A brand new update to sectors without number has been released. You can now add in additional points of interest into your sectors.
It just got sexier.
So... I'm an idiot. Spike drives can't navigate to deep space stations and asteroid belts. They've been moved down to the system level.
Good catch. The black holes still act as hubs for orbital ruins and research stations. Sweet!
Running through the generator a few times I could not find a system without planets except for black holes. Is it the way the SWN rules are written that a star must have planets?
That seems to ring true for all of the Milky Way for example. But is there a possibility that a star could lack a planet? Perhaps an asteroid field is a sign of planetary remains...
I see that your generator seems to correctly pair at least one planet with each star. Additionally, you have allowed for the removal of a planet in the Configure mode! Awesome.
This is stellar work.
The sector generation for SWN cares about 'worlds' and assumes that each star has at least one 'world' of enough interest to warrant preparing orbiting it.
This is pretty cool. The ability to delineate isolated asteroid belts and revolving stations is nice, and will be an easy flip since I was already using planets as appropriate placeholders in this way. I also like the addition of black holes (I was previously using a star as a placeholder).
This tool has been immensely helpful in my novice foray into SWN:R, and I'm really thankful for it.
I'd like to ask about some things which are interests of mine and might potentially be future feature material.
1. I noticed that black holes are not given planets and I'm wondering why? I know that in natural formation they would not have any since the nova before the collapse would blow them away, but it doesn't seem impossible to capture a planet in a slowly-degenerating orbit (as black holes definitely do with stars).
-2. Could you add another layer down from planets for their own revolving satellites (moons and stations)? Really, these objects share a region, but there's no way to delineate the satellite from the primary.- Edit: just looked more closely and saw this is there. Amazing!
3. Could we get a bit more ability to define the system primary? By default it's stars and you've added black holes. Dwarf remnants and neutron stars would likely serve similarly to black holes as islands of interest even absent planets. Stars themselves vary in size and coloration. Many systems in our universe have multiple stars as well (including stars in slowly-degenerating orbit around a black hole). The impact of this might be more cosmetic, but it might be nice for customization purposes, and opens the door to adding a bit more color to the map.
yeah, you basically hit the nail on the head for why planets aren’t available around black holes. I’ve been toying with the idea of adding the “Other World” entity defined in the book. These worlds wouldn’t ever exist in the generator but it’s something you could add to any entity.
So, I originally built this site to make an alternate sector generator and play with procedural generation in a 3D environmant (a la No Mans Sky). I wanted to use real life data to build the sector. What’s the likelihood in our observable universe that a planet is x distance away from it’s star? What’s the planet size? How long does that make their year? Is it in the habitable zone? What’s the temperature? Can it support a moon of a certain size? All of these questions and more can be figured out with a little bit of randomness and math.
Part of that complicated tangle of math is figuring out what type of star and how much energy it gives off. Star age would play a factor in that as well.
Anyway... you basically hit on the very underlying reason I built the site in the first place. It’s exciting!! There are many more features I need to build before I can make that dream a reality though. Maybe someday.
Is there a reason why the "space stations" don't have any attributes?
Space station is an entity that is not covered in the book (only deep space stations). Does it make sense that deep space stations and space stations would share the same "Occupation" and "Situation" dropdowns?
One upcoming feature is custom attributes so you could add whatever you'd like when that time comes.
"Does it make sense that deep space stations and space stations would share the same "Occupation" and "Situation" dropdowns?"
Yes, it does. Black holes also don't seem to be an entity that is covered in the book but they exist in your generator anyway (and they are super genre appropriate just like space stations).
Just "adding my own attributes" throws the ball back in my court in an awkward way since the very reason I'm using your tool in the first place is to avoid having to manually make dozens of rolls from the SWN book in the first place.
Right, custom attributes would be if you'd like to add.. how long a day takes to a planet for example. I can add the current deep space station attributes to the normal space station.
+Omari Brooks deep space station attributes are used for space stations now and are added into the generator.
Could we possibly get a delete confirmation pop-up? I noticed that if I accidentally double click on things, systems occasionally vanish (and then I have to go find a prior printout to recreate them). This can become a real chore.
Aside from that, this thing just gets better with every use.
+Lord Darkview Double click deletion should definitely not be a thing. Is it on the sector map where this is happening?
Sector map, it seems. I'm not sure precisely how it happened, but it definitely occurred more than once, without actually clicking any sort of delete button that I saw.
Interesting. I'm having trouble recreating the bug now, and when I hit the delete button deliberately I'm now getting a prompt.
+Lord Darkview I'll keep an eye on it. Let me know if you run into it again.