Battle against a 10,000+ strong army, with 500+ flying ships, plus around 20,000 strong ground forces.
How many Mobs would comprise that?
They are fighting against around 10,000 strong army with about 100 dragons.
I have totally no idea, but the simple fact is awesome.
1 per thousand, give or take. One flying ship ought to be considered like... a large mob, maybe, 10 a vast mob, perhaps.
Dragons ought to be singles, but I'd say that 10 would fit a vast mob.
Remember: Vast = Military Unit (like, 1,000-2,000 troops at your discretion, eyeball this number)
Large = Dominate a street (100 - 1,000 untrained, or 50 - 1,000 trained)
Small = Fill a building/room (12 - 100 untrained, 12 - 50 trained)
+Riccardo Caverni Thanks! It's the end of a several decade long game that has migrated to Godbound. Final battle between the forces of light (the dragons et al) versus extradimensional invaders. Just trying to think how best to run it.
+Matthew Skail Wow, congratulations on finishing up such an epic campaign!
I’d really love a report. Good luck with it!
I use Log10 for calculating out mob sizes. I would say a max of 3000 people in a vast mob, but for ease of use I would say 10 mobs of 2000 each on the ground, the ships would be two large mobs of 250 ships each.
On the other side have 5 vast mobs on the ground and one large mob of dragons
Awesome gang! Thanks for that. Hopefully get to run it in a couple of weeks. I will definitely give a report. Since the ships are kinda like the warstriders would you turn them into a mob?
I would if only to simplify combat. Otherwise them and the dragons are going to require thousands of rolls, literally thousands.
+Johnathon kulchyski Though that begs the question, with Dragons of various sizes and shapes, how to make a default mob? Ditto with ships.
Give the mob access to all the powers. I think in the book it says if you are fighting an vast mob, and some of the mob has archers, the entire mob is able to attack at range. So create a baseline for damage and health, and for the rest, the mob has access to all dragon powers. At the same time.
When you get down to it, the real questions are probably "how complex do I want the battle to be?" (to determine the total number of mobs on the table) and "how significant should each type of unit be to the ultimate result?" (to determine how those mobs are divided between the different types).
As a quick ballpark, I think I'd start with 2000 men per vast mob for professional soldiers or 5000 for militia (which is my best guess at how you're differentiating between "army" and "ground forces" in the first force) or 100 airships or 20 dragons. That gives a total breakdown of 5 mobs army, 5 mobs airships, and 4 mobs militia vs. 5 mobs army and 5 mobs dragons. 24 mobs total on the field and a relatively-evenly-balanced fight, at least in terms of numbers of mobs (and overall strength, if 1 airships + 1 militia is just a little stronger than 1 dragons).
Then, from there, you can scale the mob sizes up or down to fit the desired complexity of playing out the combat or tweak the numbers for individual troop types if these groupings seem to make some types too weak or too strong. You could also consider treating the airships as large mobs and dragons as small due to their smaller numbers instead of calling all the mobs vast. It's not an exact science, in any case.
What kind of Dragons do we talking about? The 8 Dominion per dragon or a lesser dragon race (fancy riding animal)?
+Moritz Lohmann More traditional D&D style dragons, some of really high HD (like 15-20). This started long before Godbound.
That battle can become a very boring game of HP attrition. I would suggest to look for some Battle rules to run the "background ruckuss" and then focus in the legendary feats of the players against the Top Generals and the BIg Bads and the Kaiju Siegemonsters.
I have a fond memory of the Battle rules of Mazes & Minotaurs Player Compendium (free OSR game you can gogle it).
Okay, cool. Next question: How would things like castle walls benefit targets? This is going to be a city siege for the most part, though with a lot of flyers.