Lord Darkview
▶ Godbound

Two Godbound questions:

1. How does one precisely delineate a scene? In the particular situation prompting the question, the Pantheon defeated a powerful enemy in a fight that left them mostly (though not completely) depleted. However, the enemy has enacted a plan that will have massive repercussions, they have only minutes to answer, but does not take place at the same location (they are effectively teleporting to the new location). Should they recover Effort that they committed for the scene during the fight?

2. Does the Health gift A Second Spring affect the Godbound that invokes it? On the one hand, it doesn't explicitly say so, and that reconciles with other "heal other" style effects. On the other hand, this is the only instance of a sustinence effect I can think of which would alleviate the needs of allies but not the self, which leads to the odd result that the Godbound is now the only one needing to eat and sleep.

I've gotten some opinions on these, but wanted to take the pulse here.

Jon Moyer

1. IMO it's a GM's call as to when a Scene ends and when Effort committed for a Scene should be recovered. In your specific case, if you want to make the second part of the fight tough you can say the PCs didn't have enough time to recover. Alternatively, if you want to make the fight go a little easier you can let PCs get back some (or all) of their Scene-committed Effort. Heck, if you wanted to you could say the teleport had an extra special rejuvenating effect and the PCs get back all Effort, committed for the Scene or for the Day. Personally, I would tend to err on the side of letting PCs be able to do cool stuff, so while I might not be inclined to let PCs get Effort committed for the day I might let them get back Effort committed for the Scene. It would depend on how over the top I want the final battle to be.

2. A Second Spring is a Fertility Gift, I believe? I would say that it heals the godbound that invokes it.

Dave Sherohman

1) A scene in Godbound is precisely delineated in the same way as a scene in a play or a movie. Which is to say that it isn't. It's much more of an art than a science. There are common cues which tell you "this is a new scene", such as a change of location, but they're not 100% reliable.

In your specific example, there's a change of location and a few minutes to catch their breath so, as a GM, I'd call it a new scene.

2) I'd give it to 'em, mainly because, as you said, it wouldn't make sense for the one using an ability that wide-ranging (every ally in sight) to be excluded from its benefits.