Michael Yater
▶ Stars Without Number
2018-06-15T22:01:36.112Z

Anyone have any advice for running a game set in a single system? Im thinking it could be fun to focus in on a single, contained system.

Mike Thompson
2018-06-15T22:01:36.112Z

A single system is just like a small sector, but with even faster travel times. I'd take time to stat out a handful of habitats, be they planets, moons, space stations or pre-scream tech. Pretty much everything else works as per the book

Aaron Hamric
2018-06-15T22:01:36.112Z

I’d start with just scaling the size of the sector map down to system level. Roll up planets/orbital stations instead of systems. Keep travel times the same. Just assume starships have slower drive tech, weaker sensors, etc compared to core. Having multiple governments/factions/cultures present on each populated world will help things feel better at the solar scale. Monocultures/governments work well for stations, outposts and newer colonies.

You don’t need to get into planet orbits and stuff, unless one has an unusual orbit that weaves through the other astral bodies or whatever. Just assume that everything is roughly the same distance away from their neighbors year-round. Not super-realistic, but nobody will notice. Put the star, or stars, roughly in the middle of the map and you’re golden

Asteroid and debris fields are your dangerous wild lands, as far as ship travel goes.

Scott Maclure
2018-06-15T22:01:36.112Z

"Hard Light" is an adventure set in a single system.

Javier Fernández Valls
2018-06-15T22:01:36.112Z

.

Brian Gracey
2018-06-15T22:01:36.112Z

Look at the Expanse or any of Ben Bova's novels.

Alfred Rudzki Hitchcock
2018-06-15T22:01:36.112Z

Does Kevin Crawford’s 1e advice still work? sinenomine-pub.com - Clippings: Intrasolar Campaigns | Sine Nomine Publishing I’m not versed enough in 2e to be sure, but it should work?

Michael Yater
2018-06-15T22:01:36.112Z

+Alfred Rudzki Hitchcock I had heard that there was a post from Kevin but couldnt find it. Thanks for the help all.