Woodthorn
▶ Stars Without Number
2017-11-12T21:23:20.559Z

Do you have the planetary tags secret in your games? As in, are they visible to everyone or the GM only?

Ed Ortiz
2017-11-12T21:23:20.559Z

For me, it depends on the tag. If it's an obviously location or cultural thing, the players would know. A giant mountain or a great perpetual storm or an oppressed lower class would be some obvious stuff players would know.

Josh Peters
2017-11-12T21:23:20.559Z

GM only, until the players get to know the place

Germán Jakob
2017-11-12T21:23:20.559Z

I think the tags are best kept as GM worldbuilding tools. The players might be able to recognize them from the description of the world the GM progressively gives them, but I'd avoid telling them "oh, this planet's tags are X and Y". Not to mention some tags aren't always readily apparent (i.e. Unbraked AI).

Dave Sherohman
2017-11-12T21:23:20.559Z

I agree with +Germán Jakob - I use them solely as GM-facing worldbuilding tools. It's not that I treat them as "secret", but a ruined hab-dome with archaeologists swarming over it trying to establish historical details of why the population died out three centuries ago is a thing that exists in the game world and which the PCs can interact with. The "Abandoned Colony" Tag isn't.

Ed Ortiz
2017-11-12T21:23:20.559Z

Yeah I should clarify. I don't show them the actual tags. Like, say, they went to Mars. I'm not going to show them Massive Mountain tag. I'm just going to let them know about Olympus Mons