
Hey Kevin, you must have noticed The Pirates of Drinax on DriveThru over the last few weeks. To those who don't know, tPoD is a sandbox Traveller campaign where the PCs are pirates - well, technically they are privateers since they have a secret letter of marque, but tl;dr they are pirates. It's a terrific supplement with solid open-ended adventures, but even better, it has some very simple OSR-style mechanics for piracy.
Naturally it makes me think that piracy would make a great subject for a SWN supplement along the lines of Darkness Visible or Sons of Gold. I could easily imagine a Sine Nomine take, with tables to describe potential victims, encounters with bounty hunters, random cargo, etc. Who would like to see something like that? I mean, it's not like Kevin has enough to do.
The Pirates of Drinax - Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed wi
Nat a bad idea. Or you could write it up.
remembers the great Traveller piracy flamewars, hides
Flamewars? Sounds like I stepped in it...
+Jacob Ross
I'm terribly flattered, although I think Kevin could do a much better job. And I've got too many other irons in the fire.
I didn't see the flamewars first-hand (and I'm grateful for that fact), but I've heard about them several times. My understanding is that, basically, one side deployed math demonstrating that, for a variety of technological and economic reasons, piracy is impossible in the Traveller universe and the other side replied that it's fun, cool, and canonical to have it in your game, so it exists anyhow.
Sounds like that shouldn't be a problem for Stars Without Numbers. The setting is intentionally a lot less nailed down. The GM can tailor the local technology in such a way that piracy makes sense, if that's a big priority.