
So I know this might seem obvious but it wasn't for me till just recently.
Basically, I have long had difficulty in figuring out where Low Magic and Theurgy fit into the normal setting structure of D&D type magic. (In fact i still do because of how it maps to such thing.)
BUT I just realized that thematically at base the two magic systems fit more the Exalted mindset of Thaumaturgy and Sorcery/Necromancy. With regular people learning Low Magic and the elite being able to learn Theurgy.
This kind of makes more sense to me.
Yeah I wish Low Magic was closer to OSR magic by default.
+Matthew Skail It can be easily if you want, but personally I like both how simple and flexible it is, not to mention how in the setting it define all manner of lesser (from a God's perspective) powers which even include things we'd see in monks to an extent.
+Bob Something
Sorry, what I meant was that the Schools reflected more common D&D magic as a default. I like the mechanics of how they work and all that, I just wish you had a more generalist wizard school, a more 'clerical' school, etc so it was easier to convert characters.
+Matthew Skail I'm sure it was a conscious design choice on Kevin's part to make Arcem (and by extension Godbound itself) more distinct and less of just 'an OSR Epic Level Handbook' which would have been really bland.
+Bob Something
I know, but since the magic is so different, I wish there was a clearer translation/conversion. But hey ho, I made my own so there you go. :D
+Matthew Skail Don't have the Deluxe version of Godbound? It has rule for mortals using Vancian magic.
+Bob Something Yeah, I don't want Vancian magic...I want the 'style' of old school magic but in Low Magic schools/formats. Like right now, there is no Low Magic school that feels like a standard generalist wizard, they are all specialists (and narrow ones at that). This is mainly to keep the low magic school from being overpowering in the hands of a GB, but if you are using the mortal rules, it would be nice to have something like that.