Dungeon Musings
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2018-07-30T19:28:11.964Z

I just ordered print copies of Godbound, Revised Stars Without Number, and Other Dust.

Am I crazy to think I could steal stuff from each of these to put together an OSR campaign based on the Destiny video game for my son (Godbound for some powers, RSWN for tech/psionics, and Other Dust for Post-Apocalyptic Earth)? I want to introduce him to an OSR/Sandbox-style of play and he LOVES that series of games.

I have used Savage Worlds and Genesys to do this in the past, but would much rather use something with D&D roots.

Thanks in advance for your comments/suggestions!

Michael Blank
2018-07-30T19:28:11.964Z

No reason you couldn't make it work. I would go for heroic character style to get between the Godbound and squishy mortal feel.

Robert Wiesehan
2018-07-30T19:28:11.964Z

You're signing up for quite a task, but it's clearly doable as heroic characters from SWN deluxe run on similar math to Godbound.

I think your biggest hurdle will be coming up with something that satisfies the cool guns bit of Destiny. If you're open to yet another purchase, Starfinder is a real loot buffet, and its core rule book has lots of ideas and modifiers for weapons. (Though you'll have to nudge the math into compliance).

If you follow through, do post your results!

Dungeon Musings
2018-07-30T19:28:11.964Z

Thanks +Robert Wiesehan , I actually started running a sandbox Starfinder game for him, but recently discovered (read: was swallowed by) the OSR community and that feels like a much better fit for the type of game play to which I want to introduce him.

I will take your advice and pillage from Starfinder for "kewl loot" weapon ideas. :)

Marshall Brengle
2018-07-30T19:28:11.964Z

SWN and Godbound are enough different it’s going to take some kludging to make them work together.

SWN can be a good fit for Destiny all by itself. Just use the heroic character creation from the deluxe chapter.

Conversely, Godbound can be all kinds of fun for a futuristic setting too, but as mentioned above it’s less about “teh lewtz.”

Robert Wiesehan
2018-07-30T19:28:11.964Z

+Dungeon Musings Gave it some thought/peeked at my PDFs for a moment.

If you import Starfinder weapons, you probably want to cap around level 10 gear, roughly becoming available alongside the same character levels, and then beef the gear up with Starfinder's fusion system.

If the guns alone start to compete with Godbound's smite gifts though, the gifts will lose a lot of appeal, so careful.

Beyond that, you might consider making custom Godbound words of creation: Arc, Solar, Void, Titan, Hunter, and Warlock. I'd just pick and choose gifts from across the system to fill each category.

Or you could make a wider array of words available and consider your game to be "expanded universe," so to speak, covering a broader scope of Guardian powers.

Michael Blank
2018-07-30T19:28:11.964Z

+Marshall Brengle is dead on here. You CAN get there with either alone or you can mash them up. My goal is to eventually cobble them together into a version of Simon R Green's Deathstalker series. But that is a beastly project.

Dungeon Musings
2018-07-30T19:28:11.964Z

+Robert Wiesehan That is tremendously helpful as a starting point, thanks so much!

I will post my results, as it comes together.

Dungeon Musings
2018-07-30T19:28:11.964Z

Thanks again, +Robert Wiesehan ! Looking over the stuff, my initial thoughts are to use the Heroic character creation rules (as several folks have suggested) and most of the Heroic game play rules (apart from the Defying Doom rule, which I plan to replace with something else).

For gear, I am going to rework the stuff from Starfinder, as you suggest, and come up with some random tables to determine the special abilities of gear, which will be a mix of the modifications from SWNR, infusions from Starfinder, and stuff I like from other OSR products.

As you suggest, I plan to go beyond just what is in the game and expand on that world (which is what I did with my Savage Worlds and Genesys conversions), particularly with respect to advanced tech that is not strictly combat-focused (which is pretty much all the in-game loot in the video game).

My plan is to create lists of the various Word powers under the headings you suggest, but instead of starting with Effort, I am going to reskin it as Light, which the Guardians will have to "charge" up by dropping foes (gain 1 point per lesser foe, and 10 per nemesis dropped), which will hopefully give the Guardians incentive to "get in there" and mix things up (it seems like even low level Guardians are going to be badasses).

I really like the rules for Miracles too, but I think I am going to say those cannot be used until a later level (my gut says 5th right now, but we will see how it goes).

I am going to tweak the XP rules to multiply the thresholds by 1000, making it 3000 to hit 2nd level, 6000 to hit second. I have two reasons for doing this.

For one, I am going to reskin XP as "Ambient Light," as I really like the creepy "vampiric" vibe that is present in the Destiny video game (but not played up), where you get more powerful by killing things and, effectively, draining their "light."

When a character dies in a "dangerous" zone (usually something controlled by one of the enemy factions), you lose half of the XP/Light you gained since hitting your last level and your Ghost reforms you outside the zone. This may seem really video-game-ish, but given the crazy high technology of Destiny (at least, the tech level of the ruined world), this seems plausible.

The second reason is because I plan to use Greg Gillespie's awesome Barrowmaze as a basis for my son's game, with the megadungeon reskinned as a fallen chunk of the moon infested by the Hive (the creepy undead/biotech/body horror faction in Destiny).

The fiction of Destiny suggests that the Guardians are brought back from the dead for some purpose and, in my son's case, it will be to defeat the Hive and protect the nearby town of humans (though, of course, he will be free to go and do whatever he wants). With that in mind, it will just be easier to keep all the xp rewards from Barrowmaze and just reskin them as "light."

The Ghost can be used to "hack" computer terminals too, with a Program skill of 1 (you can use your own, if it is better).

Finally, for char gen, I am going to let him play any of the classes available in SWNR and then pick a Guardian class (Titan, Hunter, Warlock) and a Subclass (Void, Arc, Solar), which will give a bit more variety to the kinds of Guardians we see at the table (so you could make a Titan with psychic powers or a Warlock who is a badass warrior, etc...).

Anyway, that's what I am thinking right now. Once I put some actual numbers to these ideas, I will share with the community. Thanks again folks for the suggestions and advice!

Brutorz Bill
2018-07-30T19:28:11.964Z

+Dungeon Musings This sounds really cool! The soon to be released Starfinder Armory may come in handy for all kinds of weapons.

Dungeon Musings
2018-07-30T19:28:11.964Z

+Brutorz Bill I was thinking the same thing! Cannot wait to see what wonky stuff I can steal from that for my Destiny hack! :)

Brutorz Bill
2018-07-30T19:28:11.964Z

+Dungeon Musings Please share what you do and how it goes. I don't have Godbound but have Other Dust and Rev. SWN. I was thinking about using Starfinder Armory weapons and stuff in a SWN/OD Campaign.

Brutorz Bill
2018-07-30T19:28:11.964Z

+Dungeon Musings You pulling anything in from Barbarian Conquerors of Kanahu?