser foes can’t resist this Gift; Worthy foes get a Spirit save to resist. 

Greater Gifts

The Restoration of Order On Turn
Commit Effort for the day. Choose one Fact change inflicted through the breakdown of Divine Law, Theurgy, Influence, or Dominion, either to a creature, an object, or a 100-foot diameter area, and negate that change entirely, restoring that Fact to the original state imposed by Heaven for one month. This is always a temporary change, however, and the negation of the Fact change will be felt by the being that made the change when applicable. Only Dominion can make such a reversion permanent (until further celestial engine decay causes more changes), though Influence can be spent to sustain the reversion so long as the Influence remains committed.

The Rule of Order Action
Commit Effort. While this Effort remains committed, impose a new Fact upon a creature, object no larger than a sailing ship, or area no larger than 100-foot diameter. Unlike other Gifts of this Word, this Fact does not need to be related to a pre-existing Fact, and can even affect the thoughts and behaviors of a creature. This can enable a human to fly without wings, temporarily convert an object into an artifact (with a single lesser Gift and sufficient Effort to power it once if applicable), or ensure that a specific area of a village can be entered to speak directly with the user of the Gift. Lesser foes can’t resist this Gift; Worthy foes get a Spirit save to resist.

The Upheaval of Order Action (Smite)
Commit Effort for the day to strike down anything with Fact changes within 100 feet of the user of this Gift. Within this area, creatures and objects with unnatural Fact alterations (due to the breakdown of Divine Law, use of Theurgy, Words, Influence or Dominion) suffer 1d10 damage for every Fact that has been changed unnaturally (not counting those resulting from social pressures etc). Against Mobs, this damage is rolled straight.

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Woodthorn
▶ Stars Without Number
2018-05-10T18:50:08.302Z

I've got a ruling question for you guys. One of my players have the first level of the Connected focus:

"Gain Connect as a bonus skill. If you’ve spent at least a week in a not-entirely-hostile location, you’ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call on one favor per game day and the GM decides how far they’ll go for you."

The group does a lot of planet hopping, meaning they stay on a planet only for whatever duration is required to get a job done (typically around 1-3 days) and then returning to what's getting to become their adopted home world before accepting a new mission (typically 3-6 days). This all leads to them spending time on the same planets, but in shorter bursts, never quite hitting the one week mark during any single visit.

How would would you rule the focus as written? Does it require the character to stay an uninterrupted week on location to get the benefits, or can they build the web piecemeal?

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Matthew Skail
▶ Godbound
2018-05-10T11:39:15.896Z

Battle against a 10,000+ strong army, with 500+ flying ships, plus around 20,000 strong ground forces.

How many Mobs would comprise that?

They are fighting against around 10,000 strong army with about 100 dragons.

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Marshall Brengle
▶ Stars Without Number
2018-05-10T05:42:34.812Z

Ship Combat>Gunnery Actions>Target Systems ... "do half damage before applying armor" ...

What's the intent there, +Kevin Crawford ?

Do we apply a reduced amount of ("half") damage regardless of ("before") their armor? Which would makes sense since we're targeting a weak spot...

Or is our attack less damaging and therefore potentially negated by their armor?

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David Bartram
▶ Godbound
2018-05-09T18:29:13.642Z

I killed one of my PCs. Time-distorting Uncreated rakshasa rajah aged him to death. This is not that story.

This is the story of his will. In which, as well as apportioning his earthly belongings, he begs the other PCs to go kill the Iron Tsar of Nezdohva.

They want to do it. Of course they do.

Any ideas for fighting an immortal robot emperor?

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Frank Rafaelsen
▶ Godbound
2018-05-09T13:30:05.299Z

Quick question: how would you run Burning Vitality with mobs? Heal 3 x level in HD?

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mericka uni
▶ Godbound
2018-05-08T01:45:54.752Z

I have made my first word!!. Its the word of Strife. The word of the mortal strife's and conflict in general. Any tips to help improve this would be greatly appreciated. I don't know if its any good or not.

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Tanner Yea
▶ Stars Without Number
2018-05-07T19:54:16.361Z

So are there any future supplements on the plate for SWN Revised? I remember a mention of a genetic modification supplement around the Starvation Cheap days, but that's all I remember.

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Carl Pellegrini
▶ Godbound
2018-05-04T18:27:53.703Z

A quick campaign idea.

The World ended. Now all that exists are motes of earth floating in an infinite starry cloud filled sky with nothing below or above.

Life survived the destruction, having luckily huddled around one of those few pieces of land which had managed to survive. Animals, plants, humans and other. Basic and barbaric and with nothing more then the barest scraps of civilization.

In this destroyed remnant of What Was certain people found themselves imbued with power. At least this granted them access to the old arts of magic. At greater it involved tapping into forces mortals weren't meant to touch. At best it meant being bound by the shards of divinity and becoming one of the Godbound.

The floating husks of land, the Motes, though varying in shape and environment all ha e one major point in common. Near there center lies an obelisk of power whose very presence is what enabled the land to survive the destruction.

Godbound can safely bond to an Obelisk, mortals who do risk corrupting there soul (tus becoming powerful enemies). Multiple Godbound can come together to bond obelisk, creating a Pantheon. Bonding to an obelisk grants naturally forming shards.

Somehow the Godbound find the ability to travel between Motes. There they have to face the surving creatures, many of whom are hostile, in order to make it to the Obelisk at its center. Once attuned to the mote becomes theirs, pacifying the non Word based beings and granting them the authority to manipulate it.

Also present are beings whose natures in the World That Was was similar to angels.

Where the pantheon goes, what motes they visit, how they lead there survivors are all up to them.

Thought?

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Mason Munden
▶ Godbound
2018-05-04T18:02:13.151Z

Hey +Kevin Crawford , You'd said this (attached) 1 or 2 years ago but I was wondering if your opinion has changed in any form since the system has had some time to mature.

I'm not necessarily looking for a direct response from Mr. Crawford; rather, I want to hear from the community at large on my question: if a player came to you with these (or other) buff/combat spells and a Sorcery bound character, would you allow them to take them as is? Would you make some changes? If so, how?

https://pastebin.com/dtUXUExq (I might add some more. These are just some rough thoughts I haven't even done a once-over on.)

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Rebecca Ashling
▶ Stars Without Number
2018-05-04T15:29:15.123Z

I noticed a lack of rules for starvation and dehydration in SWON and came up with these, adapted from the D&D Cyclopedia:

1) Starvation sets in after three days without food.
2) Dehydration sets in after one day without water.
3) A character takes 1d2 damage per day without food.
4) A character takes 1d8 damage per day without water.
5) A character takes a cumulative -1 penalty to attack and skill rolls per three days of starvation.
6) A character takes a cumulative -1 penalty to attack and skill rolls per day of dehydration.
7) A character acquires 1 point of system strain per three days of starvation.
8) A character acquires 1 point of system strain per day of dehydration.
9) A character cannot heal naturally while starving or dehydrated. System strain will not be reduced by rest.
10) Damage caused by starvation or dehydration cannot be healed while a character is so deprived.
11) Ingestion of adequate amounts of food and water will stop further damage but the character will will have to heal the damage taken and must rest as normal to remove system strain.
12) Attack and skill roll penalties are removed by one per day as soon as the character is adequately fed and hydrated.
130) As always, subject to GM fiat.

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-05-04T14:26:56.066Z

Further adventures in Faction Turn rules clarification:

Regarding Lawyers. " Sophists in immaculate suits or charismatic tribal skalds, lawyers have the ability to tie an enemy up in the coils of their own internal rules, damaging assets with confusion and red tape. *Lawyers cannot attack or counterattack Force assets.* "

If a planet contains Faction A's Lawyers an Faction B's Infantry and Base of Influence, and Faction A declares an attack on the BoI by the Lawyers, am I to understand that the Infantry are an invalid choice for defence, and as a result the attack hits the Base of Influence?

Additionally, if Faction B attacks and Faction A defends with their Infantry, the attack is allowed but no counterattack takes place?

Alternately, should this just read "Lawyers cannot cause damage to Force assets?"

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Michael Blank
▶ Godbound
2018-05-03T17:41:49.921Z

Steal this idea if you like.
Campagin idea:
Existing experienced Pantheon with their own Paradise. The Pantheon had a TPK in some shard realm in the Night Roads. Due to variations in time and the duration to reform in their Paradise realm, it has been hundreds of years in their realm of origin. During the time they have been gone, their cults have split and fractured over doctrine. Some have grown, some have shrunk, some have split into factions, some factions may have even been picked up by Parasite Gods pretending to be them or absorbed by another Godbound.

Where does the Pantheon start? Do they try to reform their cults? How do they pursuade people that they are actually the real version of their god, especially if there is another power pretending to be them? How do they reconcile the factions of their religions?

These could all be especially fun to use once Kevin launches his next supplement on the religions.

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Mason Munden
▶ Godbound
2018-05-03T14:00:06.105Z

How would you folks work with limitations on gifts/powers for Godbound? For instance; if a character wished to limit the use of a gift to a specific application, or to be used only in a specific situation, would you provide them some mechanical benefit to specializing their abilities?

I think I would. An example: a character with the Wealth Word using The Craft to Make but only to produce prepared foodstuffs, having a special limitation. I'd allow them to have that particular gift at half-cost.

Of course, I'd insist on common sense use; I wouldn't allow Loosening the Teeth of God to have a half-gift cost if it were only usable on Worthy Foes for instance. Essentially, if the limitation wouldn't come into play often, or wouldn't act as an effective limitation, I wouldn't offer such a discount.

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Wright Johnson
▶ Stars Without Number
2018-05-03T01:16:12.489Z

+Kevin Crawford Why did you remove Hydra Sector from the SWN Revised core book? Not complaining, just curious.

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Marshall Brengle
▶ Godbound
2018-05-02T23:09:45.063Z

In the opinion of the community and author, what’s the impact on gameplay of allowing situational bonuses for clever/flavorful/awesome descriptions (a la stunts from Exalted)?

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Rebecca Ashling
▶ Stars Without Number
2018-05-02T16:49:43.954Z

For Kevin Crawford. When designing the hull types did you use an underlying system?

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Josh Peters
▶ Stars Without Number
2018-05-02T15:37:01.474Z

Metapsionics 1-2 punch:

1. Main Action: Start a Metadimensional Friction field in a kill zone.

2. Wait for psychics to enter the kill zone. They might know something is wrong (that's the GM's call), so they might not use powers that require Effort.

3. When they use a psychic power that does not require Effort, the Metapsion uses an Instant Action to start Psychic Static. If the target psychic spends Effort to use the normally free power, that's at least 3d8 damage! ZAP!

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Daniel O'Hare
▶ Stars Without Number
2018-05-01T10:36:57.038Z

Campaign Session Report: A.K.A. "Law & Order, Space Victims Unit"

In a previous session, one of the players got into a scuffle with some gang thugs in a back alley, which resulted in shots being fired and a civilian (the thug) being shot dead. The party then fled both the law and the gang and left the planet. After debates in the ship, it was decided that the offending character return and turns themselves in citing War PTSD and insanity (the character was a disgraced war-vet) they could use this as a means to also get the soldiers old commander dragged into a war crime tribunal. As a sign of solidarity, the Ship's captain(another player) turns himself in too.

They returned and found the best lawyer on the planet, the Legal Ice-Queen Maria Middlemarch. Who agreed to their case. The court case would begin in a week.

The Captain spends the time teaching several NPC tag-a-longs how to manage the ship while they are gone. (they had rescued a group of psychics on a mission recently, and they were still tagging along)

The party was stuck with a member of a local security firm who was tasked with watching over them in case A)a gang attack, or B)the character tries to leave the planet.

The war-vet was not happy with how green this security guard was, and ribbed him to the point there was a boxing match in the ship's gym. The security guard went for a respectable number of rounds, but lost.

Also during this week, an un-marked ship comes and requests to dock with the player's ship. (Their lawyer had told them about this guest) A man in civilian clothes but the bearing of a soldier has a private conversation with the war-vet (getting his testomony on the war crimes his old commander had done)

Another player was quietly freaking out during this time because he knew this man was from "Metrics" a department of the New Empire Armada who function as secret police, and Metrics only show up when the higher-ups decide they need to step in directly.

the week passes and the trial begins. The other side wants life in prison, mandatory registration to organ donor programs, and damages paid to family of the dead thugs.

Ms. Middlemarch's expert lawyering prevails and the player gets: Two months in prison, and a light travel ban. When the ship's captain asks about payment, she only asks for a small clerical surcharge, stating that someone else had footed the bill. (It turns out the man from Metrics, did this as thanks for the war crime testimory)

The players (both the war-vet and the Captain) are processed and locked up. The session ends, with the two players learning that there is a gang member in prison with them that wants to kill them in their sleep.

for the next few sessions, they will have to survive, and the other players will be other prisoner NPCs and/or Guard NPCs.

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Marshall Brengle
▶ Godbound
2018-05-01T09:15:16.301Z

Couple questions about +Kevin Crawford 's intent came up in our session tonight...

1) Damn Their Eyes ... does the hero have to commit the Effort if the worth foe fails the save? Just to even prompt the save?

2) Consuming Temptation ... does it go off everytime you're brought to 25% HP, or do you also have to have committed all Effort?

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-05-01T05:12:06.179Z

Faction Turn question the second!

Here's my sector: https://sectorswithoutnumber.com/sector/m11ZXBOt6xiJGo21EKio

In it, some systems are 3+ hexes away from their nearest neighbor. This means that even a Capital Fleet cannot reach them. Is it the intent that some systems are just too far away to access or should I allow some Assets to make partial trips - spaceships moving three turns, one hex at a time? Will that fundamentally unbalance or break things?

Sectors Without Number

Revised edition compliant Stars Without Number sector generator

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Samuel S. (GottJammern)
▶ Godbound
2018-04-30T00:50:21.863Z

Assuming that it is possible to expand ones own Genesis Seed Paradise, would you simply pay the Dominion difference + Significant Challenge to do so?
Working from the example in the book, Timmy makes the 'Paradise of Pans' (Village sized, 7 Dominion to create). Later on, he has ammassed a vast multitude of adherants and wants to make it Arcem sized (Dominion cost 112).
To make that Paradise change he would complete some big quest and pay 107 Dominion. Does that sound good?

I feel like I've missed the answer to this somewhere, but I couldn't seem to find anything...

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Daniel O'Hare
▶ Stars Without Number
2018-04-29T05:33:32.625Z

Up late working on a flowchart of events that will happen next session. Players are about to turn themselves in for a crime committed on a tech level 4 world. Which means a court case, and... A session or two of the party behind bars. I never expected this would/could happen in my campaign.

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Josh Peters
▶ Stars Without Number
2018-04-29T00:55:01.940Z

Teleportation ruling:

A teleporter has been on the bridge of a starship before. A few months pass, and the teleporter is standing outside the starship while it is sitting on a landing pad in a different location (same system). Can she teleport into the bridge?

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Joakim Bröms
▶ Godbound
2018-04-28T15:32:01.026Z

+Kevin Crawford Any estimation on the releasedate of The Lexicon of the Throne?

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Josh Peters
▶ Stars Without Number
2018-04-27T03:42:00.035Z

Another SWN campaign update:

My group from last week got to play this week (usually I alternate groups).

The rules for anti-aircraft fire against ships are sufficiently dangerous. Fortunately, the players took a crisis instead of a 12 point hit on their Free Merchant (ouch!). They will definitely reconsider using their ship as a glorified reconnaissance aircraft in the future...

What is it with heavy machine guns serving as door-mounted weapons on ship cargo bay doors? Is that a trope? Is it because of UH-1 Hueys? I'm ok with that, but I am noticing a trend.

One interesting development: I had two grav-flyer fighters attack the PCs' ship. I was tempted to use the ship combat rules, but instead opted for the optional "no command points, everyone does one thing per round" rules. This way, each player did one thing, the attacking grav flyers did their action (attack with rail guns!) and the combat went smoothly.

And finally, the new player at the table learned that no matter what, Sneak skill rolls are the most unreliable of all skill rolls.

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Mjol Asgard
▶ Godbound
2018-04-26T23:33:51.621Z

I have a solo/duo sidereal Chronicle I want to run using Godbound for an stand-in for Exalted. I've written a 'Sidereal' creation doc which is supposed to be a fast-n-dirty conversion for the game. While the Undestined are great, they're not Sidereals really...

https://docs.google.com/document/d/1mM1-TLa7Tm77yqsBr05yjt36wpPqbd4OeYfWidO2U2E/edit

What do people think? Is there anything there that I've missed that really sucks?

I'm hoping to set the game up using Roll20 and Skype, and to play via chat as and when times come available.

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Johnathon kulchyski
▶ Godbound
2018-04-26T15:58:16.138Z

Some questions about the Artifice ability:

1) Can you make a book with it?
2) Can you make a painting as long as the canvas is small enough to carry?
3) Can you replicate a book you know the contents of exactly?
3.5) Can you duplicate a book that you are holding without having to read it?
4) Can you replicate a book if you only roughly know the contents?
5) Can you replicate a book if you just know that it exists?
6) Can you replicate a map of a place you have never seen?

Read comments →
Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-04-26T05:58:28.591Z

A quick SWN Faction question, of which there may be more in the future. The players portraying House Crux have asked me to help them navigate a potential future problem they call THE BENZO BLOCK.

regarding the following from SEIZE PLANET "If all the assets cannot be destroyed in one turn, the faction must continue the attempt next turn until either successful or all of their own assets on that planet have been de- stroyed or have left the planet."

Military Strategy - The “Benzo Block”
A defensive tactic that can be used against any faction using the “Seize Planet” action on a planet with a Base of Influence, which is not destroyed in the first round of attacks on the planet.

Exploits the terms of the Seize action as well as potential Far Verona specific mechanics.

EXAMPLE
TURN X: Crux has had it with the Pirate scum. They have two blockade fleets in orbit around Shan, homeworld of Vagrant. They Declare the “Seize Planet” action on Shan.

Vagrant has been out doing pirate shit and can’t be assed to defend their home. They only have a Base of Influence with 29 HP..

There is no more optimal time to strike than when a BoI is the only unit there. This is the setup in the example to prove this defensive tactic will work even when the attacker has every advantage..

Because Crux is awesome at attacking during a Seize, let’s assume both their fleets do max damage of 12.

We could use the average, but for this example let’s imagine we roll maximum. The damage is irrelevant as long as it is less than their BoI

The Pirate Scum are grievously wounded! Their Base drops to 17 HP! They’re on the ropes boys! Good turn, Crux!

TURN X+1: As enemy asset still remain on the planet, Crux must attack and can take no other action.

Crux rolls well on the initiative! We do max damage! Their base drops to 5 HP! We’re gonna win!

Crux wins the initiative again for best possible attacker circumstances

Vagrant purchases any High-HP asset incapable of counter-attack, either with their own funds or bankrolled by the enemies of Crux. This is the Dummy Target
This will soak damage from the attacking forces and will never destroy them.
Can be replaced every turn as necessary

TURN X+2: As enemy asset still remain on the planet, Crux must attack, Crux must attack and can take no other action.
Crux attacks the Dummy Target. Target most likely not destroyed
Vagrant buys another Dummy or does whatever they want, as long as they have (maximum damage)+1 HP of assets defending their BoI.

TURN X+N: As enemy asset still remain on the planet, Crux must attack, Crux must attack and can take no other action.

Crux effectively ceases to function.

anyone have thoughts? +Kevin Crawford I know I'm pushing your Faction Turn by making 2000 people play it with me, but what do you think?

Read comments →
Bob Something
▶ Godbound
2018-04-25T23:55:35.271Z

Has there been any work from fans for custom-made Realms? I don't mean just what people did for their games I mean material other people can use.

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Michael Blank
▶ Godbound
2018-04-25T16:21:18.983Z

Read the Fate from the Word of Fate in the deluxe has a nice little use that I noted. If you are trying to convince someone of something significant, you can keep re-reading their fate to see if you are persuading them. It would have to be something major, like joining a rebellion or changing professions, but it would let you know if they intend to follow through with it. Of course, if they are fated to be murdered by a cuckolded husband or arrested for an already committed crime in a week, you may not be able to see a change unless you are also trying to avert that.

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Mason Munden
▶ Discussion
2018-04-25T15:38:02.616Z

Hey +Kevin Crawford ,

I wanted to say thank you. Thanks for making irresistibly good games, thank you for providing personal extended support for your products, thank you for putting up with the incessant questions regarding intent, interpretations and so forth (even though we really ought to get in the habit of rulings over rules at some point) and thank you for all-around being a reliable, hard-working author of things we love to throw money at. You put in the hours, and hours you never signed up for; your dedication is admirable. I hope you see the success you desire.

Thanks.

P.S. I'm pretty sure Wolves of God is gonna blow up in a (good) big way. As soon as that KS drops, I'm gonna buy into the highest tier, just so you're aware. It really looks great.

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Adam “skinnyghost” Koebel
▶ Stars Without Number
2018-04-24T14:56:48.842Z

actual photographic evidence of what my face looks like when all four PCs roll a 1 on their hit points. Surprise, excitement, disbelief, terrible glee.

This kind of shit is why I love having records of our games.

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Piotr Piasecki
▶ Godbound
2018-04-24T05:48:31.514Z

I will be introducing a few friends to Godbound soon. Since it will be a one-shot, had to make characters for them, and since I couldn't get a clear answer what they would want to play, decided to make a bunch of stock Godbound level 1 characters for them to choose from. Figured might as well share the character sheets in case someone wants to use it in their games - https://docs.google.com/document/d/1xGudJS0dWaXFlvWHqnDsRBAt1q_GlY7sUQnQrxaCMH4/edit .

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Kevin Tompos
▶ Stars Without Number
2018-04-24T00:55:19.711Z

So does anyone use anything to determine what type of stars are present in a given system when doing sector creation (anything other than a yellow dwarf)?

It could be fun to have a binary star system or blue giant, right?

Or do people just establish those wherever you want?

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Johnathon kulchyski
▶ Godbound
2018-04-23T22:24:28.300Z

Can a godbound of luck target themselves with spun fortune? I've been running it that they can, but I noticed that the wording says another person.

As for salting away the luck, can you reclaim the effort whenever you need to? Or must you wait till someone else makes a roll, because if you have to wait for someone to roll a d8 for damage, you could be waiting a long time if your attack ends the fight.

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Daniel O'Hare
▶ Stars Without Number
2018-04-23T03:52:10.070Z

...That horrifying moment when the New Empire Armada quarantines a whole star system and aggressively enforces a blockade...

In truth, its because one of my players wanted to run his own mini campaign in my game's universe.

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Marshall Brengle
▶ Godbound
2018-04-21T17:52:11.628Z

+Kevin Crawford , any chance you want to grace us plebes with another preview from Lexicon of the Throne (say, Word of Thieves)? 😁🙏🙇‍♂️

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Sherwin Lim
▶ Scarlet Heroes
2018-04-21T02:07:09.264Z

I was making a character for Scarlet Heroes solo play when my son asked what I was doing, so we ended up making the character together using the quick character generation. This made me think instead of playing solo, I could run the game with him. Should I create another character to "accompany" him during the game? What are your experiences playing with SH with kids?

He played Hero Kids before which is much different from SH.

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Rebecca Ashling
▶ Stars Without Number
2018-04-20T16:12:35.311Z

I'm not entirely sure of the difference between Expert Systems and VIs. Is it that VIs are capable of creativity within their purview? Are they sentient?

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Josh Peters
▶ Stars Without Number
2018-04-20T03:25:07.088Z

Tonight's SWN Revised session: the PCs impersonate missionaries because one of the PCs is a devout follower of one of the splinter religions founded in Tiberius Crone's honour. They get in good with the locals of a remote fishing village. The end result? They save a naive girl from herself, and ingratiate themselves with her mother. The ship's captain dresses up in drag to distract soldiers, while two PCs infiltrate a secret base in the mountains...

I didn't realize I was running Over The Edge, but it was going in very strange directions. Fortunately, no flash-bang grenades were deployed, but it was a near thing.

We used the hacking rules. The player running the hacker had the rules down pat, knew that he needed line shunts and a remote connection link. He didn't know that the ventilation system computer was not connected to the main base computer (I can't make it easy for them, right?). But overall, very slick, and the player had everything under control.

Also, I would heartily recommend GMs use the Reaction Roll (2d6) whenever possible. It makes for refreshing surprises. Hospitable locals willing to listen to missionaries!

Read comments →
Marshall Brengle
▶ Godbound
2018-04-20T02:03:39.947Z

Can a single village form a cult to a whole pantheon of Godbound, or does each PC need their own village of worshippers?

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Marshall Brengle
▶ Godbound
2018-04-18T23:58:30.910Z

Hey, sorry if this is a total rookie question, but the experience table on p. 19 — is that intended to be cumulative totals at each level, or new amount gained?

To reach level 3, does one need to gain 3 XP more (and spend 2 Dominion), or 6/4 more?

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Mason Munden
▶ Godbound
2018-04-18T17:36:27.467Z

+Kevin Crawford I'm starting a new post for these questions, still regarding Purity of Brilliant Law. It seems to be the gift that draws the most debate, and the intent behind the gift is difficult to discern:

1) Can Purity of Brilliant Law affect gifts of Words which Sun could not typically dispel? It seems that the text: "as if with a miracle," in the second sentence of the word indicates that PoBL could only dispel effects that Sun should thematically be capable of dispelling.
> That seems to be gifts used to obscure the nature of things, "impure" (presumably left to GM adjudication, but knowing the intent would be helpful) things, gifts, or effects; darkness, mists, spells (ALL spells), blinding gifts, Night gifts, and otherwise gifts that permit targets to hide.
> Should the dispelling affect any effect produced by a creature who is deemed "impure" either by the GM or the character? Is this GM adjudication? Uncreated, it would seem to me, would fall under this effect certainly... perhaps Made Gods, Undead, or some Eldritch.

2) Does offensive dispellation affect gifts which aren't hostile, such as Nine Iron Walls (if the effect allowing the dispellation is instant)? The text: "applies to only one hostile gift at a time," in reference to both kinds of dispellation seems to imply that offensive dispelling cannot dispel defensive gifts (or non-hostile gifts, such as Fertility miracles) at all. Conversely, the last sentence of the paragraph seems to imply that offensive dispelling CAN dispel non-offensive gifts that augment attacks or buff the wielder.

3) Does Purity of Brilliant Light change the timing of the offensive dispellation, or does offensive dispellation still require the action which is indicated on Page 26? The second bullet point indicates that offensively dispelling a gift would count as the user's action, which may still apply despite the Instant nature of the gift; however, this seems counter to the gift's own evaluation of its use.

4) Should Purity of Brilliant Light ever, under any circumstances, be capable of dispelling Nine Iron Walls, Unbreakable, Bar the Red Descent, or other gifts that defend against attacks?

5) Does Purity of Brilliant Law require line-of-sight? Without necessarily having actual vision, would Purity of Brilliant Law work if you couldn't draw a straight line between either you and the effect which is being dispelled or you and the character that generated said effect? I believe it would, but there are others who disagree!

Thank you so much for this clarification, if you can get to it. Purity of Brilliant Law seems to be the biggest snag in the gifts system to me and other people who've been trying to ferret out the intent of this matter. Please also know that we're not expecting an objective "word of god" ruling, but we are hoping that you would be willing to share the rulings which reside at your own table.

Below, I've given what my answers on this matter would be, just so you know I'm not trying to avoid making rulings, rather than just following rules:

1) At my table, Purity of Brilliant Light plays close to the chest in that miracles can only dispel those effects which the Word ought to. As such, I'd be willing to let it be cloned by other words, including Sword (as a greater gift). I'd also say that Sun miracles would dispel effects created by Angels, (Some) Made Gods, Uncreated, and certain Eldritch, and every Parasite God.

2) I interpret the rules such that Offensive dispellations work on effects which aren't hostile, and Defensive dispellations work on those which are. It seems to me to be the common-sense ruling.

3) I treat PoBL as making all dispels it handles Instant.

4) This one is a much harder decision for me, but I would say that it could be made in such a way as to dispel Nine Iron Walls... but not Unbreakable. The distinction is that a swordsman might be hindered by... "the sun in their eyes," though I find this to be the weakest possible negotiation that a player could give for the matter.

5) I require everything to require what I call "Common Sense Line-of-Sight," specifically, if your ability could or should (by context of the fiction) blast through concealment which is between you and your target in a straight line, AND you know the exact location of your target/the effect, it can work. Conversely, if you don't know the location completely, and/or your ability could not blast through the concealment between you and they, it would fail.

Additionally, it's important to note that some people believe you could be MILES away and utilize Purity of Brilliant Law against distant foes. I prefer to limit miracles to at least the distance which Lesser gifts are given on Page 28: "Lesser gifts should affect one situation in the Godbound's presence."

Read comments →
Haaalp
▶ Godbound
2018-04-18T16:23:15.812Z

Does anyone have any idea for faction stats for the various nations of Arcem?
Well, the ones who aren't split into various subfactions like Ancalia or Raktine.

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Rebecca Ashling
▶ Stars Without Number
2018-04-17T11:32:51.303Z

What do the inhabitants of the SWON universe call the distance increments between star systems?

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Scott Hill
▶ Stars Without Number
2018-04-16T23:59:29.049Z

I just saw that Stars Without Number is back to number 1 on the DriveThruRPG best selling list. Anyone know what might have rocketed it back to the top of the list? The last time I remember this happening was when the revised edition was released. Did I miss something?

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David Horwitz
▶ Godbound
2018-04-16T14:21:42.568Z

Our Godbound Discord community is generating a lot of interesting and perhaps useful content. I'm curious what the best path to publishing or publicizing such information would be (currently includes a unique Realm and 4 unique Words). I suppose I could just post them here for the benefit of all, but is there a better way to do so? Thank you!

+Kevin Crawford

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Daniel O'Hare
▶ Stars Without Number
2018-04-16T04:58:24.809Z

...And ALL that planning from the night before was for nothing, as the party decided to not engage with the pirates and their pirate base.

On the bright side, it's now a fully fleshed out hex in case they ever return.

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Moritz Lohmann
▶ Godbound
2018-04-15T23:03:30.093Z

Quick question: Constant gifts, can you deactivate/activate them or not? Or are they always on? And if it is an artifact that has a constant gift can the bound owner deactivate the gift, at will?

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Rebecca Ashling
▶ Stars Without Number
2018-04-15T22:40:52.278Z

OK. I think I've fiɡured out the trade system from "Suns Of Gold". Seems pretty simple.

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Johnathon kulchyski
▶ Godbound
2018-04-15T17:06:52.919Z

This is a map of the Island Dawen City is located on I made for a game I'm GMing
If anyone else wants to use it feel free!

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Daniel O'Hare
▶ Stars Without Number
2018-04-15T08:58:21.040Z

Last minute prepping for tomorrow's session.

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Mason Munden
▶ Godbound
2018-04-15T00:47:26.937Z

To conclude an argument: does Purity of Brilliant Law require line of sight? Do Ranged attacks? Do miracles and gifts in general require line of sight?

Thank you for your time.

Read comments →
Johnathon kulchyski
▶ Godbound
2018-04-14T18:47:37.898Z


+Kevin Crawford

1) Nimbus of Flame is commit effort, so it stays on the entire fight. However the very similar effect Mantle of Quietus does the same thing, but it requires effort for the scene, and seems like it only lasts one round. It has the same activation and effort cost listed as A Confession like Sin from the Scorned lover which seems to only last a single counter attack.

Is it intended that Nimbus of flame be the strongest choice in this group of abilities, lasting multiple rounds and doing its damage every attack that hit? If not could you clarify how these three relate to each other in terms of effort and how long each one lasts.

2)Similarly the bow gift The Seeking Flight states that it effects multiple attacks, but its only an on turn activation, and scene effort. Does it only effect you for one round of attacks or does it last till the end of the fight or until you drop it. I assumed the second, but then another person brought up that he thought it was the former, so I was wondering if we could get a ruling.

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Jon Carpenter
▶ Godbound
2018-04-13T23:32:33.213Z

Hi there! Little Word/ Gift question here. Does Sea give a godbound any control over ice/cold?

In the same vein, would River Tamer work on the water inside creatures?

Thank youfor the great game and being so responsive!

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Josh Peters
▶ Stars Without Number
2018-04-13T16:19:54.833Z

Last night was the inauguration of the SECOND campaign I'm running (alternating weeks). This campaign is more exploration/discovery/disseminating technology than privateering (though that's part of it too).

The PCs have a pretty tough little patrol boat with some mods. Strangely enough, they ended up in a starship combat against two armed merchants. Much like last week's session, the PCs trashed one armed merchant, and forced the second one to surrender. It really came down to two things: being able to generate 12CP in a turn (three PCs generating 2+3+3 Above and Beyond = 8CP + Star Captain = 10, +2CP for free for Support Department = 10CP with 2 "Virtual CP"). So this allowed the gunner to fire 6 times! It could have gone differently, I know, but that first volley dismembered one ship, and that's all she wrote! There was no surprise opportunities this time.

I have a few questions for +Kevin Crawford :

1. The Ship Detection rules are nice, but why were the rules changed from being able to detect a ship in the system to being able to detect a ship only in the same region? I have house-ruled it that any ship broadcasting an IFF in the system is going to be picked up (that's what those sorts of transponders are for), but shouldn't there be an option to scan for ships across a system? This really is going to make or break any attempts at privateering/piracy/patrol interception.

2. Why were the masses of spare parts for ship Hit Point repairs changed? 10,000CR for a ton of spares is 10HP, which means that a Free Merchant can repair itself 3 times over with just six tons of spares. That seems a bit too generous. I'm going to go back to the 1e rules (they worked in my last campaigns), but I'm just curious as to the rationale here.

4. Is combat range the same as visual range for ships? The players have a Sensor Mask, and this question came up. They'd (I'd) like to know when their cunning electronic ruse is no longer useful.

5. The "Arrival Physics" of drilling back into a system is great. I love that I now have a logical way to explain fortifying/patrolling a particular patch of space. My question is this: any advice on determining how close a patrol craft is to an arriving vessel? I find that the 6 hour base travel time is a bit anti-climactic. Maybe I should ramp up the tension, but I figure even just having a simple 1d6 roll for number of hours might work.

6. The biggie: how do I make ship combat more challenging? I admit that in both instances thus far, my players have been lucky to get to act first in the first round, generate a TON of CP, and unleash their gunner. I also am pleased to note that both groups are flying in privateering ships: they're designed to be able to murderize anything smaller than a corvette. But short of throwing a half dozen patrol boats at the PCs in their ship, what could I be doing to make things a bit more dicey? Ship combat isn't going to be the central focus of these campaigns, but it will be a major activity in at least one of them, to be sure. Should I be increasing HP? Taking a second Crisis in the round (to simulate the NPC captain)?

So far, everyone is very enthusiastic about the games! Thanks!

Read comments →
Max Lambertini
▶ Stars Without Number
2018-04-12T12:59:20.896Z

Hello, if anyone is interested I have published a (somewhat incomplete) Stars Without Numbers sector generator for Android.

Link is here:

http://www.mediafire.com/file/rm5fhz64mlklbjt/swn-mobile-sectors.apk

Obviously, you have to grant install permissions when trying to install it.


You can:
- create, edit, rename and save sectors, systems and planets
- add/remove planets and situations in a system
- share a html file representing the sector, which can be opened and edited in Word and Libre office

To edit a system, tap on the map.
To add/remove a system on a square, long tap on the map and choose the appropriate option.
When into System details, click on a planet name to see the expanded tags.

If you have a low specced android (quad-core, 1-2 gig ram), I'd love to hear your feedback, since I'm no Android expert dev and this thing is made using Flutter.

If you don't feel like installing apk's from a link and you'd rather build the app from the source code, this can be found here:

https://gitlab.com/maxlambertini/SWNSectorGeneratorApp

If you are an android dev, you need Android SDK and Flutter SDK.

If you are feeling brave and want to try to build this stuff against iOS (Flutter is multiplatform, after all) go ahead and give it a try, but be warned that I had to build custom channels for writing files in local storage and sharing stuff, thus "breaking" platform portability :-)


In the meantime, enjoy it!

Read comments →
Marshall Brengle
▶ Godbound
2018-04-11T18:42:44.359Z

Quick combat rules question ...

1. Ashley is in melee with Bill
2. Bill wants to ranged attack Cody

Does Ashley get a free attack on Bill?

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Marshall Brengle
▶ Godbound
2018-04-11T05:51:16.227Z

Mr. +Kevin Crawford ,

Can I ask about your intent with The Path Through War gift?

Firstly, is the “or” in “weapon or unarmed attacks” inclusive? Or does the Godbound have to choose between those two types of attacks?

Secondly, if the Godbound keeps Effort committed, can they choose to attack or not on a round-by-round basis (dropping in and out of invincible defense)? Or does the first attack end the effect?

Thank you!

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Rebecca Ashling
▶ Stars Without Number
2018-04-10T20:45:20.087Z

How many hardpoints does a ɡravtank have? Core rules, oriɡinal and revised, say six. "Enɡines Of Babylon" and "Starvation Cheap" say four. Which is correct?

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Marshall Brengle
▶ Godbound
2018-04-10T18:21:24.672Z

Anyone done a "drunken boxing" type Strife, or have thoughts on which published one would be best re-skinned for it?

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Marshall Brengle
▶ Godbound
2018-04-10T16:55:11.491Z

Strifes ... do I understand correctly that if a Godbound takes any of the Techniques of the True Strife, they're assumed to have mastered the Lesser Strife and can apply it's Initiate, Disciple, and Master benefits to their attacks as well?

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Mason Munden
▶ Godbound
2018-04-10T13:12:09.105Z

+Kevin Crawford So sorry to be a bother, but I was hoping for a bit of a rules clarification: if a Master of both the True and Lesser Strifes of the Bitter Rival were fighting someone (alone), would they receive the Lesser Strife's benefit until such time that someone aided them; then thereafter would they need to commit Effort to continue gaining the general shared benefit of the two capstones?

Thanks for your time.

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Marshall Brengle
▶ Godbound
2018-04-09T22:15:07.672Z

Just to be super crystal clear, Dexterity mod still applies to AC that has been modified by Gifts like Walk Through the Rain and Body of Iron Will, right?

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Shan Wolf
▶ Godbound
2018-04-09T16:00:04.170Z

For folks who care about facebook - We have a Godbound community there. Still relatively small. Run by me.

https://www.facebook.com/groups/901143120064106/

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Marshall Brengle
▶ Godbound
2018-04-08T15:55:15.464Z

Exemplars... can you upgrade a Minor Skill Word to Major (and if so, for how many advancement gift points)?

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Kevin Crawford
▶ Godbound
2018-04-07T19:17:52.144Z

All right. The religion section of the Lexicon is roughed. Now it needs final fill, and then the book needs its edit pass, and while that's going on the last art needs to get in. Right now, the religion section looks like this, though it'll probably take some tweaking in final.

Creating Religions
* Creating the Divinity and the Faith's Origin
** The Divine's Relation to the Faith
** Glorious Saints of Yore
** One-Roll Holy Day Generator
** Positive Requirements of the Faith
** Negative Prohibitions of the Faith
** One-Roll Cleric Generator
** One-Roll Temple Generator
* Structuring the Faith
** The Structure of the Church
** The Head of the Faith
** Organizational Structures
** Institutional Structures
** Religious Roles and Titles
** Clerical Ranks and Names
** Large-Scale Conflict Generator
** Small-Scale Conflict Generator
* Choosing Religion Tags
** (The tag list)
* Godbound Cults

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David Bartram
▶ Godbound
2018-04-07T17:48:46.928Z

Is sitting on his sofa attempting to will The Lexicon of the Throne into existence. Not that +Kevin Crawford is really capable of speeding up his creation process, given that he is already a one-man RPG factory that never sleeps.

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Mjol Asgard
▶ Godbound
2018-04-07T07:36:41.419Z

I'm pondering a campaign set in Nezdovha, starting in the city of Rakovka. I have several threads for trying to get the characters involved in mechanical Boyar's intrigues and the rebellion against them. However, when it comes to mechanical Boyars themselves, I'm a bit worried they'll either be cake-walks or too powerful.

The description of them states that they can easily defeat 10 men, which by my estimation means they have at least 5HD each. They have metal skin which should be AC3ish (going off the cybernetics rules). The Autocossaks are greatly feared, meaning that they are strong combatants...

In short, I feel like the Boyars are akin to heroes with access to words now and then. Does anyone have any thoughts on this? How would other people represent them?

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Jeff R.
▶ Stars Without Number
2018-04-06T20:37:55.432Z

Character Sheet Errata: the Saving Throws are listed as "16 - lvl", and should be "15 - lvl". I just checked RPGNow and there does not appear to be an update with this fixed?

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Josh Peters
▶ Stars Without Number
2018-04-06T04:13:56.614Z

Inaugural adventure of a new SWN Campaign: Privateering!

The players start off with a ship, a letter of marque, and are encouraged to cut a bloody swath through slavers, corrupt merchant guilds, and make their mark.

First session was mainly character generation. I wanted a pretty tough group, but I didn't want to use the Heroic PC rules, so we did 4d6 drop the lowest six times and arrange how they liked for attributes. They got a bonus skill for establishing connections between the crew, and I started them off at level 4. One expert (the Captain), one Warrior-Expert (comms), two warriors (engineering and gunner), and a psychic (pilot). Not having the Expert re-roll is not too terrible when you have the Specialist focus. One Warrior has Die Hard, so he's got something like 46HP.

We did a quick ship combat (how else would you start a privateering campaign?). The PCs' ship is an armed Free Merchant with Plasma Beam. The Plasma Beam is a very good weapon. They attacked a convoy of merchants, escorted by one Patrol Boat. I figured that they'd get one sweet plum convoy, and then by making their presence known, the pickings would get slimmer.

Surprise Round: the PCs managed to ambush the convoy on its way from the arrival zone to the system's main world. I gave them 4CP (all did their duty) +2CP for Star Captain. 6CP translated into two Target Systems attacks. The Patrol boat had one Reaper Battery disabled, and then took a Crisis in order to avoid the second Reaper Battery being disabled.

1st Round: PCs go first. The players decide that they will disable the Patrol Boat's remaining gun. The captain supported the gunner, and the rest of the crew all went Above and Beyond: 3CP each, for 9 + 2 = 11CP. The Patrol Boat was reduced to component atoms very quickly.

2nd Round: PCs disable the drive of a freighter, and then force another freighter to heave-to. They loot both, take some cargo, take a hostage, and head to the planet to sell their sweet loot.

Thoughts:

1. Well, first off, the players who were in my last campaign absolutely adore the new ship combat rules. They held the comms and captain positions. They were fully engaged, even though neither of their characters did anything other than roll some skill checks. The other players were very pleased with how their characters participated, but even more impressed by how they were able to engage with the combat as players.

2. One player noted that Going Above and Beyond might get a bit generic, but I don't really mind that, since the element of risk is still there. And once they are forced to take a crisis or two, things will go sideways quickly.

3. The surprise round was too powerful. I should perhaps allow one single attack, rather than 6CP worth of actions, but I only considered it because the players slapped an Emissions Damper on their ship, and I wanted them to enjoy the benefits of stealth.

4. Once the PCs are able to reliably generate 6CP with just two crew (Fix and Pilot at level 2, for example) going Above and Beyond, the balance of power really tilts in their favour. Then you add the 2CP bonus from Star Captain, and 8CP is already twice as many CP as a generic merchant. So I will have to beef up their opposition.

5. There is also a learning curve regarding what to do with a ship once you've disabled it. But it wasn't too bad. I think they'll become a well-oiled crew soon enough.

Overall:
Now that character generation is done, the players will be doing some mercenary-style missions for an intelligence agent on the planet they've just landed on. But I do hope to have some more space combats, since they'll be doing privateering as their main source of income.

One thing I am looking at is the re-sale of their (as one player put it) "goods acquired in a completely legitimate manner". Instead of re-inventing the wheel and/or using the Scoundrel supplement for Mongoose Traveller (which is pretty good, honestly), I am considering using the "Space Trucker" variant rules in Suns of Gold: all goods acquired through privateering are bought and sold at prices one tenth of their list value. This way, the PCs will be focusing their efforts at going after high-value targets only--especially those carrying compact cargos (postech med supplies, I'm looking at you!).

A good time was had by all. But I need a bigger table.

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Marshall Brengle
▶ Godbound
2018-04-06T02:16:28.830Z

Crowdsourcing opinions: how do you handle starting PCs above 1st level — waive Dominion requirements? Load them up with a bunch of unspent Dominion? Something else?

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ZealousChristian 24
▶ Stars Without Number
2018-04-05T19:11:08.012Z

A quick question regarding the alien creation rules in Stars Without Number Revised, more a matter of idle curiosity than anything. Does the "Origin Skill" option not forbid Psychic Skills on purpose, or is it that understanding that to be the case was assumed? I mean, such a choice would likely be nonsensical unless paired with the Psychic Aptitude option, but I was vaguely curious what the authorial intent on this was.

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Shan Wolf
▶ Godbound
2018-04-05T12:35:43.966Z

What would one have to do in order to get into contact about wanting to write a guide for a city in Godbound? I mean for publication?

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Altara TheMadHatter
▶ Godbound
2018-04-04T22:27:40.843Z

Sooo...long time lurker here.

Has anyone here had any interesting experiences handeling large Scale wars, possibly involving several Nations, in Godbound? Some Background...

I am currently in the middle of a Campaign with a group that decided they want to go for ambitious and evil characters and so they made 4 Members of an extremly ambitious Patrian Patrician family that ascended to godhood mostly by accident.

By now they have more or less taken over Patria, winning over large Parts of the Legions, firmly establishing their own Religion and, in the best Roman tradition, having invaded the Capital with their own army. They have, however, killed most of the Heads of the Unitary Church and outlawed any faith but their own new state religion....heresy beeing punishable by death.

Just to drive home the kind of Characters my group made, they solved the "Problem" of Patrias Slaves (with all the tourmoil there was naturally an Uprising lead by a prophetic, Joan of Arcesque Figure who ultimatly turned out to be an angelic Regent) by using a Nation wide Command Dominion Change to make Patrians slaves literally incapable of disobeying their masters orders.

My Players have more or less confirmed that their endgoal is to bring all of Arcem into their lovely new militarist Theocracy. At the pace they are going, any sensible Nation around them will soon start getting the jitters. At the very latest when they have completet their current Questruns to raise a special Legion of Drauger Style Greater Undead legionarys. It is rather likely that there will be a lot of large, World Scale military conflict in my Campaign with my Players finding themselves violently at odds with several of Patrias neighbours at once.

Has anyone done anything similar?

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Anon onymous
▶ Stars Without Number
2018-04-04T01:20:22.350Z

Fun Idea to use for your own SWN campaign:

I run a google doc designed to look like an RSS feed. Between sessions I add three to four posts on it that serve as fake news articles relating to things happening in the sector. Some things relate to their past actions, some are mission/adventure hooks, and others are just fun world building.

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Marshall Brengle
▶ Godbound
2018-04-03T13:38:50.324Z

What breaks if a Godbound PC mixes & matches Skill Words and Conventional Words?

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Marshall Brengle
▶ Godbound
2018-04-03T04:54:58.064Z

Getting some traction on converting an Exalted campaign to Godbound.

There’s a Lore charm in Exalted 3rd edition (God-King’s Shrike) that lets one prophesy so hard that you doom an entire city (tsunami, hurricane, giant kaiju, a star falling on it are all examples).

Some gifts of Word of Time are on that vector, but I’m gathering that in Godbound, changing a Fact about the world at that level would require Dominion be spent.

City sized is base cost 2. Would you say that level of disaster is Plausible, Improbable, or Impossible (and why)?

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Josh Peters
▶ Stars Without Number
2018-04-02T15:54:38.363Z

Quick opinion/ruling:

Does the Starfarer focus apply to intra-system travel, as well as Interstellar drills?

My initial reaction was "no", but this does seem a bit too petty and narrow an interpretation.

However, if it does apply to travel between regions or within a region, then the pilot will automatically succeed at Trimming the Course in those instances. With level 2 of the focus, this means an effective +2 bonus to spike drive ratings for all intra-system travel. Which is nice, but quite something.

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Michael Blank
▶ Discussion
2018-04-02T13:37:05.570Z

Adventure seed idea that has probably been done but could be good as part of the Factions. The players interact with a cult and it really appears that the behind the scenes cult leader has built a fanatic base. However, the "leader" is an involuntary captive prophet.

In Godbound, perhaps he was cursed with the Passion word or is a mortal suffering the side effects of an artifact. In SWN, perhaps it is a person who is a wild psion using their powers unconsciously. For Silent Legions, definitely an unspeakable artifact.

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Moritz Lohmann
▶ Godbound
2018-04-02T11:06:15.229Z

Clarification needed, please! How does it really work?
Committing and reclaiming Effort in Combat:

On page 23, Quick Rule Reference (and in other parts in the core book);

Using Gifts and Miracles: "During combat, Godbound may use Instant gifts at any time, whether or not it’s their turn to act. On Turn gifts may only be used during their turn, but they do not count as actions and as many of them may be used as the Godbound wishes."

Committing Effort said: "Effort committed for shorter durations may be reclaimed at any time, whether or not it’s the hero’s turn."

So a Godbound has 1 Action in a Combat Round, but 'Instant' and 'On Turn' gifts do not count as actions. And reclaiming Effort form them is at any time possible.

Now, I have a level 4 Godbound with the Word of Death with Scythe Hand (see p. 36) it is an 'On Turn' gift so he can use his gift only on his turn, but as often as he wishes or can effort (and that is the question). He has 5 Effort points to spend, the gift only mentions: "Commit Effort." If we understand it right; He could multi-use Scythe Hand, as often he has Effort to commit for it.
Even so we don't know how often he can reclaim Effort in Combat, if it is like above said, he could reclaim it at any time resulting in an endless Effort for his (non-)actions, or in other words, he could use his Scythe Hand as often as he likes, one time, two times, five times or five-billion times in a row, and it counts as one non-action.
If it is reclaimed for his next turn (combat round), he could use it five times in a row. And even that is hard to grasp compared to other combat gifts.

My issue with that is two sides of a coin:

Pro: Combat and the dealing of damage to foes is speeded up in play. My Scythe Hand Example can do at least 1 (up to 4 or if against Mobs up to 10) points of damage per use in his action.

Contra: Those multi-use attack gifts are to cheap in comparison to greater gifts with 'Action' or even 'smite action' application, and that is without the issue of the reclaiming time.

Or in other words, there are combat gifts that can be used one time every 2 rounds and do only a couple more damage points and on top most of them committing Effort for the day and costs as greater gifts 2 gift points to obtain. And other gifts that you can use instantly as often as you like with low gift point costs... something isn't right here or what do you think?

I appreciate any clarification on that matter, thank you in advance!

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Josh Peters
▶ Stars Without Number
2018-04-02T03:22:26.905Z

I think we need 1d10 random cosmetic stim effects (p. 73, SWN: R)

1. Minty fresh breath.
2. Acne removed!
3. Haircut, emo-style with frosted tips.
4. Shave and a haircut, two bits!
5. Don't worry about unsightly armpit stains anymore!
6. If effects persist for more than 4 hours, contact a health care professional.
7. MAKEOVER!
8. Hair removed. All of it.
9. Cures baldness for 24 hours
10. Sparkly Vampire

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Rebecca Ashling
▶ Stars Without Number
2018-04-01T11:14:30.676Z

I was wonderinɡ if there would be a new book for "Stars Without Number" within the next eiɡhteen months. I know that it won't be this year because of the new ɡame but I was thinkinɡ a sector settinɡ book would be handy as well as a book about exploration ɡenerally.

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Michael Blank
▶ Godbound
2018-03-31T17:54:15.591Z

Saw this and thought Godbound.

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Jordan Raymond
▶ Stars Without Number
2018-03-30T19:16:19.649Z

**Great news for french speakers**

Si vous ne connaissez pas déjà le merveilleux outil de +Mitchel Pigsley , vous aurez non pas une, mais deux belles surprises.

1. Allez jeter un oeil sur https://sectorswithoutnumber.com/ . C'est un site qui vous permet de générer automatiquement un secteur utilisant les tables aléatoires de Stars Without Number revised edition. Vous pouvez accomplir plusieurs choses en plus, comme modifier les informations, imprimer votre secteur, etc. C'est vraiment un très bel outil!

2. Le site est entièrement traduit en français! Si vous créez un compte, vous pouvez sélectionner la langue. C'est une traduction maison (la mienne), alors c'est certainement imparfait... mais je pense que c'est déjà très bien!

Sectors Without Number

Revised edition compliant Stars Without Number sector generator

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Omer G. Joel
▶ Stars Without Number
2018-03-30T14:22:02.178Z

Stellagama Publishing wishes you a happy Passover.

For this occasion, we launched the Stellagam Publishing Passover sale: 20% discount on all our PDF products until April 6th, 2018!

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

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Heathyr
▶ Stars Without Number
2018-03-30T02:02:27.280Z

Might have already been answered, but is there a way to suppress a psion's powers, ie: suppression cuffs, etc? I know I can just HAVE them be created in my world, but was wondering if someone had already made them for SWN? Thanks!

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Omari Brooks
▶ Godbound
2018-03-29T18:55:49.272Z

I want to pick people's brains on building a teleportation network.

So lets say Godbound of Artifice erects a physical transportation gate in the Raktine Confederacy that allows near instantaneous travel to a similar gate erected in Vissio.

What kind of rulings would you make as far as calculating dominion costs?

I'm not sure if the entire network needs to be considered as a single unit or if each gate has it's own considerations. And with the possibility of additional gate connections...

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Jim Montgomery
▶ Stars Without Number
2018-03-29T17:03:03.116Z

In my sector I have "core worlds" which everyone knows about and there are rudders to travel between any of them (depending on drive capabilities).

There are also "mystery worlds" in the sector that are generally unknown, have hidden/secret/missing routes, that I generally fill in as needed depending on how the campaign goes.

My question is, if there is a world that is cut off and has no known route leading to it, how does a PC chart a course, once they have clues that something is out there?

The Trinity RPG posits that a clairsentient, boosted with psitech, projects their senses across interstellar distances to find a route, but there's not a lot of support for this in SWN (there's no equivalent to clairsentience in the RAW). (As an aside, Trinity actually seems like it could be a cool origin for the Mandate, especially if you had quantum mutants in SWN using Godbound powers, but I digress!)

Additionally, it seems like there'd have to be some non-psychic way of doing it as well, perhaps with some sort of drill-probes or something.

Anyway, it's no big to invent some stuff, but I'm curious if this is referenced in any source material, or if anyone has suggestions/accounts from their own games.

Thanks!

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Marshall Brengle
▶ Godbound
2018-03-29T16:22:01.203Z

A Final Fantasy inspired campaign where Words are items (magicite/materia) that can be swapped out to learn Gifts a la carte...

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Josh Peters
▶ Stars Without Number
2018-03-29T02:38:52.022Z

Anyone have any suggestions, or actual material, for making random ship encounter tables? I'm starting a privateering/piracy campaign; in my sector, there aren't a lot of ships, but the PCs will be actively hunting shipping from a couple of factions--the two with the most ships! So seeking out shipping seems to invite rolling on some random shipping tables for when those encounters do happen. This way it's not one Free Merchant after another, with the occasional Patrol Boat for special occasions.

I've got the old and new versions of Pirates of Drinax, and they have some nice encounter tables, but for Traveller's 3rd Imperium. My setting is definitely NOT so organized or well-regulated. And naturally, those encounter charts don't use SWN nomenclature.

Thanks!

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Calum M
▶ Stars Without Number
2018-03-28T09:17:29.326Z

I drew this for my players

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Calum M
▶ Stars Without Number
2018-03-28T05:07:14.622Z

Mechs... has anyone done PCs verses Mechs, or Mechs verses Starships?

I would love to stage a battle in an asteroid belt with PC, Mech, and Starship scale units.

I'll just wing it if I need to*, but was interested to hear if anyone else has done anything like this

*e.g. Take a baseline comparison such as Mech Light Laser = Starship Multifocal Laser or similar

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NineHeavensMaster
▶ Godbound
2018-03-28T02:21:50.854Z

Concerning the gift Boreal Spike from the Word of Sky:

Commit Effort for the scene. Bring down the icy chill of the heavens
on a point within sight. [Every chosen target within 200 feet is frozen
for a number of points of damage equal to your level.] Against Mobs,
the spike does 1d10 damage straight for every two character levels
of the hero, rounded up. Liquids in range are frozen solid up to 200
feet deep and all normal fires are extinguished.

Emphasis in brackets. Does this mean it deals straight damage to single targets in an amount equal to your level, or does it apply to the damage chart?

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Michaël DE BONA
▶ Stars Without Number
2018-03-26T20:01:31.949Z

I was just going to complete getting my level 3 Psychic character (Starting at this level) when I figured it was illegal. I took a foci at level 2 and the associated skills for three skill points. But that meant I couldn't use the Psychic related Skill point.

So, basically, when you are playing a Psychic, you can't raise it to level 2 and get both your new Psychic-centered skill AND the skill from a new foci. Am I right ?

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Juho Kilpeläinen
▶ Godbound
2018-03-25T20:13:59.179Z

I've been running a Godbound campaign and I have a few questions I couldn't find an answer for.

1) It's currently looking likely that my players are going to have to deal with a necromancer and his undead army. How should I deal with mass combat? I'm running the game for just a 2-player pantheon of novice godbound and they had npc support for earlier encounters just in case. I just ran those encounters in a normal fashion, but an army battle would probably get a bit too unwieldy and boring at the moment. I'm currently thinking of having the battle remain in the background while players deal with the sorcerer and smaller gaggle of his minions as normal encounter. I'm just wondering if that is the best approach or if there were some potential refinements of the idea?

2) relating to the first question: any tips for handling player retinues and/or pets? Both will probably remain important due to just having two players and what their words are. My players are artifice/knowledge/journey and endurance/command/sky , so allies and creations are important aspects of their characters.

3) My player with artifice has used his powers to great effect to make things like spyglasses and leaf cloaks, but I decided to check about potential creation limitations. Non-hardened gunpowder looks to right out, but what about oil or other flammable substances if the player chooses to make fire traps or something equivalent? Presumably even sand or dirt would work as "oil", but I'm wondering if that is going to be too delicate to work in most of Arcem without being hardened? Additionally I don't know if the spyglass I mentioned is too complex to count as being mundane. personally it didn't seem too complex, but I'm uncertain of the precise breakdown point of reality for Arcem.

4) Direct action by players can remove problems, but my understanding is that addition of features is going to need dominion expenditure, even if lot of the work is done directly by the players. Is this correct? Additionally, can a single change both remove a problem and add a feature relating to the removed problem simultaneously? At the very least that would appear to be more expensive than just removing the problem or adding a feature as separate actions.

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Al Evans
▶ Stars Without Number
2018-03-25T19:16:48.846Z

Is there a guide to converting SWN 1E to 2E? Making the change from the old to the new, Converting players, aliens, NPCs, etc. This is a monumental task with a two year game. I wanted to avoid stating over.

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Duamn Figueroa
▶ Stars Without Number
2018-03-24T15:57:20.389Z

Last Saturday we wrapped up our Stars Without Number 1st ed. open campaign y our roleplaying club. We had an explosive finale after 10 months of weekly games.

It was a great experience. I got to refine the open-campaign format I started with my last game, Corsairs of the Arbalest. I wrote a couple house rules to facilitate casual play and adding new players to a running game, while rewarding regular players.

Sw/oN was a great toolkit for this campaign and I'm glad to confirm that the game has a solid baseline to build upon. Now I'm hyped to read what improvements were made on the second edition.

Here are some notes and house-rules y wrote for my game. The format: characters are agents for a company that, on paper, outsource ship crew services, but in actuality pretty much run any mission for their employees.

Every session they get three mission briefings to choose from, with their requirements and payment. Missions are short enough to end on one session.

Between sessions we do a downtime month where the characters recover, re-equip and train.

Here are my house-rules: https://docs.google.com/document/d/1kJ8tSsGxu4Yl0nfCI2V-sKSp8E_3MSy4uRK9dVK3UGg/edit?usp=sharing

Here are the missions (its a little muddy since I have some of my campaign notes there): https://docs.google.com/document/d/1Je-DJKZGTQEwkninS-QtxdA9a0bbhSXv8rXHyWvTJEg/edit?usp=sharing

+#BlacklistStrata +#StarsWithoutNumber +#ComunidadSierpesDelSur

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geoffrey nelson
▶ Other Dust
2018-03-24T12:17:43.008Z

Here is the second part of Harvest of Doom! In this adventure, survivors seek a cache of pre-tech seeds so they can end a famine. The ruins of a hydroponic farm hold robotic and organic danger as the PC's search for the precious loot! Enjoy, and please share if you like what you see.

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Michaël DE BONA
▶ Stars Without Number
2018-03-24T08:45:22.114Z

Hello +Kevin Crawford !

One thing I really liked in the alternative SwN character generation you provided in one of the Sandbox issue was hardship.

Could hardships be used in the Revised Edition to gain more skills without affecting the balance of a game too much ? Or would they need some revision as well to integrate better with SwN:RE ?

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Rebecca Ashling
▶ Stars Without Number
2018-03-24T07:32:14.365Z

I really need a dreadnought ship hull type so it's possible to have a carrier bristling with weapons. I'm not sure that you can do that effectively with a battleship hull.

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Kevin Crawford
▶ Discussion
2018-03-24T01:31:22.713Z

Some draft ideas about shield walls for Wolves of God , my 710 AD Anglo-Saxon England project. The general idea is to make getting caught out alone by multiple coordinated assailants a lethally dangerous prospect, while making shield wall tactics relevant to small adventuring groups.

Mobbing
Multiple intelligent foes or pack-hunting beasts may choose to Mob a single target in melee combat. All participants in the mobbing must choose to act at the same time, on the initiative turn of the slowest member. They attack normally, but gain a bonus on all attack rolls equal to half their Hit Dice or character level, rounded up, and the same bonus on their damage rolls. Even if a Mobbing enemy misses their attack roll, they still inflict this bonus damage on the target.

No more than a half-dozen man-sized enemies may normally Mob a single man-sized target at once. If the attackers are formed up in a shield wall or otherwise held in formation, only three assailants may Mob a single foe in front of them at once.

Targets who have the benefit of a shield wall cannot be Mobbed, nor can Mobbing be used with ranged attacks. Beasts and foes that are Fell and terrible cannot be Mobbed.

Shield Walls
Combatants may choose to form a shield wall if they have shields and experience in forming one with their allies. To do so, all participants must voluntarily delay their action that round until it is the slowest participant's turn. Then all warriors move together into either a line or a square. Once they are in formation, they gain the benefits of the shield wall and retain them as long as they remain in formation and continue to hold a shield, provided at least two warriors remain standing in the wall.

Shield walls can either be a single line of warriors taking up about four feet of frontage per man or a square of about two feet of width per participant. Even two warriors can form a line, or can make up a "square" if they fight back to back. Lines face in a particular direction, while squares face all directions. A group can change formation or direction on their turn if their movement for the round is sufficient for such reconfiguration.

Well-coordinated shield walls can move on their turn in a round. Lines can move up to two-thirds their usual maximum movement and squares can move one-third their maximum. Individual members may choose to break the line and move freely on any round, but they can't then rejoin it until the next round. The wall is assumed to shrink or expand automatically to allow for these breaks and for losses, provided its members still have heart to fight.

An assailant can break through a shield wall by felling the opponent before him and passing through it. If they move so, however, they automatically suffer a free attack from the shield wall members to the left and right of the breach. Particularly large warbands may form shield walls of multiple lines to prevent an attacker from getting through until many defenders have been slain. Forming a line with a wall or other obstacle at one's back can also prevent any breakthroughs.

Participants in a shield wall gain a +2 bonus to armor class, a +1 bonus to Morale, and cannot be Mobbed. Lines forfeit these benefits against any assailants from the rear or flanks. Squares lose them if the foe manages to break the square and attack from within. Squares consisting of fewer than ten warriors are too small to be broken into.

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Mason Munden
▶ Godbound
2018-03-23T20:41:15.895Z

Does Deception's Perfect Masquerade provide more than illusory disguise? For instance, if you take the form of a humanoid that stands much taller than you, and somebody punches you in the face: do you get punched in the face?

Additionally, can a "humanoid you have seen" be one that is imagined or drawn?

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Josh Peters
▶ Stars Without Number
2018-03-22T22:30:31.968Z

The Partial Warrior class:

I'm not 100% on how to interpret the +1 attack bonus at levels 1 and 5.

Does that mean that the Attack Bonus progression goes:

Level 1: +1
Level 2: +2
Level 3: +2
Level 4: +3
Level 5: +4
Level 6: +5

Or does it mean:
Level 1: +1
Level 2: +1
Level 3: +1
Level 4: +2
Level 5: +3
Level 6: +3

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Kevin Crawford
▶ Discussion
2018-03-20T19:30:15.781Z

When I get exhausted with one piece of work, like the Lexicon, I flip to a different piece of work to get a little rest. I know I'm eventually going to create a fantasy toolbox equivalent of Stars Without Number- tenatively called Worlds Without Number for now- so I spent the morning scribbling out a crude new character creation system for it.

The idea is to aim for a gritty baseline with human-scale characters. Rather than hard-coding classes, it has different roles, each with a set of traits that can be picked. You can pick bits and pieces from different ones of them to make your character.

It also dials back skill complexity. It has no "hard-coded" skills; anything you are or can do well might be written down as a skill. You get a flat bonus to all pertinent checks with it, one that rises with your character level, modified by a couple of possible perks that might be obtained through role traits.

It also does hit points differently. You're capped at 3 HD, though you keep re-rolling hit points each level and gain 1 to your maximum if the roll is less than what you already have. Instead, some traits give you "Guard", a small pool of skill/luck/stamina points that ablate away under damage before it hits your hit points. Hit points are hard to recover, while all lost Guard comes back as soon as you've got five minutes to rest.

I'm sure very little of this would hit any hypothetical final product unchanged, but it seems a useful morning's work, and it might be of interest to others here.

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Bob Something
▶ Godbound
2018-03-19T19:54:41.680Z

Now I'm aware I made this originally with the intent of it functioning as a 'sandbox tool' of sort to my own potential Exalted Godbound game and I'm aware it can come off as a bit wrong to post in here something which is to be used with the intellectual property of another company but...I've put a lot of work into this.

And, really, it's just mostly names which I'm sure can be of use even to those who run regular Godbound.

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Madcat Angrymog
▶ Stars Without Number
2018-03-19T11:27:44.015Z

I'm really confused by Ship Detection.

If the PCs are a Frigate trying to detect a Fighter, does their Comms officer get a +1 and the target ships a +3 to avoid the detection, or do they get a +4? The former seems to match the intent of the rules - smaller ships are harder to spot, but the latter matches the rules as written "The Observer takes bonuses and penalties to their roll to detect the target".

Or should the Target signs be flipped, so in the example above they get +1 for being in a Frigate, but -3 for their target being a fighter, for a net -2.

Also, would a ship running an active scan automatically allow detection locks on it as you're doing the equivalent of waving a torch around looking for things?

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Michelle Consoli
▶ Stars Without Number
2018-03-17T19:28:33.535Z

I am sad that the emichron sector creator website is broken! Definitely prefer it over sectors without numbers because the names are kinda silly.

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Joshua Burnett
▶ Silent Legions
2018-03-17T02:34:48.161Z

We continue our Silent Legions campaign. This session features a lot of action, less madness, and an actual bit of levity (also death and violence).

http://bernietheflumph.blogspot.com/2018/03/silent-legions-room-service-session.html

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David Bartram
▶ Godbound
2018-03-15T19:49:04.883Z

My current crop of Godbound have a...mixed history with politics. So of course I'm sending them to Reme to help the ageing Regent and the Emperor negotiate the continuation of the peace treaty between Patria and Dulimbai. My latest campaign is set 100 years after the corebook date and there has been peace for several decades. I'm sure nothing will go wrong here...any thoughts for encounters the PCs might have in the Patrian capital?

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Michael Mundy
▶ Stars Without Number
2018-03-13T23:01:22.547Z

Is there a policy on creating software based on Stars Without Number : Revised Edition (Free Version)? I'd like to create and publicly publish a character generator website, but I'd like to check first what limits of content from the text is permitted.

I have a copy of the Deluxe (Non-Free) Version, but obviously including content from that would probably not be permitted as that could hurt sales of the book.

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Calum M
▶ Stars Without Number
2018-03-13T08:44:54.059Z

I was going to kitbash a dnd ruleset for a game with a Guardians of the Galaxy (and to some extent wider MCU) feel to it but then I read this regarding the full SWN revised edition.

"Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills"

Now I gather that something similar to the Godbound damage system is in place, which I like, but I'd like to know a little more about whether "superhuman skills" would cover what I want to do.

Any thoughts please

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Robert Moorhead
▶ Stars Without Number
2018-03-13T04:40:28.715Z

Working on a random generator for venturing onto Space Hulks. These strange amalgamations of ships occasionally appear in realspace, filled to the brim with pre-tech artifacts... as well as unbraked AI, horrific mutations, gibbering death cults, and no one knows what else.

https://docs.google.com/document/d/1663qqIa2NKYPyQUBJJoHHDgBotf3CFf6XeRla5mA3Gs/edit?usp=sharing

I'm trying to expand this, so please comment with suggestions.

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Joshua Burnett
▶ Silent Legions
2018-03-11T22:20:05.439Z

Wherein I go over the first Cult Turn of my Silent Legions campaign...

http://bernietheflumph.blogspot.com/2018/03/silent-legions-cult-actions.html

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Kevin Crawford
▶ Godbound
2018-03-11T19:58:10.008Z

More Lexicon of the Throne work. With the Words and Word-creation notes pretty well settled, now it's the Religion section of the book. Part of that section involves "religion tags", Sine Nomine-style tags to glue onto a religion to give it more adventure hooks. Each one has Enemies, Friends, Complications, Things, and Places appropriate to the trait. Right now, the list is:

Ancient Ways, Antinomian Strain, Aristocratic, Ascetic, Bad Leadership, Caste Structure, Crusading, Dire Sacrifices, Dualist, Economic Role, Esoteric Doctrine, Ethnic Creed, Failing Faith, Folk Religion, Forbidden Faith, Gnostic, Holy Grounds, Localized, Materially Luxuriant, Militarized Faith, Missionary Zeal, Monastic Clergy, Monolatrists, Multicephalous, Mutilated Clergy, New Dispensation, Quietist, Reformist Struggle, Remnant, Restricted Membership, Rival Religion, Schisms, Simony, State Faith, Stratified Practice, Syncretists, Underclass Faith, Upstart Underclass, Venality, and Vital Service

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Wright Johnson
▶ Stars Without Number
2018-03-11T17:19:28.107Z

What are some tips and best practices for smoothly converting fantasy adventures to work with SWN Revised? I have some theories, but for the sake of argument, assume I am utterly clueless.

Also note that I’m not running an active campaign. This is meant more as a discussion question than a request for specific advice.

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Ahmad Abdel-Hameed
▶ Godbound
2018-03-11T03:21:58.042Z

Is Knives of Night a Smite power that can only be used every other turn?

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Ahmad Abdel-Hameed
▶ Godbound
2018-03-11T01:10:35.786Z

Will Knives of the Night work in daylight, the Godbound with the Word of Night making their own darkness into a weapon even though there is none in the environment?

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Neil Lindgren
▶ Stars Without Number
2018-03-10T19:29:57.187Z

So are all these tech 5 systems/items with unlimited energy are somehow tapping into vacuum energy and/or dark energy like the propulsion system in Arthur C. Clarke's "The Songs of Distant Earth"? I'm thinking so, but what do other people think?

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Geek Gamers
▶ Silent Legions
2018-03-09T23:36:38.414Z

Where in the Silent Legion rules is the term "round" defined? What constitutes a "round" in this game?

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Michael Blank
▶ Discussion
2018-03-09T15:15:16.050Z

I think, as a way to stretch a bit on Godbound and SWN, I may try to take each of the art pieces in the core books and try to build an NPC, Artifact, creature or adventure seed around them.

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Daniel Luce
▶ Scarlet Heroes
2018-03-09T02:38:34.932Z

Having a bit of trouble with traits, and so I turn to you folks for help.


Using the Last Prince from Sandbox One. The 3-point trait "Last Prince of their People" requires three qualities / virtues and applies to rolls made involving those qualities/virtues.

Cool, having just re-read the Chronicles of Corum by Michael Moorcock, I have the Vadhagh people in mind. A race of tired magical folk who love the arts and hospitality.

So, virtues for my Not-Vadhagh: Artistic Expression, Hospitality/Generosity, and Diplomacy, to reflect they'd rather build relations than fight.

How would Hospitality/Generosity be used proactively ? I'm left scratching my head.

Moving on, I make an Elf Fighter.

For my three trait points, I do 2 - Melancholic Harper, and 1 - Catlike Reflexes. Would folks think that the 2 point trait is made redundant by Artistic Expression?

And for profession, I choose 1 - seaman, that's easy as he's from a coastal community.

Thoughts and suggestions welcome.

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Nathaniel James
▶ Stars Without Number
2018-03-08T23:52:15.522Z

I want to run a SWN game crossed the recent, brilliant computer game 'Into The Breach.' Giant robots from the future trying and failing again and again to save humanity. It would be wonderful. And.. that's it. I need to lay our a framework for time travel in a pregenerated sector where I have the first couple of faction turns predone until players screw around with the timeline... Hm.

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Jacob Tydings
▶ Godbound
2018-03-08T16:49:20.408Z

Placed an order through DTRPG, and then they finally came! I'm late to the party (I backed the KS, bit never used the code) but decided it was time to make room on my shelf. Can't wait to add Lexicon of the Throne when it comes!

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Rebecca Ashling
▶ Stars Without Number
2018-03-06T18:55:16.250Z

OK, here's somethinɡ I do that some of you miɡht find useful. Travel connectivity scores for star systems. A system scores 3 points for each system within spike-1 distance, 2 points for each system within spike-2 distance and 1 point for each system within spike-3 distance. Zero points for each system which is spike-4 distance and further. Add all these points toɡether to ɡet the connectivity score for that system. If done for a whole sector, this should pinpoint those systems that are loɡical locations for reɡional heɡemons, trade hubs, cultural powers, exchanɡe consulates etc.

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Peter Kejser Jensen
▶ Stars Without Number
2018-03-06T09:45:20.305Z

Hello. I have a question regarding Shock damage and artefact weapons. Does the damage bonus from artefact weapons add to the shock damage? For example, Windcutter (melee weapons) says +1 to damage, where Valiance Arms (projectile weapons) says +2 to damage ROLLS (which shock isn't).

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Carl Pellegrini
▶ Stars Without Number
2018-03-05T19:29:06.591Z

I was just thinking thinking of how cool it would be for either an official or fan made expansion to the rules to provide support for campaigns right brfie the Scream. So some advanced psychic discplies, various categories of hyper tech, and a humanity which walks the stars like gods.

I think it would be fun. :)

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Joshua Burnett
▶ Silent Legions
2018-03-04T19:47:55.983Z

Burning Down the House (Silent Legions Session Report)
Our latest Silent Legions session was short, but our brave investigators wrapped up the Old Penderghast House case and started making plans for their next phase of investigations.

http://bernietheflumph.blogspot.com/2018/03/burning-down-house-silent- legions_4.html

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Rebecca Ashling
▶ Stars Without Number
2018-03-04T02:44:07.260Z

Let's say that someone wanted to retrofit a spike drive into a space station. How would that be represented in system terms?

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Mitchel Pigsley
▶ Stars Without Number
2018-03-03T19:18:06.985Z

Hey Sine Nomine Community,

I know it's only been a month since the last update but there have been a lot of exciting new features that have been released on Sectors Without Number. The full new feature list is explained in the medium post.

Let me know if you have an questions, suggestions, or problems!

Stars Without Number: Hidden Entities, Notes, and More

Hello All,

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Michael Blank
▶ Stars Without Number
2018-03-03T18:14:53.014Z

Character nugget: take your low stats and put them into Strength, Dexterity and maybe Wisdom to play someone that used to have lots of cybertech but had it stolen/impounded.

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Rebecca Ashling
▶ Stars Without Number
2018-03-03T17:27:46.347Z

Does the Planetary Defense Array in SWONre supercede the Braker Gun Array in Skyward Steel?

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B Simon Smith
▶ Stars Without Number
2018-03-03T14:19:05.376Z

I just released another star system map on my Patreon. Patrons can download a version without the watermark, and a version without the text here:

https://www.patreon.com/distantskies

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Rebecca Ashling
▶ Stars Without Number
2018-03-03T00:49:49.487Z

I have a question about the Exodus Bay starship fitting. It states that each time it is selected that the capacity doubles. Does this mean that selecting this three times quadruples the capacity?

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Carl Pellegrini
▶ Stars Without Number
2018-03-02T19:48:25.001Z

It is always said that a GM should only design material needed for the upcoming game ... unless it's fun to do.

Well for no reason other then it was fun I drew out a vast region of space home to my wormhole drive using human dominated Terran Empire. The idea is that from the perspective of the rest of the galaxy this greater region is devoid of useful resource due to the Great Scourge of fifty thousand years ago. Of course the truth was the area was anything but void of resources, which turned out to be a luck break for humanity and it's half dozen client species as it meant they were able to expand in relative peace. Of course all such periods must come to an end, which it did when humanity made first contact with not one galactic central species but three at the same time in very diverse regions of the Empire.

The map itself is a first and thus rough draft but it was also fun to make. Even if I don't know what to use it for. :)

Comments are of course welcome as I plan on continuing to work with it for as long as it's fun to do so. :)

Ps. The rough circle shaped sector third row middle from the left is th Sol Sector and thus the location of Earth.

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Josh Peters
▶ Stars Without Number
2018-03-01T20:35:30.732Z

Ah, it finally arrived!

Apparently the Canada Border Services Agency doesn't like RPGs crossing the border? There's a punk song in there, somewhere.

Meanwhile, rules question that I didn't catch until I had the meaty tome in my meaty hands:

Do the Teleportation techniques Spacial Awareness and Perceptive Dislocation provide line-of-sight for other psychic powers? The rules are slightly fuzzy, but seem to point to yes?

Spacial Awareness: "The sense is roughly equivalent to sight out to 100 meters"

Perceptive Dislocation: "The psychic perceives thelocation as if there"

Thoughts? This actually makes Teleportation an ersatz Clairvoyance, no?

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Robert Moorhead
▶ Stars Without Number
2018-02-28T02:08:24.366Z

Been writing a comparison piece between SWN and other Space themed OSR games, specifically White Star and Machinations of the Space Princess. SWN is definitely my favorite of the three

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Madcat Angrymog
▶ Stars Without Number
2018-02-27T07:31:35.464Z

We've just converted level 4 characters to Revised and I have a couple of questions

Teleportation, Starfarer and split focus?

Are the distances right - the jump to 10km at level 2 seems pretty high as you can get that at just level 3. The player of the non-psychic seemed a bit put out by the power jump of the teleporter - previously the teleportation was useful but not an overpowering ability; combined with Burdened teleportion, the teleporter is now the party escape vehicle.

re: Starfarer, one of the levels lets you treat your spike drive as 1 level higher - is that just for speed, just for distance, or for both speed and distance? They can now do a 2 hex jump in 2 days (12 down to 4 for the equivalent 3 drive, then halved again for the pilot's starfarer ability)

And finally, the AI's spilt focus - how would you run it if the player goes, "Yeah, actually, I do want that army of walkie toasters." as one of the examples is a drone army?

I don't want to nerf my players, I just want to know if things are as intended, and how people would handle the drone army.

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Neal Dalton
▶ Stars Without Number
2018-02-26T19:58:32.020Z

So, I started reading Embers of War by Gareth Powell which has a sentient ship as one of the main characters.

Any thoughts on having an AI PC as a ship? Would it act like just another character in a role during starship contact?

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Madcat Angrymog
▶ Stars Without Number
2018-02-26T18:54:53.933Z

Are there any targeting or damage adjustments when a starship of one class is shooting at another? E.g frigates vs. Fighters

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Mason Munden
▶ Godbound
2018-02-26T15:23:21.700Z

For those who GM Godbound games for Sorcery-bound characters, and especially +Kevin Crawford if he has a moment, how do you award your characters new theurgic invocations? When is an appropriate time to bestow new theurgic knowledge upon them, and how do you decide which invocation to give?

I've struggled with this matter since I started with Godbound; and I still don't have satisfying answers. Should I keep an OSR spell-list or 7 handy to convert to theurgic invocations and just give them out at random as normal loot? Should they make decisions to pursue theurgic invocations as an objective? If so, would that be the primary reward of an adventure, and should they be able to choose the general theme of the theurgy? Should the theurgist instead be allowed to gain new invocations as if with normal Wealth and Dominion rewards? Should they be as rare (or more rare) than Artifacts? Should they come up whenever "Magical Knowledge" is made available by a ruin or other location?

+Lord Darkview turned me onto the Books of Sorcery Volume 2: the White and Black Treatises, which can be plundered almost as-written. In terms of power, a lot of Exalted sorceries and necromantic rituals are pretty on par with invocations. I feel like plundering that would be quite useful as well; but it still doesn't help me in the goal of rewarding Sorcery Word characters appropriately for their adventures.

TL;DR: What methods are (at your table) the best for giving a Sorcery character new theurgic invocations? When do you reward them with these? What should they have to do in order to get them?

Thank you for your time.

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Carl Pellegrini
▶ Stars Without Number
2018-02-26T05:46:56.803Z

Wanted to share a starship I made for no other reason then it was fun! Though it's a private trader I haven't come up with other stats, not even it's size though I guess a general 1 sq = 5ft could be used, though only if it creates a ship whose dimensions are logical.

But yeah I figured others might find it intriguing.

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Rebecca Ashling
▶ Stars Without Number
2018-02-25T19:10:30.316Z

Just did a comparison between the stock free trader in the SWON rulebook and the Type A free trader from Traveller. The SWON free trader has 160 tons cargo capacity and the Type A has 75 tons capacity. Except that tons in Traveller are 14 cubic metres each so the that Type A can carry 1,050 tons of water as compared with the 160 tons of water that the SWON free trader can manage. Another comparison: the SWON bulk freighter can carry 3,400 tons of water which makes it roughly equivalent to a Traveller Type R subsidised merchant which can carry 2,800 tons of water.

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Joshua Burnett
▶ Silent Legions
2018-02-25T04:37:04.350Z

Second session of our Silent Legions campaign.
This time... Death and Madness!

http://bernietheflumph.blogspot.com/2018/02/the-old-penderghast-house-part-2-silent.html

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Rebecca Ashling
▶ Stars Without Number
2018-02-25T03:38:20.876Z

It's just occurred to me that you don't need a hex ɡrid to map a sector. The important thinɡ is to map the connections between systems and the nominal travel time in days at spike-1 for each route.

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Hellkite
▶ Godbound
2018-02-23T19:41:56.651Z

Can Someone help with my Campaign? (Wall of text incoming)

So I've got a Godbound game going for two people. We have irregular start and stop times (though a normal session usual goes for 2 hours at most). This is mainly because of time, school, and a number of other real life things that get in the way. This campaign has gone on for some time, but only by virtue of the fact that we don't play it regularly.

One is a Female Godbound named Leliel with the Words of Bow, Sword, Artifice, and Alacrity. His character is from the Toba Plains, and has expressed an interest in building up massive technological marvels (basically he wants to become the God Emperor of Mankind). In his backstory, his character was the leader of a group of Toba Horsemen, but he was betrayed by half of them, since one of them wanted to become fully machine.

The other is a Oracle style Female Godbound named Theodosia who is replacing an old character based on Nature and Fertility (it was his choice to kill him off). His character has the Words of Blood (A Homebrew Word that makes his character a bit like a Vampire. Hasn't been a problem so far), Time, Knowledge, and Fate (using the Deluxe Version). She is from Dulimbai and has come to let Leliel know that she is destined to conquer the World (or not. Cause Orcales gotta be cryptic like that).

We are playing in the realm of Acrem that comes with the game. A few other things happened (including Theodosia's player's previous character, Steve, creating a Peace Tree Bridge that acts as a refuge for the refugees of the war between Dulumbai and the Empire. It kills anyone who comes onto the bridge with hostile intent of any kind), but the main things that are going on are this:

Leliel is currently in charge of a Rebellion within the Patrian Empire, and is trying to whip them into a full on army. Theodosia is there to make sure Leliel doesn't become a tyrant and has brought her Dulumbai Guards along with. So far, they have beaten back a force from Patria sent to kill them (mainly because said force left after Steve sacrificed himself to kill an Uncreated Monster and close a Night Road), and in the recent session they were able to convince a beloved enemy General to join their cause after saving his family.

They have an NPC named Samatha who is the one who got them to start the Rebellion in the first place (asked them to help her save her town from Raiders from Black Reach). She is also second in command of the Rebellion and has her own group she leads to help with the fight. So far, I'm not really 100% sure what to do with her.

They have a force of at least 2 Large Mobs of Trained Troops, 1 Small Mob of Dulumbai Troops, 2 Small Mobs of Former Slave Archers, and 2 Large Mobs of Toba Horsemen that Leliel called upon. They shall soon gain more from the General.

When Steve made the Peace Bridge, Leliel also created a giant, Buddha statue, Mech that wields a giant, flaming, greatsword. She has since turned it into an amulet around her neck, and her player has refused turning it into a Godwalker as they are more for Mortals than Godbound.

While I think I've been doing well, it's obvious my players want something more out of the campaign. They have both said that they wish to see some more Political and Sneaky actions that come as part of being in a Rebellion. However, I haven't exactly been the best at taking criticism (read: getting defensive and making excuses despite the fact that I asked for feedback).

I also currently have these Plot Hooks:

The Celestial Engine that runs the place where their Rebellion is based is broken and could shut down at any moment. I have made sure to make them aware of this by having the weather/seasons change at random times.

Leliel's traitor is still around. Not 100% sure what to do with him.

I have said that someone hired a group of Zombie Monks to attack the General's family. They beat the group sent after them, but they are still a thing, and the man who hired them is still unknown.

(Just remembered this one) When the Peace Bridge was made, I had them meet a Cao Cao espy from Dulumbai. I have since never used him after they he gave them his support.

Also, at the end of last session, I had the Aethocracy of Lom send them some supplies to help with their Rebellion. Thinking of doing something with that.

So, I have come here to ask for help. What do you all suggest? What should I do to improve my campaign? Is there anything I should avoid? Any type of things that I should prepare?

Note: We have purchased all of the Supplements so far, I have the book on Ancalia, the book that has details on the Word of Freedom, and we have the Deluxe Edition.

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Rebecca Ashling
▶ Stars Without Number
2018-02-23T00:20:38.123Z

Stars Without Number Revised Edition is ɡivinɡ the same feels I had back when Classic Traveller was first released and all there was were those little black books.

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Rebecca Ashling
▶ Stars Without Number
2018-02-23T00:18:07.292Z

I know a Clairvoyant psychic discipline isn't in SWON because it makes thinɡs too difficult for the GM but I was wonderinɡ what the in-universe reason for that was.

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Carl Pellegrini
▶ Stars Without Number
2018-02-22T02:36:22.898Z

So anyone using or developing or playing around with the Transhuman rules in the hardcover version of Revised. Because I'm finding myself with dozens of half formed ideas that collectively make me squee.

I see Eclipse Phase, Transhuman Space, Altered Carbon (both book and show as they are different), and even such things as Vorlons from Babylon 5 and the bioCylons from new Battlestar Galactica.

So much potential!!

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Carl Pellegrini
▶ Godbound
2018-02-22T02:32:57.903Z

So I cannot help but think how cool it would be to use Godbound as the rule frame for a post-scarcity, transhuman society of once humans. In there development and progress they found the ability to use a rare shard of fundment to come t people to reality, making them Godbound. The players play this first generation and thus are the ones to develop how humanity progresses. :)

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Moritz Lohmann
▶ Godbound
2018-02-21T22:40:24.091Z

Hi guys,
I've some (or many) questions, after a couple of month playing Godbound...

Strifes:
Is there a book (or similar) for more Strifes or how to create some (balanced)?
In our Game, we have many Godbounds with Words without official strifes, but we want to have some for their Words.
We tried to make some on our own, but most of them were to powerful or weak as a real Game use option.
Example Words new Strife: Bow, Journey, Knowledge, Night, Wealth and Sorcery

Facts:
If a PC got a fact like "she is an Archmage of Alchemy" as level up fact and later in game she takes the Word of Sorcery and the gift "Perfection of Understanding", does she get the fact-slot back?

Learning Magic:
If a PC (same as above) has Sorcery and Knowledge as Words and "Perfection of Understanding" and "The Omniscient Scholar" could she learn magic without a teacher?

Artifacts:
We had an idea and I want your opinion on that!
The Effort-Battery: This artifact is a simple build with much game impact. It contains the universal gift of "Effort of the Word" (counts as lesser gift, see p. 29) multiple times (max is how many words its creator is bound to). It is a cheep power creep, but feasible. ;-)


Thank you in advanced...

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Rebecca Ashling
▶ Stars Without Number
2018-02-20T00:53:49.889Z

I wonder why pre-Scream precoɡs had no inklinɡ that some ɡreat disaster would happen.

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geoffrey nelson
▶ Other Dust
2018-02-19T20:00:17.410Z

a post comparing Numenera with Other Dust

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Madcat Angrymog
▶ Stars Without Number
2018-02-19T19:23:11.183Z

A question about AIs in the new edition

Is the only limit on what chassis an AI can use now the cost?

Are there conversions of some of the armatures from 1st edition?

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Kevin Crawford
▶ Godbound
2018-02-18T20:46:54.642Z

All right. The Lexicon of the Throne's Word/Gift creation guidelines are just about written. They're broken up into two main chunks- a section discussing general considerations when building gifts and Words, and a section discussing how to make specific types of gifts. The subheads are below.

General Considerations: Better Gifts and Worse Gifts, Effort Costs, Keeping Gifts Flat, Miracles and Specific Utility, Reskinning Gifts, and Types of Damage

Types of Gifts: Armor-Booster Gifts, Attack-Booster Gifts, Damage Negation Gifts, Direct-Damage Gifts, Immunity Gifts, Instant Death Gifts, Mind-Influencing Gifts, Object Creation Gifts, Summoning GIfts, and Weapon-Booster Gifts

It closes off with a checklist for Word and gift creation for taking into account certain details. I might add some further gift type hints and possibly add another section or two to general considerations, but it's pretty much set for now. I expect the total size of the guidelines to be around 10 pages.

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Bob Something
▶ Spears of the Dawn
2018-02-18T06:52:55.113Z

Thoughts on the idea of combining the 'wet Sahara' alternate history concept with Spears of the Dawn? Not really intending to run SpotD (as much as I wish I could, but 'wish-I-could' is 99% of my RPG list) just wondering if there is potential in making it alternate history mixed with pseudo-history. Like how the Hyborian Age is a long-lost past well that would be, potentially, a long-lost past-that-never-was.

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Josh Peters
▶ Stars Without Number
2018-02-18T04:08:48.377Z

During a rare moment of lucidity, I think I managed to bash together some relatively serviceable Star Wars-esque space dogfighting rules.

For the group's perusal and critique.

Starfighter Combat.pdf

None

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Rebecca Ashling
▶ Stars Without Number
2018-02-17T21:38:46.833Z

Well, I've had a good look through my brand new copy of Stars Without Number Revised Edition. Love it loads. The Space Magic chapter was very unexpected!

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geoffrey nelson
▶ Other Dust
2018-02-17T19:45:36.116Z

A zombie-filled ruin for your post-apocalyptic displeasure!

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Mason Munden
▶ Godbound
2018-02-17T05:08:05.947Z

A start for tomorrow's first session in the Oasis States

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Mason Munden
▶ Godbound
2018-02-16T17:00:34.946Z

Gosh, I'm so sorry for bothering everyone because I know that several proposed answers were given, and one by Kevin himself, but can Godbound change their own facts or the facts of other Godbound with Dominion?

Additionally, it makes logical sense that once a Fact is no longer true, it should go away... but should it be refunded, granting the character a new resource?

Thanks for your time.

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Rebecca Ashling
▶ Stars Without Number
2018-02-16T12:03:13.775Z

My copy of Stars Without Number Revised has arrived for me. My only quibble is the lack of ranɡed stun weapons but my other SWN books can make up for that.

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Neal Dalton
▶ Stars Without Number
2018-02-16T03:11:48.386Z

Does anyone know if sectorswithoutnumber.com uses the most recent information from SWN Revised?

Sectors Without Number

Revised edition compliant Stars Without Number sector generator

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Mason Munden
▶ Godbound
2018-02-14T15:14:47.968Z

If you want to make really nice PDFs for your homebrew words, I've made a LaTeX template, with some additional information for expanding it into an anthology of sorts. I've commented it to my best ability.

Best luck, all.

Word Template - Google Drive

My Account · Search · Maps · YouTube · Play · News · Gmail · Drive · Calendar · Google+ · Translate · Photos · More · Shopping · Wallet · Finance · Docs · Books · Blogger · Contacts · Hangouts · Keep · Earth · Even more from Google · Sign in · Drive. Google apps. Main menu.

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Lucas Picador
▶ Stars Without Number
2018-02-13T21:42:03.394Z

I've added several generators to Abulafia based on the tables in the free Revised Edition of SWN.

http://www.random-generator.com/index.php?title=Category:Stars_Without_Number

There are now new generators for random:

NPCs
People's Names
Alien Creatures
Sentient Alien Species
Star Systems
Adventure Seeds
Problems


Category:Stars Without Number - Abulafia Random Generators

Pages in category "Stars Without Number". The following 13 pages are in this category, out of 13 total. A. Alien Creature. F. Fantasy Spacefaring. L. Lost Alien World. S. Sentient alien · Stars Without Number. S cont. Stars Without Number - Adventure Seed · Stars Without Number - Problem · Stars Without ...

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Rebecca Ashling
▶ Stars Without Number
2018-02-13T20:25:02.157Z

I will be receiving Stars Without Number Revised Edition for my birthday. Just one question: is Hydra Sector in this edition?

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Mason Munden
▶ Godbound
2018-02-13T16:56:04.154Z

+Kevin Crawford Sorry for bothering, but in Fire's in-play example, Red Atet makes a wall of fire—seemingly in just one round. Does Master of the Furnace permit the manifestation of walls or zones of hazardous terrain in the same round as the gift's use?

If so, would you say that gifts should permit faster deployment of walls or zones of hazardous terrain than miracles?

Thanks for your time.

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Ronald Redmond
▶ Recruiting
2018-02-12T17:56:48.475Z

One of the members or Unseen Servant (a PbP site) wants to start a SWN+Polychrome game. Here's his post, just click on the link below if you want to see more, or join in!

"I've had a jones for a cyberpunk game, now recently stoked by Morgan's 'Altered Carbon' tv series (I'm a huge Takeshi Kovacs fan as well as Ghost in the Shell, among others).

So in the interest of running a game in the style of using D&D rules that everyone understands, I thought SWN might be the game to play with bits gleaned from the Polychrome supplement.

This is a tentative interest check. There's a spark of an idea in the back of my head that I would like to explore but I don't know if anyone would want to play. It will be dark, gritty, and deadly, that I can tell you."

Unseen Servant is a great place to PbP, as that's pretty much all we do at the site. :) Though I'm not the GM, just one of the moderators at Unseen Servant, please do ask me question if you have any.
Be well and happy gaming,
-Ron-

The Unseen Servant forums - Play by Post RPGs

Play by Post RPG games and a nifty digital dice roller. Over 50 active games and always an opening. From old school games to 5th edition D&D.

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J.T. Dimino
▶ Stars Without Number
2018-02-12T15:44:27.103Z

+Kevin Crawford I was considering adapting some of the SWN tools like the Faction System to a campaign in another game system. I was wondering if you had any advice with regards to creating custom assets. Are there particular guidelines you used when originally statting up faction assets that I should use, or should I just eyeball it based on what's already on the list?

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Cat of Many Faces
▶ Godbound
2018-02-11T13:36:44.659Z

so i'll just let you imagine the context for this:

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Lord Darkview
▶ Stars Without Number
2018-02-11T13:29:22.561Z

I have two SWN:R issues that have come up in play and I'm looking for help with.

Issue 1 revolves around ship combat and surprise attacks. Is there a surprise round in ship combat? Is it possible for one ship to attack another without the target having detected it's attacker? How precisely would that work out? I have a house rule, but I'm wondering if there's something more official.

Issue 2 pertains to ammunition and encumbrance. I have a PC with 3 different firearms on her person. Each has a different magazine capacity. Her encumbrance is running tight, so details here matter. Pages 61 and 71 indicate that 3 magazines equates to 1 item. However, page 66 indicates bullets are interchangeable. This leads to a weird situation where she buys a certain number of bullets, but the load encumbrances ought to very based on the type of weapon their for, yet they're interchangeable. So how does that work?

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Ahmad Abdel-Hameed
▶ Godbound
2018-02-11T08:25:21.093Z

What attribute should the gift of Night confer if they choose to use it to raise their attributes?

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Ahmad Abdel-Hameed
▶ Godbound
2018-02-11T02:59:56.986Z

In Godbound, hit points are often used where other games would use hit dice. Is the gift "Intrinsic Health" supposed to add 2 extra hit points per level or hit dice if you're using a hit dice system like D&D?

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Jackson Anderson
▶ Stars Without Number
2018-02-09T22:20:53.534Z

I don't know how important it is to mention but I found 2 slight page numbering errors in the Revised edition.

Under the Tinker focus (page 23) it says the the rules for modifying/improving equipment are on page 100.

However, going to page 100 shows that it is just a page explaining starship fittings.

Furthermore page 108 has rules for modifying and tuning starships, and it makes the same mistake as the Tinker focus. It says that the maintenance score is described on page 100.

In actuality the rules for modifying and building equipment are on page 90.


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Wright Johnson
▶ Stars Without Number
2018-02-08T22:09:49.982Z

I happened to have some time on my hands a few weeks ago, so I worked out how many “successful” sessions of SWN Revised you need to play to reach Level 10 according to the default advancement scheme. I figure that might be a helpful thing to know for people who want to forgo XP and do session-based advancement, so:

Lv. 1 = 0
Lv. 2 = 1 (1)
Lv. 3 = 2 (1)
Lv. 4 = 4 (2)
Lv. 5 = 6 (2)
Lv. 6 = 9 (3)
Lv. 7 = 13 (4)
Lv. 8 = 18 (5)
Lv. 9 = 24 (6)
Lv. 10 = 31 (7)
Lv. 11+ = 8 sessions/level

This table assumes every session is “successful” according to the book’s definition (i.e. all PCs earn 3XP per session). The number outside the parentheses is the total number of sessions played, whereas the number in parentheses tells you the number of sessions between the last level and the current level. So it takes thirty-one successful sessions to hit Level 10, and seven successful sessions to go from Level 9 to Level 10.

As a bit of fun, I also figured out how many sessions it would take to hit Level 20. Because the number of successful sessions required to level is eight from Level 11 onward, I didn’t feel the need to include the difference.

Lv. 11 = 39
Lv. 12 = 47
Lv. 13 = 55
Lv. 14 = 63
Lv. 15 = 71
Lv. 16 = 79
Lv. 17 = 87
Lv. 18 = 95
Lv. 19 = 103
Lv. 20 = 111

One hundred and eleven successful sessions! T’would be a campaign for the ages, no?

Anyhoo, just thought it’d be a nice resource. I should mention that I’m not good at math, so if you spot any calculation errors, please point them out!

Enjoy!

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NineHeavensMaster
▶ Godbound
2018-02-08T20:46:44.028Z

Can Low Magic affect Godbound? I know Godbound can easily brush it aside if needed, but could someone using Low Magic on a Godbound to, say, scry on them, make it work? Or would it just fail?

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Mason Munden
▶ Godbound
2018-02-08T14:58:50.985Z

Hello again, parties who have heard of/and may be interested in the project I've been stewing on for some time. In short, it's a small fan-supplement of Words, called Librum de Verbis (A Book of Words, or so Google assures me, from Latin) and additionally compiling some of the Words KC's left around the internet in a section called 'Stray Apocrypha.' Stray Apocrypha was also meant to contain additional gifts for all of the Words published in the free version.

The short of this is, Librum de Verbis is, essentially dead. You can view its remains in a link below. For the longer version of this, please read on.

This post is to advise that; while I've still got the energy and work acumen to produce something that you may use at your tables, I've run into a few snags. Google Docs is simply not a good platform to contain the amount of content I've already made. Editing the document is a small nightmare. Formatting is informal, and the Table of Contents is a mess (I'd much prefer a proper ToC).

In addition to that, in light of the updates KC's given to the Lexicon of the Throne, my 'Stray Apocrypha' section has become smaller and smaller. It once included Music, Deserts, and Fear, though now it ought to be restricted to Blood, Frost, Memory, and Sight.

I've also considered making a random artifact-and-ward generation tool, but my generators are amateur at best, so it may be something added someplace in the back. In all, the predicted pagecount would have come up to around 40-50 pages.

Now onto the good of all of this. Working on this, together with the feedback from folks here, and the Ebon Dragon's Rostrum on discord, including users Wafflesquad, Lord Darkview, Exthalion, and TavelGorge (there) and others, I've achieved a solid understanding of the mechanics behind balancing gifts. I will never hold the conceit that my mastery is near approaching that of Kevin Crawford, but my hope is that what I produce will be of use to players and GMs.

Further good: I still intend to produce Librum de Verbis, though this time I'll be making it in TeXstudio. It will take some time to learn the ins-and-outs, but I'm quite passionate about formatting and coding alike, so my hope is that it will be a good fit. Once I have a rough draft, I'll be sharing it with you all. For now, please accept the humble, skeletal offering of 13 Words, and five pieces of Stray Apocrypha in the link below.

In summation: Librum de Verbis is dead. Long live Librum de Verbis.

https://docs.google.com/document/d/15dvVkZeVhPx4tFikZpfrZMGiHFHZUYdXdy1mRaiuXGs/edit?usp=sharing

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Mason Munden
▶ Godbound
2018-02-08T14:33:10.137Z

Word of Sorcery questions! As always, I understand that these answers are strictly how you would rule at your own table.

Sorcery is generally considered a justifiable Word for most dominion changes that can occur with proper application of magic; however, it doesn't have any miracles of its own. My following questions have much to do with the interaction between Sorcery and Dominion/Influence expenditures.

• Is it a viable Dominion/Influence Expenditure to either hire lore chasers, or simply influence probability to procure sufficient tomes/scrolls to learn an entire low magic tradition?
○ Alternatively: could Sorcery be proper justification for self-study and taking a Fact of a low magic tradition of sufficient libraries have been available in the meantime?
○ Would having just the Word of Sorcery with no low magic traditions as fact be capable of Empowering a creature to have a chosen low magic tradition without the proper teachers/teachings available?

• Would a Dominion/Influence Expenditure (with Sorcery as its justification) be able to mentally control a creature/mob?
○ Would this be sufficient justification for rounding up a Mob of Spirits and Hungry Ghosts from nearby sources?
○ Would this be sufficient justification for opening up a Night Road, or summoning creatures outright (rather than preserving creatures summoned with a miracle)?

Thanks for your time.

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Brian Gracey
▶ Godbound
2018-02-08T02:30:06.746Z

Okay, just throwing this out there for Godbound folks who may also be aware of The Secret World or its newer version Secret World Legends. Do you think Godbound and it's Words would be a good way to emulate the setting of the Secret World? I'm thinking about trying it out with Bees instead of Godbound. And, you know, if anyone has already worked on this do you have anything to share?

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Roberto Micheri
▶ Stars Without Number
2018-02-08T02:16:23.519Z

Sorry of it has been asked before but... Why is there a random character sheet on page 279 if the Stars Without Number Revised Edition book? I don't think anything is missing, the previous topic ends at the end of page 278, a new topic starts of 280. But it seems odd, when the same character sheet is in the back of the book. Just wondering...

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Jonathan Chung
▶ Stars Without Number
2018-02-07T23:49:57.397Z

Just started reading your revised edition, it's pretty great and thank you for clarifying all the mechanical stuff from the 1e version as I was having a real problem trying to gather and codify mechanics previously. The question I have has to do with the variance in spike drives between the classes of military vessels. If "standard" frigates have spike 2 drives and standard cruisers have spike 3 drives, how do the two classes of ships enter a system at the same time for say a system invasion?

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Kevin Crawford
▶ Godbound
2018-02-07T22:41:58.425Z

All right. The (draft) final Word list for the Lexicon of the Throne is done.

There will be five concept Words that wrap a loose bundle of powers together under a conceptual rubric, both as playable choices and worked examples for GMs: Artificial Intelligence, Dragon, Faerie Queen, Lich King, and Peak Human.

There will be twenty more traditional Words: Birds, Cities, Dance, Deserts, Desire, Engineering, Entropy, Fear, Insects, Intoxication, Madness, Murder, Music, Network, Protection, Thieves, Underworld, Vengeance, War, and Winter

I've gotten all these Words written, but now I need to decide whether to put them in straight or to pair each with a page with an example NPC antagonist and design notes for how the Word was balanced. The latter would be nice, but it's also a lot of extra work, and I haven't finished the religion section yet.

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Michael Craft
▶ Stars Without Number
2018-02-07T21:57:24.185Z

It's been a while since I've played a game in the vein of Stars Without Number, and as such some of the rules are lost on me. So, I have a question.

With regards to character advancement, do you reset your experience to 0 after gaining a level, or build upon it?

For example: From level 1 to 2 is 3 xp. I get 3 xp, I'm not level 2. So, do I build upon that 3 xp for 3rd level, meaning I only need an additional 3 points (since 3rd level requires 6), or does it reset to 0 and I require 6 points to reach 3rd?

Sorry if the question seems overly simplistic, I haven't played a game that uses "levels" in a while.

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Tanner Yea
▶ Stars Without Number
2018-02-07T17:45:28.321Z

Say you wanted cybernetics to represent both cybertechnology and something like gene-tweaking/biotech. Would you implement some kind of mechanical difference, or just leave it up to flavor?

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NineHeavensMaster
▶ Godbound
2018-02-07T03:15:12.589Z

In the text for the greater gift Searing Blade, it reads as such:

Commit Effort. You wield fire as a weapon, either limning a blade in it or using projections of it as a magical weapon with a 200 foot range and 1d10 damage die. Individual victims killed by this explode into flames, doing a 1d6 damage die to all desired targets within 20 feet. This gift's damage is always rolled straight against Mobs of lesser foes.

How does this gift function if using it against a Mob of worthy foes? How do you determine how many enemies explode, and how much damage is caused as a result? Or is it three separate sentences, provisions for different situations?

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Carl Pellegrini
▶ Stars Without Number
2018-02-06T22:36:49.968Z

So I recently watched Altered Carbon which made me think of Eclipse Phase and Transhuman Space.

Anyway all this led m e to the idea of a transhuman earth society who developed FTL that could not be used to transport biological matter only the inorganic. If that wasn't bad enough everywhere they traveled human probes only discovered ruin, wasteland, and destruction. Resources were present but everything that could make life possible or the world habitable was gone, clearly artificially.

Before humanity could panic they discovered on a planetoid in the Oort Cloud with some alien ruins. They also discovered many dead aliens. From studying the ruins they learned that the aliens had gone mad and decided that life and nature we horrible and so systematically wiped both from the galaxy. They didn't you Sol because they needed a base of operations. They died out before they could cleanse the Sol System.

I should add that by this time humanity had digital transference technology, which made use of whst was called the Helios Process to bod mind and soul together and upload it into the fabric of reality. The soul part, I should mention, made use of psychic technology and was why it was successful and safe.

I mention the above because it's learned that the aliens so used digital transference, except there version was purely material. Which was what drove them mad - their souls frayed.

I will say that automated FTL ships are sent to systems and then humans are uploaded to synth bodies in order to establish hands on building and research operations in the new area. Once a cloning facility is made then organic bodies are grown for people to sleeve into, as the organic is easier then the machine long term.

Here comes the thought of the setting. Humanity looked at the destruction chosen by the aliens and so choose the opposite - they would repair, heal, and seed life as far and wide as they could. This became the goal and drive of humanity, though it's no to say individual projects stopped or anything.

As for how they fix the damage to the fact I'm not sure, I just think this sounds like an interesting setting slash campaign idea. Which is why I wanted to share it.

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Carl Pellegrini
▶ Godbound
2018-02-06T22:16:21.434Z

So I had the idea of the world post-gods beimg a dried out husk but now I'm thinking on having it be a flooded world. When the gods died, and the stars began going out, the waters rose till only the tops of certain mountains and other special lands remained. Society is restricted in their living space due to the nature of the islands. Also the ruins of the old world lie deep under the ocean. It is in this world that the Godbound appear.

But wanted to share the idea. :)

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Bob Something
▶ Spears of the Dawn
2018-02-06T19:46:30.091Z

I absolutely love mythology but African mythology is one area where my knowledge is horribly deficient: just what the hell are the 'Night Men'? Is there any basis in some myth as to what they are? In a way, they vaguely remind me of the niche orcs and goblins in other RPG (but more on the 'fey monster' side and less on the 'savage horde' end) but clearly they must be based on something else.

Sorry if it's a stupid question. And I suspect it is and that I've simply missed or forgotten what they are supposed to be based off. My closest guess is the Asanbosam but that's more of a vampire-ogre.

Edit: Can't be the Asanbosam as it's listed in the book as a separate monster under Sasabonsam.

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Bob Something
▶ Silent Legions
2018-02-06T16:07:34.280Z

Something I wrote for fun quickly after waking up feeling like listening to Blue Oyster Cult. Its very short but if anyone feel like stealing the idea and fleshing it out, by all means, go ahead.

https://theamateurdungeoneers.blogspot.ca/2018/02/silent-legions-game-concept-old-gods.html

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Michael Blank
▶ Stars Without Number
2018-02-05T02:04:05.015Z

Watching Altered Carbon on Netflix (definitely a SWN setting) and I was thinking that, in a world where you could"re-sleeve" into a new body, I think they would put you into injured bodies as part of military training so you would be ready for it. What benefit do you think that would give to a character?

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Bob Something
▶ Godbound
2018-02-03T19:29:25.086Z

Would there be potential for a fan-made Godbound bestiary? And would there be any interested contributor? I'm talking about both monster statistics (unique monsters and entire breeds) and random tables, complete with the usual d6 tactics chart. The idea would be to both expand on the pre-existing beasts and horrors of the core book (and Ancalian book) and creating new mythical beasts to challenge pantheons.

Now I most likely wait for the Divine Lexicon to come out but I'm leaving the idea open. If anyone is interested in the idea, leave a message here, be it to contribute ideas, stat blocks or whatever else.

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geoffrey nelson
▶ Other Dust
2018-02-03T11:34:08.111Z

A ruin created using The Sandbox #1!  Enjoy!

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Roberto Micheri
▶ Stars Without Number
2018-02-01T23:23:47.349Z

My first hardcopy of the Stars WithoutN
Number book arrived today, there are 2 more copies on the way! My current favorite game, the one I'm running for my Tuesday's group and in a PbP via Discord. The best RPG of 2017, a work of art... thank you +Kevin Crawford !

Looking forward to your next project... I'd buy a similar Other Dust revised. Just saying!

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Mitchel Pigsley
▶ Stars Without Number
2018-02-01T22:58:24.131Z

Hey all,
A brand new update to sectors without number has been released. You can now add in additional points of interest into your sectors.

https://sectorswithoutnumber.com/

Medium post:
https://medium.com/sectors-without-number/sectors-without-number-additional-points-of-interest-b915663cad38

Sectors Without Number: Additional Points of Interest

Hello all,

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Omer G. Joel
▶ Stars Without Number
2018-02-01T19:05:45.348Z

It came from the post office

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NineHeavensMaster
▶ Godbound
2018-02-01T02:33:32.611Z

I have a quick question for anyone willing to answer.

How do you determine what Dominion use or Gifts actually create a new Feature for a Faction (thus giving them Trouble points)? My players in an online PbP are in the town of Kamenka and are using their newly acquired Dominion to enhance the town in various ways, such as stone walls and increased goods production.

Where does that cross the line from "small enhancement" to "Feature"?

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Paul R
▶ Scarlet Heroes
2018-01-31T23:22:35.343Z

Hello everyone , i just joined . I used to play D&D basic many years ago and then got into video game rpg's . Got a bit tired of video games so i decided to get back into pen and paper and stumbled across Scarlet Heroes and wow , it's fascinating , i spend hours every night losing myself in the setting and coming up with lots of great adventure ideas and some solo play .
When i'm feeling brave enough i might share some with the community , i'm still in the learning phase at the moment , but i find Red Tide so immersive , its brilliant !

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Kevin Crawford
▶ Godbound
2018-01-31T23:08:23.195Z

So far, the Lexicon of the Throne has the Words of Network, Entropy, Fear, Protection, Winter, Birds, Cities, Desire, Intoxication, Music, Thieves, Insects, and Engineering. Some of them are intended as example-words to show you how to create Godbound of specific animal types or concepts, but I could use a few more in there.

So I've been playing with "concept Words" that boil down complex character concepts into single Words that can be taken during character creation. The Godbound core book touches on this, but these words are a fuller implementation to give GMs a more concrete example of how such Words work.

The four I have right now as examples are Dragon, Faerie Queen, Lich King, and Artificial Intelligence. I might toss in a couple more examples to give more worked guidance in the form.

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Mason Munden
▶ Godbound
2018-01-30T19:49:10.068Z

Hello, folks. I'm reaching the end of my workflow steps for the mechanics of the gifts of my supplement: Librum de Verbis (a Book of Words) for Godbound, which includes 14 new Words.

I'm looking for individuals who might be interested in looking over the Words and their Gifts, to provide comments and criticism. While I believe my handle on judging the capability and acceptability of gifts is decent, I'd like more eyes if possible.

If you're interested, please reply to this message, or contact me on Hangouts and I'll share a link. I don't intend to share the whole of the product here until it's finished.

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Peter Pitidis
▶ Stars Without Number
2018-01-30T13:31:15.770Z

Greetings. I just got the 2nd edition a few weeks ago and I would like to know which supplements from the 1st ed it has converted/integrated. Thank you for your time!

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Josh Eaves
▶ Spears of the Dawn
2018-01-29T05:05:00.928Z

Just for fun I started putting some color to Ian Maclean's leopard attack from Spears of the Dawn.
I got a .psd file from reddit that makes coloring any b&w picture really easy.
https://www.reddit.com/r/DnD/comments/7s76l1/creating_roll20_tokens_using_hero_forge_and/

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Shawn LoCascio
▶ Godbound
2018-01-29T00:28:09.484Z

Greetings friends. I just picked up a copy of this because of an offhand comment in some other thread in some other group. I flicked through and got very intrigued. Looking forward to diving deeper here.

Out if curiosity, anyone running any pbp or pbm games of Godbound?

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Jordan Raymond
▶ Stars Without Number
2018-01-28T15:32:32.901Z

I'm curious about what the new ship combat (SWN 2e) looks like in actual play. Anyone have thoughts to share?

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David Álvarez
▶ Scarlet Heroes
2018-01-27T21:47:56.310Z

Guys, could anyone give me tips on how to make my Solo SH combats more interesting? I get kinda sad when it turns into a "punch u punch me" kind of combat :(

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Bob Something
▶ Discussion
2018-01-27T19:32:02.382Z

I've been meaning to ask: if I was to start working on some OSR-related homebrew with the intent of posting the results on a blog, am I allowed to re-use the concept and mechanics of the likes of Facts as used in the likes of Scarlet Heroes and Godbound? It's not any work I intend to sell for profit. It's just that your games have been a rather solid foundation for my current attempts at homebrew and I would like to know what can and cannot be re-used from them.

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Michael Blank
▶ Godbound
2018-01-27T05:04:21.828Z

Quick thought: Santa Claus would be a Artifice, Travel, Time Godbound.

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Joshua Burnett
▶ Silent Legions
2018-01-26T02:19:04.198Z

A recap of our first Silent Legions session.
It was one of the best first sessions I've had in a long, long time.

http://bernietheflumph.blogspot.com/2018/01/the-old-penderghast-house-silent.html

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Mason Munden
▶ Discussion
2018-01-25T22:02:53.914Z

+Kevin Crawford Do you happen to have any good book/resource recommendations for learning about the ancient and pre-modern histories and mythologies of East, West, and South Africa?

I'm familiar with a lot of the legends, but unfortunately I'm woefully under-prepared when it comes to knowledge of history, or the specific details of the anecdotal myths, or even of larger spanning myths. Virtually any resources you (or others) may be able to recommend, would be well appreciated.

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Michael Blank
▶ Discussion
2018-01-25T17:43:01.579Z

+Kevin Crawford ​, have you ever thought of doing a humor or superhero game/supplement?

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Martin Bentley
▶ Discussion
2018-01-25T12:05:43.837Z

Is it just me, or does Wolves of God feel very ready for a Lord of the Rings reskin?

I mean, if you work off the assumption that most of the peoples in LotR are somewhat Norse/Saxon inspired due to the source material, the tech level and equipment feels like it could well fall right into a nice 710 historical game. So you might need to rework some of the Ways, depending on what they actually look like, and bring in some elves and dwarves, but otherwise it works in my head at least....

Idle musings, nothing more....

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Kevin Crawford
▶ Godbound
2018-01-24T20:41:27.769Z

It's Lexicon of the Throne time, so here's a rough of the Word of Engineering, the intended replacement for Artifice in a modern or high-tech setting.

Being a God of Tech is at least somewhat well-contained when the highest normal tech in a world is a crossbow. When you're the God of Tech in a soft sci-fi setting where the boundaries are decidedly blurrier and more potent, however, things get sticky. I try to sidestep this with Engineering by limiting casual creations to the kind of tech the PCs could get on the market, whether legal or black. The 'Brilliant Invention' gift allows for situational super-tech, but you can only pick that situation once each day. For justifying serious campaign-shaking tech advances, 'Cutting Edge' covers how they work for campaigns with Godbound of Engineering.

My main goal here is to spare GMs from having to think about every single possible tech implementation the Godbound could conjure, and to spare the Godbound from wondering just how far they can push their 'I am a complete master of technology' shtick.

Engineering Word.pdf

None

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Jason Smith (Ludanto)
▶ Stars Without Number
2018-01-24T15:18:37.428Z

Question!

The second level of the Hacking Focus grants you what I assume to be an enhanced "hacking duration", but I can't figure out what a "hacking duration" is, or what the "normal" value should be. It's my understanding that a hack lasts until the line shunts are discovered and disabled, which would make a "hacking duration" less important.

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Alex Osias
▶ Stars Without Number
2018-01-23T13:13:21.888Z

Are there preferred ship deck plans for use with SWN?

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John Powell
▶ Stars Without Number
2018-01-23T01:32:59.918Z

Originally shared by Winchell Chung

I found this in an old NASA report. It is a diagram of the crew portion of a Mars mission spacecraft. Which will give you an idea of what rooms are required in such a spaceship.

It is a node-map, just showing the rooms and the connecting doors. What caught my eye was it sized the rooms to show how much floor space they had.
I figured something similar could be used with a FATE Core or Diaspora map, with each room given an occupancy limit ( e.g., this room can only hold two characters at a time).

To make it FATE friendly, you can make it more useful by adding aspects to each room. Like this:
https://plus.google.com/u/0/+WinchellChung/posts/51pmDoU7s53

If anybody cares, I got the original map from here:
https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19930013159.pdf

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Mason Munden
▶ Godbound
2018-01-23T00:21:43.944Z

+Kevin Crawford I'm terribly sorry for directing this question to you:

I've been wondering for some time as to the definition of miracles. Can they be dispelled as a normal gift? If so, if they're being used for an offensive dispelling: can they in turn be defensively dispelled? For that matter, can the ability to use miracles to produce a particular effect be suppressed with a gift such as Purity of Brilliant Law?

Bullet Points:

• Can miracles (that aren't emulating a gift) be dispelled as if they were a gift?
- Are miracles classified as "powers" or "magical abilities" or something else?

• Can you defensively dispel an offensive dispelling (with miracles or otherwise)?

• Can the ability to use miracles to produce a specific effect be suppressed for a round by any gifts/abilities currently printed in the Deluxe edition?

Thank you for your time.

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Brian Bleakley
▶ Stars Without Number
2018-01-22T05:22:27.393Z

How does one know what undiscovered stars are available to jump to? Considering that realspace doesn't correspond to metadimensional space, how would a navigator even know that he could attempt a blind jump to a star in an uncharted hex?

If a player declares that he is jumping to a blank hex, what would happen if there was no star there?

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David Álvarez
▶ Scarlet Heroes
2018-01-22T00:55:30.473Z

Guys, I really need some advice... Look, I love Scarlet Heroes to death. My girlfriend just gifted me the An Echo, Resounding supplement for the Red Tide setting, which at first glance looks INCREDIBLY compatible with Scarlet Heroes! I have a friend that wants to play with me but, the only thing we kinda dislike from OSR games is the class simplicity... We started to play rather young, younger than many existant GMs, with Anima: Beyond Fantasy and D&D4e as our teachers. We're used to gaining flashy abilities level by level.

I downloaded "The Sandbox Magazine 2" where Mr. Crawford presents the Blademaster, an OSR class with a modern feel reminiscent of Godbound's Words, where the player gets new special abilities each level up to 10.

I have both Shadow of the Demon Lord and D&D 5e and I'm thinking... Is there any way or recomendations for turning certain classes and archetypes to OSR material usable with Scarlet Heroes and akin to the Blademaster?

I'd love to give my player many options during his leveling career (I also like that), but I'm afraid I'll end up breaking the fundamentals of Scarlet Heroes, as I'm a terrible homebrewer and system hacker... Help! What things should I do and which should I avoid?

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Dave Turner
▶ Godbound
2018-01-21T21:34:05.253Z

Kevin,

Do I recall correctly that you only licensed the art in Godbound from the artists and that they're presumably free to license it to others, perhaps after an exclusivity period ended? If not, you might want to look at this product on DriveThru that uses an illustration from your game.

CASTLE OLDSKULL - Oldskull Dungeon Bestiary

CASTLE OLDSKULL - Oldskull Dungeon Bestiary - This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle

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Michael Blank
▶ Godbound
2018-01-21T16:13:07.941Z

+Kevin Crawford ​, would it be possible to make a change with Dominion to give a species a weakness or to make a substance more powerful vs something?
Could you, for example, make elves vulnerable to cold forged iron or make salt toxic to ghosts?

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geoffrey nelson
▶ Other Dust
2018-01-20T12:56:30.632Z

Blog about creating monster AI and challenge adjustments, complements of RUNEHAMMER!!! These encounter design principles are great for any game, so take a look!

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Carl Pellegrini
▶ Godbound
2018-01-19T19:01:20.331Z

One of the elements I really like in Godbound is the idea that a thousand years ago the gods were destroyed and that ever since then the world has been dying. This is blatantly seen in decaying physical laws and collapsing enviribmrbt but I was just thinking how cool it would be if the very stars in the sky were blinking out one by one. Which leads to the idea that in the present only a few stars remain when one looks up in the night sky.

To add purpose to that a falling star could provide the sign of the rise of the player Godbound. Maybe add to it the healing of the Grand Old Oak in the center of the home town.

Just wanted to share this idea!

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David Bartram
▶ Godbound
2018-01-19T18:33:38.653Z

Any ideas on how to "level up" Storms of Yizhao to be a challenge for 4-6 level 4 Godbound? It's already a modified version set in Dawen with the Patrians as the external threat, because my PCs are travellers of the high seas, so I'm open to significant modification.

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Ray Weidner
▶ Stars Without Number
2018-01-19T08:12:11.955Z

What's YOUR explanation for The Scream? Post your "something else entirely" in comments!

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Carl Pellegrini
▶ Godbound
2018-01-18T18:18:42.630Z

So I was wondering if anyone has come up with any additional Apotheosis gifts. Though I haven't sat down and come up with any there feels like there could and should be.

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Jacob Blackard
▶ Scarlet Heroes
2018-01-18T00:16:12.336Z

Hey everyone!

To get right to the point, I made a tracking tool for An Echo, Resounding. Quite a bit of it auto updates, and I feel like it can go a looooong way towards making it way easier to do Domain Turns.

Grey sections require no input from the user and auto update. Many of the sections have drop down menus that update as you add Domains and locations. And some are columns provided just for convenience, like adding notes.

One should probably start by naming your domains in the Domain Tracker, then naming your locations in the location tracker, filling in the details on that sheet from left to right. The Asset Tracker should be filled in with drop down menus of your locations and domains by the time you get there. Also, flipping the "in use?" column to yes or no should automatically update the Domain's stats and upkeep, too.

Let me know what you think!

---------------------------------------------------------------------------------

Here's a blank version on Google Sheets:
https://docs.google.com/spreadsheets/d/1mG3a9CXCmHTUEX5w9pwdegDjF4BnXzdIthbirl5wX6I/edit?usp=sharing

---------------------------------------------------------------------------------

And here is a version with some incomplete info for my updated campaign to show what the sheet might be like after it's been used a bit:
https://docs.google.com/spreadsheets/d/1NBRCMFeeMv7GrKsiRNY8d2SXA6rjquwEWEAAfxSSblY/edit?usp=sharing

---------------------------------------------------------------------------------

And finally, here's a link to download the original excel files I made before uploading to Google Sheets:
https://www.dropbox.com/sh/e307k9334euehwc/AAB8vTVBHdB-SzsSFkruf03ha?dl=0

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Patrick Emery
▶ Other Dust
2018-01-17T23:07:50.797Z

Just wanted to ask Kevin if there were any plans to update Other Dust to the revised Star Without Number rules? If not, I was wondering if you'd have any problem with me updating the classes and posting them here.

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Bob Something
▶ Godbound
2018-01-17T22:50:37.755Z

What are the main design guidelines when it come to creating Low Magic? The more I work on fleshing out my game's Realm the more it seems there is a need to showcase and explain Low Magic due to it emulating (very loosely, once you get in depth) a slightly more 'typical' D&D-esque world. I've already shown that something similar to Clerics exist, for example, as well as D&D-style Magic Users. Aside from what is listed in the book, how does one crunch a Low Magic tradition and how could this be incorporated with Vancian Casting...which I admit normally I wouldn't use in Godbound but that specific realm/setting seems like the kind of place I'd need to showcase it's existence.

I admit being still a bit new (by comparison) to many of the OSR-related design philosophies when it come to homebrewing

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Steve Guetre
▶ Stars Without Number
2018-01-17T19:35:12.619Z

I need some help to clarify the benefit from taking Level 2 of "Psychic Training" Focus. The problem I have is that the word Level (in many RPGs) mean different things: Character Level, Skill Level, Focus Level and so on. For Psychic Training the text says:

"Level 2: When you advance a level, the bonus psychic skill you chose for the first level of the focus automatically gets one skill point put toward increasing
it or purchasing a technique from it. You may save these points for later, if more are required to raise the skill or buy a particular technique. These points are awarded retroactively if you take this focus level later in the game."

The first part "When you advance a Level". Is it referring to the the Character's Level or the Skill level of the Psychic Disciple? This makes a big difference in the amount of extra skill points a PC would receive from this.

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Michael Blank
▶ Discussion
2018-01-17T18:44:10.741Z

I had a thought for an adventure seed that, oddly, could work for Godbound, Silent Legions or Stars Without Number. It is really only a hook, but one that would have me wanting to play it out.

A multiple murder is found (maybe in an in, a derelict ship or a train sleeper car). The victims all appear to be the same person. Initially thought to be siblings or clones, examination shows they all have similar scars.

Added complication, if desired, they are either a PC or a friend/enemy of a PC. If an enemy, have the identifying scar be one that the PC gave them.

Possibilities:
They are clones who have all been doctored to look like the same person for a nefarious reason.

They are multiple bodies generated for someone to transfer minds as insurance.

If an enemy/friend, the PCs may need to find out if one of them is the original.

Could it be echos of multiple realities?

Silent Legions- could this be the effects of some dark spell or ritual? If it is the PC, is it a spell they cast or one they are going to cast?

PS- yes, Orphan Black was part of the inspiration here, but I then thought of all the avenues it would go and what a police procedural would do with it.

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Jonathan N.
▶ Discussion
2018-01-14T23:15:09.966Z

+Kevin Crawford

Just curious, but what are your least successful products? And why do you think they didn't sell as well as the others?

I, for one, love everything you've put out but I was just wondering what your take is on why some things don't sell as well as others.

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Roe Portal
▶ Godbound
2018-01-14T18:51:14.452Z

I'm new here. Both godbound and SWN are really cool, and I'll probably run one of them this year (godbound is probably the best exalted system I've seen, I want to play a god-architect that can build cities overnight SO MUCH). but one thing I have problem with in godbound is the reverse AC thing. I've started rolplaying with third edition, and adding armor to the attack is really unintuitive for me. is there some conversion table from the current one to your-target-number-is-the-enemy's-armor one? same for the ability checks.

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Randall Orndorff
▶ Stars Without Number
2018-01-14T01:00:32.005Z

I'm working my way through the final revised book and can't find any guidelines for NPC crew skill or attack bonus in the ships section. Am I missing something?

Thanks!

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Kevin Crawford
▶ Godbound
2018-01-13T20:25:32.127Z

Time to ramp up work on the Lexicon of the Throne, for Godbound. Current plans are for a dozen or so new Words and an extensive system-neutral toolbox for creating GM-usable religions. One element of that toolbox is a set of 40 new religion tags that you can mix into your faith to add conflicts and flavor, all with their usual set of enemies, friends, complications, things, and places.

The current list: Ancient Ways, Antinomian Strain, Aristocratic, Ascetic, Bad Leadership, Caste Structure, Crusading, Dire Sacrifices, Dualist, Economic Role, Esoteric Doctrine, Ethnic Creed, Failing Faith, Folk Religion, Forbidden Faith, Gnostic, Holy Grounds, Localized, Materially Luxuriant, Militarized Faith, Missionary Zeal, Monastic Clergy, Monolatrists, Multicephalous, Mutilated Clergy, New Dispensation, Quietist, Reformist Struggle, Remnant, Restricted Membership, Rival Religion, Schisms, Simony, State Faith, Stratified Practice, Syncretists, Underclass Faith, Upstart Underclass, Venality, and Vital Service

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Josh Peters
▶ Stars Without Number
2018-01-13T17:01:34.493Z

Just going through the SWN Revised GM Screen.

Looks amazing.

Is it possible to mention how long a hack lasts in the text on p. 8?

Otherwise, I don't see anything missing or any egregious errors!

Read comments →
Jordan Raymond
▶ Stars Without Number
2018-01-12T23:26:48.727Z

Question about SWN 2E Telepathy :

Telepathic Contact says : "On a successful save, no form of this technique that allows a save can be used on them for the rest of the scene."

Does that limitation affect only higher levels of Telepathic Contact , or does it also extends to other techniques that require an open Telepathic Contact (like Suppress Cognition ). Since the wording specify this technique , I'd rule it's the first option, but I'm curious.

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Joshua Burnett
▶ Silent Legions
2018-01-12T02:09:12.231Z

How would you handle mythos tomes that aren't actually grimoires (books that describe the horrible truth of the universe, but don't contain any spells)?

1) Add a bonus to your Occult or Research skills when using the tome to research mythos lore.

2) It's just flavor with no mechanical effect. At most it's the thing that allows you to use the Occult skill when investigating the mythos in the first place.

Option 1 is my first impulse, but even a simple +1 goes a long way in Sine Nomine skill checks.

Option 2 is the good story-gamey answer, but I dunno, it feels kind of lacking.
("You find a rare hand-written copy of the Yarko Manuscript from AD1047. No, it doesn't actually help your rolls.")

Maybe a non-spell tome holds a number of disposable expertise points to use for research only? After you've used them all, you've essentially learned all you can from the book?

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Joshua Croteau
▶ Stars Without Number
2018-01-12T01:34:09.662Z

Having some issue with the True AI creation rules - if you follow the base character rules, it says to take "True AI" focus as if you playing an alien race, which means your True AI PC doesn't get a focus at first level (or, if you are a nice GM, grant their second level focus early). However, in the True AI character generation section, it gives them a focus. Which one is it? There are a few other things that seem a little rough between the general creation rules and the True AI rules (like, do AI's get a "background" as well as their other skills point choices?). Anyone have any help? Thanks!

Oh, also, are True AI's intended to be played in a Heroic Campaign or a standard one?

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Anton .Shami
▶ Godbound
2018-01-12T00:26:35.005Z

soooo....how would you handle a player with the word of sorcery trying to create a new school of low Magic for his followers that could then be learned by human Mages. I think that, since this should not be restricted to a certain area, it needs to be a global task but i am struggling a bit with the difficulty modifier.

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Piotr Piasecki
▶ Stars Without Number
2018-01-11T19:49:40.926Z

Hey there, we're Sponsored by Nobody, a group of tabletop podcasters. We recently decided to give SWN Revised a spin, and here is our intro and the first episode for your listening pleasure:

https://sponsoredbynobody.podbean.com/e/stars-without-number-revised-blackstar-introduction/

https://sponsoredbynobody.podbean.com/e/stars-without-number-revised-blackstar-season-01-episode-01/

So join our little budding entrepreneurial AI and psycher pair as they fight some robot vikings! Stay tuned for the next episodes as they visit Mad Max world on their quest to earn money through such "legal" activities as peddling stims, slavery and potentially dealing in maltech! :D

We also are putting together a wiki with all the relevant information - https://sites.google.com/site/sbnswnblackstar/ .

Stars Without Number Revised: Blackstar - Introduction

Sponsored by Dehydrated Strawberries ----more---- We introduce a new game in this episode, a mini Stars Without Number campaign using the kickstarted revised edition. An AI and a psyker work together to discover the stars and make some sweet cash on the si...

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Steve Guetre
▶ Stars Without Number
2018-01-11T19:34:08.143Z

For Character Creation
I want to make sure I interpret this correctly. If a Warrior has Soldier background with Shoot as a starting skill then they grab both Gunslinger and Sniper, would that mean that they start with their Shoot skill at 2?
Thanks

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Mason Munden
▶ Stars Without Number
2018-01-11T14:23:59.163Z

Is Telekinetic Armory subtle enough that onlookers might not realize that the assailant is harming someone else? For example, could a Telekinetic in the middle of a crowd generate Mind Bullets and shoot down a yak 200 yards away without anyone realizing that it was telekinesis?

(Despite the quotation of Tenacious D's Wondery Boy, this is a legitimate question, I'm not sure if it would be subtle or obvious, and if it is obvious: I'm not certain how it would be obvious, exactly.)

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Tom McGrenery
▶ Stars Without Number
2018-01-11T13:47:08.408Z

Ship combat "terminals" to hand out to each player. Simple but (I hope) effective.

https://drive.google.com/open?id=1-5A8Zn_TZAVve6-RheZR7JjC9XxNbR0WRE34Y_T31Yc

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Gajus Miknaitis
▶ Scarlet Heroes
2018-01-11T06:17:47.566Z

Starting running The Keep on the Borderlands for my girlfriend and The Village of Hommlet for a friend via play-by-post. Pretty stoked to be able to use SH to play the classics!

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Andrew “yongi” Trent
▶ Stars Without Number
2018-01-10T22:29:23.623Z

While I'm waiting on my hardback, I thought I'd check out the Quick Character Creation option in SWN Revised. Here's what I put together.

One question that came up, +Kevin Crawford , is on calculating Effort. The Focus Psychic Training says "Your maximum Effort increases by one." Is that a stand alone benefit of the Focus, or is it simply reminding you to add 1 to Effort if the Focus pushed one of your skills to 1? I assumed it was the latter, but I initially thought it was the former. Clarification would definitely be appreciated. Thanks!

SWN Revised: Fighting For Workers Rights

Wherein your humble scribe presents a quartet of randomly generated characters for Stars Without Number Revised as he awaits his copy of the Kickstarted hardback, which has shipped and should be he…

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Frank Rafaelsen
▶ Godbound
2018-01-10T12:52:02.251Z

Hi people.

I have a Artifice-Godbound that wants to use his Dominion points to create siege weapons. How would you stat up something like that?

Should I model it like a weapon for mobs? Its own mob? Or perhaps an automaton/creature?

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Michael Blank
▶ Godbound
2018-01-09T05:17:43.513Z

A good description of a Knowledge Divine Wrath.

"The memories in the mirror. They were flooding into his mind. The mirror had been smashed and was releasing all the memories that it's stolen over the centuries - the aeons, perhaps. Many of those memories were not mortal. Many where the memories beasts and intelligent creatures which had existed even before Melniboné. And the memories warred for a place in Elric's skull - in the skulls of all the Imrryrians - in the poor tortured skulls of the men outside whose pitiful screams could be heard rising from the streets - and in the skull of Captain Valharick, the turncoat, as he lost his footing on the great column and fell with the shards from the mirror to the ground far below.

Elric lay upon the stone floor of the warehouse and he realized, as his comrades writhed, trying to clear his head of a million memories that were not his own of loves, of hatred, of strange experiences and ordinary experiences, of wars and journeys, of the faces of relatives who are not his relatives, of men and women and children, of animals, of ships and cities, of fights, of lovemaking, of fears and desires - and the memories fought each other for possession of his crowded skull, threatening to drive his own memories (and thus his own character) from his head. And as Elric thrived upon the ground, clutching at his ears, he spoke a word over and over again in an effort to cling to his own identity.
'Elric. Elric. Elric."
--- Elric of Melniboné, book 2 chapter 8 by Michael Moorcock

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Joshua Burnett
▶ Stars Without Number
2018-01-08T22:07:26.996Z

Aw yeah... This damn fine looking book came in the mail today!

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Doc Dandy
▶ Godbound
2018-01-08T14:54:30.401Z

Hi! I learned that +Kevin Crawford is working on a religion generator for Godbound so I guve you my own generator built fisrt for SWN! Hope that will help.
Throw a D6 for each aspects of the Religion:

1- Sexuality: What is the main vision about sexuality.
Postulates:
1-2 / Natalist: strictly heterosexual. Men needs to be strong and procreate, women must raise the children.
3-4/ Tolerant: homosexuality is ok but the main model is strictly monogamy.
5-6/ Free: you can f**k whoever you want as soon it's done with respect.

2- Politics: How the religion views its place in the society.
Postulates:
1-2-3/ Independant: The cult don't care about politics. The Religion is all about self improvement.
4-5-6/ Theocraty: The Cult is the main pilar of the society.

3- Economy : How the Cult sees money and trade.
Postulates:
1-2 / Liberal: free trade and money is the mark of good workers. Rich people can help the cult through Charity.
3-4 / "Socialist ": Everyone must shares their money with the poor to contribute to a fair society.
5-6 / Protectionnist: Money is evil and true believers live in frugality

4- "Conscience": How The Cult share its voice in the wolrd
Postulates:
1-2 / Global: Everyone is free to join the Cult as soon as he/she respect the tradition.
3-4 / Territorial: The cult is part of a country or region in the world.
5-6 / Communautarist: The Cult is part of a race or another kind of community.

5- Rapport with magic: Is magic or powers are seen with goodwill
Postulates:
1- 2 / Affinity: magic is good and the sign of the gods.
3-4 / utilitariian: Magic is a element of the universe. It can be as good as evil.
5-6 / Defiance: Magic (except holy magic of course!) is the sign of the demons. It must be purged!

so with a 1 - 4 - 3 - 5-1 I got the Green God Society, a cult of reptilian people who see them as Chosen by the Big Green. Each member of the cult must contribute to the community by raising strong childs, working hard and shares their work with other members and stay away from stangers. The Green gods cultists are good magicians and they believe that the more powerful they are, the more pure and worthy they are.

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Pummelrunde
▶ Silent Legions
2018-01-08T11:14:14.096Z

Hi,

to share my love for Silent Legions a bit I have written a review about Silent Legions on our German gaming Blog. We started with Let's Plays on YT but we want to expand our Blog and our Channel to RPGs, Card and Boardgames in the future. Currently our content is only available in German.

http://pummelrunde.de/2018/01/08/review-silent-legions-a-game-of-supernatural-horror-by-kevin-crawford/

Review: Silent Legions - A game of supernatural Horror by Kevin Crawford - Pummelrunde

Dies ist ein Review des Rollenspiels „Silent Legions“ von Kevin Crawford, erschienen bei Sine Nomine Publishing. Es handelt sich um ein Review der PDF-Ausgabe, welche mit 189 Seiten, inklusive farbigem Front- und Back-Cover und einem guten Index daherkommt. Ich spiele ja schon lange Horror-Rollenspiele. Nicht nur bei der Pummelrunde bin … Weiterlesen

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Roberto Micheri
▶ Stars Without Number
2018-01-07T02:59:52.516Z

This is the House Rules document for my SWN campaign. I refer to it in the Alien Species Conversions I just shares. +Mamading Ceesay you'll need this to make sense of some details in the other.

House Rules for Stars Without Number Revised 01-06-2017.pdf

None

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Roberto Micheri
▶ Stars Without Number
2018-01-07T02:57:19.418Z

I am 5 sessions in into my SWN campaign. I am using two documents I have shared before in earlier versions. +Mamading Ceesay inquired about the Alien Species conversion, so I am sharing the latest version. I will share the house rules document in my next post.

Alternity and Star Frontiers Alien Species Conversions to SWN 01-06-2017.pdf

None

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Daniel Stack
▶ Stars Without Number
2018-01-07T02:21:29.270Z

A question for those e who have clocked some time with Stars Without Number (either edition)... How is it for small groups, say a GM and 2-3 regular players? My experience with most old school games suggests that might be a little too small but I'm not sure if that'd be true in SWN as well...

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Mamading Ceesay
▶ Stars Without Number
2018-01-05T14:37:32.965Z

Stars Without Number Revised Edition is now the number 1 bestseller on DrivethruRPG.

Everybody give it up for the hardest working man in the RPG business, +Kevin Crawford !

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Doc Dandy
▶ Discussion
2018-01-05T09:33:47.486Z

Every year I choose people and games in rpg medium to gave them my own Dandy golden Global Awards. This year the best author of 2017 is +Kevin Crawford for all his work since many years!

Sorry, it's in french: http://lesbonsremedes.overblog.com/2018/01/dandy-d-or-global-awards-2017.html

Dandy D'or Global Awards 2017 - lesbonsremedes.overblog.com

Tout d'abord je souhaite à tous une excellente année 2018! J'espère qu'elle sera propice en jeu mais aussi réflexions et énergies positives. Quant à moi le bilan 2017 est correct, sans plus. D'abord j'ai participé à plusieurs manifestations bien sympas...

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Kevin Crawford
▶ Stars Without Number
2018-01-04T23:18:26.036Z

Out of curiosity, would people be interested in Stars Without Number becoming part of OneBookshelf's Community Content Program, like the DM's Guild or the Miskatonic Repository?

The idea was suggested to me, and I'm thinking it might be worth the effort to do the preparatory work, if there are fans who'd like a clear and simple format for putting up their own SWN products for commercial gain. I expect it'd be the usual CCP split- 50% to the creator, 30% to OBS, and 20% to me.

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Tore Nielsen
▶ Stars Without Number
2018-01-03T18:43:54.960Z

I just got the new SWN last night. It is a thing of beauty! Thank you, +Kevin Crawford and everyone involved.

I have a rookie question (after making three 'test characters).

When it comes to foci:

Everyone gets one.

Experts get another one, which must be non-combat, non-psychic.

Warriors get another one, which must be a combat focus.

Is that correct?

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Neal Dalton
▶ Discussion
2018-01-02T17:19:37.000Z

So I was watching Robin Hood: Prince of Thieves (stay with me here, this is actually going somewhere) and it made me think of all the other iterations of Robin Hood that I like more, like the BBC series Robin of Sherwood. But most of all, I was thinking about Stephen Lawhead's The King Raven Trilogy, which moves the timeline backward a few hundred years and places it in Wales.

So this got me looking at the Wolves of God beta (alpha?). I'm really looking forward to seeing more of this. I really like the historical setting and terminology.

Here is the link to Lawhead's trilogy.

King Raven: Hood, Scarlet, and Tuck (The King Raven Trilogy) - Kindle edition by Stephen Lawhead. Religion & Spirituality Kindle eBooks @ Amazon.com.

King Raven: Hood, Scarlet, and Tuck (The King Raven Trilogy) - Kindle edition by Stephen Lawhead. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading King Raven: Hood, Scarlet, and Tuck (The King Raven Trilogy).

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Josh Peters
▶ Stars Without Number
2017-12-31T01:32:30.700Z

Ran another session of SWN Revised yesterday, this one being the continuation of the adventure I posted about recently. Of particular note is that this was the first time I had an opportunity to run a starship combat.

The set-up: the PC's merchant frigate, armed with a reaper-battery and equipped with an engine boost mod was leaving a planet, after having run a blockade to get onto the surface. This time, they were detected. Two ships, an armed merchant frigate (reaper battery) and a fighter (multifocal laser) closed in.

At this point I handed out copies of the General Actions (printed and cut out) to each of the players, and handed out the five different crew positions to their respective players. Since there were only four players, the Engineer got the Comms officer job as well.

The two enemy ships got to go first. merchantman missed, fighter did 5 points of damage on its pass. Ouch.

Then I told the players to do a "test round". They were a bit confused at first regarding the dynamic of how CPs are generated and then spent, and how the Captain only has full control over crew order. I also explained how the Crisis system worked, and showed them the kinds of fun things that Crises could entail.

The test round went alright; the players did some CP generating and shooting and made lots of "heh heh duty" jokes. Sigh.

Instead of shooting their way out, they switched on their afterburners and proceeded to perform three consecutive Escape Combat Bridge actions over three rounds, and got away. They then had some pursuit rolls every 6 hours as the fighter and merchantman had Spike-1 drives, but the PC's ship had a Spike-2 drive. I think I did that right?

Takeaways:

1. It is absolutely crucial to explain to the players that a: discussion of what to do in each round is encouraged and expected. The table top discussion does not necessarily translate to what happens in-character, mind you, but at least the discussion is good.

2. The Captain is such a dynamic and important member of the crew. Make sure that whoever is holding down that position is engaged and knows how to maximize the Support Department action OR the Above and Beyond action using skills like Lead or Talk.

3. My players caught on pretty quickly, and by round 2 of the combat they were comfortable enough to start arguing about what to do. :-)

4. The Escape Combat action at 4CP really requires the crew to commit to running away. If everyone else (captain included) Does Their Duty (heheh...see!?) then that's all the ship can do. If one person goes Above and Beyond (generating 2CP) and the Captain Supports the Bridge, then the 4CP can be spent on Escaping Combat, and Evasive Maneuvers, or Escaping Combat and Firing a Weapon. Low skill-level crews are kinda terrible.

5. The Pursuit rules are actually pretty good, and keep the pressure on. Narratively, it is important to talk about what the pilot/navigator is doing to keep the bad guys at bay. But it feels like a tense submarine chase, and that's good.

6. An important question came up: What prevents having a bunch of extra PCs around Doing Their Duty or Going Above and Beyond? So you've got 7 PCs in the ship, only 5 crew stations. What is keeping the extra two from generating two more CP (or even more, using Above and Beyond)? Naturally, this went all reductio ad absurdum, and my players were wondering if it didn't pay to have a small retinue of crew generating extra CP just because they're there.

I know that's silly, but the example of CP generation in the rules (p. 119) does exactly that with a "bard" singing a rousing tune. I don't see a problem with that, but I also have visions of the Red Army Choir on board, and the CP(PP)s just accruing. Heh.

7. One thing that might change at my table: the rounds are too long at 15 minutes. My players and I need things to be a bit more hectic and Star Wars-like in most contexts. This is a pretty minor problem, since the timeframe is entirely subjective, but it's there.

All in all, an excellent space combat system. Will try running some more, to see what a real shoot out does.



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Kevin Crawford
▶ Stars Without Number
2017-12-30T00:23:31.308Z

Of pertinence to many people.

Originally shared by Kevin Crawford

After long toil and tribulation, I give you Stars Without Number: Revised Edition .

This crisp new edition of my first published game of old-school sci-fi sandbox adventure is now available at DriveThruRPG in both deluxe and free versions, in PDF/Epub/Mobi and hardback.

Stars Without Number: Revised Edition

Stars Without Number: Revised Edition - The year is 3200 and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links betw

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Kevin Searle
▶ Stars Without Number
2017-12-29T22:46:08.938Z

Awww yeah

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Josh Peters
▶ Stars Without Number
2017-12-29T02:37:26.688Z

So, this is a question for +Kevin Crawford

I just ran a Cepheus Engine (the OGL version of Mongoose Traveller) adventure last night. Two things popped into my mind as I was packing up:

1. Multiple rolls on the SWN Revised background tables could simulate multiple terms in various Traveller careers. Alternatively, one could just write up some "career tables" as per Traveller.

2. The new ship combat rules and the ship hulls/weapons/fittings in SWN Revised could be ported over to Traveller with very little changes. You'd just have to re-jigger AC and turn it into a base difficulty to hit the vessel on 2d6, but the rest could stand as it is.

The question: was this your secret plan all along?

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Gajus Miknaitis
▶ Scarlet Heroes
2017-12-29T00:15:08.954Z

Tips for running Keep on the Borderlands using Scarlet Heroes? One thing I've noticed is that the stat blocks give HP and not HD. For conversion, I'm dividing by HP by 4 to get HD, under the assumption that the HD are d8 and thus have an average roll of 4. Running this for my gf, who is new to RPGs except for one successful intro session of SH.

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Anton .Shami
▶ Stars Without Number
2017-12-28T23:16:02.002Z

Question about the " Capital Fleet" Ressource. The description describes it as a fleet of Battleships. So...does this mean a Sector Hegemon with this ressource actually has more than one battleship type Ship in their navy?
The description of Battleships elsewhere makes them sound like only the most advanced worlds can afford even a single one as a Flagship.

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John Marshall
▶ Stars Without Number
2017-12-26T19:52:32.524Z

So, I've been at it again. After my recent experiment of using https://www.python.org/ to generate 100 beasts for a SWN xenobestiary at a time, I had a go at swapping out the variables to make a SWN story seed generator.

I have a habit of filling spreadsheets with lists of names, locations, etc. for use on the fly for all my games. The holiday gave me the time to try and automate the process of randomly putting these together. After doing the beast generator, It was obvious that each entry needs inverted commas on either side, followed by a comma, and space. I put all these into columns either side of my lists, cut the variables plus the inverted commas on either side, followed by a comma, and space. I then pasted it into https://www.textfixer.com/tools/remove-line-breaks.php - this is great because it turns a list into the format you need for an array. e.g.

what_action = [" analyze ", " boss battle ", " capture ", " confront ", " create ", " decide ", " defeat ", " deliver ", " destroy ", " disarm ", " discover ", " escape ", " find ", " fix ", " gain access to ", " go to ", " incapacitate ", " infiltrate ", " investigate ", " locate ", " meet ", " negotiate ", " neutralize ", " obtain ", " open ", " prevent ", " protect ", " rescue ", " retrieve ", " reveal ", " shut down ", " speak with ", " steal ", " survive ", " track ", " use "]

This can then be pasted back into an array. This radically reduces the time and effort needed to get lists into the right format for a generator. I'm sure people that do this all day every day think this is obvious, but it was a revelation for me. Yes, I did the beast generator by hand. How foolish do I feel?

The code is in the same place as the SWN beast generator https://github.com/rootoftwo/swn2e_beastgen - feel free to hack it for your own needs, or use it as is.

If you don't fancy having a go yourself, here's a link to 100 random story seeds. They are in the format of a range of "whos", "whats", and "wheres".
https://docs.google.com/document/d/1PopIQ6RP655M2_yKdIRG8LzhkN1kpuCUrwto3GH6-Bw/edit?usp=sharing

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John Marshall
▶ Stars Without Number
2017-12-24T23:25:33.523Z

So, I've been monkeying around with the SWN Revised Xenobestiary for the last couple of hours. I wanted to see how quickly I could come up with some 'interesting' alien critters, using automation as much as possible.

I already had all the monster stats from B/X D&D in a spreadsheet file, so I decided to start by reskinning those. I deleted some of the more complicated ones (e.g. lycanthropes that had stats for 2 different states). I flipped their Armor Classes to ascending values by subtracting each monster’s AC from 20. I modified their movement rate per round by multiplying by 0.3 and rounding to the closest 5-meter rate (totally arbitrary results - some really slow and fast moving things). I changed their names at random by generating a list of examples that seemed consistent (based on my judgment) from lists generated by http://www.fantasynamegenerators.com/monster-names.php#.WkAvVd-nGUk and http://www.seventhsanctum.com/generate.php?Genname=monstername (hit refresh, cut and paste, delete the silly ones, repeat until there are > 200).

I used a separate spreadsheet to randomly select qualities from the values from the 'Styling the Beast' tables [e.g. =INDEX($A:$A,RANDBETWEEN(2,COUNTA($A:$A)),1) repeated for each value], and then manually fixed the attack type and damage columns where they really seemed off. I was getting lazy, so I just ballparked the Skill bonus and Saves based on the table on p.200 of the rules (my determinations could really use some more nuance).

Each beast has randomly selected options for all possible traits, whether they are appropriate, or not. So, they can be used or ignored, where appropriate.

Obviously, some of the beasts are under- or over-powered, and some are just plain weird. There are almost 200 on the linked sheet so hopefully, someone can get some use out of something there...

Happy Holidays.

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Josh Peters
▶ Stars Without Number
2017-12-21T19:20:10.166Z

Here's a nice rules question:

Is it possible to perform an execution/sniper attack (using the Sniper Focus, even) with Telekinetic Armory?

My gut says yes.

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Bob Something
▶ Godbound
2017-12-19T01:16:38.556Z

While looking for game material, books and settings to mash with Godbound I came across a pdf which had been sadly neglected and collecting dust in my collection. That book is 'Petty Gods: Revised & Expanded Edition' for Labyrinth Lord. Its tone can be somewhat all over the place (being a compilation of submitted ideas) and even a tad bit contradictory but it is quite the goldmine of ideas for Spirits and Parasite Gods to populate Godbound or, even, to make a Godbound game where the characters are some sort of lesser divinity in a world filled with all manner of lesser gods and spirits.

Well worth a read to populate a Godbound realm with divinity both wonderful and sometimes silly. Hell, in a way, silliness may very well work in favor to truly making a Godbound game feel more mythical because, lets face it, some myths are just...weird.

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Roberto Micheri
▶ Stars Without Number
2017-12-14T13:48:25.072Z

After years of reading and admiring SWN, I'm finally running it! 3 sessions of a face to face game, and 4 days of a Play by Post game of the Revised Edition, and Iove the elegance and simplicity of the system, combined with the options and ideas contained. It's made converts of some players who were not too keen about playing an OSR game. It speaks volumes of +Kevin Crawford ​'s genius at creating a system that feels new and fresh from that base. Very happy with the game!

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Chris Wolf
▶ Stars Without Number
2017-12-13T16:13:07.881Z

Ran my first session of SWN last night. Revised edition. Went great!

One question occurred to me I thought I'd bring here. Execution rolls are skill checks, not attack rolls. So a specialist can reroll it using their ability, but does it mean a Warrior cannot make it auto-hit, or auto-miss when targeted, for that matter?

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Rob Nieves
▶ Stars Without Number
2017-12-13T09:14:46.978Z

Modifying Star ships:

How much impact to game balance would increasing power or mass to a standard hull will have?

I gave my PCs a patrol boat, but wanted to increase its mass to give them extra space for mods but I fear this may just shift game balance.

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Carl Pellegrini
▶ Godbound
2017-12-12T01:45:41.611Z

I was just thinking that going the Dark Sun route could be perfect to show the collapse of the world. Not the who psychic thing but having the world be a desert. It is into this decaying world that the player Godbound appear. Maybe in a village or at an oasis or something.

What's cool is that since the world is a desert it's easy for ruins and reics to simply appear in the sands after a storm. Hehe

I was thinking that maybe the world is falling apart so much that celestial shards are needed to make permanent environment changes. Another thought could be to add widespread low level wards to the world to represent supernatural decay.

Some of the locations could still exist from the book, just without oceans. The Bright Republic is a citystate of modern tech. The Vissio trading towns. And others.

What makes this particularly cool to me either the works of the players to heal the world become easily visible. If the heroes plant a great tree and return nature that clearly shows on the map.

Just a thought.

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Kevin Crawford
▶ Discussion
2017-12-11T04:31:37.419Z

For general perusal.

Originally shared by Kevin Crawford

As a break while I wait for the SWN: Revised print proofs to arrive, I did a bit more work on Wolves of God , my 710 AD Dark Ages England near-historical game.

One of the main problems with trying to create a historical game is that it is very difficult for most players to easily figure out how they are supposed to act in a culture that is likely Very Different from the one they currently inhabit. Sure, you can have them read some background handouts or such, but that doesn't soak in very well.

To try to mitigate this, I've put in Ways as sort of substitute-classes in WoG. Each Way represents a particular type of English cultural trope- the martial hero, the holy saint, the foreign wanderer, the sorcerous galdorman, and so forth. To improve in that Way, you've got to perform specific Deeds, enumerated in a half-dozen different simple imperatives, and avoid Shames, which are likewise simple and direct. Ideally, all of this fits on a 3x5 card or character sheet and the adventure-creation tools leverage the Deeds relevant to the party to create Anglo-Saxon adventure hooks. If I write the Deeds and Shames correctly, you'll value what an Anglo-Saxon hero is supposed to value just as a consequence of trying to get ahead.

I also added a bit more information on the decidedly non-historical Arces and the Arx-born on pages 38-39.

WolvesOfGod_0.4.pdf

None

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Josh Peters
▶ Stars Without Number
2017-12-10T21:24:35.006Z

Alright, another playtest report.

Character generation was smooth, though I wish I had a summary sheet handy for player reference during the process.

The players were a ship's crew hired to transport a shipment of military materiel and advisors to a faction in a planetary civil war. Alas, there was a blockade of the planet by the opposing faction, so the first obstacle involved getting past the three ships that were in orbit.

The detection rules are fine, though a bit unclear (see my last post...I muddled through) as to which modifier applies to which ship. A lot rests on the GM to ramp up the tension in order to make blockade running via sneaking feel dramatic and, well, tense. The whole thing should feel like Das Boot, and my players did not quite get into the mood. Maybe a few extra rolls (fake rolls!) and questions like "are you concentrating on passive stealth, or modulating engine emissions, or...?" would serve me well in the future in that regard. I just wanted them to be eerily quiet during that scene, and they weren't quite there.

Happily enough for the party, they were not detected, and made it onto the planet's surface with no incident. This was unfortunate, only because I wanted to try out the ship combat rules. Another time, I guess.

The characters and their skills meshed well with the adventure: the warrior who had the Specialist/Survive focus was a highly competent ranger. The doctor with the Healer focus at level 2 was especially helpful. The foci work well in giving players what they want: characters with nominal competency in something out of the box, as well as customization options. There is a little less niche protection than in the first edition, in that the character skills all tend to look similar. But of the three experts and one warrior, no one was stepping on anyone else's toes. Success!

Next time, I will start in media res with the ship combat, and see how that goes.

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Josh Peters
▶ Stars Without Number
2017-12-09T15:24:20.125Z

The rules for sensors and detection on p. 112 are a little confusing upon reading:

"The observer takes bonuses and penalties to their opposed skill check based on the circumstances as listed below."

The table has Observer and Target columns, and I am pretty sure that the Target column refers to the Program/Int skill roll modifiers for the Target. This makes sense, but doesn't jibe well with the sentence above.

Maybe "The observer and target take bonuses and penalties to their opposed skill check..."

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Rob Nieves
▶ Stars Without Number
2017-12-09T11:30:03.493Z

has anyone done a cheatsheet or GM screen for the new edition?

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Nathaniel Bennett
▶ Stars Without Number
2017-12-07T23:34:46.624Z

What would Metamorphosis Alpha look like in SWN? For those not familiar, MA is set on a multi-generation ship that passes through a radiation cloud which mutates the people on board and sets it adrift. Its very gonzo and arbitrary, which I'd like to replace with a more SWN sensibility.

I'm thinking something along the lines of a hollowed-out asteroid that was headed somewhere when the Scream hit. The AIs and psionic people went crazy and years later the population has forgotten the original purpose.

What would be the purpose of an asteroid habitat in a setting with wormhole transportation across the galaxy?

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Bob Something
▶ Godbound
2017-12-05T00:16:38.236Z

Would a word of 'Matter' be too broken conceptually, given it would technically supersede 'Earth' and 'Wealth', if not all other elements to some extent? Would it be too broken, too redundant or is there a way to make this concept for a Word work?

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Rob Nieves
▶ Stars Without Number
2017-12-04T12:31:30.476Z

Using Telekinesis in combat:

AFAIK Telekinesis can only manipulate nonliving and un-moving objects.

To use it against living targets you need the Telekinetic Armory and that just creates telekinetic melee weapons or a ranged weapon equivalent to a rifle ( this has no mention of ammo so I'm assuming unlimited ammo).

But what if they just hurl an item at a target?

is there a way to do the "force grip" or just TK grapple someone to hold them suspended or fling them across the room?

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Chris Wolf
▶ Stars Without Number
2017-12-02T18:06:06.290Z

Tempted to start my players without a ship and give them an opportunity to steal one. Only issue is without a ship what is holding the PC’s together? What are they as a group at the beginning if not a crew of space adventurers? Anyone have good non-ship openings?

I generally prefer starting with the assumptions that PCs already know and work together a little. Having to “bring the party together” always feels awkward for me.

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Bob Something
▶ Godbound
2017-11-30T16:42:14.800Z

For those of you who need enemies which have transcended their mortality and become more (far more) than mere 'mortal heroes'...and far less at the same time. These are beings which have become anything but truly human and yet could very much be nothing like the Godbound if used in one's game.

http://www.tribality.com/2016/02/03/a-lich-for-every-class-the-paths-to-trancendance/

http://www.tribality.com/2016/02/24/a-lich-for-every-class-the-paths-of-transcendence-part-2/

http://goblinpunch.blogspot.ca/2016/01/new-class-demon-blade.html

A Lich for Every Class: The Paths to Transcendence - Tribality

This is Part 1 of a Multipart Series | Part 2 Inspired by this post on the fabulous Goblin Punch blog about an immortal, evil, ‘lichlike’ path available for fighters, I’ve been thinking about Liches and the ‘other class’ equivalents to such things. I’ve always liked the idea that as an adventurer gains levels they slowly lose/supersede their humanity (elevanity? tieflinganity? you know what I mean). I’ve also always thought that liches slowly rep...

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Piotr Piasecki
▶ Godbound
2017-11-30T02:43:27.523Z

Hi there! We're Sponsored by Nobody, a group of podcasting roleplayers. We've been playing Godbound since the beta in our Exalted: Princes of the Universe, Godbound: The Living Years and Godbound: Ten Burried Blades games. We played through Storms of Yizhao back when it came out and had a lengthy discussion about the scenario afterwards. We brainstormed a few ideas and in the end came up with an interesting alternative take on the story that we call "The Yang version of The Storms of Yizhao". We put our thoughts together into a handy document anyone can view online (story spoilers inside):

https://docs.google.com/document/d/1nPf_EpjSUealZQTuDQsR3liFCAqidgzZpvucvGYiIgQ/edit?usp=sharing

The document also contains our reasoning for the changes introduced, which might be as important as the changes themselves. All in all, these allowed us to get together again recently and have another playthrough of Storms of Yizhao with a new spin on the problem at hand. Below are the three episodes where we play through The Yang version of The Storms of Yizhao:

https://sponsoredbynobody.podbean.com/e/godbound-the-storms-of-yizhao-episode-01/
https://sponsoredbynobody.podbean.com/e/godbound-the-storms-of-yizhao-episode-02/
https://sponsoredbynobody.podbean.com/e/godbound-the-storms-of-yizhao-episode-03/

For those only interested in the new stuff, the majority of the important changes are contained in the last episode.

We hope you enjoy our Yang version of The Storms of Yizhao and perhaps give our other content a listen as well.

+Kevin Crawford

Godbound - The Storms of Yizhao - Episode 03

Sponsored by Hollow Knight ----more---- Part 3 of The Storms of Yizhao. A parasite god is slain, a mosquito priest is uncovered, time is abused, and ignorance becomes the tool of victory. ----more---- Significant to this podcast is that this is the second ...

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David Bartram
▶ Godbound
2017-11-29T21:14:04.927Z

I'm hoping to lure my pantheon to Hell. Any suggestions for what might be found in an angelic fortress? I'm picturing the Fortress of Tartaros, sitting astride Phlegethon, the river of fire. It is ruled by the cruel Angels of Torment and beseiged by an army of liberated hell-shades fighting under Sammael, the rightful Warden of Hell who is trying to cast out the evil angels. If Sammael's angels call on the pantheon for aid, what might make the Fortress an interesting place for the Godbound to visit?

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Lord Darkview
▶ Godbound
2017-11-29T14:31:51.998Z

Two Godbound questions:

1. How does one precisely delineate a scene? In the particular situation prompting the question, the Pantheon defeated a powerful enemy in a fight that left them mostly (though not completely) depleted. However, the enemy has enacted a plan that will have massive repercussions, they have only minutes to answer, but does not take place at the same location (they are effectively teleporting to the new location). Should they recover Effort that they committed for the scene during the fight?

2. Does the Health gift A Second Spring affect the Godbound that invokes it? On the one hand, it doesn't explicitly say so, and that reconciles with other "heal other" style effects. On the other hand, this is the only instance of a sustinence effect I can think of which would alleviate the needs of allies but not the self, which leads to the odd result that the Godbound is now the only one needing to eat and sleep.

I've gotten some opinions on these, but wanted to take the pulse here.

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lior samuel
▶ Godbound
2017-11-29T05:31:19.665Z

Rules balance question: what's so strong about shapeshifting to huge / inanimate things that each requires its own greater gift? No specific benefits are listed to either one, so I don't see why not have them both as a lesser gift, or a greater gift that refunds a thousand forms?

Edit: something important to point out. I understood from the rules that shapeshifting doesn't change anything except shape (no stats or abilities are granted by default) so turning into a giant is not very dramatic in a mechanical sense, it's just a bigger you. You can't even lift giant sized things since you do not have giant strength unless gotten by other means.

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Roberto Micheri
▶ Stars Without Number
2017-11-29T00:54:05.007Z

We played our first session of Stars Without Number last Sunday, my mash-up of Star Frontiers, Alternity and SWN. It was a LOT of fun. I've been wanting to play SWN since first reading it, and I finally got the chance! Happy GM...

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Josh Rasey
▶ Stars Without Number
2017-11-27T04:20:28.257Z

The first session (in three parts, with terrible grammar) of our 'Firefly-ish' SWN Revised game.

The Daily Orc

None

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Bob Something
▶ Godbound
2017-11-26T17:45:45.020Z

A random question I'm throwing out there: what distant realms or even completely new alternate settings have people created for their Godbound games? Just curious to see what ideas other people came up with.

Personally, my players initially thought about a more 'accessible' setting, more typical 'cookie-cutter' D&D-esque fantasy, with elves and dwarves and all that stuff. Of course, I couldn't run with such a boring idea and so I went into a completely different direction cobbled together from whacky ideas I liked from various OSR blogs, a copious amount of scifi-fantasy elements (if anyone here has played Endless Legend, its a lot like that). The truth is that none of the underlying cosmic elements of the Godbound universe have been changed, in fact, my campaign run off the assumption that Arcem is around somewhere, past some Night Road. But from an in-character point of view? Its far closer to what we would recognize as a 'cliche D&D setting', at least on the surface. The truth, however, is several metric tons weirder.

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Robert Wiesehan
▶ Stars Without Number
2017-11-25T15:52:52.437Z

So obviously there's bound to be discrepancies between the SWN revised core and an original edition source book, but I wanted to see if I was missing something.

In Starvation Cheap, a TL4 mercenary is paid a one time 4000 credit contract, plus 400 credits per month .

In SWN revised, a ship's crew member is paid 120 credits per day . (3600 per month.)

Seems like unless merc contacts are rotating monthly right alongside the field pay, it's way more lucrative over time (and safer) to be a crewman than a merc.

Does that square up? Am I missing something? Seems like the more hazardous job should compensate better. (Unless merc work is supposed to inherently exploit the desperate...)

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Josh Peters
▶ Stars Without Number
2017-11-24T19:14:49.669Z

Ok, some more impressions on SWNRe, after a one off last night.

Three players, two using their 7th level characters (warrior and psychic) one new character, a third level expert.

Generally, the Know skill works, though breaking it up into Know (History) and Know(Science) is fine. The characters had plenty of opportunities to Know things about hybrid jungle ecologies and the monsters located therein. Know (History) was less applicable in this instance, and depending on your table, you might want to keep Know as one broad skill. There is little harm in it.

Connect + Connected focus + Attribute modifier = The Arms Dealer and general planetary transport hook up. And it doubles as Talk for the instances where it is used in context makes Connect an amazing social skill for a Face. Wanderer and Connected are great foci for extra synergy.

If The Tactics skill is important to your players, either keep it, and have it count as a combat skill, or use Lead with Wisdom as the modifying attribute.

Heal at level 0 with Lift drugs is amazing.

Warriors are terrifyingly good at level 7: Shoot 2, burst +2, for an attack bonus of 11. Damage with an auto shotgun is scary too: with the gunslinger focus, that's 3d4 + 4 with Shoot 2 and bursting.

Flash bang grenades are easily the banana peel of RPG comedy.

Psychic Powers: this is a big change. Effort seems to work, once the player gets the drift. But it's a shallow learning curve. The PC in question has level 3 telekinesis and level 2 precognition. I'm going into detail here, so buckle up.

It's hard for players to swallow the premise that basic Telekinetic Manipulation doesn't work on living things. And you also can't lob an 800kg rock at an opponent and have it do more than basic telekinetic armoury damage. However, that's ok. The psychic techniques for telekinesis are amazingly broad and add many options that make up for the lack of direct smooshing attacks.

Telekinetic Transversal: characters can now take all sorts of weird cover, attack from strange angles, cross tightropes without worry, and generally get up to all sorts of nonsense. Amazing if only for the comedy and Matrix-style moves the psychic can now perform, if nothing else. Also, zero g maneuvers on space ship hulls....

Thermokinesis: this one might need some minor tweaking. I let the player set up burning rings of fire, because OF COURSE they will use it as an area denial power. Since the character can handle up to 800kg of matter, I allowed it. Still, might need some tweaking.

Telekinetic Armory: ok, so this power seems pretty limited, but in actuality, it can really model any sort of physical attack, as long as you skin it properly.

Invisible bolts of force: 1d10+2 damage (basic rifle damage)

Pushing someone around: just use the rules on p. 52 for Forcing Enemy Movement. And presto.

Hurling rocks and other projectiles for damage: 1d10+2 damage.

Force Choke: Roll to hit and do 1d10+2 damage.

I've been thinking about these options for a while, and saw some of them used last night. I'm more or less comfortable with them, mainly because they aren't inherently game-breaking, while still giving a telekinetic some real options that aren't just "you are holding a rifle OF THE MIND". And compared to the kind of carnage a warrior at 7th level can cause, 1d10+2 (plus attribute, not skill!) is not brutal.

The only complication arose with the character's telekinetic sling: I ruled that it doesn't do any extra damage, but that it still provides it's to-hit bonus. I'm considering adding the character's skill to the damage bonus as well, since it's a psi tech item designed to work with telekinetics.

Precognition is this character's secondary power. Level 7 Oracle is neat, and so is the fact that Alternate Outcomes can now be applied to allies.

Terminal Reflection: this power is kind of annoying. It's one thing when, in the old rules, the player character mastered this power immediately in order to not have to worry about paying for it up front every time that an ambush was impending. Now, it's Effort for the day, each time it is used, and that can, in some instances, make for a very rapid Effort dump. Are there possible alternatives for Effort expenditure that don't cripple the spidey sense for the day?l

So far, that's it.

Comments, thoughts, critique?

Edit: oh, I almost forgot! The smile on the player's face when he realized he could attack the two guard bots with level 3 telekinetic manipulation... Priceless. They didn't last a round, and no one else in the party needed to act: 3d10 damage to both robots, and he described how the character bounced them off the floor and ceiling, repeatedly. That was worth the price of admission alone.

Read comments →
Chris Wolf
▶ Stars Without Number
2017-11-23T01:59:37.474Z

Silly question because I can’t find the answer in the SWN revised rules. Are there guidelines for hiring and paying for NPC crew members if the players bring some on the ship?

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Adam B.
▶ Godbound
2017-11-21T21:32:33.072Z

Now that I've got characters hitting higher levels in my campaign I noticed something that I wanted to check on in regards to NPC Health.

So the standard formula in the book for estimating health for a threat made to challenge a pantheon is 10 + (2* sum of PC levels).

EX: now reaching lvl 6, I can expect my 4 players to be ready for something with around 58HD
10+ (2*(6*4)

The thing I noticed is, even with the Made Gods and top tier Uncreated in the various books I've never seen an NPC with HD over 50. Is that meant to be a cap for mechanical/speed purposes, or just as high as the examples in the books show?

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宮内豪
▶ Godbound
2017-11-21T02:38:44.574Z

+Kevin Crawford
I know I`m slow in Thanking you for E&E.
I translated it into Japanese and my group is having a blast of time.
We blew up Cathedral and such.
Characters are 3rd level and I`m thinking from 5th level I can give them GODBOUND words to let them prepare fro Godhood.
I`m excited my players are excited!

So I`ll let them choose a Word of creation on 5th,8th and 10th level. then I`ll prepare an event for them to change into gods.

Also from 3rd level, if they use effort until they go up a level they`ll have followers.

Great game!!

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Germán Jakob
▶ Stars Without Number
2017-11-20T18:41:21.867Z

About the ambiguity of SWN Revised skills...

While I welcome the simplification of the skill list, it seems there's an implicit need for specializations, but those aren't really covered. Pilot can cover anything from flying spacecraft to riding horses, Know can correspond to any number of fields, Connect to any number of cultures and societies, Perform to any number of arts, and so on.

Question is, how are we supposed to deal with these specializations?

I don't think someone with the Pilot skill and purely spacer experience should be able to naturally ride a beast as well as they can handle a starship's controls. At the same time, even if we accept the implicit specialization and restrict a skill's reach for a particular person's context, it's not unlikely the character will want to expand upon said reach eventually, validating the score (or portion of such) for a relatively tangential application. Not sure how to cover that, mechanically.

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Germán Jakob
▶ Stars Without Number
2017-11-19T22:21:11.567Z

SWN:R Release Candidate typo thread!

Haven't seen one of these, so it might be useful to centralize typo reports and the like. RC3 is looking pretty polished right now, so I've only found one, and it's not even on the text itself. It's on the bookmarks, Artifacts section: the first subsection is listed as "Artifact Armo" instead of "Artifact Armor".

A tiny thing. If you guys find any others, feel free to post them in the comments.

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Vlad Tin
▶ Godbound
2017-11-18T16:44:54.078Z

Ancalia question

If a character would have Transhuman bloodline talnet, so he must have appropriate attribute score as a prerequisite for the talent, or he firstly pick the talent and the make the attribute 16 or more (if not)?

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Josh Rasey
▶ Stars Without Number
2017-11-18T05:29:55.040Z

So our first trial session of SWN revised went pretty well, despite my having to shake off the rust a bit when it comes to d20. (And almost getting the Simon Tam pc eviscerated by a genetic horror in one attack...)

The most relevant feedback I received was a request for a more 'old eyes' friendly character sheet.

Anything with a little less busy design and larger font floating around yet?

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Alex Hanna
▶ Stars Without Number
2017-11-18T01:37:22.985Z

Since I missed the Kickstarter, I was just wondering if there's a timeline for when SWN Revised edition is slated for general market release?

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Carl Pellegrini
▶ Godbound
2017-11-17T20:59:17.187Z

This is a simple synopsis of a Godbound campaign idea I had.

So the backstory is the same. Humanity was awesome. Humanity thought they were better then the Maker. Humanity stormed the halls of Heaven. The Maker wasn't there, Heaven fell, reality burned, humanity collapsed. Two thousands years and the world is now a realm with Mist to Elsewhere at its edges and a slowly decaying natural law.

Two weeks ago the worst happened - five Night Roads manifested and began disgorging Uncreated. Said Uncreated had organized themselves into five Chaos Courts which were just as much against each other (though for fun) as they were humanity (though to wipe them out).

There are five towns situated around the ranges of a mighty star shaped mountain range, the Celestial Mountain. From merchants and survivors of the Uncreated they learned they were going to be the next targets. They realized that they could not survive by fighting but that they had some chance if they ran. Of course the only place they could run was to the thought inhospitable heights of the mountains with a hope for the fabled lands existing inside its center.

The five towns each have a player hero in them, which means the party is seperated at this time. (though I am going to set it up each hero has ties to two other heroes, so when they do all come together its to people they know.) At this point the the heroes are regular humans and not Godbound, though I am planning on granting them certain Godbound-light abilities to indicate maybe Fate choose them.

The first adventure is basically designed around getting to the promised land and contains a number of parts, with each part a short game scene followed by story. Part 1 is aiding in the evacuation, part 2 is working to slow down the horde, part 3 is meeting up with a second group and using traps to stop the horde, part 4 is dealing with the elite of the five hordes plus something called the swarm that exists in the mountains, part 5 is a dungeon crawl through a ruined mountain fort that links the valley floor to the the top of a Caldera. This introduction isn't sandbox, but honestly no start is so I am fine with that.

It is said caldera which would become the potential home for the five former towns, though at start its an overgrown beast filled environment rather than safe. Of course as the saga itself is a sandbox game what the heroes do once the townsfolk reach the potentially safe city site is up to them. Do they explore, do they help build, do they fight monsters, do they return to the old lands, do they fight the Uncreated, do they do it all or something else. This is up to them. As is what exists beyond the immediate horizons of the valley for even the rest of the realm outside of the five towns (heck the towns themselves will be named by the players with my okay) will be up to player to co-design.

Oh, and you might ask, but this is Godbound. Well my idea is that at the end of the first adventure I will say this -

After getting the people to this place of safety your heroes move with the rest of the population to sit in the shade of the great old tree that lies upon the center of the caldera.

Fade to black.

Wait, come back, it's not over yet!

For you see, as you sit down music can be heard, the tree seems to move as if dancing in the wind, its leaves shimmer, and it begins to glow. The tokens you got when you forced the Uncreated elite to retreat flows from your pockets and floats above your head. The tree glows golden and light manifests stronger and stronger. The tokens explode into a million pieces that look like starstuff.

You suddenly feel different, connected to the universe, made whole in a way you didn't realize you had been lacking. You realize, to the depth of your being, you are no longer mortal.

You are Godbound.

End of session.

:)

Which would allow the players to basically figure out the Words and stuff they will have next time.

I should note that the grand old tree is a Celestial Engine, one of the oldest (maybe even first) in the realm they live and its now functional because the tokens were fragments of a celestial shard, which was used to repair it and manifest their divinity.

Anyway, I wanted to share the idea because I honestly think its pretty cool and could lead to much fun. Thank you for reading this. :)

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Dustin Headen
▶ Silent Legions
2017-11-17T15:14:41.682Z

I warned that a few more Cult Turn questions were likely looming. I'll try to knock them all out in one go.

1) Attack Asset action: The attacker may utilize assets from multiple locations, but am I correct in understanding that all attacks must be targeted against non-Hidden assets that reside together in a single location? Must all attacking assets be declared before any attacks are made, or can the attacking cult bring additional assets to bear based on the outcome of an initial attack? If the defender interposes a Hidden asset to block an attack, is that defending asset now a viable target for attacker assets which haven't yet activated, or must all attack targets be declared before the defender chooses whether to interpose alternates for any of them? Finally, do all attacking assets remain at their location of origin after attacking (assuming no special abilities specify otherwise)?

2) Move Asset action: Since "any asset can be moved to any other location" with a single action, I'm assuming there are no limitations on how many different locations can be involved on either end of the multiple transfers in a turn (i.e., multiple assets from multiple different beginning locations can all be moved to multiple different ending locations with a single Move Asset action). Is that correct?

3) Growth actions: The rules say a cult is limited to a single Create Asset and a single Improve Stronghold action per turn and that a cult can take one of those two actions for free following their normal action. Is a cult allowed to take both of those actions in a single turn by using one as their normal action and the other as their free?

4) Berserk quality: P.138 says that an out of control Berserk asset will attack the "weakest asset" in its location while p.136 says that same Berserking asset will attack the "most logical" target in its location. I realize all of this ultimately comes down to the preferences of the GM, but what's the intention here? And how is "weakest" defined (lowest level, fewest HP, lowest Attack/Defend potential, etc.)?

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Jeffrey Bowes
▶ Stars Without Number
2017-11-17T03:28:18.970Z

A battered Light Trader that has seen many owners for Stars without number.

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Bob Bersch
▶ Stars Without Number
2017-11-17T02:33:36.491Z

Looking at RC2 now...

page 4 has "4 - Psionics" on the top of page and 28 in the center on the top
page 5 has "Psionics" in the top center and "28 - 1" on the right side top
Page 5 right side margin is messed up, running into the art work (maybe too far to left?)..(Edit: think this happened with me playing with the art layer on and off.. it corrected itself when I switched it back and forth again)

20+ pages past that and every else ok so far ;)

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Johnny McDuff
▶ Godbound
2017-11-16T17:34:42.184Z

I saw someone mention wanting a generator for the various Godbound tables, so I created one. Right now it just generates courts, but eventually I plan to expand it with ruins and such.

It's not styled or anything yet, and please feel free to contribute if you like to code. If you find bugs or have feature requests, please add an issue on github or reply to this thread.

Update: New Version also generates conflicts, complete with protagonists and antagonists.

JTMcDuff/godboundgenerator

godboundgenerator - Generates Godbound Stuff

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Elad Hen (‫אלעד הן‬‎)
▶ Stars Without Number
2017-11-16T17:31:46.197Z

A minor bug in the RC2 (and the RC1) of SWN 2e: the page numbers show up in my pdf readers as "text#" instead of just "#"

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Dustin Headen
▶ Silent Legions
2017-11-16T13:26:13.504Z

"NGO Zealots" Cult Influence Asset:

The note in the chart on p.144 specifies that NGO Zealots affect only enemy Influence assets. However, the full description of the Zealots on p.145 makes no mention of this restriction and suggests they should affect all enemy assets. I'm working under the assumption the chart is more accurate in this case, but an official answer wouldn't hurt.

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Avram Grumer
▶ Stars Without Number
2017-11-15T01:14:26.271Z

SWN Revised Beta RC1, pg 287 (The True AI Class)

Does it say anywhere here what size Fray Die a True AI gets in a Heroic campaign?

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Robert Wiesehan
▶ Stars Without Number
2017-11-13T17:50:37.312Z

Not sure if others have thought of this before, but here's a method to generate a sector in a radius out from the "Home system" where your campaign begins.

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Chip Warden
▶ Stars Without Number
2017-11-13T01:22:31.848Z

+Kevin Crawford The SWN RC1 PDF looks awesome. I can't wait to get my print copy. Thank you!

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Woodthorn
▶ Stars Without Number
2017-11-12T21:23:20.559Z

Do you have the planetary tags secret in your games? As in, are they visible to everyone or the GM only?

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Josh Peters
▶ Stars Without Number
2017-11-10T13:37:54.164Z

Clarification for the Psychic Training focus:

Level 1: if the character chooses this focus after character generation, and chooses to raise a level 1 psychic skill to level 2 with the 3SP gained from the focus, can they choose a level 2 psychic technique?

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November 3312
▶ Godbound
2017-11-09T01:21:46.667Z

I have a few questions about the Theotechnicians:

1. "A master theotechnician can fashion up to +2 weapons and armor,
and at a cost of 1 Wealth point and a week's work they can build a 4
HD minor servitor." How much time per day would the theotechnician have to spend for it to count as a "full day's work"? I'm wondering because I'm not sure how to estimate the progress my character is making if he's working on and off, a few hours per day.
2. It takes a month for an adept theotecnician to make a 1 dominion worth magic item. Does it take the same amount of time for an archmage to create such an item?
3. If a godbound is a theotechnician, would it still be necessary for them to pay dominion in order to create theotechnical servitors, even though it takes time and wealth to make them?

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Mitchel Pigsley
▶ Stars Without Number
2017-11-05T16:56:58.488Z

Hey all,

There's another new update to Sectors Without Number. You are now able to build your sector from the ground up, log in to sync sectors across devices, and share your sectors with your friends.

Let me know if you run into any issues or have any suggestions.

https://medium.com/@mpigsley/sectors-without-number-update-sector-builder-user-accounts-a42bc477155c

Sectors Without Number Update: Sector Builder & User Accounts

Hello all,

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Roberto Micheri
▶ Stars Without Number
2017-11-03T21:23:53.110Z

Here is take 2 on the aliens from Zebulon's Guide to the Frontier. A companion to my previous post.

SUNGLAR’S ZEBULON’S GUIDE TO THE FRONTIER ALIENS CONVERSION ver 2.pdf

None

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Roberto Micheri
▶ Stars Without Number
2017-11-03T19:40:38.834Z

Take two! This is my 2nd attempt at converting the heroic aliens (i.e. the Alternity and Star Frontier alien species) in the D20 Future book to Stars Without Number revised. I did some reorganization, renaming of abilities. Changes ome aliens. As always, I Appreciate any comments or ideas. This uses some other house rules I came up with but there is a link to those in the document I link to below. Have a great weekend!

SUNGLAR’S D20 FUTURE HEROIC ALIEN SPECIES CONVERSION ver 2.pdf

None

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November 3312
▶ Godbound
2017-11-03T15:00:17.138Z

A question about rules:
Would the Word Of Bow gifts "Bolt of Invincible Skill" and "Rain of Sorrow" stack with each other to deal maximum damage straight against mobs?

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Josh Peters
▶ Stars Without Number
2017-11-01T01:41:25.182Z

SWN Revised Beta 1.04, P. 114 (Pursuit and Escape)

"If the pursued ship wins, it gets 6 hours of travel."

Is that 6 hours, then divided by the spike drives of the ships involved?

So, if a tramp freighter (spike 1) is being chased by a pirate skiff (spike 2), and manages to evade pursuit, does it only get 3 hours?

And if the freighter and the patrol boat each have spike-2, then I guess it's back to 6 hours, since their relative speeds are the same.

I suppose this question can be extended to those ships that have escaped combat after 3 successful Piloting maneuvers. Do they get 6 hours as well?

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Marques Jordan
▶ Godbound
2017-10-31T19:49:40.818Z

Rules Questions

1. "If the Godbound is being opposed by someone, then both the Godbound and their opponent make rolls, and the one who succeeds by the largest margin wins the contest. If the opponent hasn't got attribute scores recorded, the GM should just pick an appropriate score." (p18)

Question: I looked at the Bestiary and see no attribute scores. So this makes me think this text is referring to contests between a PC and NPC outside of combat. If the NPC doesn't have attribute scores recorded, then the GM should just use hand-wavium, pick an attribute, and assign a score off the top of their head, based on the level of difficulty they wish to present the PC with. Am I correct?

2. "Feats that would tax human capabilities might take a -4 penalty to the roll, while penalties of up to -8 might be applied for tasks that seem only marginally possible for a human being." (p18)

Question: Attribute Checks are determined by starting with 21, subtracting the attribute score being tested, and then rolling. A roll equal to or higher than this target number means success. So why does a task that would tax a human get a -4 while one that borders on impossible for a human get a -8? Isn't a -8 more helpful when making an attribute check than a -4, in terms of trying to succeed at the roll?

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Wright Johnson
▶ Godbound
2017-10-31T15:48:40.027Z

One of the PCs in the Godbound campaign I’m running is from the Ulstang Skerries, and his goal is to retake the Skerries from the Witch-Queens and their undead legions. The whole pantheon has agreed to assist in this endeavor, and they’re starting on it in tonight’s game. Two things:

Tonight is also Halloween, obviously. Halloween + PCs in an area full of undead and witches = a golden opportunity for grue. Now, I’m obviously not going to scare a pantheon of demigods, but I figure I can place some moderately disquieting tableaux in front of them, or at least gross them out. Couple of questions, then:

1) Anybody know of any spooky OSR adventures I can cadge material from?

2) Any ideas for scary Skerries encounters? Needn’t be more than one sentence or especially original; I’m looking for evocative imagery more than fully-formed scenarios.

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Jeffrey Bowes
▶ Stars Without Number
2017-10-31T00:45:16.047Z

Another small scout ship.

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Roberto Micheri
▶ Stars Without Number
2017-10-29T21:34:47.091Z

Hello friends! I've been tinkering with character creation house rules and adapting the heroic alien species from D20 Future to Stars Without Number. I shared my thoughts on character creation and a house rules document some weeks prior. Based on that I've been working on a simple rule for grappling and using both for my conversion of the species. This is a rough first draft, and the document itself includes links to the character creation house rules and the grappling rules I mentioned before. I appreciate your feedback and comments on these ideas. I'll include the link to another document with other conversions on the first comment. Thanks in advance!

SUNGLAR’S D20 FUTURE HEROIC ALIEN SPECIES CONVERSION.pdf

None

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Josh Peters
▶ Stars Without Number
2017-10-29T16:30:06.646Z

This topic has come up here before, and it came up in discussion with regards to the new hacking rules.

How does one apply the hacking rules to stealing a ship?

My thoughts:

1. You have to have the data protocols, naturally.
2. You have to physically get at the ship's computer and use a line shunt (more line shunts for more secure systems). This requires access, which is probably one of the main reasons why ships are hard to steal. There are probably going to be computer access ports on the hull, but those are very likely to be inspected for any irregularities.
3. Execute the hack to Subvert or Suppress the System, depending on the circumstances. Perhaps add a +1 difficulty modifier to both those rolls in some instances. This will probably have to be done quickly, so planning will be paramount so as not to incur the additional penalty. And it can't really be done remotely, though some of the Hacking gear might provide a workaround.
4. Get into the ship and get out of dodge in a hail of gunfire.

Thoughts?

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November 3312
▶ Godbound
2017-10-28T01:27:19.255Z

I'm planning to play a character who is a godbound of artifice while also being an archmage of the theotechnicians. So I'm wondering, does this mean that my character could create all the automatons and magic items that the theotechnicians can make, but 100 times faster, and while also not having to spend dominion on those creations? I might be missing something obvious in the rules, but so far I can't find anything in regards to how the word of artifice would interact with theotechnology.

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Jesse Burciaga
▶ Stars Without Number
2017-10-27T22:55:30.568Z

My SWN Omnibus was waiting for me when I got home! And I was looking forward to reading my new Star Trek Adventures book tonight. Guess not! LOL! Look at that beast of a book!!

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Florent Poulpy
▶ Godbound
2017-10-27T21:18:17.463Z

Next week, I will master a godbound game with my best friend and her 13 years old son.
The game will take place in the oasis states, near the Ancalia border, and I think it will feature a zombie invasion from Ancalia.
So this week end, it will be pre-made creation session (with a lot of translation because we're french people ^^)

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Brett Maack
▶ Stars Without Number
2017-10-27T19:49:19.083Z

I missed out on the kickstarter for the revised edition, is there any way for latecomers like me to support the project before it comes out?

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Josh Peters
▶ Stars Without Number
2017-10-27T16:19:34.440Z

Rules mistake in the most recent deluxe beta:

P. 107: the example Patrol Boat's total available power is 10. The table on p. 97 says 15.

I realize this is because the old rules had power 10.

Is 15 the correct number? It works nicely.

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Ruben Navarro
▶ Godbound
2017-10-25T08:32:35.519Z

Hello all, yesterday in my Godbounds of the Fall game (Gods of the Fall by Bruce Cordell using Godbound instead of Cypher System) I ran into a question about Cold Breath.

How Cold breath interact with Commit Effort for the day/Scene and Miracles' committed effort? If you need to commit an extra 2 Effort when in a stifling field, does that effort stay committed for the day or scene or until the Stifling Reconciliator moves away?

Maybe this was answered before somewhere, if so, please point me in that direction. Thanks in advance for your thoughts. :)

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Marques Jordan
▶ Godbound
2017-10-24T03:23:25.560Z

Hello everyone! I'm just about to start reading Godbound. Most of my RPG experience is with Dungeon World. I've dabbled with many other games, but only a few sessions worth each.

I'm big on homebrewing. One of the things I loved about the DW Community was that the practice was very common for the average GM. I've been searching the internet and am having trouble finding anything for Godbound that isn't an official product.

Now I've just found this group and plan to dig through it. But right off the bat I was hoping to ask if there were any resources out there (websites, dropbox folder you wish to share, etc...) that had some homebrew, player aides, or other useful materials related to Godbound.

Any feedback is highly appreciated! Thanks ^_^

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Anton .Shami
▶ Godbound
2017-10-23T15:38:40.829Z

Hey, it's me again. I just wanted to ask, what experiences you made with factoring abilities etc into creating appropriate opposition.

The book does not seem to offer to much in that regard. If you follow the 10 + 2X total PC level all Monsters in the Core book, including Angelic tyrants and Made Gods, would only be adequat enemies for mid-level Godbounds.
Still, even tough i have not actually tried it yet, letting an angelic Tyrants with their Large effort Scales and Double Damage ability face off with a team of 4 Level 5 Godbound does not sound like a good idea to me.
Not to mention Made Gods with their infinite effort.

Or am i missing something here?

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geoffrey nelson
▶ Other Dust
2017-10-22T14:09:21.232Z

Link to a blog where I use Silent Legions and 13th Age mechanics to make a villain for Other Dust.

http://ragroad.blogspot.com/2017/10/using-silent-legions-and-13th-age.html

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Michael Blank
▶ Stars Without Number
2017-10-21T17:48:42.227Z

What are your thoughts on the Saga comic setting for SWN?

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Joshua Burnett
▶ Silent Legions
2017-10-20T21:55:35.106Z

I am getting ready to put together a Silent Legions campaign for my home group (my son wants some RP-heavy cosmic horror). Aside from the core book, was anything else ever produced or planned for this game? Are there any websites that have good SL resources?
Of course I can use a lot of the stuff that's been published for Call of Cthulhu, Chill, etc, but I was hoping for some stuff specific to Silent Legions.

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Anton .Shami
▶ Godbound
2017-10-19T20:23:52.649Z

What kind of beeings can fall under the apotheosis gifts?
The question has come up if, for instance, a greater Eldritch or one of the not-strictly-human strife masters from the Martial strifes, were to pledge themselves to the pcs, freely or under threat, would they be as helplessly subjected to their divine powers as other followers?
Especially the ability to kill them with a moments concentration with no save allowed would be of interest in such a situation.

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Josh Peters
▶ Stars Without Number
2017-10-18T18:01:30.355Z

Rules questions/comments:

Can telekinesis affect non-mobile vehicles or mechs?

Woven body armor is TL3, costs 400cr and has 2 encumbrance. The description says that it can also represent up armored TL4 security armor. What would the cost of that be? 800 or 900?

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Von Ether
▶ Stars Without Number
2017-10-17T17:20:25.209Z

Hi Kevin,
The art from the SWN2 Kickstarter is so good! How do I get ahold of these talented people to give them more work?

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Alexander Cain
▶ Stars Without Number
2017-10-17T13:59:31.131Z

Hi Kevin,

I was looking over the processing nodes for AI PCs and was curious about the table for processing and costs.

On the table you have +7 listed as unusable by unbraked AI. Does this mean a braked AI with multiple smaller nodes cannot go beyond six? The rules so not exactly specify.

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Jeffrey Bowes
▶ Stars Without Number
2017-10-17T03:11:45.892Z

A scout class ship for delivering the mail.

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Avram Grumer
▶ Stars Without Number
2017-10-16T07:50:34.985Z

Was looking over the Revised beta (ver1.04), and I saw this in the Heroic Characters rules (pg 274): “Heroic PCs do not get the usual number of foci at first level.” What does this mean? Do heroic 1st-level PCs not get foci at all, or do they get some number other than the usual?

The regular (non-heroic) rules (if I’m reading them right) are that 1st-level PCs get one focus, plus Warriors and Experts get an extra focus (or two extra foci for a combined Partial Warrior/Partial Expert). The heroic rules do say that “a Heroic Warrior has the same hit point bonus and extra combat focus of an ordinary Warrior,” so I’m guessing that heroic PCs start out with no focus, but Warriors and Experts still get their extra(s).

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Jeffrey Bowes
▶ Stars Without Number
2017-10-16T03:45:38.481Z

Mail ships as campaign hooks.

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Ruka Boop
▶ Stars Without Number
2017-10-16T03:18:04.977Z

Apologies if this was already brought up before, but I was interested in converting the setting of Fragged Empire for Stars Without Number. But there's a hurdle I'm trying to address and I could use some input!

So in Fragged Empire, humans are extinct. All of the playable races descend from them in some way, however, so they're not too alien in appearance or outlook (with some exceptions: the Zhou, for example, are living bioweapons and are basically a blob of sentient bacterium). So there's no "common" or "default" race.

In the beta draft for SWN, aliens are represented by foci, but that's only from the assumption that humans are both the default and exist at all. What I want to do is, instead of figure out what bonuses to attributes all of the different races get or all of the special racial abilities to port over, is to just give each race one or two unique abilities to them. What do you guys think? Any other input or comments?

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Evelyn Shea
▶ Stars Without Number
2017-10-16T00:48:43.916Z

Has anyone played a revised edition game of SWN using the new AI rules? The shells used for armatures all have huge hitpoints boosts and I'm curious how that's worked out in practice. Having 15 extra hitpoints at level 1 with just the partial AI class seems ludicrously strong and I'm wondering if there's something I'm not seeing about that.

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Jeffrey Bowes
▶ Discussion
2017-10-15T19:48:14.630Z

What are the legal requirements of posting a Stars without Number adventure to a website?

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Josh Peters
▶ Stars Without Number
2017-10-15T14:45:48.234Z

One of my pet peeves about OD&D/OSR games like SWN is Armour Class. I grin and bear it, and I know that HP are supposed to, in some way, represent a character's ability to not get hit, use cover, and be smart in a fight. But wow, armour-as-not-getting-hit is what AC usually translates into.

So I was grinning and bearing AC in my games, but secretly hating it with a burning hatred. Then I came across the old Star Wars d20 rules, and couldn't believe what I discovered: in the spirit of Star Wars, where the protagonists usually do not wear much or any armour, characters can instead add their level to their AC instead of using armour! If they do wear armour, a character uses either their level or their armour's AC bonus, but not both.

Would this be a decent house rule in SWN? Or am I missing something blatantly obvious?

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Steve Guetre
▶ Stars Without Number
2017-10-13T21:04:21.953Z

Docking Fees

The SWN books define various costs associated with operating your own ship: maintenance, salaries, fuel. I can see my group soon travelling to various sectors and most likely staying in one location for several weeks for down time. What would be a cost that you guys suggest for docking fees. I saw that Suns of Gold folds this into Friction but I want to define a plausible range instead similar to the lifestyle table.

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Michael Blank
▶ Stars Without Number
2017-10-13T16:50:10.891Z

+Kevin Crawford , for SWN Heroic Adventurers, do they get a Fray die or is that sacrificed for their versatility?

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Chip Warden
▶ Stars Without Number
2017-10-11T20:00:38.243Z

Arrived in Kansas City, MO USA this morning. Awesome cover. The top corners front and back are a little dinged up, but other than that it arrived in great physical shape. I love the fact that there are page numbers for both the total page count and the original page numbers of each included book.

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Rich Spainhour
▶ Stars Without Number
2017-10-10T21:49:07.220Z

Originally shared by Rich Spainhour

+Sine Nomine Publishing 's Stars Without Number Universal Omnibus came in the mail today. In the first pic, it's open to page #567 (of 1,009). In the second, it is juxtaposed with a couple of wee little RPG books for comparison.

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Michael Blank
▶ Stars Without Number
2017-10-10T18:07:16.081Z

Got my SWN Omnibus today. 1009 pages, 2588 grams of interstellar lovin.

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Ray Weidner
▶ Stars Without Number
2017-10-10T16:18:32.506Z

How about a Stars Without Number take on playing as a criminal gang?

Hey Kevin, I was thinking about supplements along the lines of great stuff like Suns of Gold, Starvation Cheap, etc. And I recently picked up Blades in the Dark. You can see where I'm going. I'd be very interested in seeing a more OSR take on campaigning as criminals, and SWN seems really well-suited to this kind of play. Tables to generate rival gangs, possible scores, complications, etc.

Would SWN have anything special to bring to a crime campaign, or would this be better suited as its own game in a different setting? I've mentioned the idea of piracy in this community before, but I could see it folded into a broader topic like this.

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Tanner Yea
▶ Stars Without Number
2017-10-10T12:47:49.164Z

I had an idea for some new shells for the Transhuman rules, but it brings up a conundrum. I wanted to create a shell that was adapted to hostile environments - low and high heat, pressure changes, etc. However, do you all think this would be better as one shell, or would it be better as individual shells, one for each environment?

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Johnny McDuff
▶ Godbound
2017-10-09T21:13:07.160Z

I'm wondering how people run the Artifice inherent power.

"Heroes with the Artifice Word can create any non-magical object a
normal man can carry as a round’s action, using whatever materials
are to hand. While the ensuing creation may look odd, and any "foodstuffs"
are inedible, it functions and lasts as well as a normal object
of its type and usual substance. The hero’s crafting efforts for a day
count as 100 laborers per character level when an estimate is needed."

Specific Questions:
1. How do you interpret the "normal man can carry" clause? I know this verbiage exists to avoid hard weight limits and such, but in a recent game my GM and I clearly had different ideas of this. I figured a suit of armor would qualify, whereas he thought it was aimed at an easy, one-handed carry.

2. For creating something like a book, would you let a Godbound of Artifice use a Miracle to create a book full of knowledge they have? Would Knowledge need to enter into this equation, somehow?

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Wright Johnson
▶ Godbound
2017-10-08T18:38:50.269Z

Does anybody know of a site/app/whatever which lets you click a button and randomly generate ruins/courts/challenges/etc. for Godbound, preferably using the tables in the book? I know adventure generators are pretty easy to find, but Godbound is obviously different enough from standard OSR games that what a standard generic adventure generator would produce doesn't apply.

Also, has anyone created a Roll20 macro that translates all damage into Godbound-compliant damage? I've been trying to do the math manually, but I am crap at math, so.

Thanks!

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Woodthorn
▶ Stars Without Number
2017-10-05T11:12:41.858Z

Just had the Omnibus delivered at my door! It arrived in great shape!

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Mitchel Pigsley
▶ Stars Without Number
2017-10-04T14:58:27.201Z

Hey all,

There's been some updates to Sectors Without Number. Namely, movable sectors and lots of editable fields. You can read more about it at the link below.

https://medium.com/@mpigsley/sectors-without-number-update-movable-systems-editable-everything-b0281cd98782

Sectors Without Number Update: Movable Systems & Editable Everything

Hello Stars Without Number fans,

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PsionicsKnight
▶ Godbound
2017-10-02T06:08:56.553Z

Say, I'm kind of curious about this:

Before the Divine Lexicon comes out, I was thinking of converting some of Scion's purviews into Words, specifically the Guardian, Justice, Frost, Chaos, and Moon.

Does anyone have any tips on how best to do that?

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Mark Craddock
▶ Silent Legions
2017-10-01T23:59:50.817Z

Halloween Treats continue:

C.H.U.D for Sine Nomine

http://www.crossplanes.com/2017/10/halloween-treat-chud-for-silent-legions.html

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Rusty Scale
▶ Stars Without Number
2017-09-30T19:18:05.799Z

Everything you ever wanted to know about Stars Without Number in one place, and a new discord!

A couple years ago, there were various SWN 'resource packs' posted to reddit, as well as the pinned message here on g+.


These have been used by me and others quite often, but with the revised edition of SWN coming out soon and a massive amount of community-made stuff made since those listings, I decided to make a new list, which has morphed into this :

[Stars Without Number Introduction & Resource List]:
https://goo.gl/9MhNtK

It's meant to provide a few things:

- An introduction to someone unfamiliar with SWN, including an understanding of the original and revised edition(which is currently in partially-open partially-closed beta). You can find this on the "main" page.

- A place to find *all* official material, as well as a large selection of community-made material.

- A place to find resources that aren't related to SWN, but some might find useful. Intended to be related mostly to scifi, but might wander down general rpg stuff.

I intend to continue to add and reformat this over time, especially with the revised edition of SWN coming out right around the corner. I'd be happy to take suggestions and criticisms on it!

SWN Discord

Discord is a voice and text chat platform, where each server can have multiple channels for various topics. It may be used in-browser or through their desktop app.

After finding some other system-specific discords, I wanted to see one for SWN. This post along with posts to other SWN communities will have the first invites to the discord, so if you're viewing this post soon after posting don't expect much to be there!

If you're interested in joining, here is an invite:

[Stars Without Number Community Server]:
https://discord.gg/yzQ7PPX

Discord - Free voice and text chat for gamers

Step up your game with a modern voice & text chat app. Crystal clear voice, multiple server and channel support, mobile apps, and more. Get your free server now!

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Roberto Micheri
▶ Stars Without Number
2017-09-29T19:38:43.959Z

Hello all! I've been reading SWN Revised edition with gusto. Thanks +Kevin Crawford for the revised rules. WHen I think of adapting it for my players I think they may enjoy some measure of small control over the attributes, but I don't want to go full heroic s per the rules, so I and ended up coming up with these house rules for the game. This is a rough 1st draft. I've been thinking them over after hurricane María ('I'm in Puerto Rico and we were hit by Hurricane María last week), and I only managed to type them in and get online today. I'll appreciate any criticism or feedback you may have. Thanks in advance! Have a fun weekend,

https://drive.google.com/file/d/0B0IokxWvQfF5ZkRYeURZbzRqY2c/view?usp=sharing

drive.google.com/file/d/0B0IokxWvQfF5ZkRYeURZbzRqY2c/view?usp=sharing

None

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Matt Wilson
▶ Stars Without Number
2017-09-29T12:20:13.996Z

Question re: "Strong Attribute" for alien player characters.

Suppose it's Strength, so a PC with STR 10 gets a +1

Does that character still have the same carrying limits as a STR 10 human?

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Nathan Easton
▶ Stars Without Number
2017-09-27T21:46:13.906Z

It has suddenly occurred to me that, while it's difficult to make a hexmap of a spherical body, the common isocahedron provides a ready model for splitting a planet up into regular triangular sectors.

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Woodthorn
▶ Stars Without Number
2017-09-24T23:03:34.360Z

I'm curious. When you make a new sector you need a bunch of worlds. When you make a bunch of worlds you need a bunch of names. What methods, processes, or systems (hah!) do you guys use when naming the worlds of your sectors?

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Anton .Shami
▶ Godbound
2017-09-23T21:30:28.253Z

Sooooo....one of my players would, instead of a Godbound, like to play a Sorcerer. A really supremely gifted (and somewhat augmented) theurg with sorcery and probably Death and a Custom word of ours.

I am not entirely sure how to deal with this story-wise. On the one hand, the book encourages playing other powerfull creatures besides godbound. On the other, however, the book reminds us time and time again, that theurgs don't really occupy the same plane as true divinities.

Master eldritches may have nice stats, but theurgs still only ever rate a 4X modifier on dominion opposition, and the game makes it rather clear that true words trump theurgy any time.
So....how would you handle that? Bend the rules and treat him as a Godbound? Allow it but put restriction on what he ca do dominion wise? What about apotheosis? Could a Theurg theorethically find ways bind Followers the way a Godbound does? Eldritches from the bestiariry can mimick entire words, so...

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Vlad Tin
▶ Godbound
2017-09-23T05:21:32.167Z

Can anybody say, are there traditional or common magic schools in Ancalia?

I'm thinking 'bout adventures of mortal heroes there and need a portrait of "typical Ancalian sorcerer" (mostly for pregen or inspiration for players, to start with).

P.S.
Just mentioned that Invocatant Order uses Curse-eater sages, and Vindicant Order uses necromantic sorcerers (but don't belong to any magic school from corebook). Any other examples?

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Mitchel Pigsley
▶ Godbound
2017-09-22T21:56:34.531Z

Hey all, I ended up getting all the words, gifts, low magic, and theurgy invocations printed off as playing cards.

Here are all the cards in png format: https://drive.google.com/drive/folders/0B5h8Rg7ZHlVXeldvWW95WXBfaWs?usp=sharing

I used thegamecrafter.com to get them printed off. There are almost 400 cards and it came out to around $35 to print all of them and about $8 for shipping. So not bad at all.

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Jason Italiano
▶ Godbound
2017-09-21T07:24:42.995Z

Are there any further plans for Godbound?

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Omer G. Joel
▶ Stars Without Number
2017-09-20T13:27:19.849Z

STELLAGAMA PUBLISHING JEWISH NEW YEAR SALE

Stellagama Publishing wishes you all Shana Tova - Happy Jewish New Year. For the occasion, we offer a 25% discount off our products from now until September 24th, 2017. Setting material is at %30 discount as part of the September Setting DriveThruRPG sale!

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

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Woodthorn
▶ Stars Without Number
2017-09-20T12:21:19.065Z

I don't know what the practical in-universe purpose is for the metallic beast on page 47 is, but I know my next campaign needs one. Or perhaps a dozen.

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Randall Orndorff
▶ Stars Without Number
2017-09-15T15:20:05.206Z

I realize its suuuuper-early but has anyone messed around with new adept types or psionic skills?

I've been thinking about using the Adept rules to simulate Jedi (well actually something similar to Jedi but probably not exact), but it also occurred to me that you could break out the West End Control, Sense, and Alter skills and make them into psionic disciplines.

Anyone have any ideas?

Thanks!

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Von Redrikk Allenegui
▶ Godbound
2017-09-15T10:02:43.036Z

I must admit that I never used the game's Faction rules in my months of playing.

I have a nagging feeling at the back of my mind, however, that I'm missing something by not using them. The way it slots into the Changing the World section seems to indicate that Faction turns+Dominion Changes+Adventuring+Gathering Shards+Dealing with newly created Problems= a Sandbox that pretty much runs itself. Since my prep time is limited AND my player is running a province, the Faction rules are now more relevant than ever.

What are your experiences with the Faction rules? If you use them, would you mind sharing the Faction stats you used? I'm especially interested in stats for the major nations of Arcem.

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David Bartram
▶ Godbound
2017-09-13T16:41:42.026Z

How does Shoulders Wide As The World interact with Descent of the Mountain? Can you throw a house in combat for 1d12 damage on a large area, or does the caveat in Shoulders prevent you from using it with Descent?

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Alexander Cain
▶ Stars Without Number
2017-09-11T04:26:35.915Z

Was reading through the True AI section and really loved the take on it. I had a question regarding making True AI PCs.

It's listed that they can take any of the mechanical shells listed in the transhuman section. What if they wanted to play a more human looking role? The VI PCs in the Bestiary section have an android chassis as a selection, just wondering if the AI are either too advanced for that type of body, or if there was a balance consideration I'm not seeing.

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Alex Stone-Tharp
▶ Godbound
2017-09-07T16:38:13.560Z

I'm starting up a Godbound campaign shortly and am curious to see or hear about folks' examples of Relicts that they've created, especially Timeworn.

What have y'all got?

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Jeffrey Bowes
▶ Stars Without Number
2017-09-06T02:51:43.883Z

Work in progress on an Interstellar Liner.

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Michael Blank
▶ Stars Without Number
2017-09-04T04:53:12.599Z

Here is an interesting article on interstellar pay. http://www.realclearscience.com/articles/2017/08/24/how_would_we_pay_interstellar_workers.html

How Would We Pay Interstellar Workers? | RealClearScience

The exciting prospect of interplanetary economics is considered in Paul Krugman’s 1978 “The Theory of Interstellar Trade”, a paper in which he explores how interest rates should be calculated...

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NineHeavensMaster
▶ Godbound
2017-09-02T18:55:49.584Z

I find the concept and style of theurgy great, but I find its execution very lacking. Few of the theurgy spells seem really notable, and the variety is lacking. I can understand if this was to attempt to limit spell bloat from folks expecting things like D&D, but not even a teleport style spell?

I have to ask: why was theurgy designed this way? And why so limited?

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Jacob Tydings
▶ Stars Without Number
2017-09-01T17:50:58.707Z

Had some questions regarding the Telekinesis Discipline. Sorry if these have been asked or answered before.


How fast can someone move something using Telekinetic Manipulation? I know not fast enough to use as a weapon, but what, a meter a second? And while I figure it's impossible to throw things, could one hold a large something in front of you for cover?


Kinetic Transversal means essentially I can walk on walls and ceilings as long as it is strong enough to bear 5 kilos? I just wanted to be sure there wasn't a limitation there I'm not getting by the use of "overhanging surfaces". 


Telekinetic Flight involves spreading the effect to others. They have to end their turn within 30 meters, does this mean they control their own positions? 


Outside of situations where you can't lift and drop the robot or you really want to melt or freeze the bot, is there any reason you'd want to use Thermokinesis on a robot instead of just scrapping it as under the side bar?

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Brian McGillivray
▶ Stars Without Number
2017-09-01T16:40:50.739Z

I've noticed a few people have shared some revised character sheet designs, mostly on the SWN Subreddit, but i'd been working on one too, and would like to share it with you fine folks :)

It's quite a busy sheet, but I wanted to get as much info on there as I could :) I also tried my hand at making it Form Fillable.

Let me know if you guys have any thoughts or criticisms, as I'll likely be making some updated versions as my group playtests the beta rules a bit and I get a better understanding of things :)

SWN_Revised_Sheet_v1_FormFillable.pdf

Shared with Dropbox

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Kevin Searle
▶ Stars Without Number
2017-09-01T11:54:33.848Z

I know she's doing "space welding" but shouldn't the character repairing a pipe on page 24 of the Deluxe Beta have some eye protection? Nitpicky, I know, but can't help thinking she's going to go blind fast.

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Josh Peters
▶ Stars Without Number
2017-09-01T02:04:54.972Z

So, where is a good place to comment on and mention errata for the Deluxe Beta?

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Jeffrey Bowes
▶ Stars Without Number
2017-08-31T02:42:11.096Z

Trying to work out some of the travel times in SWN.

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Josh Peters
▶ Stars Without Number
2017-08-31T02:02:28.243Z

A couple of maneuvers for Bridge crews in SWN Revised ship combat. These two are intended primarily for "starfighter" combat in case that's a thing in your game:

Tail (4CP): The pilot attempts to gain advantage on another craft, by maneuvering to get behind it. Roll an opposed Pilot skill check. If the "hunter" wins the check, all gunners on board gain a bonus to hit equal to the pilot's skill level. This lasts until the next round. As well, the pilot can fire a single weapon at the tailed ship at a cost of 0CP.

A ship being tailed cannot fire on its pursuer with fixed-forward weaponry, and all turret-mounted weapons suffer a -2 penalty to hit.

The Tail maneuver must be re-rolled each round in order to gain the bonus to hit.

Shake Tail (2CP): The pilot of a tailed craft initiates this maneuver, forcing an opposed Pilot skill check against the "hunter" craft. Success means that the tail is lost.

As much as single-crewed starfighters are a thing in science fiction, the command point system doesn't specifically model "dogfights". If a group wants WW2-style dogfighting in their science fiction, then pilots would constantly be jockeying for position, and taking shots with their fixed-forward guns (using the Pilot skill). I'm not sure if this should be used for larger vessels.

Thoughts?

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Ray Weidner
▶ Stars Without Number
2017-08-29T04:25:21.476Z

Hey Kevin, you must have noticed The Pirates of Drinax on DriveThru over the last few weeks. To those who don't know, tPoD is a sandbox Traveller campaign where the PCs are pirates - well, technically they are privateers since they have a secret letter of marque, but tl;dr they are pirates. It's a terrific supplement with solid open-ended adventures, but even better, it has some very simple OSR-style mechanics for piracy.

Naturally it makes me think that piracy would make a great subject for a SWN supplement along the lines of Darkness Visible or Sons of Gold. I could easily imagine a Sine Nomine take, with tables to describe potential victims, encounters with bounty hunters, random cargo, etc. Who would like to see something like that? I mean, it's not like Kevin has enough to do.

The Pirates of Drinax

The Pirates of Drinax - Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed wi

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Jim Montgomery
▶ Stars Without Number
2017-08-26T21:52:16.387Z

In the beta, the Heavy Mining tag in the World Tag table should be 36, not 37... not sure if this was the right place to mention it :)

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Jim Montgomery
▶ Stars Without Number
2017-08-25T23:25:46.809Z

In the SWN Revised beta 1.0, I couldn't find the cost for refuelling. It's missing from the maintenance section, which is where it's located in the old core book. DId I miss it somewhere?

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Mysterious Maldarion
▶ Godbound
2017-08-25T06:54:29.037Z

So very recently and not so recently weave had players coming and going throughout our campaign for the last 4-8 weeks in my campaign which is started to get annoying however the latest player to join us wanted to use this new word he made himself & while a few of the abilities do make sense others could use some tweaking in my mind thoughts?

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Geoffrey Walter
▶ Discussion
2017-08-23T04:49:24.860Z

Y'know... With... things (very loud endless arguments) happening in the RPG world lately, something occurred to me recently.

I think I'd pay good money for a +Kevin Crawford take on Urban Fantasy. Vampires, Werewolves, Demons, Mages, all that nonsense. Like... Monte Cook's World of Darkness, but more coherent, more interesting, and with the Sine Nomine flair.

You ever think about doing that, Kevin?

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Evelyn Shea
▶ Stars Without Number
2017-08-21T21:17:19.240Z

So I've been setting up a revised edition campaign, and I wanted my players to be able to custom tailor their ship, but I didn't want them to have to have to deal with the massive headache of tabulating power/mass/cost etc. I also have a tendency to solve all my RPG problems with spreadsheets; in the past, under my old name, I shared at least a couple of those here. For this purpose, I made a tool that automatically puts together your ships from you hull and the fittings you choose from drop down menus. It makes what used to be basically an hour long process suiting up a ship become a process you can do in two minutes. It'll definitely make putting together NPC ships on the fly mid-session waaaaay easier. I figured I'm probably not the only person who could use it, and now you don't have to spend six hours building a spreadsheet.

To use it, follow my link at the top and make your own copy of the spreadsheet that you can modify. Enjoy, and tell me if you notice something is wrong with my tool so I can fix it.

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Michael Blank
▶ Stars Without Number
2017-08-21T15:05:13.845Z

+Kevin Crawford ​, what are our chances of getting some magic rules for SWN at some point? I love space fantasy. For all the hate leveled at it (justified, I would say) I loved Spelljammer.

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David Bartram
▶ Godbound
2017-08-17T23:22:56.808Z

Some homebrew Theurgy Invocations of the Gate and the Way, in case anyone is interested. (Many of them are recognisable as Godbound versions of spells from other games)

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Adam B.
▶ Godbound
2017-08-17T15:47:49.959Z

Has anyone had any experience with the Knowledge Power Disclose the Flaw? It's an interesting ability but, personally, as a GM I'm never big on things that potentially turn living breathing things in my world into stat blocks to the players.

The giving of total HP & Effort feels like it could be good in theory for judging strength of an enemy, but I can see players turning a confrontation into a problem that goes from immersive role playing to a meta math battle.

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Kevin Crawford
▶ Discussion
2017-08-12T16:13:50.482Z

A modest new beta for Wolves of God.

Originally shared by Kevin Crawford

A fresh beta of Wolves of God, as something I've been chewing on as a respite from Stars Without Number: Revised work. I added a bit to character creation to help mechanize the emphasis Anglo-Saxon warriors placed on the value of gifted finery, and put in the combat rules and healing rules.

For the latter, I'm going with a somewhat different angle than typical OSR combat. PCs have fewer hit points than usual, but hit points return much more rapidly. Being brought to zero hit points leaves you Gravely Wounded, however, and tacks on a Scar. You're also going to be spending a good long time in bed back at the hall, recovering from whatever almost killed you. Of course, you can always hope a sufficiently holy monk or nun might be able to pray a miracle of healing over you... you have been giving gifts to the monastery, right?

drive.google.com/open?id=0B4qCWY8UnLrcaDBkNEtzLVNTd28

None

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Kristopher Hedley
▶ Godbound
2017-08-11T13:49:22.627Z

Question about character advancement. I understand that a PC needs to earn both XP and spend Dominion in order to advance in level. What about situations where a character has enough XP to advance, but hasn't spent Dominion for some reason. Time might be a factor for instance. On pg. 128 it says Dominion expenditures "aren't fast enough to be useful when time is an issue". The book's example suggest Dominion sinks should take between a few weeks and a month to enact. I haven't run into this issue yet (newby GB GM), but I'm wondering if it might be around the corner. The crisis my players are dealing with is happening quickly, and they don't have days or weeks to spare. I imagine this isn't terribly uncommon either. Has anyone else run into the issue of having an accumulation of XP and Dominion points, and no time to invest them into levels? Do you wait until the adventure is over, or for significant downtime? What if there is enough XP banked to earn more than 1 level at a time? Thanks for any help!

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Kevin Searle
▶ Stars Without Number
2017-08-11T00:14:15.407Z

u/mpigsley from r/starswithoutnumber created a slick sector generator. It uses RE world tags.

Sectors Without Number

None

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Josh Peters
▶ Stars Without Number
2017-08-10T03:45:51.937Z

So, first impressions on running a one-off SWN2e with my players. We made 4 new characters, and ran a short adventure:

1. The new skill list works. Players generally knew what their characters were capable of without doing much reading. We all like the Connect skill more than the various Culture skills in 1e. Having the skills as verbs really opens up new options. For example, I had one player ask if he could "help Sneak a few civilians away into hiding." Amazing. Done.

2. They miss the old 1e skills, and what they meant for character roles, and helping to define the character mechanically, as well as conceptually. Navigation is important. The different Vehicle skills are important. Science and History are important. They were less upset about Shoot replacing all the Combat/Projectile, Combat/Energy and Combat/Gunnery skills.

3. Psychic powers and skills are well integrated into the basic system mechanics.

4. Ascending AC is just better.

5. The Warrior, Expert and Psychic classes, and the "half-classed" Adventurer classes were a real, real hit during character generation. The players really liked the different options. The "auto-hit" Warrior ability option was very welcome.

6. Foci were a big hit, though they didn't come into play too too often. The Specialist focus was a very popular choice at character generation. My players have been running the same characters for 2 years of play, and their characters are 7th level. The foci were really interesting to them, because they were immediately thinking about which new foci would go with their old characters should there be a conversion to SWN2e.

7. I ignored Shock Damage. I might try incorporating it into my next session to see how it flows.

8. The equipment packages are solid, and a real time-saver.

Overall, plays well!

Read comments →
Kristopher Hedley
▶ Godbound
2017-08-10T00:07:54.763Z

Getting ready to run my second session of Godbound after a long hiatus, and I'm getting excited all over again. I love the way Godbound forces a GM to set up problems for the players. Seems so different from a lot of other games I've played. If the players can smash through just about anything with their Gifts, how do you make problems stick for a god? My working theory so far, is that anything that's going to slow down a pantheon need to be pretty deeply embedded in the situation. Significant encounters need to be high-stakes AND nuanced. NPCs need to enmeshed in interpersonal complications, where several conflicting characters might all be making a pretty good argument to the PCs. Who to agree with? The first problem my group had to deal with was a refugee crisis at the gates of a city that was at the brink of famine. The refugees (who spoke a language no one understood) were fleeing the bad guys from the mountains (who wanted to kill them), but the townsfolk didn't want the refugees coming in and swamping their strained infrastructure. No easy answer. My players figured out an angle pretty fast anyway, but their solutions were so damn brilliant it didn't matter. Looking forward to more of it.

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David Bartram
▶ Godbound
2017-08-09T12:14:23.806Z

How common is 18 in an Attribute, among mortals? I know that won't have a firm canon answer in Godbound, but maybe another OSR rpg has some guidelines? Any thoughts?

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Michael Blank
▶ Stars Without Number
2017-08-05T03:40:43.476Z

+Kevin Crawford ​ congratulations on hitting $80k on the new SWN.

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Justin Reardon
▶ Stars Without Number
2017-08-04T00:57:10.595Z

I’ve started running SWN Revised with a group, and it’s going pretty well so far. Foci & new psychic rules are a great improvement over the original.

We’ve had one concern come up so far. The Telekinetic Armory feels like it gives a lot for its cost. You get:
1. Armor that is at least AC16, and unlike any other TL4 option with that much AC, locals probably can’t detect it until combat has already ensued and;
2. It summons weapons have the same concealment problems, and allow for the user to wield a large advanced melee weapon using dex.
3. Activation is On Turn, so this can all be summoned without wasting any action economy.

This seems like a lot for an ability that only requires you to commit effort while in use. This mostly came up with my group because the psychic realized he’d be able to get better AC & equal to hit compared to our melee focused warrior at this point in the game which seems…awkward.

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Gajus Miknaitis
▶ Scarlet Heroes
2017-08-01T14:55:44.223Z

If a creature has a Morale of 12, does it always make its checks since you roll 2d6 for them?

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Andy Owlington (The Owlington)
▶ Stars Without Number
2017-08-01T04:24:06.125Z

Congratulations on the launch of SWN2!

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Kevin Crawford
▶ Stars Without Number
2017-08-01T04:23:31.314Z

As it was foretold.

Originally shared by Kevin Crawford

The time is at hand.

Stars Without Number: Revised Edition

A revised full-color edition of the Stars Without Number sci-fi role playing game, with expanded material, new GM tools, and more!

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geoffrey nelson
▶ Other Dust
2017-07-30T19:24:48.301Z

Here's a link to a blog post about using Other Dust and Google Earth to make a ruined cul de sac.

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Ed Ortiz
▶ Stars Without Number
2017-07-30T16:42:02.987Z

In which I talk about aliens and the different styles of them, through the lens of Hollywood media.

http://dungeonsanddutchovens.blogspot.com/2017/07/styles-of-aliens.html

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Kevin Crawford
▶ Discussion
2017-07-29T02:57:56.250Z

Something people might find an amusing diversion.

Originally shared by Kevin Crawford

I've been letting my head relax a little from SWN in the run-up to the Kickstarter beginning at midnight on August 1st, so I've been doodling around with the 710 AD England game I mean to get around to eventually. It's intended to be a fairly modest warm-up run at my future historical gaming line, but it's fun to be able to play around with a 6x9 book format. Just for fun, I've attached the extremely-provisional character creation chapter below so people can get a general idea of where my head is on its chargen.

WolvesOfGod_0.1.pdf - Google Drive

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Whidou
▶ Godbound
2017-07-25T22:19:49.580Z

Godbound

How do you all handle the Knowledge gift The Omniscient Scholar in play?

Players at my table ask for a geopolitical info dump every time they get to a new realm, which is a huge bore and sucks a lot of fun out of exploration.

I have been able to circumvent this issue by using realms troubled enough (war, chaos, unknown…) that no human sage could be reasonably learned into their recent history. I then proceed to give the players some rumours about various places in the realm so that they don't feel cheated out of their gift.
Obviously, this does not work for every realm, especially the bigger Arcem-like ones.

If anyone around these parts has an interesting way to handle this gift in play, I'd be glad to hear about it. Thanks :-).

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Tanner Yea
▶ Stars Without Number
2017-07-25T19:21:45.951Z

A marine of the Barrasati Imperium, a once powerful hegemony trying to reclaim it's glory. Armor is based on Ethiopian medieval armor, as Barrasati has a general East African vibe

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Kevin Crawford
▶ Stars Without Number
2017-07-22T03:16:13.214Z

A preview up for your comment. August 1st launch if all goes smoothly.

Originally shared by Kevin Crawford

The Stars Without Number: Revised Edition Kickstarter preview is up for your consideration and comment. It's not set in stone yet, but it's a good basic map of how I'm planning to structure the thing. If everything goes smoothly, I expect to launch on August 1st.

Stars Without Number: Revised Edition by Kevin Crawford — Kickstarter

None

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Omer G. Joel
▶ Stars Without Number
2017-07-21T14:13:38.536Z

Stellagama Publishing participates in DriveThruRPG's Christmas in July sale!

Which means: 25% off all our PDF products until the end of July!

Get them while they are cheap!

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

DriveThruRPG.com - Stellagama Publishing - The Largest RPG Download Store!

Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format.

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Tanner Yea
▶ Stars Without Number
2017-07-20T21:09:00.938Z

Update on my little setting. The Tyorg have been changed to be more cetacean humanoids - basically, what if dolphins became humans instead of apes. The Esh are plant-based technocrats, and the Irctik are psychic nomads. I'm considering making the Visari and Por'yrt racial enemies

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Tanner Yea
▶ Stars Without Number
2017-07-19T02:56:28.479Z

Has anyone done anything with stellar hazards, i.e. black holes, nebulas, etc.? It's always seemed that the 'space' of SWN is a relatively safe place

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David Frederick
▶ Stars Without Number
2017-07-18T21:09:05.077Z

I'm running an SWN campaign, and I'm posting information for my players at xenophonsfuture.blogspot.com . It is still a little sparse since we have only had one session, but you may get some game ideas from the content posted thus far. Welcome feedback.

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Mason Munden
▶ Godbound
2017-07-18T20:33:11.386Z

If a Sorcery Godbound casts Pale Ranks of Bone until they have 24 HD of undead, is that a Large Mob, or is that just 24 individual undead?

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Mason Munden
▶ Godbound
2017-07-14T18:09:10.909Z

I'd like to request some rules clarification, +Kevin Crawford . I apologize for the inconvenience, but on page 177 I can find the following passage:

"Next, the crafter decides how many points of Effort the artifact is to store. The wielder of the artifact can use this Effort to fuel the gifts it contains. All Effort the artifact commits is for the day, and the gifts it triggers don't last longer than a scene. Artifacts regain committed Effort at dawn each day. An artifact can contain no more Effort than half the creator's level, rounded up. Barring some rare power, an artifact's wielder cannot use their own Effort to fuel its gifts."

The portion: "...and the gifts it triggers don't last longer than a scene." is causing some confusion with my group. The Etheric Node artifact on page 178's Greater Gift: "Rectification of Names" seems like it defies this rule, or guideline as that effect would certainly persist (with an active emanation) longer than a scene.

City Seed's 'Birth of the Metropolis' on the other hand seems as though it uses natural processes to construct something which would persist beyond the duration of the ability.

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Tanner Yea
▶ Stars Without Number
2017-07-11T20:48:31.824Z

I'm working on my own setting to run once SWN:R comes out, so I thought I'd share my three playable aliens. These are kind of akin to the Major Races of Star*Drive or Traveller - there are other races in the sector of various advancement, but these three are large enough to make sense for a PC to be.

Visari
Reptilians
Lenses: Honor, Hate
Society: Democratic
Foci: Tough, Natural Defenses

Tyorg
Humanoid (Feline-esque in this case)
Lenses: Joy, Treachery
Society: Monarchic
Foci: Strong Attribute (Dexterity), Origin Skill (Talk)

Por'yrt
Insectile
Lenses: Wrath, Collectivity
Society: Multiple Cooperative (Oligarch, Tribal, Democratic, Monarchic)
Foci: Aptitude for Violence, Innate Ability (As Telepathic Contact)

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Kevin Crawford
▶ Stars Without Number
2017-07-11T00:00:25.321Z

As one of the pledge levels in the upcoming Stars Without Number Kickstarter, I'm offering a limited-release hardcover containing the entirety of 1st edition Stars Without Number's for-pay products. As part of the prepwork, I had to tally the page counts for the products that were going in, since DTRPG's standard-color hardcovers only run up to 840 pages. I had to ditch considerations of adding the Mandate Archive because the for-pay content alone runs 798 pages. I'm going to have to get a proof printed and shipped to make sure it holds up properly and to get an idea of shipping costs, but the sheer absurdity of the book amuses me.

Those who get it will have seven years of my relentless, bibliomanic SWN production sitting in one massive chunk of pulp. And I do intend to reserve it for high-end KS backers, so they have something special as a token of their support.

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Mark Craddock
▶ Silent Legions
2017-07-10T02:16:13.102Z

Invisible Horror

http://www.crossplanes.com/2017/07/silent-legions-invisible-horror.html

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Rebecca Ashling
▶ Stars Without Number
2017-07-09T06:57:49.868Z

Tried out the Alien Creation rules from 2e SWON. Decided to make a template for the Amaut from "Hunter of Worlds".

Lenses: Collectivity, Greed
Social Structure: Tribal
Focus:
-Origin Skill: select from Exert, Fix or Trade
-Strong Attribute: +1 Constitution

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Rebecca Ashling
▶ Godbound
2017-07-08T04:38:12.439Z

Received "The Storms Of Yizhao". Loved the Freedom Word. Just the thing for dealing with the Shackled Court. The Altar of Heaven is just creepy; the All-Under-Heaven-Empire must have been a dreadful place to live.

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Kevin Crawford
▶ Stars Without Number
2017-07-08T00:03:45.034Z

For comment, particularly on Faction rules clarifications requests.

Originally shared by Kevin Crawford

Stars Without Number Revised beta 0.11, for your consideration and comment.

This is getting close to KS-ready content. The Faction rules are in now, and largely unchanged, but I've put in more white space to cover clarifications, so if you have any persistent Factions questions now's the time to point them out so I can answer them in the text. The Xenobestiary chapter's also in, with rules for VI and alien PCs. I also put in some tweaks and clarifications in the starship section.

The only significant work left is to finish the GM's Resources chapter, which will include some of the content in the former GM's Guide chapter. I'm having to be tight about my setting, since the free version of the Revised edition is probably going to clock in at 250 pages, and I have about 50 pages more of stuff for the deluxe for-pay version. I can't get beyond that or else it gets tough to price the book at a rate that still makes me a decent profit on a premium color POD.

StarsWithoutNumberRevised-Beta-v0.11.pdf - Google Drive

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Omer G. Joel
▶ Stars Without Number
2017-07-06T19:05:48.380Z

Stellagama Publishing presents:
High Resolution Blank Star Map Pack

PAY WHAT YOU WANT!

High resolution, print-ready star maps for the Cepheus Engine, Stars Without Number, and any other science-fiction game using hexagon star maps.

The package includes:
Subsector map, 8x10 hexes, 1919x2955 pixels.
Half sector map map, 2x4 subsectors, 20x32 hexes, 6854x5532 pixels.
Sector map, 4x4 subsectors, 40x32 hexes, 6858x10192 pixels.

http://www.drivethrurpg.com/product/215796/High-Resolution-Star-Maps?force_not_tooltip=

High Resolution Star Maps

High Resolution Blank Star Maps - High resolution, print-ready star maps for the Cepheus Engine, OGL 2D6 Sci-Fi games, and any other science-fiction game

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Mason Munden
▶ Godbound
2017-07-06T18:06:41.492Z

So I got my PDF of Sixteen Sorrows, Ten Buried Blades, and the Storms of Yizhao printed and spiral bound together.

I just realized that there are softcover versions of both Storms of Yizhao and Ten Buried Blades– damn. I should've bought those instead of the PDF versions I've got.

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Ed Ortiz
▶ Stars Without Number
2017-07-05T18:46:37.015Z

In which I talk about doing solar system scale sandboxes and my odd obsession with aliteration.

http://dungeonsanddutchovens.blogspot.com/2017/07/stocking-solar-systems-sum-of-stunts.html

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Jeffrey Bowes
▶ Stars Without Number
2017-07-04T02:38:48.437Z

Working on an adventure location for Stars without Number.

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Bob Bersch
▶ Scarlet Heroes
2017-07-04T00:18:17.184Z

So I decided to try a solo adventure in Scarlet Heroes. So far it's been fun.. think I may have mess up some things (like healing). Here is my character, Raytor the Nighthunter, looks like.
Human Fighter 1, ST 12, DX 16 +2, CN 15 +1, IN 9, WS 9, CH 13 +1, HP 9, AC 4 (Leather and shield), Short Sword (+3 1d6+2), Sling (+3 1d4+2), Fray d8.
Traits Pantherish Grace 2, Monster Slayer, Eidetic Memory, Knows many thieves.
I'm just going to post the raw notes here, since I don't have a blog :) Comments welcome :D

Raynor's Adventures
Encounter/Events
Day Hex /Features Notes
1 00.00 n/n Rations 5
2 01.00 n/n Rations 4
3 02.01 n/n Rations 3
4 02.01 -/-/- Hunting in woods, successful, Rations 2+4=6
5 01.01 n/n/n Rations 5
6 01.02 n/y/y Event: Deadfall trap, 1d6 rolled a 4, 1 hp damage, Bandaged before exploring feature. Feature: Cavern/Geomatic Nexus, 14 locations, Inhabitants: Heretics, will send for help (further expeditions are at Threat+1d4)
Dungeon turns
1 Strata Pocket, Encounter, Hidden Treasure, No Hazard or Feature.
7 HD of Minons and Elites: 3 Armed acolytes and 2 Temple Champions 2HD.
Raynor was sneaking into the cave (roll 7+4=11), seeing the guards he tries to sneak up and attack with surprise (Roll for guards alertness 12+2=14) so nope. First round of combat: 8 on the fray die kills two acolytes and a 23 to hit gets the last one for a point (1+2 damage roll). The two champions (2HD, AC6, +1 to hit, 1d6 damage) attack and both miss. Second round of combat: No fray die as they are 2HD, he misses and so do they. Third round of combat:A solid hit of 25 but only 1+2 on the die does a point to one, One of them hits but only rolls a 1 on damage so nothing. Round four: A hit for 2 pts of damage kills the wounded one, the champion misses. Round five: A solid hit for 2 points kills the last one with a thrust thur the heart.
Raynor checks the bodies for loot (roll of 12+1), finding 6 gold and two pieces of jewerly worth 30gold and 600gold(!). These heretics seem to love jewerly...There is a deeply sloping shaft leading further into the caverns..
2 Vertical Shaft, Nothing here... ahead is a narrow creveasse.
3 Narrow Creveasse, Encounter, Hidden Treasure, No Hazard, Feature.
2HD Champion is here. The feature is a noncombatant inhabitant of the dungeon (?). Only thing I can think of is an animal being stabled here for the time being. 1d10 roll for exoticness, high is better..roll a 10.. ok.. so the combat with the Champion. Raynor rolls a 12+2 for stealth and attacks with surprise. And kills him before he can attack back. A search of the area reveals some valuable furnishing (m1 in room contents..30gold worth.. a piece of furniture I think) a headrest (like a chair) made of carved hardwood with inlaided ivory. What an old thing to find in a cave he thinks. He will try to grab it on the way out.
Now the odd animal.. let's use oracles.. Is the creature useful to Raynor (Unknown)..roll of 2 so no... Something that will die if it is taken from a cave (Unknown) roll of 19 is yes.. so it's like a mobile fugus or pool of blind cave fish.. whatever... exits from room are two.. one to "south" and one to the "east". Wandering Monster check (every 3 rounds sounds right) roll of 4 nope. Raynor sneaks east..
4 Natural Bridge, Encounter, Treasure, No Hazard or Feature.
4HD of Acolytes. He surprised them but one manages to hit him for 2 pts before they all die. Standard treasure on their bodies yields 4 gold and a piece of jewerly worth 80 gold. No exit from room.
5 Bandaging wounds for 2 points. Wandering monster check, on a 4 nope.
6 Walk back to Narrow Crevasse and then east, Wandering monster check, a 4, nope
7 Crumbling Dry Cave, No Encounter, Treasure, No Hazard or Feature. More furntiure found, this time a table worth 40gold, made of silvered lacquered bamboo. One exit to the east.
8 Pit Ledge, No Encounter, Hidden Treasure, No Hazard, Feature.
An original architectual feature that is religious in purpose... A naturally occuring altar of some kind! A roll to see how hidden the treasure is (8) and a search roll of 12+1 finds..40gold world of cheap jewerly hidden about the altar.. two additional exits leave this area to the 'south' and the 'south east'. Raynor heads south.
9 Domed Cavern, Just Hidden Treasure here. Roll for how hidden it is 10 and his search roll 13+1.. a 10gold piece pair of sandals... ok why not. There are a lot of exits from here, N, W, SW, S, SE and East. Oh Roll for Wandering Monsters, 6 nope. Ok East we go.
10 Pit Ledge, Just a Feature here. There is a small scroll stuffed into a opening on the wall. It is a note revealing the location of a treasure (or another dungeon?). The exits from here have been explored so back to the domed cavern room and West.
11 Underground Pool, Just a Feature here. An Unusual piece of movable furnishing.. That endangers the investigator treat as a Hazard! Dangerous object, save or take td6 damage. Ok.. let's see.. Another of those headrest chairs by the edge of the pool, but moving over to it forces Raynor to cross sharp and broken ground, save vs dex rolled a 13 so avoids it. F that chair. Exits from room explored so back to Domed Cavern and Southwest.
12 Circular Chamber, Nothing here.. Wait Wandering Monster roll, 6 nope.. Exits from room explored so back to Domed Cavern and South.
13 Caved-in Cavern, Nothing here.. Exit to South is new.. so South.
14 Pit Ledge, Nothing here. No new exits. Back to the Domed Cavern room.
15 Back at Domed Carvern, Wandering Monster roll, 6 nope. Heads South East.
16 Strata Pocket, Encounter, Nothing else
6 HD of Minions and Elites.. 2 Armed acolytes and 2 Temple Champions 2HD. Raynor kills them in 2 rounds of combat.. no loot :( New Exit to the East.
17 Water-smoothed Cave, Feature only. The roots of some deep growing tree somehow enter this room infusing it with a zen like peace and possibly magical energy.. Raynor can't tell.. time to leave..
18 Back at Domed Cavern, Wandering Monster roll, 1! 6 HD of Minions and Elites.. 2 Armed acolytes and 2 Temple Champions 2HD.Pretty long fight of 6 rounds and Raynor takes 5 HP before killing them all.
19 Bandaging wounds for 2 points. Wandering monster check, on a 6 nope.
20 At Crumbling Dry Cave, Wandering monster check, on a 5 nope.
21 Grabs chair at Narrow Crevasse, Then at Vertical Shaft. Wandering monster check, on a 3 nope.
22 Out of the cave system.. Found treasure is a chair worth 30gp, sandals worth 10gp, three pieces of jewerly woth 30, 600 and 80 gp and 10gp in coins. A pretty nice haul.. Of course he still needs to find a city.. He is still down 3 hp (to 6) and 1 Adventure Point. He walks a mile or so from the cave and makes his camp for the night.

Encounter/Events
Day Hex /Features Notes
7 01.03 N/N/N Rations 4, Raytor will rest and recover a HP (to 7).
8 01.03 N/-/- Rations 3, Raytor will hunt in the forest. Rolls a 16, success. +2 Rations.
9 01.04 N/N/Y Rations 4, A ruined fortress looms out of the forest. It was a Shou Prison that was over ran by Monsters and partially destroyed. It is has gigantic monoliths around it and is built of mortared stone. The building is featureless and has no ground windows. Exploring the ruins yeilds a minor hidden treasure (c1) of 40 golds, 4 cheap jems (10/10/40/60) and 3 pieces of cheap jewerly (20/30/30/40). Maybe this is where the heretics got there jewerly? Raytor can't figure it out...
10 01.05 N/N/N Rations 3, Raytor will rest and recover a HP ( to 8).
11 01.05 N/-/- Rations 2, Raytor will hunt in the forest, Rolls a 14, success. +1 Ration. lol
12 01.06 N/N/N Rations 2, Nothing around here.
13 01.06 N/-/- Rations 1, Raytor will hunt in the forst, Rolls a 3 and fails..
14 01.07 N/Y/N Rations 0, Event:Wet season, A sudden flooded way, lose a mount or pack beast.. He doesn't have one..
15 01.07 N/-/- Rations 0, Hunting in forest, success with a 10 rolled, +2 days rations. Raytor needs to find a town..
16 02.07 N/N/N Rations 1, following the curve of a lake
17 02.07 N/-/- Rations 0. Raytor hunts. +2 Rations.
18 03.08 N/N/N Rations 1, now in open plains
19 03.08 N/-/- Rations 0, He hunts. +3 Rations.
16 04.08 N/N/Y Rations 2, Raytor finds a Farming Village (yay!). Raytor approaches the village of Dawaju as a Stranger (and gets a reaction roll of 9) but finds farmers like gold freely spent (can buy supplies at 1.5 cost). Now to buy a map, supplies and a mule.. (and to figure out how to add some towns to this map that seems fair).



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T.S. Kilgriff
▶ Godbound
2017-07-03T19:13:50.897Z

I just finished the City of Stairs by Robert Bennett. Any fans of Godbound should definitely seek out this book! A lot of incredible ideas for what happens when a Made God is killed, the conflict between ex-worshippers and the new real. Just a stunning book and a great resource for Godbound campaigns. The setting could easily be one of the floating realities of Godbound...

I didn't realize there was more than one so can only vouch for the first.

The Divine Cities - Wikipedia

None

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Ed Ortiz
▶ Stars Without Number
2017-07-03T15:39:46.371Z

In which I discuss a personal challenge for GMing and how others would do it

http://dungeonsanddutchovens.blogspot.com/2017/07/gming-challenge-non-sapient-wilderness.html

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Jordan Raymond
▶ Stars Without Number
2017-07-02T16:34:24.961Z

I have a new idea for space combat "escape" and "pursue" actions (from beta 0.10). I just wrote it, did not playtest it, but maybe that's an idea some would like. +Kevin Crawford ​, if you are interested, here it is. Of course, all comments are welcome!

---

I’d use a super simplified 1-dimension “map” and change the actions “Escape combat” and “Pursue Target”. The idea is to make escaping and pursuing more simple and visual (to put it on a map), while giving the option to flee at all cost. (Inspiration for the 1-dimension bands taken from the Diaspora game.)

The map has 4 bands : 0 (in the middle of the fight), 1 (close), 2 (far), 3 (very far). All ships start in the 0-band. If you start you turn on band 3, you can decide to flee the combat : treat that as if you won a Pursuit and Escape contested roll against all opponents in combat (so 6 hours of travel, see p. 114 in beta 0.10. We can probably add 15min for every round of combat after that).

“Escape combat” is mostly the same action. Costs 4 CP. If some opponents try to bar you from escaping, make the contested check against the better of them. If you succeed the check, you move +1 band, otherwise you have a choice : either stay in the band you are in or the opponent choose which of its ship automatically hit you with all their weapons (or 1 weapon targeting a system, their choice)
“Back into combat” is a new action. It’s free, but can be taken only once per round. You move down as many bands as you want, but only once per turn.

“Cover escape” is a new action. It costs, I don’t know, say 2 CP, and can be taken only once per round. Choose an allied ship, and give it +1 to “Escape combat” and defensive “Pursue Target” rolls. You take -2 to your AC and attack rolls. Lasts until your next turn.

“Pursue target” changes a bit more. It now costs 4 CP. You choose a ship from a band equal or higher than you own and try to move it down 1 band (you can't pursue if you are futher away from combat, and must first move down). Make a contested Pilot+INT or DEX roll; both add their Ship’s speed and band number. If you win, the targeted ship must choose : either move back 1 band or be automatically hit by all your weapons (or 1 weapon targeting a system, your choice). If you lose, nothing happens. If the target is not in your band, you can then spend 1 CP to move to its band if you wish.

Bands should not be seen as literal distances; it’s more a combination of speed, vector and distance. That’s why “Pursue Target” move a ship back : you block the right vectors to keep the enemy in the fight (they can decide to use them anyway and get shot, though). That’s also why moving inwards (toward band 0) is easy : you just jump straight into the middle of fight, no zigzagging needed.

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Piotr Piasecki
▶ Godbound
2017-07-02T12:20:52.510Z

What are some of the most interesting Dominion Projects your group has undertaken in your Godbound game?

Our group was playing in Ancalia - the land that has practically zero population. We needed to get ourselves a steady source of metal that used a minimal amount of workers and infrastructure.

In the end we build The Forge - powered by endless steam engines and persistent fires, staffed by undead workers, with ore being supplied by giant ants tunnelling deep underground. What little actual workers and foremen we did had were supernaturally empowered and were constantly healing while in the facility. It was a clever way to combine our disparaging Godbound portfolios, sink a good amount of Dominion and cleverly work around the limitations of our setting.

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Gary Brown
▶ Stars Without Number
2017-07-01T17:39:25.662Z

Hey gang, some discussion - well monologue anyway - about Stars Without Number! I also talked about my day at North Texas RPG Con.

Gamescape 3: Counting Stars

In which I talk about going to North Texas RPG Con and Stars Without Number Revised. Gamescaper Campaign: https://www.patreon.com/gamescape Other Social Outl...

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Ed Ortiz
▶ Stars Without Number
2017-07-01T15:33:21.823Z

In which I showcase some sci fi maps and art I've been doing for practice.

http://dungeonsanddutchovens.blogspot.com/2017/07/wip-terraformed-mars-planet-and-map.html

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Piotr Piasecki
▶ Godbound
2017-06-30T07:21:43.803Z

We recently had a discussion about Factions, Features and Dominion changes.

So, Factions have Features. Those determine what the given Faction can do. The Factions also have a Power rating, determining how big the Faction is.

Dominion changes require the PCs to figure out the Scope of the Change (and its Probability and Resistance, but that's not important). The Scope determines how large the change is. Dominion can also be used to create new Features for the Factions.

Now, here is a problem we've ran into today - should Faction's Features have an independent Scope from Faction's Power? Say, establishing a Theotech guild (Scope 1) in Yizhao (Power 2) would probably create a new Feature for Yizhao. However, it might be important to distinguish between someone making a small guild in Yizhao being Theotechs, and making everyone in Yizhao a Theotech (Scope 1 vs Scope 2 change).

So it seems like Features should have Scopes. This seems to be implied on page 135 "Add +1 if it's a vastly larger Feature than the opposing one, involving far more troops or personnel, or a far bigger institution.". If all Features of a Faction would be the same Scope, then you would never have D8 vs D6 conflict, you would always have D8+1 vs D6.

Now, logically Factions can have Features with Scope smaller or equal to their Power - Yizhao with its 100k people can have many 1k guilds without overlapping anyone. However, should the Factions be able to have Features with Scope bigger than their Power?

Say a Godbound of Fertility builds a massive farm in Yizhao that produces enough food to feed 1M people (Scale 3). This means Yizhao has a large surplus of food it can use. However, population and area-wise, it's still a Power 2 Faction. Would that change upgrade it to a Power 3 Faction, or should it still be a Power 2 Faction with a Scale 3 Feature?

I'm probably reading too much into this - I know Godbound is supposed to be a simple game, but these are the sort of questions we begin running into when we start bookkeeping things diligently in our game ;).

So what's your take on the matter +Kevin Crawford ?

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Daniel Clark
▶ Scarlet Heroes
2017-06-29T14:55:50.356Z

Trond returns to the Tang palace to take on the cultists of Z'ol-Iku again.

Return to the Tang Palace

In this Scarlet Heroes dungeon adventure the thief Gong Trond returns to the Tang palace in Haicheng to search for the treasure of Tang Guotin, the cult sorcerer whom he killed in his previous adve…

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Rebecca Ashling
▶ Stars Without Number
2017-06-29T02:17:06.001Z

How do languages work in the Revised SWON ruleset. Presumably it's covered by the Connect skill but how many starting languages and how does a character learn new ones?

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Rebecca Ashling
▶ Godbound
2017-06-29T00:09:55.118Z

How great was the scope of the Sundering? Did the war against Heaven damage just Arcem's home world or were other worlds also affected?

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Rebecca Ashling
▶ Godbound
2017-06-28T23:17:37.586Z

Should be getting "Storms Of Yizhao" in.a week or so. Looking forward to seeing the new Freedom word. Oh, any news on when a Word supplement might see light of day? I like Words.

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Rebecca Ashling
▶ Stars Without Number
2017-06-28T21:40:45.070Z

I just did a rough calculation for the size of the Terran Mandate before the Scream. Assuming relays of spike-6 couriers, it was roughly 7300 hexes across.

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Mason Munden
▶ Godbound
2017-06-28T15:39:25.500Z

I could use some assistance with balance for anyone who might be so inclined to offer opinions.

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David Bartram
▶ Godbound
2017-06-28T14:34:27.580Z

Has anyone made use of the Black Academies in their game, maybe named an Academy or two? I want to put a town in between two rival Black Academies, and I want to know how to make them distinct rather than Evil Wizard School A and Evil Wizard School B. All ideas welcome, including any tidbits that the ever generous +Kevin Crawford ​ might have at his fingertips...

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Scott Maclure
▶ Scarlet Heroes
2017-06-27T05:52:11.455Z

Hi +Kevin Crawford - minor frustration with printing Scarlet Heroes - if you print the PDF 2-sided, the page numbering is on the inside, near the spine, instead of on the outside.

If I had been more observant, I would have skipped the cover page and started from page 2.

What's the standard practice here? Drop the cover from the PDF and have as a separate download? Add a blank "spacing" page after the cover?

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Kevin Crawford
▶ Stars Without Number
2017-06-27T04:27:10.980Z

New starship rules in SWN revised beta 0.10.

Originally shared by Kevin Crawford

Stars Without Number revised beta 0.10 is here now. The main addition is a 28-page chapter on starships, with the new starship combat system and reworked travel and sensor rules. I worked the process so that 1e ship stat blocks can be used unchanged with 2e rules, but hopefully there's significantly more for PCs to do when aboard a ship during combat. I wouldn't be surprised if they required more tweaking before true final, however.

As usual, comments and observations are welcome.

StarsWithoutNumberRevised-Beta-v0.10.pdf - Google Drive

sine.nomine.pub@gmail.com. Google+ Profile–Privacy · My Account · Profile. sine.nomine.pub@gmail.com. sine.nomine.pub@gmail.com (default). All your Brand Accounts » · Add account · Sign out. Google Account. sine.nomine.pub@gmail.com. sine.nomine.pub@gmail.com. Main menu.

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Scott Maclure
▶ Discussion
2017-06-27T02:21:51.441Z

Is "Red Tide" available in EPUB format? I know "Scarlet Heroes" & "Silent Legions" are (as I have them) - I have Red Tide but only in PDF format. +Kevin Crawford if not, any plans?

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Jordan Raymond
▶ Stars Without Number
2017-06-26T16:43:43.297Z

Hi +Kevin Crawford ! I was wondering if the World tags are modified in 2e. I know there are 40 new ones, but did the original ones stay the same?

As an aside, do you have a list of the new ones? It's pretty easy to compile, but if you already have one handy, I'd be glad to have it. It's for my french translation. Thanks!

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Kyle Maxwell
▶ Scarlet Heroes
2017-06-26T15:59:08.791Z

Into the Temple of Zuveng (dungeon adventure report)

Into the Temple of Zuveng

I’m traveling this week and will likely have lots of solo RPG time. With this particular adventure, Getek’s saga takes another twist as he delves into a dungeon. Tags: Holy Site (Shou c…

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Lord Darkview
▶ Godbound
2017-06-24T11:41:32.984Z

I've got a question about scaling the Dominion system for a larger setting.

I'm running a Godbound game set on modern Earth. Modern Earth's landmass is about 50x larger than Arcem. Mid-sized cities are frequently 5-10x larger than indicated, with metropoli twice that size again. Region is more nebulous, but seems small (more suitable for larger cities than vast areas). Nation and Realm make enough sense, though again, seem a drop small.

So far has been to stick to the chart for populations and area. This has led to some weird issues though: most significant cities are still larger than Scope 4, yet most countries are significantly less populous than Scope 8.

I'm debating instead rescaling the scope progression: 1 for minor cities, 2 for major cities and small powers, 4 for continental regions and medium powers, and 8 for great powers. Does this approach make sense? Alternatively, how would any of you adapt the system to handle our present geography and demography?

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Piotr Piasecki
▶ Godbound
2017-06-24T09:18:28.552Z

We recently started playing around with the Major Supernat