Matthew Skail
▶ Godbound
2018-09-25T10:14:01.442Z

Would you grant someone with The Merciful Hand Low Magic the benefits of the Skilled First Aider Talent for Mortals? I understand why the Low Magic didin't include that ability (originally written as an afterthought for GB characters), but it seems weird that a skilled Merciful Hand practitioner can't perform first aid that has mechanical benefits, especially since the first level ability is almost useless in most games (making a 'medical' roll has little to zero impact in game except under weird circumstances).

If I did this, I would probably grant it as a side benefit for Adepts.

In addition, 'knowing how to stabilise gravely wounded characters...how would this interact with the death and dying rules for mortals?

Michael Blank
2018-09-25T10:14:01.442Z

A OK by me.

Marshall Brengle
2018-09-25T10:14:01.442Z

I’d rule that Apprentice counts as a useful fact for the stabilize check on a 0 HP mortal (RAW), and that Adept does it with no roll (just the normal time it takes to cast the spell) and removes the d6 months of recuperation. They still have to sleep it off that night to get their 1 HP back.

Conversely, I’d rule that Skilled First Aid does not remove the recuperation period, because it’s not magic, but it will stabilize someone automatically. You’ll still have to figure out to transport them to safety.

Matthew Skail
2018-09-25T10:14:01.442Z

Oh yeah, I didn't notice the Dex or Int roll to stabilise. Yeah, I wouldn't let First Aid act as magical healing.

But I do think that Merciful Hand should be able to heal the 1 point of damage like Skilled First Aid...because how do they not learn to perform 1st aid?