J Allen
▶ Godbound
2018-08-15T06:41:18.828Z

So, there's plenty of high-powered enemies to pitch PCs against, but are there any specific rules for Godbound vs. Godbound combat, whether it be party infighting or against NPCs?

I figure that If I wanted a single older, more experienced Godbound to be a threat to a whole party, I'd just stat that character similarly to a Parasite God, but what about a group battle against a approximately equal number of Godbound opponents of approximately equal power?

Isaac Carroll
2018-08-15T06:41:18.828Z

Godbound rules aren't really balanced to have Godbound vs Godbound fights.

I did it anyway. The recurring antagonist in my Godbound game is another Godbound named Sandoval (Fertility, Death, Journeying, and now Vengeance).

Omari Brooks
2018-08-15T06:41:18.828Z

pg. 144 "Judging Appropriate Opposition" has a formula for calculating the number of attacks per PC and total hit dice of a serious threat (which you can split up however you see fit).

Marshall Brengle
2018-08-15T06:41:18.828Z

I don’t think it would require any special rules, but that’s a lot for a DM to keep track of.

Probably don’t need to worry about their specific ability scores, but saving throws you may want to get granular.

The biggest thing about a battle like that is that it’s likely to go dispel, dispel, dispel for a few rounds until everyone is out of effort, and then it’s just a slog of high HP vs. chart damage (likely without weapon booster gifts once effort runs out). Then whatever side brought a bigger army of minions will win, especially if those are undead or similar with Blood Like Water.

So a head-on confrontation is not likely to be preferred by either side. In fact I would call such a battle a last resort, and even then attempt to stack it heavily via favorable terrain, armies, artifact-equipped mortal generals, godwalkers, etc.

Kevin Crawford
2018-08-15T06:41:18.828Z

If it's a 1:1 ratio you can just use usual rules. The issue is if it's a mismatch in numbers between PCs and enemies; if the PC side gets more actions than the enemy side, they're going to be able to wear down the target a lot faster than the target can wear down them.

Note that if the enemies are doing normal damage instead of straight damage, it's going to take a lot longer to bring down the PCs unless they focus-fire.

J Allen
2018-08-15T06:41:18.828Z

Thanks for all the feedback! For some reason all the posts got marked as spam, but that wasn't me that did it, I've restored all the posts it let me see.