A question. A 1st level Godbound, let's call her Skitter, is bound to the word of Insects. She fancies a suit of spider silk armour and commands a whole bunch of mundane spiders to weave it for her. She commits her single point of Influence to the task. Am I interpreting the rules correctly?
I don't even know that I'd make her spend Influence on it. The rules basically suggest being pretty free with armor already, and the fact that a suit is made of spider silk doesn't make it special enough, in my view, that it would need Influence.
+Kenneth Moore Spidersilk is very light weight. I have decided it is base AC5 and doesn't have any save penalties. This makes it special)
Hmm...I don't have Godbound at hand at the moment, but it seems to me there was some rule about special armor like that...
There is an item in the book called Regalia Armor with a decent armor class and little or no penalties. You might base the spider silk armor on that.
If it were my player, I don't think I'd require an Influence cost, except maybe for a month to represent the time required to direct the spiders while the armor is being made. I wouldn't impose any ongoing cost after that unless the armor was damaged or something.
Also, don't 1st level Godbound get 2 points of Influence?
+Isaac Carroll Regalia armor is what I was thinking of. Your solution has my vote.
Medium and Heavy Regalia Armour imposes save penalties. As for the use of Influence, Skitter needs it to control the spider swarm making her spidersilk suit otherwise the spiders would disperse after a scene not to mention they would start to cannibalise each other.
thanks for the correction. I had misremembered the details of Regalia Armor, and good point that Influence would be needed for the extended cooperation among the spiders.
So the spidersilk armor would be roughly equivalent to light armor with a +2 bonus usable by a Godbound. So it'd be more than a minor magic item, but not nearly significant enough to count as an artifact. Since it's a one-off I'd just treat it as a unique variety of light Regalia Armor with a better armor class.
I probably would just give this away with a Fact. It's a pretty minor item, and a Fact can be used to become an Archmage in a Low Magic tradition, which allows for some fairly potent effects. Having said all that, the spider silk armor is basically a minor magical item (+2 light armor). The rules state godbound can't benefit from magic item pluses, but I think if AC 5 is the best you can get with the armor then I think it will be okay.
If the PC wants spider silk armor with no save penalties, my preferred way of doing it would be to have they player take an AC 3 Gift and describe it as spider silk armor. The Word of Insects actually has Chitinous Vitality, but the rider isn't really "webby". So what I'd do for the player is to change the rider effect to something more reflective of webbing, maybe giving the PC the ability to crawl on any surface.
If the armor must be an honest-to-goodness item, then I think the best way to go is as an Artifact. It's not outside of the realm of possibility for low level PCs to be able to make one, you'll just need to have them find a shard or two in their first couple of hoards.
I'm not a fan of the Influence committing approach because essentially what is happening is that the PC is getting a +2 at the cost of one committed Influence. For your table that might be okay, but knowing my players, once they heard this was possible they'd try to either duplicate it with their Words or try to expand it to get bonuses on other stats (like attacks, etc.). I personally would rather have Influence be used to effect larger scale changes in the game world and not be used as a way to enhance character power. I just think that using Influence to get extra bonuses will cause problems, especially when PCs level up and get more Influence.
Speaking of Facts:
"Starting Play with Artifacts
At the GM's discretion, a PC can start play with an artifact. One of their Facts has to be exclusively about how they acquired this mighty relic, and that Fact can't be used to benefit rolls—the PC trades the benefits of it in exchange for starting with the artifact. Such a relic probably shouldn't be worth more than eight Dominion points and must meet with the GM's approval."
8 Dominion points is enough to buy any AC 3 gift for an artifact.
+Omari Brooks Ohh yeah, I had forgotten about that! Well that'd be my solution, then. :)