Matthew Skail
▶ Godbound
2018-07-23T10:42:54.781Z

Does anyone have (or have links to) any homebrew Low Magic paths?

Isaac Carroll
2018-07-23T10:42:54.781Z

I will be working on some as part of my Cultist Simulator inspired material. I haven't written them up yet, but I'm hoping to make at least three: one for the principles of Knock and Lantern, one for Forge and Heart, and one Grail and Moth. Edge and Winter get a Martial Strife instead of a Low Magic.

Matthew Skail
2018-07-23T10:42:54.781Z

+Isaac Carroll Don't know what those mean but it sounds cool!

Isaac Carroll
2018-07-23T10:42:54.781Z

+Matthew Skail Thanks!

In the Cultist Simulator game there are 8 principles of magic that you and your followers can develop. For example, Edge represents conflict and transition, and Moth represents deception and attraction.

For my Godbound game I am creating some adversaries based on Cultist Simulator, like mortal cultists with a Low Magic path or a Martial Strife, and summoned entities like the Maid-in-the-Mirror (a powerful spirit of Edge and Winter). The Big Bad is going to be a Made God (the Mansus from CS) in the form of a pocket realm of dream and nightmare that reaches out to tempt susceptible mortals.

I think my Martial Strife is about finished, so next I will be working on Low Magic and probably some Theurgy. I will be posting them to this group, and I'd love to hear any feedback you have to offer.

Isaac Carroll
2018-07-23T10:42:54.781Z

+Matthew Skail just posted my first draft of the Illuminated Path. Let me know what you think.
plus.google.com - Here is my first draft of a Low Magic tradition for cultists of the principle...

Matthew Skail
2018-07-23T10:42:54.781Z

This Is Pretty Awesome! Your Damage Values Are Way Too High For Low Magic I think. Cinnabar order does those values but at the cost of very little utility. I think the Master should do 1d8 and the archmage do 2d6. I mean these guys have a teleport which is something even Journey doesn't grant! Also is this prepared or spontaneous magic?

Isaac Carroll
2018-07-23T10:42:54.781Z

Thanks for the feedback. I was originally going to go with 1d6 and 1d10 but upped them due to Cinnabar. I will crank them down a bit because as you say, that path is damage-focused.

Good point about the teleport. Low magic shouldn't grant powers beyond Words. Maybe the opening power has a very short maximum distance. I'll have to think about it.

On the one hand I'd like these powers to take some time to use. On the other hand I really like the attack uses. Maybe I'll go with something like the Theurgy Invocations where the speed you cast them changes the difficulty or the consequences.

John Doyle
2018-07-23T10:42:54.781Z

I did up a few paths - necromancy, storm magic and a pacted sorcerer path with a little extra juice for those willing to sell their souls. One of my players did up a bardic path from the Howlers. I took the format from a post I found here so can't claim credit for that

dropbox.com - Low Magic Index.ods

Matthew Skail
2018-07-23T10:42:54.781Z

+John Doyle Those are awesome! I think the necromancer damage effect should be bumped up a rank. Though it requires touch, I think that just should upgrade an effect that is not on a primary damage path (like Cinnabarr). Otherwise, very cool. I think it would be interesting if the bardic songs could not be cast prepared or spontaneously, but required the targets to hear the performace for X amount of time. Not very useful in a standard game, granted, but flavorful!

Thank you for sharing!!!

John Doyle
2018-07-23T10:42:54.781Z

+Matthew Skail Most welcome - glad you liked it. I tinkered with forcing the bard spells to be all performances but never found the right balance. For the necromancer touch damage spells I reckon they will have a duration of several rounds or the encounter to allow multiple attacks from a single casting. Probably wouldnt hurt to bump them to d12s though.

Matthew Skail
2018-07-23T10:42:54.781Z

+John Doyle Sorry, when I said bump them up a rank I meant they should be restricted to Master and Archmage to balance with other paths.

John Doyle
2018-07-23T10:42:54.781Z

+Matthew Skail No worries. Ill do a bit of playtesting with some necromantic cultists and see how it goes. Preferably when the death god player isnt about or they will have a bad time..