Hey everybody. I've been messing with a Genestealer Patriarch-type character but was unsatisfied with the Words available, so I made the concept word of the Monstrous Progenitor. It's a little heavy on the Greater Gift side because some of the Lesser Gifts were too powerful. I promise it IS a lot of fun though (I think).
Have a look!
With some rework into something a tad bit less focused on the Genestealer this would be great conceptual stuff for Godbound as a whole.
It wasn't just Genestealers. I threw in some Xenomorph too... I mean those are the same thing, but still.
How do you mean though?
A couple thoughts:
- Rending Talons: While I suppose it would significantly increase the power of the Gift, it feels more intuitive to me that it would deal damage on a hit and reduce AC on a miss.
- Geneplague: Making this a Smite seems pointless, since it lasts until the end of the scene anyhow, so there's no reason to recast it every round. If the Smite classification is just there because of dispels, I think I'd instead add a clause that, if it's dispelled, you need to wait a round before recasting. (As a plain Smite, if a round passes before it gets dispelled, then it can be immediately recast after the dispel.)
I really like that idea for Rending Talons. I've had this kind of effect in my head for a while, but it never occurred to me to do it that way.
I'm not sure what you're saying about Geneplague, though. I modeled it after the Word of Sky's Fury of the Heavans, should that gift not be a Smite?
As I read them:
- Fury of the Heavens allows you to make Smite actions to inflict damage on one target each round (subject to Smite rate-limiting, so really every other round)
- Geneplague is a Smite to initiate the power, then everyone who has received melee damage from you or your children automatically takes extra damage each round without requiring any extra actions (Smite or otherwise) to be spent
If your intention was that Geneplague would only inflict damage on one target per Smite action, then that doesn't come through to me at all.
+Dave Sherohman Oh. Well since you said it... COULD it inflict damage on everyone each round? Or is that too strong?
Way too strong in my opinion, given the comparison to Fury of the Heavens.
+Dave Sherohman Ooooh. You're saying I didn't word it properly. I gotcha. Let me reread it then.
+Dave Sherohman Okay, I THINK I fixed the wording to make it do what I intended. Does it sound better now? If not, do you have any advice how I might make it work?
Much more clear now, yes.
I think I would still add an active verb to the first sentence (e.g., FotH has "...you can hit one target..." rather than the passive-voice "target takes damage") to make it more clear that you have to do something (i.e., spend an action) each time the damage is inflicted, but I'm not sure of the best way to work an active phrasing into the basic concept of the Gift. Maybe something like "Your own melee hits and those of your purebloods infect your foes with residual genetic material. For the rest of the scene, you may activate these genes to twist and wither the flesh of one infected target or Mob, causing damage equal to..."
I'll look over that and make the changes. How does everything else look? Are there any other problems, or is this THE PERFECT WORD?
Also. It feels really strange to make Geneplague an Action, considering that, fluff-wise at least, it's supposed to be a disease eating away at the victim. Can it be On Turn, or do you NEED to take an action for this to not be busted?
Well, if it's On Turn then
a) It's probably significantly more powerful than FotH (depending on whether "has been hit by you or your purebloods" is sufficiently more restrictive than "under the open sky" to compensate for FotH costing an action each time and Geneplague having no action cost after the initial activation; they look about equally-restrictlve to me, but that's going to be very campaign-dependent)
b) It creates a new mechanic - there are already Smite Actions, but no Smite On Turns
Personally, I wouldn't do it, but I think you should playtest it both as an Action and as an On Turn and compare the results, both to see whether On Turn is horribly broken and whether Smite On Turn is confusing to players. (Assuming you have the ability to do that kind of comparative playtest, of course.)
This is really unique! Great for a villain campaign
+Samuel S. The character I made this for isn't actually a bad guy, he just has some serious mommy and daddy issues. And thanks!