An Echo, Resounding
Can it drop-in replace the Faction system? Is it redundant?
Looking for some hands-on answers. Normally I’d just buy it and see for myself but income is a little less disposable than usual these days. 😅
Is the Godbound faction system not working for you? I've been trying to integrate faction level play into my games but I don't really understand the dynamic yet.
It works fine! My group is really into it. So much so that I thought they would enjoy some add’l granularity that I have read AER provides. But hadn’t read anything specifically about combatibility between the two systems.
Do you have any pointers or advice for a GM wanting to do factions better? I have Godbound and Stars Without Number and Silent Legions books, which all have faction rules. My current games are Godbound.
It might be a little low-powered as written, since it's aimed at providing activities for a standard D&D-style adventuring party, where the other faction participants are too big and powerful for the PCs to just walk over there and stomp them flat as a general thing. I'd say it still has utility for setting up problems and situations for rulers to deal with, but it might take some scaling-up to represent the kind of powers and groups that would be worth a Godbound's time.
+Kevin Crawford thank you!
AER and the Godbound faction system are really different in their basic approaches. The Godbound system is one of the most abstract I've seen, while AER is significantly more concrete, where each location has Morale, Wealth, and Social scores which determine what can be supported there, then you, e.g., spend 1 Social for a Barracks which gives you +2 Military, then spend the 2 Military to support a company of 100 Spearmen. (The numbers are probably off, but you get the general idea.)
Although the Godbound system is probably flexible enough that you could get them to work together, it wouldn't be easy and I doubt it would be worth the trouble.