Rebecca Ashling
▶ Stars Without Number
2018-04-15T22:40:52.278Z

OK. I think I've fiɡured out the trade system from "Suns Of Gold". Seems pretty simple.

Josh Peters
2018-04-15T22:40:52.278Z

Yeah, it's pretty slick. I like it a lot more than the one that appears in various Traveller iterations: Supply and Demand don't change, only Friction switches between positive or negative, whichever is harmful to the 3d6 roll. Also, the ability to randomly generate new cargo types is fun.

I've had a number of evenings ride solely on "we need to do something to get rid of Friction" adventures. Loads of fun. Enjoy the moving and shaking!

Rebecca Ashling
2018-04-15T22:40:52.278Z

+Josh Peters I like the system better than Traveller's also.

Josh Peters
2018-04-15T22:40:52.278Z

Making a planet-specific trade table is a bit more work, but you only have to do it once, and you get to customize it all you like.

Rebecca Ashling
2018-04-15T22:40:52.278Z

It's why I only intend to start with seven worlds: the Heptad.

Alistair Langsford
2018-04-15T22:40:52.278Z

Would it be easy enough to adapt in to a traveller subsector or should i just start from scratch with SWN? Just curious. I used to run a notionally traveller game with worlds and tech filched from a variety of other sources.

Rebecca Ashling
2018-04-15T22:40:52.278Z

+Alistair Langsford There's no need to ɡenerate a SWON sector from scratch. Just decide on the amount of Friction (a measure of how difficult it is to trade on a world), what type of ɡoods are in demand and what ɡoods are cheap to buy.

Josh Peters
2018-04-15T22:40:52.278Z

+Alistair Langsford The only two things I'd do to a Traveller subsector to make it more usable for SWN (or Traveller, honestly!) would be to add Tags for each planet--either Trade Tags from Suns of Gold, or the normal Tags from the main rulebook--and to generate a basic trade table for each planet with accompanying Trouble and Friction levels. Not a lot of work, and really really helpful for actual adventuring on the planet.

Alistair Langsford
2018-04-15T22:40:52.278Z

Tks +Rebecca Ashling & +Josh Peters . When i get some more free time I’ll look into this. Not normally into trade in the past SF games I’ve run but my players are starting to consider doing different things so i want to have a bit more choice open to them. And it also adds to fleshing out the background.

John Michael Hess
2018-04-15T22:40:52.278Z

Does the revised book suffice or should one pull out the OMNIBUS (it must be capitalized and honestly I'd pdf it) and used the Suns of Gold material?

Josh Peters
2018-04-15T22:40:52.278Z

+John Michael Hess the new trade rules are great, but are not for dedicated trading/merchant prince style games.