Darth Kwame
▶ Spears of the Dawn
2018-08-27T21:06:57.866Z

I know this is kind of a weird question to ask in a community dedicated to Old School style gaming, but does anyone have any tips for converting Spears of the Dawn to D&D 5e? I'm running a game of it for my cousins, but that's the only system they know and I don't want to re teach everything. I'm also more experienced with 5e.

My ideas so far are to modify Bard and Cleric to fit the roles of Griots and Marabouts better, such as replacing Bard college features with access to Songs, homebrew the nganga class entirely, and just keep rogue, fighter, and barbarian for Warrior. I''ll be dumping Paladin, Warlock, Monk, and Wizard since they don't really fit in the setting and I'm considering whether to keep Ranger. I might adapt Druid into a sort of alternate type of marabout or something. the way Witches are described reminds me a bit of 5e sorcerers but I'm not sure they work as a core class, especially since they seem meant to be weaker magicians.

I plan to write up new Backgrounds based on some of the more unique character origins, and homebrew a lot of monsters. Fortunately, the equipment is pretty compatible between the two games.

Any advice/ideas on classes specifically? Marabout and Warrior are easy, Griot might take a bit of work but won't be terrible, it's really the nganga i need to figure out. Also would it work better as Intelligence based since that's a Prime Attribute, or Charisma because their power is more innate and sorcerer like than wizardry?

Mark Craddock
2018-08-27T21:06:57.866Z

I would look at the intention of each class and then map it to an existing 5E sub-class.

Darth Kwame
2018-08-27T21:06:57.866Z

+Mark Craddock Seems logical to me. By intention do you mean mechanical role, the general theme of the class, or both? Or something else?

Ian W.
2018-08-27T21:06:57.866Z

Map the SotD skills to 5e proficiency. Use the classes as is. Grant characters proficiency based on their backgrounds using SotD. Ignore 5e character gen. Use the 5e ability score generation and modifiers.

Mark Craddock
2018-08-27T21:06:57.866Z

Off the top of my head Griot would be a Bard; Marabout would be a Druid; Nganga would be a Wizard or Warlock; Warrior would be a fighter or rogue depending on wether they are bold warriors or sneaky scouts.

Darth Kwame
2018-08-27T21:06:57.866Z

+Mark Craddock Makes sense, though Marabout would definitely fit as cleric as well. I guess I could make wizard to nganga work by replacing the Spellbook with nkisis.

Mark Craddock
2018-08-27T21:06:57.866Z

+Darth Kwame You got this. And if you don't want Wizard, do Sorcerer.

Jonathan N.
2018-08-27T21:06:57.866Z

So you want to make a simple OSR system more complex so it will fit into 5e?

Darth Kwame
2018-08-27T21:06:57.866Z

+Jonathan Nb Ha. I like simple systems but as I mentioned before, it's easier to do 5e due to player familiarity and whatnot. If I ever do another SOTD adventure or campaign I might use RAW.

Jonathan N.
2018-08-27T21:06:57.866Z

Why not just strip away 5e's complexity?

Darth Kwame
2018-08-27T21:06:57.866Z

+Jonathan N. I think simply converting to 5e would be easier than doing that and also rewriting 5e to simplify it. It would be doable, but I don't think it's` worth it at this point. And 5e is good enough for me even if it isn't my #1 favorite.

Marshall Brengle
2018-08-27T21:06:57.866Z

Your best bet is going to be making subclasses out of the SotD classes.

Griot ~ Bard
Marabout ~ Cleric
Nganga ~ Wizard
Warrior ~ Fighter

I’d use the SotD skill list in place of 5e standard, but use the 5e proficiency mechanics.

Replace spell, equipment, and maneuver lists with SotD also. Possibly adjusting damage dice if not using SotD monsters.

I’d do ability bonuses and healing as in SotD too.

So really, just replace 2d6 skill system with proficiency & advantage and you’re probably good to go. Might have to tweak a number here or there if bonuses get out of hand.

Marshall Brengle
2018-08-27T21:06:57.866Z

Ya know, looking at that list, there’s not much to reteach... All you’d really have to work on is 2d6 instead of d20 for skills...

Kenneth Moore
2018-08-27T21:06:57.866Z

The only real issue I would see is with armor class. I would retool AC to work like it does in 5E and use the rest as is. It's not that complicated.