Dustin Headen
▶ Silent Legions
2017-11-17T15:14:41.682Z

I warned that a few more Cult Turn questions were likely looming. I'll try to knock them all out in one go.

1) Attack Asset action: The attacker may utilize assets from multiple locations, but am I correct in understanding that all attacks must be targeted against non-Hidden assets that reside together in a single location? Must all attacking assets be declared before any attacks are made, or can the attacking cult bring additional assets to bear based on the outcome of an initial attack? If the defender interposes a Hidden asset to block an attack, is that defending asset now a viable target for attacker assets which haven't yet activated, or must all attack targets be declared before the defender chooses whether to interpose alternates for any of them? Finally, do all attacking assets remain at their location of origin after attacking (assuming no special abilities specify otherwise)?

2) Move Asset action: Since "any asset can be moved to any other location" with a single action, I'm assuming there are no limitations on how many different locations can be involved on either end of the multiple transfers in a turn (i.e., multiple assets from multiple different beginning locations can all be moved to multiple different ending locations with a single Move Asset action). Is that correct?

3) Growth actions: The rules say a cult is limited to a single Create Asset and a single Improve Stronghold action per turn and that a cult can take one of those two actions for free following their normal action. Is a cult allowed to take both of those actions in a single turn by using one as their normal action and the other as their free?

4) Berserk quality: P.138 says that an out of control Berserk asset will attack the "weakest asset" in its location while p.136 says that same Berserking asset will attack the "most logical" target in its location. I realize all of this ultimately comes down to the preferences of the GM, but what's the intention here? And how is "weakest" defined (lowest level, fewest HP, lowest Attack/Defend potential, etc.)?

Dustin Headen
2017-11-17T15:14:41.682Z

5) Economic Domination asset: Since rival cults can no longer harvest Power at its location, is the total available Power at its location still reduced by 2 for each rival Stronghold present?

Dustin Headen
2017-11-17T15:14:41.682Z

6) NGO Zealots asset: Since they are not limited to one instance per location, do the effects of all instances of the asset at a given location stack? What if they belong to different cults?

Dustin Headen
2017-11-17T15:14:41.682Z

I've been limping by with my assumptions of how these elements should function, but I'd still really appreciate some clarification. Can anybody out there shine a light on any of the questions above? +Kevin Crawford ?