Cody Rogers
▶ Godbound
2018-06-29T20:07:20.237Z

I am in a little bit of a pickle. I've been discussing with some of my players, and reviewing the rules and I realized I was doing mobs wrong. Which is fine I can fix it it's only been 1 session.

My problem is now, if I understand the rules right. Then how am I supposed to have combat with anything that is not either massive / flying / not mobs? (which is a lot of early level combat) as my War god, has General's escort, which is no big deal on it's own. but my other Godbound burned all his GP on getting Theurgy and has Legion of Marching clay, and he used the first downtime to make a small legion of stone that he had as bodyguards.

So how am I supposed to have any sort of combat and have enemies move if two groups of mobs get oppurtunity attacks every time. It's kind of frustrating but I don't just want to upscale things super hard or nerf player mobs.

any suggestions?

Michael Blank
2018-06-29T20:07:20.237Z

That only happens if they move and attack in the same turn. If they have multiple actions, they can move on one and attack on the other. Honestly, that is just the benefit of their investment.

That being said, there are plenty of situations where they may not be useful. Cramped quarters. On a boat or in the water in general. In a stealth situation. Versus invisible creatures.

Isaac Carroll
2018-06-29T20:07:20.237Z

So your godbound run around with two beefy mobs, and you're concerned that any enemies they fight will get overwhelmed by the mobs and not be a threat to the godbound? Or am I misunderstanding your question?

Cody Rogers
2018-06-29T20:07:20.237Z

+Isaac Carroll you have it pretty much down pat

Isaac Carroll
2018-06-29T20:07:20.237Z

Well, the simple and maybe not helpful answer is, they're demigods and should be able to wipe the floor with minor threats. It might even be fun to play a scene where the godbound are involved in some interesting task while hordes of enemies try to interfere but the godbound don't even have to look up from their work because their mobs take care of business.

Another take if you're looking to challenge your players would be to pit them against something which is strong against or immune to their mobs, such as something incorporeal or invisible, or flying like you mentioned.

Yet another option would be to pit them against an big bad guy with his own mobs, and let the players choose between having the mobs duke it out vs dealing directly with the big bad guy.

Basically, think of what kind of movie you'd like to watch where the main characters have a small army, then run that as your game.

Kevin Crawford
2018-06-29T20:07:20.237Z

There are many social situations where you can't comfortably take an army. There are many environments where a conventional army can't survive. There are many opponents that have AoE attacks that do straight damage to Mobs. And there are many foes that are powerful enough or strong enough to just wade right through a crowd to engage the PC.

As a general rule, however, any pantheon with a War god is going to be able to ignore most Mobs. War gods are explicitly and specifically intended to be anti-Mob nukes. Thus, while Mobs of soldiers or enemies may logically exist to oppose the PCs, you should calibrate your PC challenges on the assumption that they aren't going to be much more than speedbumps or room decor.

Doyle Tavener
2018-06-29T20:07:20.237Z

+Kevin Crawford may disagree, but one of the games that seems like it was very influential on GodBound was Exalted . In Exalted , the characters are supposed to be supremely badass demigods, and moreover, the design philosophy was that the players should be able to win most of the time, even against overwhelming odds, as long as they made clever use of their abilities.

The upshot is that you may need to get used to PCs having an easier time of it than in other games, and certainly other OSR games. I don't actually suggest that you ramp up opposition all that much to match the players. Let them win a lot. That's one the joys of this sub-genre. Kevin strikes as a guy who has anticipated this sort of thing in the design of Godbound , and probably has a solution hard-coded into the game to compensate for this sort of thing.

Justin Gordon
2018-06-29T20:07:20.237Z

Yeah I would echo the people above who point out that Godbound are combat monsters by design. There's a reason the Court Generators are in this book! Throw them some social challenges that they can't punch their way out of and you'll be A-Ok!

Cody Rogers
2018-06-29T20:07:20.237Z

My main problem stems from the fact that stone soliders are immune to mundane weapons. At early levels I cant justify throwing shit out that does magic damage a lot and he can just send his stone army to take out any challenge cause their immune to everything and I feel anything I do to stop that is just bullshitting him at this point

Kevin Crawford
2018-06-29T20:07:20.237Z

When a theurge brings out an army of magic golem soldiers, that tends to Get Noticed. Yes, the petty nobles and villages around him right now can't do squat about it, but the more he uses those soldiers, the bigger the problem they become, and the more likely they are to get answered by something that can do something about them. Remember, the denizens of Arcem have been coping with magical perils for a thousand years. Not everybody has the tools to do that, but everybody in power does, or they wouldn't have lasted this long to begin with.

Riccardo Caverni
2018-06-29T20:07:20.237Z

In my opinion it’s just a benchmark matter: the world adapts to the characters in godbound very fast compared to other games. If they have an army and show themselves as explicit danger at the first level, powers in the world will react and the characters will need to manage the high level of attention they get.
It’s like having a beautiful super powerful magic sword at the very beginning of your adventurer career and running around while swinging it in the market: even other good adventurers will think that sword could be put to a better use and think about taking it.

Omari Brooks
2018-06-29T20:07:20.237Z

It’s an arms race from 1st level and the players just happen to be starting of with tactical nukes.

It’s not unreasonable for the citizens of the realm to catch up or surpass them eventually. Then the race starts all over again...